/// FIELD NOTES FROM A SELF-AWARE GAME SITE
MiSTer Multisystem 2 2026: £216, No DE10-Nano Needed
For the better part of eight years, getting into MiSTer meant buying a bare development board designed for university engineering labs, bolting on a RAM stick, a USB-hub daughterboard and an I/O board, flashing an SD card, and hoping your soldering iron and your patience both held out. The reward was the most accurate retro-gaming hardware money could buy. The cost of admission was a lost afternoon and a working knowledge of jumper wires.
The MiSTer Multisystem 2, built in Aylesbury by industrial-electronics veteran Heber Ltd in partnership with Neil Thomas of RMC / The Retro Collective, exists to delete that afternoon. As of July 2026 it is on the shelf, in two flavours, at £216 and £264 — and the most interesting number attached to it is that the finished console retails for less than one of its own FPGAs costs you at Mouser. This is the news, the history, the hard numbers, and the part where a handheld shows up wearing a disguise.
The DE10-Nano Is Gone
If you take away one fact, take this one: the Multisystem 2 does not use a Terasic DE10-Nano. It never touches one. That single change is the entire reason the "2" exists, and it is the fact most secondhand coverage gets wrong.
One board, no daughterboards
The official product page is unambiguous: the system carries an "integrated Cyclone V FPGA soldered directly onto the custom system board," and it ships "ready-to-play with no additional hardware or add-on boards required" (multisystem.uk). Hackaday put it more plainly in its hands-on: "The FPGA is integrated in the mainboard. No RAM modules, no USB hub spaghetti" (Hackaday). Everything that used to be a stack of PCBs held together with pin headers is now one 10-layer board with the silicon reflowed onto it at the factory.
Why this is the actual news
The original MiSTer Multisystem, which Heber and RMC shipped back in October 2021, was a carrier board. It gave the DE10-Nano a case, a powered USB hub and proper connectors, but you still had to buy the Nano — that ~$225 development board — and slot it in. The Multisystem 2 removes that dependency entirely. Heber sources the Cyclone V, lays it down on its own PCB, wires the SDRAM and the hub in as traces rather than modules, and hands you a sealed appliance. It is the difference between a kit and a console.
What "consolized" finally means
"Consolized" is retro-hardware jargon for "turned into a thing you can hand to someone who has never heaved a soldering iron." MiSTer has been consolize-able for years, but always with an asterisk and a shopping list. The 2 is the first version where the asterisk is gone. As Hackaday's headline framed it, this is the release that "finally gets the MiSTer experience out of the tinker cave and into the living room." You still legally supply your own ROMs; you do not supply your own engineering degree.
What MiSTer Is (and Isn't)
Before the specs, the concept — because a lot of buyers arrive thinking MiSTer is "a fast emulator box," and it is not that at all.
FPGA is reconfiguration, not emulation
A field-programmable gate array is a chip full of logic blocks whose wiring you can define after manufacture. A MiSTer "core" is not a program that pretends to be a Super Nintendo; it is a hardware description that rewires the FPGA's gates until the chip is, functionally, the Super Nintendo's logic. There is no interpreter sitting between the game and the silicon, translating opcodes on the fly. The gates run the game the way the original gates did. That is why the community insists on the word "simulation" over "emulation," and why accuracy hounds treat it as a preservation platform rather than a toy.
Latency measured in microseconds
The practical payoff is timing. Because a MiSTer core can output at the source's native (and slightly odd) refresh rate without a frame buffer, its added display lag can be as little as a few microseconds — the width of a rounding error next to the tens of milliseconds a typical software stack adds. This is the same reason FPGAs quietly run the variable-refresh hardware in high-end monitors; if you want the display-side version of this argument, we tore into it in our look at how the $300 G-Sync module tax finally died. Silicon that reconfigures itself is cheap now. Silicon that reconfigures itself accurately is the whole MiSTer value proposition.
