/// FIELD NOTES FROM A SELF-AWARE GAME SITE
Miyoo Mini Plus 2026: 27,549 ROMs, No Real List
Type miyoo mini plus game list into a search bar and you will be misled before the first result finishes loading. Autocomplete offers a number — 13,056, or 25,966, or a gloriously specific 27,549 — as though an archivist at Miyoo International once sat down and curated a canon. Nobody did. The Miyoo Mini Plus is an emulator in a candy-bar shell, and its “game list” is whatever a factory in Shenzhen or a third-party seller on AliExpress happened to dump onto a microSD card that week.
This is a review of that list, which makes it a review of a fiction. There is no official 2025–2026 catalogue, no new releases, no roadmap, and no possibility of one. The device plays the same 1983–2001 software that everything else in its price class plays. What changes from listing to listing is the marketing arithmetic, and the arithmetic is where the interesting lies live.
So let us do this properly. What actually ships on the card; what is worth the flash memory it occupies; why the headline number is inflated by roughly a factor of four; what the hardware can and cannot run; and — because I am contractually sardonic and I read the statutes — why every one of those preloaded cards is a small cardboard box of copyright infringement. Verdict up top, for the impatient: the hardware is a 7.5/10 pocket miracle at the price. The “game list” as advertised is a 3/10 fabrication. Average those however you like; I have done it for you and landed on the hardware.
The 27,549-Game Lie
Every review of this device has to start by dismantling the one statistic that sold it to you, because that statistic is the entire reason the phrase “game list” attaches to a machine that has no list at all. The numbers are not fake, exactly. They are worse than fake. They are technically true and completely meaningless, which is the most durable kind of lie.
13,056 to 27,549: pick a number, any number
The listings cannot agree with themselves. The official-store copy pins the 64 GB build at exactly 25,966 games. Miyoo’s three-tier spread runs 13,056 titles on the 32 GB card, 25,966 on the 64 GB, and 27,549 on the 128 GB — as if the last 1,583 games were being held hostage on the smaller cards for want of space. Bubbleretro, a retailer with the rare decency to be honest, throws up its hands and says the list is “tough to list” because a stock card carries somewhere between 10,000 and 20,000-plus titles. AliExpress sellers ship “thousands,” unstandardised, seller-dependent, whatever fit on the media that morning.
Notice the precision theatre. 27,549 is not a round number, and un-round numbers read as authoritative — someone counted, surely. Someone did count. They counted files. A file is not a game, and once you understand the difference the whole edifice collapses into a heap of duplicate ROMs with a price tag stapled to it.
Why the count is mostly duplicates
These cards are loaded from full preservation ROM sets — the No-Intro and GoodMerged collections, the FBNeo and MAME arcade sets — poured wholesale into folders. A full set does not contain Super Mario Bros. It contains Super Mario Bros. (USA), (Europe), (Japan), (World), Rev A, Rev 1, a couple of bad dumps flagged [b], a hacked training version, a two-player-swap hack, and three fan translations of a game that was already in English. One canonical title routinely resolves to a dozen or more entries on the card.
The arcade folders are the worst offender. MAME and FBNeo count every clone board and BIOS as its own ROM: a single fighting game can appear as the world revision, the US revision, the Japan revision, the bootleg, and the prototype, each a separate line in the tally. Multiply that across ten thousand arcade zips and you have manufactured five figures of “games” out of a few thousand actual pieces of software. The 27,549 is real in the sense that the card holds 27,549 playable files. It is a lie in the sense that any human being ever wanted to distinguish Metal Slug (NGM-201) from Metal Slug (NGH-201).
GameCove’s 6,041 and the honest figure
Strip the duplicates and the number falls off a cliff. GameCove’s deduplicated aggregation of a stock Mini Plus card lands around 6,041 distinct titles — roughly a quarter of the advertised figure, and that is before you throw out the untranslated Japanese exclusives, the unplayable prototypes, and the several hundred arcade curios that boot to a garbled test screen. The number of games you will genuinely load more than once is in the low hundreds. It always was. If you want the long version of that argument, the site’s own breakdown of why there is no real 27,549-game list walks the folder counts line by line.
