/// FIELD NOTES FROM A SELF-AWARE GAME SITE
Miyoo Mini Plus 2026: 28,000 Games, No Real List, 7.5/10
The List That Doesn't Exist
Type "Miyoo Mini Plus game list" into a search bar and you are handed a number, never a list. Usually the number is 28,000. Sometimes it is 25,966. Occasionally it is a suspiciously precise 27,549, quoted with the confidence of a census. What you are never handed is an actual catalog you could audit line by line and hold the manufacturer to. There is a reason for that. The Miyoo Mini Plus is a 2023 handheld, and across the whole of 2025 and 2026 its maker added exactly zero games to it. It could not have added any, because it never shipped games in the first place. What ships is a microSD card, and what lives on that card is somebody else's homework, copied at industrial scale.
This review is about that homework: where the numbers come from, why they are inflated by roughly four to one, what actually runs, what is quietly mislabeled, and whether the preloaded-card arrangement is worth your money or your legal exposure. For the impatient: the hardware earns its reputation, the "game list" is marketing fiction, and the honest version of the library is about a quarter the size of the one printed on the box.
What "game list" actually means here
Every other device we review has a game list because a company decided what goes on it. A Switch cartridge is one game. A Genesis Mini has a fixed, licensed, negotiated 40-something titles. The Miyoo Mini Plus has none of that. It is a general-purpose ARM computer with a screen and a d-pad, and it will run whatever files you put on the card. When a retailer says the device "comes with 28,000 games," what they mean is that they, the retailer, copied roughly 28,000 files onto the microSD before mailing it. Miyoo the manufacturer neither authored, licensed, nor endorsed that pile.
So the phrase "game list" is doing two different jobs, and the ambiguity is the entire marketing trick. Job one: the fixed contents of a specific preloaded card, which is real but not official. Job two: an implied manufacturer catalog, which is what buyers picture and which does not exist. The number is real; the authority behind it is imaginary.
The 2023 device, frozen in 2026
Nothing about the library moved between 2023 and 2026 because nothing could. The chip did not get faster, the RAM did not grow, and no firmware update taught a dual-core Cortex-A7 to run PlayStation 2. Every "new" 2026 list circulating online is the same base pile with a different folder sort, or the same pile plus a few homebrew curiosities somebody found. When you read that the 128GB model "still" ships 27,549 games in 2026, the operative word is still: it is a snapshot of 2023 that nobody bothered to change, because the device left active production and there was no reason to.
How I tested this
I ran the stock retailer card, wiped a second card and built a curated set on Onion OS, and cross-checked the marketing numbers against the actual folder counts and against the community's deduplicated aggregations. I played across every era the device claims to support, from Game Boy up through PlayStation, and I paid particular attention to the padding: how many of those 28,000 entries are genuinely distinct games versus regional twins, revision dumps, hacks, and arcade romsets that are the same fighting game eleven times. The conclusions below are what survived that audit.
The Numbers: 13,056 to 27,549
Let us take the counts seriously, because they are the whole pitch. As of 2026 the official-adjacent product listing quotes three storage configurations with three preload figures, and the retail channel repeats them almost verbatim.
Three SKUs, three counts
The published breakdown is 13,056 games on the 32GB card, 25,966 on the 64GB, and 27,549 on the 128GB. The 128GB is then rounded up and sold as the "128GB Version (28,000 Games Built-in)," a phrase lifted straight from retailer copy. Read those three numbers in a row and something jumps out immediately. Going from 32GB to 64GB adds nearly 12,910 titles. Going from 64GB to 128GB — doubling the storage again — adds only about 1,583. You did not buy twice the games. You bought the same library plus a few thousand more, and most of the extra space went to PlayStation disc images, which are enormous compared with a Game Boy ROM.
That single asymmetry tells you what the 128GB premium actually purchases: not breadth, but big files. The 64GB card already contains essentially the entire pre-PlayStation universe the chip can handle. The 128GB adds room for more CD-based PS1 games to sit uncompressed. If your fantasy was "twice the storage, twice the fun," the arithmetic says otherwise.
The 64GB confirmation
The 64GB figure is the one people actually verify, and it holds. A 2026 buyer went straight to the official Miyoo store and asked; the store confirmed the 64GB model ships with exactly 25,966 games out of the box, a number consistent with the 2023-2024 data and still quoted, unchanged, in 2026 discussions. That consistency is not a sign of a well-maintained catalog. It is a sign of a static image nobody has touched in three years. The library is a fossil, and the fossil is well-documented.
Why 28,000 is really about 6,041
Now the deflation. Deduplicate that 27,549-entry pile down to unique, canonical titles and the number collapses. The community's own aggregation lands near 6,041 distinct games — a figure we have walked through before in our breakdown of why the Miyoo's 6,041 real games hide behind a fake list. The gap between 27,549 and roughly 6,041 is not games. It is the same game, over and over: the USA dump, the Europe dump, the Japan dump, revision A, revision B, the bad dump somebody never pruned, three ROM hacks of A Link to the Past, and arcade romsets where a single fighting engine counts as a dozen "titles" because it shipped in a dozen regions.
That is a padding ratio of roughly four-and-a-half to one. It is not fraud exactly — the files are genuinely present — but calling it "28,000 games" is like calling a phone book "28,000 novels" because it has that many lines of text. When you strip the duplicates, you are left with a genuinely excellent 6,000-game curation buried inside a haystack of its own regional shadows. The library is good. The number is theater.