The software side: one SD card, hundreds of cores
None of this changes how you feed the machine. MiSTer boots an ARM-side Linux menu from an SD card, and cores drop into a fixed folder structure the project has used for years. The Multisystem 2 remains, in Hackaday's words, "100% compatible with the MiSTer software, but allows some additional future features." A fresh card looks roughly like this:
/media/fat/ # the SD card root
|-- _Arcade/ # JTCORE and other arcade cores (.mra/.rbf)
|-- _Computer/ # Amiga, Atari ST, C64, early PC...
|-- _Console/ # NES, SNES, Mega Drive, PSX, Neo Geo...
|-- _Utility/ # scripts, updaters, test patterns
|-- games/ # your legally-owned ROMs and BIOS files
|-- config/ # per-core settings and mappings
`-- linux/ # the OS that draws the menu
If that looks like more structure than a plug-and-play appliance should demand, that is the honest tension at the heart of MiSTer: the hardware is now console-simple, but the ecosystem is still an open-source project with an open-source project's folder hygiene. Prefer a curated OS that hides all of this? That is the pitch for software boxes running Batocera or a hand-tuned RetroArch install, which we cover separately — and which we will pit against MiSTer below.
From MiST to Multisystem
The Multisystem 2 did not appear from nowhere. It is the fourth or fifth distinct product in a lineage that runs back more than a decade, and understanding that chain explains why the "2" matters.
MiST, MiSTer and Sorgelig
The story starts around 2013 with MiST, Till Harbaum's FPGA board aimed at Amiga and Atari ST fans. In June 2017, Alexey "Sorgelig" Melnikov forked the idea onto Intel's far more capable Terasic DE10-Nano and named it MiSTer — the "ER" being the point. The Verge's 2021 primer remains the cleanest mainstream explainer of why hobbyists were suddenly rebuilding consoles at the gate level (The Verge). The project grew into hundreds of cores maintained by a sprawling community, all of it open source.
The original Multisystem (2021)
Heber Ltd — a firm with roughly 35 years in arcade and industrial electronics — teamed with RMC's Neil Thomas to give this DIY stack a body. The first MiSTer Multisystem arrived in October 2021: a carrier board and enclosure that tidied the Nano, the RAM and the hub into something living-room-shaped, typically running $300 or more depending on how much you already owned. It was a genuine step forward. It also still needed you to buy and install a DE10-Nano.
The road to the 2
The Multisystem 2 was announced in December 2024, opened for pre-order on 6 May 2025, and began shipping its first batch that August. It is the version where Heber stopped consolizing someone else's board and started fabricating its own. Here is the compressed timeline:
| Date | Milestone |
|---|---|
| ~2013 | MiST (Till Harbaum) — FPGA board for Amiga / Atari ST |
| Jun 2017 | MiSTer forked onto the Terasic DE10-Nano by Alexey "Sorgelig" Melnikov |
| Oct 2021 | Original MiSTer Multisystem (Heber + RMC) — carrier board for a DE10-Nano |
| Dec 2024 | Multisystem 2 announced — Cyclone V now soldered on-board |
| 6 May 2025 | Pre-orders open (Digital £204 / Analogue £252 inc-VAT at launch) |
| Aug 2025 | First retail batch ships |
| Early 2026 | ~20,000 orders logged, 10,000+ fulfilled |
| May 2026 | "Wide Boy" Darius demo + Multisystem2 Pocket handheld project revealed |
| Jul 2026 | Digital & Analogue in stock; Arcade JAMMA edition inbound |
Inside the Box: Specs
Now the parts list. The Multisystem 2 is not a powerful computer by 2026 standards, and it is not supposed to be — accuracy per watt beats raw throughput here.
The chip and the memory
At the centre is an Intel/Altera Cyclone V SoC FPGA (the 5CSEBA6-class part) built on a 28 nm process, pairing roughly 110,000 logic elements with a dual-core ARM Cortex-A9 running at 800 MHz for the Linux housekeeping. Feeding it: 128 MB of SDRAM from Alliance for the core-side memory that stands in for a cartridge or a console's work RAM, plus 1 GB of LPDDR from ISSI on the ARM/HPS side. The FPGA wears a passive heatsink; there is no fan. Lon Seidman confirmed the thermal design holds up, calling the board "thermally balanced, maintaining stability even during intensive tasks" (Lon.TV).
Ports, hubs and the 10-layer analogue board
Both models carry an integrated, powered 7-port USB 2.0 hub — four ports on the front, two on the rear, one internal — which is a genuinely useful amount of connectivity for controllers, adapters and a Wi-Fi dongle. Storage is a full-size SD card (32 GB or larger recommended, not included), a quiet but welcome upgrade from the microSD fiddle of a standard MiSTer. Power is a plain 5V barrel jack; Lon notes the system can pull up to 4 A depending on what is hanging off those USB ports. The Analogue model steps up to a 10-layer PCB specifically to keep the analog signal path clean, and because the FPGA and video circuitry share one board, that output is measurably quieter than a multi-board rig feeding a CRT.