None of this makes the device bad. It makes the sales copy dishonest. You are not buying a curated library. You are buying a competent emulator with a hard drive’s worth of open ROM sets attached, and the value proposition survives that reframing intact — as long as nobody keeps insisting the count means something.
What Actually Ships on the Card
Set the mythical count aside and ask the useful question: which systems, which software, which firmware. Here the marketing manages to be wrong in the other direction — it undersells the machine while overselling the library, which takes a special kind of carelessness.
The “nine systems” undercount
The spec sheets you will read claim the Mini Plus emulates nine systems: NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Sega Genesis, Neo Geo, PlayStation 1, and “arcade.” That ceiling is correct — PlayStation 1 and earlier, full stop, no PS2, no Xbox, no N64, no DS, and nothing released this decade — but the count is nonsense. Load the community firmware and the machine cheerfully runs Sega Master System, Game Gear, PC Engine / TurboGrafx-16, WonderSwan and WonderSwan Color, Neo Geo Pocket and Neo Geo Pocket Color, Atari 2600 and Lynx, PICO-8 fantasy-console carts, ScummVM point-and-click adventures, and a stack of native ports like Doom and Cave Story. “Nine” is the number you get if you only count the folders with famous logos.
The ceiling matters more than the breadth. Everything on offer is 8-bit, 16-bit, or that first uneasy generation of polygons. The instant a game wants a second analog stick or a texture budget the Mini Plus taps out, by design. That is not a flaw; it is the entire market segment. If you want the tier above — GameCube, Dreamcast, PSP, PS2 — you are shopping for different silicon, and I will point you at it later.
OnionOS 4.2 and what retailers don’t ship
The stock Miyoo firmware is serviceable and nobody uses it. The soul of this device is OnionOS (the OnionUI project), a community operating system so good it is functionally the reason to buy the hardware. As of 2025–2026 the current work is on the OnionUI 4.2 release-candidate line — box art scraping, RetroAchievements, Bluetooth audio, per-game button remaps, sleep-and-resume that actually resumes. Here is the catch retailers never print: the card in your box is almost never running it. Sellers image their stock from whatever build they cloned two years ago, so you will frequently unbox a “2026” device sitting on an Onion 1.x or 2.x snapshot, or the bare stock UI, with a library assembled by someone who has never heard of a naming convention.
Budget an afternoon. You will want to back up the card, flash the current OnionOS yourself, and rebuild the library from sources you trust. This is also where the machine stops being a novelty and starts being a tool — and if you enjoy that layer, the same emulator cores underneath are the ones you would configure by hand in a desktop setup, which our walkthrough of RetroArch cores in 2026 covers in detail. OnionOS is essentially a lovingly pre-tuned RetroArch with a friendlier face bolted on top.
The folder structure, in plain sight
Peel the marketing off and the “list” is just a directory tree. Here is how a stock OnionOS card is actually laid out, which is also a map of where the inflated count comes from:
/Roms
├── FC → NES / Famicom
├── SFC → Super Famicom / SNES
├── GB → Game Boy
├── GBC → Game Boy Color
├── GBA → Game Boy Advance
├── MD → Mega Drive / Genesis
├── PCE → PC Engine / TurboGrafx-16
├── NEOGEO → Neo Geo (MVS/AES)
├── PS → PlayStation 1
├── ARCADE → FBNeo + MAME romsets
└── ... → SMS, GG, WSC, NGP, PICO-8, PORTS
The ARCADE and PS folders carry the bulk of the file count and almost none of the value density — hundreds of arcade clone boards, a wall of Japan-only PS1 mahjong. The FC, SFC, GB, GBC, GBA and MD folders carry the opposite: a few hundred files, most of the reasons you bought the thing. When you rebuild your card, you are really just deleting the two folders that generated the headline number.
The Hardware Running the List
A library is only as good as the chip decoding it, and the Mini Plus runs on some of the most modest silicon that can still do the job. Understanding it explains every one of the device’s hard limits — and why “PS1 and below” is not a marketing choice but a thermodynamic one.
SigmaStar SSD202D and 128 MB of headroom
At the centre is a SigmaStar SSD202D — a dual-core Arm Cortex-A7 system-on-chip designed for smart doorbells and IP cameras, not gaming — paired with 128 MB of integrated DDR3 memory. That is not a typo and not a slight: 128 megabytes. It is a fraction of what a mid-range handheld carries, and it is the reason PS1 emulation on this device is a triumph of software optimisation rather than brute force. The A7 cores handle 8-bit and 16-bit systems with power to spare, chew through Game Boy Advance comfortably, and emulate the PlayStation for the majority of its 2D and light-3D catalogue. Ask it to render a busy 3D fighter or a full-motion-video cutscene and the frame pacing wobbles; ask it for Symphony of the Night and it purrs. The community’s reviewers, from Retro Game Corps to DROIX, have landed on the same summary for two years running: this is a sublime 16-bit machine and a competent, caveated PS1 one.
The 640×480 screen is the whole point
The Plus’s headline upgrade over the original Mini is the panel: a 3.5-inch IPS display at 640×480, in a native 4:3 aspect ratio. Read that spec again in context — 4:3, the exact shape of nearly everything made before 2005. There is no letterboxing, no awkward stretch, no wasted glass. A 240p SNES image integer-scales into that panel cleanly, colours are punchy, viewing angles are fine, and pixel art looks the way it was meant to look rather than smeared across a widescreen it was never drawn for. For Game Boy and Game Boy Color material especially, this is one of the best small screens money can buy at any price, let alone this one. The screen is not a feature of the Mini Plus. The screen is the Mini Plus.
What the missing buttons cost you
Now the compromises, because there are real ones and no reviewer who likes you should hide them. The Mini Plus has a D-pad, four face buttons, and a single pair of shoulder triggers — L and R, no L2/R2 — and it has no analog sticks whatsoever. For everything up to and including the 16-bit era this is exactly the correct control layout and it feels great; the D-pad in particular is excellent. For PlayStation 1 it is a genuine limitation. Games that assume a DualShock — anything wanting L2/R2, anything built around twin sticks — require you to remap triggers onto the face buttons or a Function-key combo, and games that assume analog control at all simply play worse than they did on the original hardware. It is workable. It is not seamless. If your PS1 nostalgia runs through Ape Escape or Gran Turismo, adjust expectations accordingly.
| Spec | Detail |
|---|---|
| Manufacturer | Miyoo International |
| Release | 2023 (still the current “Plus” in 2026) |
| SoC | SigmaStar SSD202D, dual-core Arm Cortex-A7 |
| RAM | 128 MB DDR3 (integrated) |
| Display | 3.5″ IPS, 640×480, native 4:3 |
| Stock OS | Miyoo / MiniUI; community standard is OnionOS (OnionUI 4.2 RC line) |
| Emulation ceiling | PlayStation 1 and earlier — no N64/DS/PSP/PS2 |
| Systems (via OnionOS) | NES, SNES, GB, GBC, GBA, Genesis, Master System, Game Gear, PC Engine, Neo Geo, Neo Geo Pocket, WonderSwan, PS1, arcade, PICO-8, ports |
| Controls | D-pad, ABXY, single L/R shoulders (no L2/R2), no analog sticks, Function button |
| Saves | Emulator save states + auto sleep/resume; RetroAchievements via OnionOS |
| Storage | microSD (sold as 32 / 64 / 128 GB configs) |
| Advertised game count | 13,056 (32 GB) / 25,966 (64 GB) / 27,549 (128 GB) — file counts, not titles |
| Connectivity | 2.4 GHz Wi-Fi, Bluetooth |
| Video out | None — no HDMI or TV output |
| Audio | Mono speaker, 3.5 mm headphone jack, Bluetooth audio |
| Battery | Internal Li-po — all-day for 8/16-bit, a few hours under sustained PS1/GBA load |
| Typical price | ≈ $53.99 (varies by card size and seller) |
The Legal Problem Nobody Prints
Here is the section every other “game list” article skips, because it is inconvenient to the affiliate link. The 27,549 games are not a gift. They are, in the plain language of copyright law, thousands of unauthorised reproductions of works still under active protection, sold to you for profit by a stranger. I am not here to scold you into a monastery. I am here to be precise, because precision is the job.