Digital vs Analogue: what you actually get
The two SKUs are not "same box, different colour." The £48 gap between them buys real silicon and real ports. The Digital is HDMI-and-USB minimalism; the Analogue is the enthusiast build with every legacy output plus the expansion plumbing.
| Spec | Multisystem 2 Digital | Multisystem 2 Analogue |
|---|---|---|
| Price (inc-VAT) | £216 (£180 ex-VAT) | £264 (£220 ex-VAT) |
| FPGA | Cyclone V + heatsink | Cyclone V + heatsink |
| Memory | 128 MB SDRAM + 1 GB LPDDR | 128 MB SDRAM + 1 GB LPDDR |
| Digital video | HDMI (+ direct-video DAC) | HDMI (+ direct-video DAC) |
| Analog video | None | 9-pin mini-DIN RGB/SCART (C-sync) + 15-way VGA + 24-bit DAC |
| Audio | 3.5mm | 3.5mm + TOSLINK optical |
| Networking | USB Wi-Fi dongle only | Ethernet port |
| Expansion | Internal I2C headers | SNAC cartridge slot + 50-way connector + I2C headers + Zaparoo NFC |
| USB | 7-port powered USB 2.0 hub (4 front + 2 rear + 1 internal) | 7-port powered USB 2.0 hub (4 front + 2 rear + 1 internal) |
| Storage | Full-size SD card (32 GB+), not included | Full-size SD card (32 GB+), not included |
| Enclosure | 3D-printed charcoal shell, fanless, ~170 x 170 mm | 3D-printed charcoal shell, fanless, ~170 x 170 mm |
| Stock (Jul 2026) | In stock — low, max 2/customer | In stock, ready to ship |
If you own a CRT, a PVM, or a SCART setup, the Analogue is the only version that makes sense — the SNAC slot (Serial Native Accessory Converter) also lets you plug in original controllers with effectively zero added latency, and the new 50-way connector exposes unused FPGA pins for future add-ons. If you game entirely on a modern TV over HDMI, the Digital saves you £48 for hardware you would never wire up.
Cheaper Than Its Own Chip
Here is the number that should make you stop and reread it. At UK retail, the finished, assembled, cased Multisystem 2 Digital costs less than a single one of its Cyclone V FPGAs bought loose.
The sticker: £216 to £264
As of 12 July 2026, the Heber shop lists the Digital at £216 inc-VAT (£180 ex-VAT) marked "in stock — low," capped at two per customer, and the Analogue at £264 inc-VAT (£220 ex-VAT), "in stock, ready to ship." Both have crept up about £12 from their May-2025 launch prices of £204 and £252. In a year when component costs and tariffs pushed most hardware upward, a 6% rise on a low-volume British-built board is close to holding the line.
The chip-cost hook
Now the punchline. Order a single 5CSEBA6-series Cyclone V from Mouser at one-off retail pricing and you are looking at roughly £290.46 for the chip alone — bare silicon, no board, no RAM, no case, no hub, no assembly. The complete Digital console is £216. The complete Analogue is £264. Both undercut their own headline component at retail.
Roll-your-own MiSTer (retail, mid-2026) MiSTer Multisystem 2 (Digital)
------------------------------------------- ------------------------------
Terasic DE10-Nano board .......... ~$225 one board, fully assembled
128MB SDRAM module ............... ~$25 integrated on-board trace
USB hub / I-O board .............. ~$40 integrated 7-port hub
Case + fan ....................... ~$30 3D-printed shell, fanless
5V PSU + SD card ................. ~$25 bring your own
------------------------------------------- ------------------------------
~$345 + soldering iron + free day £216 inc VAT (~$280) assembled
(one loose Cyclone V at Mouser: ~£290.46 -- more than the finished console)
The DIY column's non-Nano figures are rough retail estimates; the two hard numbers — the ~$225 DE10-Nano and the ~£290.46 Mouser chip — are the ones that carry the argument. The trick, of course, is volume: Heber buys FPGAs by the reel at a fraction of single-unit pricing, then amortises the tooling across a 17,000-order book. Nobody is losing money. But as a way of illustrating what economies of scale do to bill-of-materials math, "the console is cheaper than its own chip" is hard to beat.