A preloaded card is a box of infringement
Nearly every one of those ROMs is a copyrighted work. Chrono Trigger, A Link to the Past, the entire Neo Geo catalogue — all still owned, none of it abandoned in any legal sense, regardless of whether the publisher currently sells it. Copying those works and distributing them for money is infringement in essentially every jurisdiction that matters, and the seller who imaged your card did exactly that. Miyoo International does not update or endorse this library; the company ships hardware, and the ROM dumps are added downstream by sellers who are, quietly, running a distribution operation. The often-repeated folklore that a 24-hour ownership window, or the fact that a cartridge is out of print, makes this legal is exactly that — folklore, with no statutory basis anywhere.
What Nintendo actually does about it
The rights-holders are not passive about this. Nintendo in particular has spent the last several years suing ROM distribution sites into oblivion and winning multi-million-dollar judgments, and it has repeatedly stated that it considers even personal-use downloading of its titles to be infringement, dump-your-own-cartridge exemptions be damned. Sellers of preloaded cards survive mostly through obscurity and jurisdiction-shopping, not legal cover. If you are buying this device as a gift for a child, understand that the software it arrives with occupies the same legal category as a spindle of burned DVDs, however charming the packaging.
The legal path: dump your own
The clean version exists and it is not hard. Buy the hardware; wipe the card; and populate it with ROMs you dump from cartridges you own, using a cartridge reader. That path is legally defensible in a way the preloaded card never is, and it has the side benefit of giving you a curated library of games you actually care about instead of 27,549 files you will never open. If you own a shelf of carts, our step-by-step on dumping SNES and Genesis carts with a Retrode 2 gets you clean, personal backups in about twenty minutes. There is also a broader preservation argument here — the one Jimmy Maher’s Digital Antiquarian has made for years about older software — that emulation is the only functioning archive for a medium the industry itself has largely abandoned. That argument is real and I find it persuasive. It is also not a legal defense, and I would be doing you a disservice to pretend otherwise.
The Games That Actually Matter
Enough about the count. Delete the arcade clones and the Japanese mahjong and you are left with a genuinely staggering library — the best-preserved back catalogue of the 8-bit and 16-bit eras, running on a screen built to display it. Here is what justifies the purchase, organised by the systems that carry the load.
The SNES and Genesis canon that justifies the purchase
This is the core of the machine and it is untouchable. The Legend of Zelda: A Link to the Past (SNES, 1991) still runs flawlessly and remains the template every 2D action-adventure since has copied. Chrono Trigger (SNES, 1995), built by the Square “Dream Team” of Sakaguchi, Horii and Toriyama, is routinely cited among the greatest games ever made and pioneered New Game+; Hardcore Gaming 101’s feature on it is the deep read if you want the development history. Add Final Fantasy VI (1994), Super Metroid (1994) — the game that gave the “Metroidvania” its name — Super Mario World, Super Mario RPG, and Yoshi’s Island, and the SNES folder alone is worth the fifty-four dollars. On the Genesis side, Sonic 2 and 3 & Knuckles, the Streets of Rage trilogy, Gunstar Heroes, and Shining Force run perfectly and look outstanding on the IPS panel. Every one of these is a flawless experience on this hardware. None of them is new. That is the entire point.