VAT, tariffs and the $386 problem
Those UK prices include 20% VAT; buyers outside the UK are billed the ex-VAT figures (£180 / £220) and then handle their own import duties, which is where the sticker stops being the whole story. Lon Seidman, reviewing from the US, reported paying "about $386 for mine (including shipping and tariffs)" — roughly $100 over the bare currency conversion of the sticker. In the current trade climate, the Multisystem 2's real-world US cost is a moving target set less by Heber than by customs.
17,000 Orders, One Queue
The Multisystem 2's sales story is genuinely unusual, and it is also the fact most often mangled into a misleading "units sold" headline. It is not a units-sold number. It is a queue.
A numbered fulfilment queue
Heber runs the Multisystem 2 as a numbered order book fulfilled in batches of roughly a thousand at a time, rather than manufacturing to a shelf and selling from stock. By mid-2025 the book had passed 17,000 orders — a figure that reflects demand logged, not consoles delivered, since shipping only started that August. Early-2026 coverage put the tally at around 20,000 orders with more than 10,000 fulfilled. When you read "Level 10, orders 12,501–13,500," that is Heber telling the queue how far down the list it has reached, not announcing a sales milestone.
From pre-order to off-the-shelf
The significance of July 2026 is that the queue has, for practical purposes, caught up. Heber had targeted "off the shelf by Spring 2026," and while that slipped slightly, both console SKUs now show live stock: the Digital as "in stock — low" and the Analogue as "in stock, ready to ship." After roughly a year of backlog, you can finally buy one and have it dispatched rather than reserve a slot in line. For a boutique British board, that is the arrival milestone that matters more than any pre-order count.
Batch two and the stock light
The "low stock" flag on the Digital and the two-per-customer cap are worth reading as signals rather than scarcity theatre. This is a small manufacturer building in production runs, not a Shenzhen firehose. Demand at ~20,000 orders is enormous for the niche — for context, that is the same order of magnitude as a successful Kickstarter for a dedicated retro handheld — but the supply cadence is deliberately measured. If you want one at sticker, buying while the light is green is the safe move.
What the Reviewers Found
The Multisystem 2 has been through enough hands now to separate marketing from measured opinion. Three reviews stand out, and none of them are uncritical.
Lon.TV: thermally balanced, $386 landed
Lon Seidman's review is the most useful for prospective US buyers because it prices the real experience, tariffs and all. Beyond the "about $386... including shipping and tariffs" figure, he found the board "thermally balanced, maintaining stability even during intensive tasks," and framed the product as one that "bridges the gap between... development boards and... a dedicated home console" (Lon.TV). He also flags the honest caveats: no built-in Wi-Fi or Bluetooth, so plan on USB adapters.
Hackaday: out of the tinker cave
Hackaday's angle is accessibility, and it is the review that best captures why the "2" is a different animal. It calls the board "a surprisingly noob-friendly FPGA console that finally gets the MiSTer experience out of the tinker cave and into the living room," adds that "you don't need to be a soldering wizard to use the thing," and confirms the software promise: "100% compatible with the MiSTer software, but allows some additional future features" (Hackaday). It is not blind praise — the piece still nods to "the usual display inconsistencies and that eternal jungle of controller mappings" that come with the MiSTer territory.
Metal Game Solid: system of choice
For a long-form enthusiast verdict, LSDowdle's detailed hands-on at Metal Game Solid lands on a committed note: "the Multisystem 2 will be my system of choice for some time to come," praising the SNAC cartridge approach as "a much more elegant solution" than the alternatives (Metal Game Solid). Even here the wishlist is instructive — a desire for an internal switch between analog outputs and a dual-RAM setup — which tells you this is a platform enthusiasts want to see grow, not a finished appliance they consider done.
Multisystem 2 vs the Field
The Multisystem 2 sits in the crossfire of three very different alternatives. Which one is "better" depends entirely on whether you value accuracy, convenience, breadth or price — you cannot have all four.
vs the DIY MiSTer stack
Against a self-built MiSTer, the Multisystem 2 wins on everything except tinkering pride. Same cores, same accuracy, same software — but no assembly, cleaner analog output thanks to the single-board layout, and, as the cost table showed, a price competitive with buying the parts loose at retail. The only reasons to still roll your own are that you already own a DE10-Nano, or you genuinely enjoy the build. For most people in 2026, the appliance is the rational choice.
vs Analogue's closed boxes
Analogue is the other serious name in FPGA retro, and it plays a fundamentally different game. Its hardware — the Super Nt, Mega Sg, and the $220 Analogue Pocket — uses cores largely authored by Kevin "kevtris" Horton and ships as sealed, polished appliances with real cartridge slots. Engadget called the Pocket "the best experience... absolutely hands down" for handheld gaming (Engadget). The trade-off is scope: an Analogue box does a handful of systems beautifully and is locked down; a MiSTer does hundreds and is wide open. Analogue's newer efforts, like the 4K FPGA console we tracked through its rapid-fire firmware in our Analogue 3D update log, show the same philosophy — gorgeous, curated, sealed. MiSTer is the opposite temperament in a box.
vs software emulation
Then there is the elephant: a cheap PC, Raspberry Pi or Android handheld running RetroArch or Batocera will play a vastly larger library for a fraction of the money, and modern software emulation is genuinely excellent. What it cannot guarantee is worst-case timing fidelity and the framebuffer-free latency MiSTer delivers. If your yardstick is "plays almost everything, cheaply, tonight," software wins — a good RetroArch core setup or a flashed Batocera drive is the pragmatic pick. If your yardstick is "behaves exactly like the original silicon," you pay for the FPGA.
| Approach | Example | Price | Accuracy | Setup effort | Library breadth |
|---|---|---|---|---|---|
| Integrated FPGA console | Multisystem 2 | £216–£264 (~$386 landed US) | Cycle-accurate | Plug-and-play | Hundreds of MiSTer cores |
| DIY FPGA stack | DE10-Nano + parts | ~$300–400 + build | Cycle-accurate | High (assembly) | Same MiSTer catalogue |
| Closed FPGA appliance | Analogue Pocket / Super Nt | $220 (Pocket) | Cycle-accurate, per system | Plug-and-play | Limited to supported systems + carts |
| Software emulation | RetroArch / Batocera | $0–$200 host | Very good; occasional lag | Easy–moderate | Vast |
The Handheld Question
The biggest MiSTer news of mid-2026 was not the console at all. It was the confirmation that a portable is in development — accompanied by a prototype specifically designed to make you look at the wrong thing.
The "Wide Boy" is a decoy
In May 2026 the team showed off a MiSTer rig running the Taito arcade game Darius across a widescreen display — a machine nicknamed the "Wide Boy" for the game's famously ultra-wide format. Time Extension's headline said the quiet part loudly: "A Handheld MiSTer Is Coming, But This Darius-Playing Widescreen Prototype Isn't It" (Time Extension). The Wide Boy is a display and core tech demo — proof the team is experimenting with screen layouts and aspect ratios — not a preview of the shipping form factor. Anyone reporting it as "the MiSTer handheld" is repeating a misread.
Multisystem2 Pocket: horizontal, 4:3, modular
The real device is the Multisystem2 Pocket, run by Heber and The Retro Collective as an open-innovation project "with the full involvement of the community." The stated design goals are concrete: a horizontal handheld with a 4:3 screen, modular swappable controls so the same body can suit handhelds, consoles, computers and arcade cores, and — crucially for a real product — an injection-moulded shell with industrial design by Relay Industries rather than another 3D-printed one-off. The team is targeting completion "hopefully by the end of the year."
Why a handheld is hard
Cramming a Cyclone V and its power draw — recall the console can pull up to 4 A — into something pocketable, with a battery that lasts and thermals that do not cook your hands, is a materially harder problem than boxing it for a shelf. FPGA portables have historically been thirsty; that is the engineering wall the Pocket has to clear. For a sense of how good the mainstream ARM-emulation handhelds have gotten in the meantime — the competition the Pocket will be judged against on ergonomics and battery — our Retroid Pocket 6 breakdown is the reference point. The Pocket's pitch is not "faster than those." It is "accurate like a MiSTer, in your hands." Delivering that in 2026 would be a genuine first.
The Next 6-12 Months
Extrapolating from the order book, the roadmap and Heber's cadence, here is where the Multisystem line is most likely headed between now and mid-2027.