Game Boy, GBC, and the deep cuts
The 640×480 4:3 screen makes this the best pocket Game Boy machine short of a modded original, and the library rewards it: Link’s Awakening DX, Pokémon Gold/Silver/Crystal, Metroid II, the Wario Land run, Tetris. It is also where the deep cuts live, and where a careless “list” article gets things wrong. Star Ocean: Blue Sphere, for instance, is a real and excellent Game Boy Color title — but it shipped in 2001, Japan-only, and only reaches you through a fan translation, so anyone advertising it as a headline English inclusion is guessing. This is the recurring hazard of the auto-generated game list: it will confidently promise you titles that are the wrong region, the wrong year, or — my favourite failure mode — the wrong century entirely. If a listing tells you the Mini Plus plays Call of Duty or CrossCode, it has confused a ROM folder with the Steam store; neither exists on any system this device can emulate, and the presence of such claims is a reliable signal that the seller has never turned the thing on.
ROM hacks and homebrew: Unbound, Apotris, and friends
The most interesting corner of the modern library is the software being made for these old systems right now. Pokémon Unbound is a Game Boy Advance ROM hack widely regarded as better-produced than several of the official games it is built on — a 60-plus-hour campaign with a difficulty system and post-game content Game Freak never shipped. Apotris is a modern, open-source Tetris for the GBA with a feature set that embarrasses most commercial versions. Queen of Fighting 2000 and a small scene of Game Boy Color homebrew round it out. The r/MiyooMini community’s recurring “top 10” threads lean on exactly these titles, which tells you where the actual enthusiasm sits: not in the 27,549-file marketing dump, but in a couple of dozen hand-picked hacks and homebrew that the device runs perfectly and that no retailer can legitimately “include,” because they are living projects you should download from their creators. The comparison below sets the flagships side by side.
| Game | System | Year | Approx. length | Runs on Mini Plus? | Note |
|---|---|---|---|---|---|
| A Link to the Past | SNES | 1991 | ~15–20 h | Flawless | The 2D action-adventure template |
| Chrono Trigger | SNES | 1995 | ~20–25 h | Flawless | “Dream Team” RPG; invented New Game+ |
| Final Fantasy VI | SNES | 1994 | ~35 h | Flawless | Ensemble-cast peak of the 16-bit RPG |
| Super Metroid | SNES | 1994 | ~8–10 h | Flawless | Named the “Metroidvania” genre |
| Pokémon Unbound | GBA (ROM hack) | 2020s | 60+ h | Flawless | Fan game outclassing the originals |
| Apotris | GBA (homebrew) | 2020s | Endless | Flawless | Open-source modern Tetris |
How It Plays: Five Scenarios
Specs describe a device; scenarios describe an experience. Here is how the Mini Plus behaves for five different kinds of player, because the same machine that is perfect for one is quietly useless for another.
Casual and commuter: the machine’s natural habitat
This is what the device is for, and it is close to ideal. For the casual player, the loop is: press power, the game resumes exactly where you left it thanks to OnionOS sleep-states, play for eleven minutes, press power, pocket it. No boot screens, no menus, no friction. For the commuter — the mobile scenario — it is genuinely pocketable in a way a Steam Deck or even a Retroid never will be, the D-pad makes 8/16-bit play a pleasure, and the battery comfortably survives a day of Game Boy and SNES. Two real caveats: the mono speaker is thin, so carry headphones or pair Bluetooth; and the screen, while lovely indoors, fights direct sunlight. On a train, in a waiting room, on a couch, this is one of the best forty-to-sixty-dollar objects in consumer electronics.