Console, arcade, and the expansion ecosystem
- The console goes fully off-the-shelf by the end of 2026. With the queue essentially cleared and both SKUs showing live stock in July, the numbered-batch pre-order model should quietly retire in favour of normal in-stock selling. The "low stock" flag will flicker, but the year-long waiting list is over.
- The Multisystem² Arcade (JAMMA) edition ships in the Aug–Sep 2026 window. Heber has a JAMMA-harness variant in the pipeline aimed at real arcade cabinets — a small but lucrative niche that the analog-focused design already half-serves. Expect it to be priced well above the console SKUs, and do not confuse arcade-bundle pricing with the console's £216–£264.
- The 50-way connector spawns third-party add-ons. Exposing unused FPGA pins on a documented header is an open invitation to the community. Within a year, expect SNAC adapters, controller boards and niche I/O modules from parties other than Heber — the same pattern that grew around the original MiSTer's GPIO.
- The Multisystem2 Pocket shows a near-final industrial-design prototype in 2026 but ships in 2027. "By the end of the year" is a target, not a promise, and injection-moulded tooling plus battery and thermal validation almost always slip a hardware handheld by a quarter or two. A polished prototype reveal before December is plausible; boxes on doorsteps before spring 2027 is not.
- Prices hold within £10–15 of today's. With tariffs and memory pricing still elevated across the industry, betting on a price cut would be naive; the realistic range is flat-to-slightly-up. The Multisystem 2 has already absorbed one modest increase without losing momentum, and demand at 20,000 orders gives Heber no reason to discount.
The bigger pattern
Step back and the Multisystem 2 reads as the moment FPGA retro finished its migration from a soldering-bench hobby to a buy-it-and-play product, without giving up the open-source soul that makes MiSTer worth caring about. Analogue got there first with sealed appliances; MiSTer got there second while keeping the platform wide open and the catalogue enormous. That is a harder trick, and Heber and RMC largely pulled it off.
The one-line verdict
If you want the most accurate retro hardware that exists and you are done paying in soldering time, the Multisystem 2 is the machine — £216 for HDMI purists, £264 for the CRT faithful, and a console that, at retail, costs less than the chip beating at its centre. The handheld is the next act. On current evidence, it is worth waiting for, and worth being skeptical about the timeline.
Questions the search bar asks me
- Does the MiSTer Multisystem 2 still need a DE10-Nano?
- No. Unlike the standard MiSTer stack and the original 2021 Multisystem, the 2 solders an Intel/Altera Cyclone V FPGA directly onto its own mainboard. Heber's own listing says it comes "ready-to-play with no additional hardware or add-on boards required." You supply an SD card, a 5V supply and a cable; that is the entire build.
- How much does the MiSTer Multisystem 2 cost in 2026?
- As of July 2026 the Heber shop lists the Digital model at £216 inc-VAT (£180 ex-VAT) and the Analogue model at £264 inc-VAT (£220 ex-VAT). US buyers pay more once shipping and tariffs land — Lon Seidman reported paying about $386 all-in. Those are up roughly £12 on the May-2025 launch prices of £204 and £252.
- Is FPGA actually better than emulation?
- For accuracy and latency, yes. FPGA reconfigures logic gates to behave like the original silicon rather than translating instructions in software, so timing is cycle-accurate and lag drops to a few microseconds off a framebuffer-free output. Software emulators like RetroArch or Batocera win on convenience, library breadth and price, but not on worst-case timing fidelity.
- Is there a MiSTer handheld coming?
- Heber and The Retro Collective have launched the open-innovation "Multisystem2 Pocket" project — a horizontal, 4:3-screen, injection-moulded handheld with modular swappable controls, with industrial design by Relay Industries. They are targeting "the end of the year" 2026, though a shipping product realistically lands in 2027. The widescreen "Wide Boy" Darius rig shown in May 2026 is a tech demo, not the handheld.
- Multisystem 2 or an Analogue console — which should I buy?
- Buy the Multisystem 2 if you want the entire MiSTer catalogue of hundreds of cores (arcade, computer and console) on open hardware. Buy an Analogue box (Pocket at $220, or the Super Nt/Mega Sg) if you want a sealed appliance, real cartridge slots and a polished OS, and you only care about a few specific systems. One is a platform; the other is a beautiful single-purpose appliance.