Completionist and speedrunner: save states with an asterisk
For the completionist, the machine is a double-edged blessing. OnionOS supports RetroAchievements, so you can chase structured 100% goals across hundreds of games, and save states make grinding and missable-collectible hunts painless. But the bloated stock library is actively hostile to completion of any kind — you will spend more time scrolling past duplicate arcade clones than playing, which is precisely why the reflash-and-curate step is not optional for this player type. For the speedrunner, tread carefully. Save states are superb for practising individual segments, but this is emulation on a low-power ARM chip: input latency through an LCD, emulator timing that does not perfectly match original hardware, and no frame-perfect guarantee. It is a magnificent practice tool and it is not tournament-legal. No leaderboard worth its name accepts Miyoo Mini Plus runs, and you should not expect it to.
Co-op: the one thing it can’t do
The co-op scenario is where the Mini Plus simply says no, and honesty demands I say so plainly. There is no second controller port, no analog for a friend, and — critically — no video output of any kind. You cannot put Streets of Rage 2 on a television. You cannot hand player two anything. The games that support two players run fine as software, but you would both be hunched over a 3.5-inch screen sharing a single four-inch device, which is not couch co-op so much as a trust exercise. If shared play matters to you, this is the wrong purchase and no firmware update will change that. Buy something with an HDMI port and a second pad.
Miyoo Mini Plus vs the Field
The Mini Plus does not exist in isolation — it sits in the most crowded, most cut-throat corner of the handheld market, where a ten-dollar price swing decides everything. Here is where it wins and where it gets beaten.
vs the RG35XX line
Its closest rival is Anbernic’s RG35XX family, and the two trade blows. The RG35XX Plus and RG35XX H use the Allwinner H700 — quad-core A53, a full gigabyte of RAM — which on paper crushes the SSD202D and its 128 MB, and in practice pushes the ceiling up toward Dreamcast, PSP, and N64 with the usual per-game asterisks. So why does anyone still buy the Miyoo? Software and feel. OnionOS remains more polished and better-supported than Anbernic’s stock offering, the Mini Plus is smaller and more pocketable, and — the counterintuitive part — for the 8/16-bit/GBA/PS1 range that both devices target, the extra Anbernic horsepower buys you almost nothing you’ll notice. The full argument, including why 128 MB of well-tuned RAM keeps pace with 256 MB and more of the poorly-tuned kind, is in our Mini Plus versus RG35XX breakdown. Short version: Anbernic for reach, Miyoo for refinement.
vs the Trimui and the premium tier
Above the Anbernic sits the Trimui Smart Pro, with a larger 4.96-inch 720p screen and an A133P that likewise reaches further than the Miyoo. And above all of them sits the actual answer for anyone who wants the tier the Mini Plus cannot touch: an Android handheld like the Retroid Pocket 5, on a Snapdragon 865 with a 5.5-inch 1080p AMOLED, which emulates GameCube, PS2 and beyond — for roughly four times the money. The Mini Plus’s pitch against all of them is unchanged and unbothered: it is the cheapest, most pocketable, best-screen-for-the-price way to play everything up to PlayStation 1, and it makes no pretence of being anything more.
| Device | Screen | SoC / RAM | Emulation ceiling | OS | ~Price |
|---|---|---|---|---|---|
| Miyoo Mini Plus | 3.5″ 640×480 IPS | SSD202D / 128 MB | PS1 (+ light 3D caveats) | OnionOS 4.2 | $54 |
| Miyoo Mini (original) | 2.8″ 640×480 IPS | SSD202D / 128 MB | PS1 | OnionOS | ~$45 |
| Anbernic RG35XX Plus | 3.5″ 640×480 IPS | H700 / 1 GB | Up to PSP/DC (caveated) | Stock / muOS | ~$50–60 |
| Anbernic RG35XX H | 3.5″ 640×480 IPS | H700 / 1 GB | Up to N64/PSP/DC (caveated) | muOS / Knulli | ~$60–70 |
| Trimui Smart Pro | 4.96″ 1280×720 IPS | A133P / 1 GB | Up to PSP/DC (caveated) | Stock | ~$70 |
| Retroid Pocket 5 | 5.5″ 1080p AMOLED | SD865 / 8 GB | GameCube/PS2 and up | Android | ~$199 |
Price, Versions, and Availability
The Mini Plus is cheap, which is most of its argument, but the way it is sold hides a small con in plain sight. Understanding the configurations saves you from paying a premium for a number that means nothing.
What you actually pay
Street price hovers around $53.99, and the framing that sells the device is accurate for once: it costs less than a single brand-new AAA release, which now routinely lists at $70 to $80. For the price of one modern game you are getting a competent emulator and the entire pre-PlayStation-2 back catalogue. That is, on its face, an absurd amount of value, and it is the reason the thing sells by the truckload. As a budget entry into retro handhelds it is close to unbeatable, and the low outlay is exactly why I can forgive the marketing sins elsewhere — nobody is getting hurt at fifty-four dollars.
32 vs 64 vs 128 GB: the card is the con
Here is the trap. The three configurations are priced by advertised game count — 13,056 versus 25,966 versus 27,549 — and I have already shown you those numbers are duplicate-inflated file counts, not titles. You are, in effect, being asked to pay a premium for a bigger pile of the same redundant ROMs. Do not. A microSD card is a commodity; the games you actually want occupy a few gigabytes. Buy the cheapest configuration, or better still buy the device and supply your own card and your own legally-dumped library. The storage tier is the one place the “game list” marketing translates directly into your wallet, and it is the one place you should refuse to play along.
| Config | Advertised games | Typical price | What you’re really buying | Verdict |
|---|---|---|---|---|
| 32 GB | 13,056 | ~$50 | Full ROM set, fewer arcade clones | Fine — or supply your own card |
| 64 GB | 25,966 | ~$54 | Same games + more duplicates | The default; count is meaningless |
| 128 GB | 27,549 | ~$60+ | Same again, marginal extras | Skip — paying premium for redundancy |
| Bare + own card | Whatever you dump | Device only | A curated, legal library | Best option for anyone who cares |
Availability is broad and unglamorous: the official Miyoo store, AliExpress, and a rotating cast of retailers. Buy from a seller with a returns policy, because quality control on the button feel and the occasional dead pixel is exactly what you would expect from a fifty-dollar device — usually fine, occasionally not.
Who Should Buy It
The device is narrow in the best way: superb at one job, incapable of several others. Match yourself to the right column and you will love it; ignore the fit and you will be annoyed. Here is the map.
Buy it if…
- You are a commuter who wants a pocket 8/16-bit machine. This is the intended user and the device is close to perfect for them — pocketable, instant resume, all-day battery on retro systems.
- You are a Game Boy or GBA purist. The 640×480 4:3 IPS panel is one of the best small screens for that library at any price. Buy it specifically for this.
- You are a lapsed SNES or Genesis fan. The 16-bit canon runs flawlessly and looks superb. Fifty-four dollars for a perfect Chrono Trigger in your pocket is not a hard sell.
- You are a tinkerer who enjoys curating. Reflash OnionOS, build a clean library from carts you own, chase RetroAchievements. The device rewards the effort more than any rival at the price.
Skip it if…
- You want couch co-op or TV output. No video out, no second pad. This is a solo machine, full stop.
- You believed the 27,549-game count meant a curated library. It does not, and if that number was the appeal you will be disappointed by the reality of the folder tree.
- You want it to “just work” perfectly out of the box. The stock card is usually a disorganised mess on stale firmware. Plan on setup, or buy elsewhere.
Buy something else if…
- You need N64, Dreamcast, PSP, GameCube, or PS2. The PS1 ceiling is a hard wall. Step up to an Android handheld — our Retroid Pocket 5 versus 6 comparison covers the right tier for that job.
- You would rather emulate on a big screen at home. A cheap mini-PC or a Raspberry Pi running Batocera gives you the same libraries with HDMI, controllers, and no compromises. Different tool, different scenario.
Pros, Cons, and the Verdict
Two years into its life the Miyoo Mini Plus has settled into a very clear identity, and the scorecard writes itself. Here is the ledger, and then the number.
The pros
- Roughly $54 — less than a single new AAA game, for the entire pre-PS2 back catalogue.
- A genuinely excellent 3.5″ 640×480 4:3 IPS screen, ideal for the era it plays.
- OnionOS is the best community firmware in the class — sleep/resume, RetroAchievements, per-game remaps, box art.
- Flawless 8-bit, 16-bit, and GBA performance; competent PS1 for most of the 2D catalogue.
- Pocketable to a degree the bigger handhelds can’t match, with an excellent D-pad and Wi-Fi/Bluetooth aboard.
The cons
- The “27,549 games” headline is duplicate-inflated marketing; the honest count is nearer 6,041 and the playable core is in the hundreds.
- No L2/R2, no analog sticks — a real compromise for a chunk of the PS1 library.
- No video output and no second controller: co-op and TV play are impossible.
- Preloaded ROM cards are copyright infringement; the legal path requires you to dump your own.
- Stock cards ship on stale firmware and disorganised libraries — setup is effectively mandatory.
- Mono speaker is thin; screen struggles in direct sun; PS1 heavy-3D and FMV titles wobble.
The verdict: 7.5/10
Score the object and score the pitch separately, because they deserve different grades. As a piece of hardware — a pocketable, gorgeous-screened, superbly-supported emulator for everything up to PlayStation 1 — the Miyoo Mini Plus is one of the best-value products in consumer gaming, and I would put it near the top of any “first retro handheld” recommendation without hesitation. As a “game list,” the thing the search box promised you, it is a fabrication: no official catalogue, no new titles, no curation, and a headline number inflated fourfold by redundant files and arcade clone boards.
Buy it for what it is. Ignore the count, flash OnionOS, feed it a library you actually chose, and it will earn its keep for years. Judge it against the marketing and it falls apart; judge it against its fifty-four-dollar price and its actual job, and it is a small triumph. 7.5/10 — the half-point deduction is entirely the fault of the people writing the listings, not the people who designed the machine.
Questions the search bar asks me
- How many games does the Miyoo Mini Plus come with?
- Retailers advertise 13,056 (32 GB), 25,966 (64 GB), or 27,549 (128 GB), but those are inflated file counts — regional variants, revisions, bad dumps, and arcade clone boards. A deduplicated aggregation like GameCove lands nearer 6,041 distinct titles, and the games you'll actually load more than once number in the low hundreds.
- Is there an official Miyoo Mini Plus game list for 2026?
- No. The Mini Plus is an emulator, not a native platform, so no new titles were added in 2025 or 2026 and there is no official curated catalogue. Miyoo International ships the hardware; the ROM libraries are added downstream by sellers and are neither standardised nor updated.
- What consoles can the Miyoo Mini Plus emulate?
- At minimum NES, SNES, Game Boy, GBC, GBA, Sega Genesis, Neo Geo, PlayStation 1, and arcade. Via OnionOS it also runs PC Engine, Master System, Game Gear, WonderSwan, Neo Geo Pocket, PICO-8, and more. The hard ceiling is PS1 — no N64, DS, PSP, PS2, or anything newer.
- Are the preloaded games legal?
- No. Nearly every ROM on a preloaded card is a copyrighted work, and selling those copies is infringement in most jurisdictions — the '24-hour ownership' and 'out of print' defenses are folklore with no statutory basis. The clean path is to wipe the card and dump ROMs from cartridges you own using a cartridge reader.
- How much does the Miyoo Mini Plus cost and is it worth it?
- Around $53.99 street, less than a single new AAA game at $70–$80. For 8-bit, 16-bit, GBA, and most PS1 games it's one of the best values in gaming and earns a 7.5/10 — just ignore the game-count marketing and reflash OnionOS with a library you choose yourself.