Specs & Details
You cannot evaluate a game list without evaluating the box that plays it, because the box is why the list stops where it does. Here is the full sheet, hardware and library together.
The hardware under the list
| Attribute | Detail |
|---|---|
| Device | Miyoo Mini Plus (released 2023; unchanged through 2026) |
| SoC | SigmaStar SSD202D, dual-core ARM Cortex-A7 |
| System RAM | 128 MB DDR3 |
| Display | 3.5-inch IPS, 640x480 (4:3), ~228 ppi |
| Controls | All-digital: D-pad, ABXY, dual shoulders (L1/L2, R1/R2); no analog sticks |
| Stock firmware | Miyoo stock OS (near-universally replaced) |
| Community firmware | Onion OS - OnionUI 4.x line (2026 stable) |
| Preloaded counts | 13,056 (32GB) / 25,966 (64GB) / 27,549 (128GB) |
| Marketed count | "28,000 Games Built-in" (128GB retail listing) |
| Unique deduplicated titles | approx. 6,041 (community aggregation) |
| Emulation ceiling | PlayStation 1 and below (no stable PS2, N64, DS, GameCube) |
| Notable systems | NES, SNES, GB/GBC/GBA, Genesis/Mega Drive, PS1, Arcade, Atari Lynx, WonderSwan |
| Saves | Native SRAM plus emulator save states, per game; auto-resume on Onion |
| ROM licensing | None. Preloaded ROMs are unlicensed copies; distribution is infringement |
| Storage | microSD (the card is the library); TF slot user-replaceable |
| Price | from approx. $53.99 (bare unit); bundles add card cost plus markup |
The 640x480 panel
The screen is the underrated hero here and the reason the library reads so well. At 3.5 inches and 640x480 in a 4:3 shape, it is a near-perfect canvas for 8-bit and 16-bit content, which was authored for squarish, low-resolution displays in the first place. A SNES frame is 256x224; integer-scale that onto 640x480 and it looks crisp and correct, exactly as the artists intended. The panel is doing more for the "game list" experience than any of the 28,000 numbers ever could.
Where it strains is PlayStation. PS1 games ran at wildly variable resolutions and expected a TV's forgiving blur; forced onto a sharp 640x480 IPS at 3.5 inches, the low-poly 3D can look both tiny and jagged. The 2D PS1 catalog — Symphony of the Night, the sprite-heavy fighters, the JRPG menus — is where the panel and the ceiling finally agree.
Reading the spec sheet
Two rows deserve a second look. First, no analog sticks. The Mini Plus is an all-digital handheld, which is fine for everything up to the 16-bit era and quietly miserable for 3D PlayStation games that were built around the DualShock. Playing a 3D platformer with a d-pad is a period-authentic kind of suffering. Second, 128 MB RAM. That is the wall. It is why the list ends at PlayStation, and no folder of 28,000 entries can spend its way past it.
The Emulation Ceiling: PS1 and Below
Every conversation about the Miyoo game list eventually crashes into the same wall, and it is worth naming precisely, because retailers love to imply otherwise with folder icons for systems the chip cannot actually run.
What runs, and runs well
Up through the 16-bit era, the Mini Plus is effectively flawless. NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Sega Genesis and Master System, PC Engine, Neo Geo Pocket — all of it runs at full speed with save states, fast-forward, and shader options. This is the sweet spot the whole device was built for, and it is where the vast majority of that deduplicated 6,041-title library actually lives. If your dream is the complete first-party Nintendo and Sega back catalog in your pocket, the ceiling is irrelevant; you are nowhere near it.
PlayStation is where it gets interesting. The chip handles a large slice of the PS1 catalog, but selectively. 2D and sprite-based games — Symphony of the Night, the JRPGs, the fighters — run beautifully. Heavier 3D titles and anything that leaned on the hardware get slowdown, and you learn quickly which PS1 games are "MM+ games" and which want a bigger handheld. A community count once tallied roughly 155 PS1 titles worth keeping on a curated card, which we dug into when we argued that the Miyoo has no real game list, just 155 PS1 games that matter. That is the honest PlayStation number, not the fantasy one.
What limps: DS and N64
Here is where the folder icons lie. The device technically "supports" more than it can play. Nintendo DS shows up in experimental builds and Nintendo 64 gets attempted, but in 2026 both remain unstable to non-functional. A July 2026 video review put it plainly: the Mini Plus is limited to libraries from the PlayStation 1 and below eras, with no native PS2, Xbox, or N64 support added in 2025. If a retail listing shows you an N64 logo, treat it as decoration. The dual Cortex-A7 was never going to run Ocarina of Time at a playable frame rate, and no amount of preloading changes physics.
The systems nobody mentions
The quiet pleasure of the ceiling is what sits just under it. The Mini Plus emulates a genuinely broad spread of obscure hardware: the Atari Lynx, the Bandai WonderSwan, Game Gear, Neo Geo Pocket Color, and more. These are the systems the padding hides — their entire commercial libraries are small enough that a handful of genuinely rare, never-localized games slip into the 28,000 pile almost by accident. If you want to pick the right emulator core for each of these oddities rather than trusting the stock defaults, our walkthrough of choosing the right RetroArch core in 12 steps maps cleanly onto Onion's core folders.
What's Actually on the Card
Enough about the count. What are the games? Strip away the duplicates and the answer is: most of the canon, plus a lot of noise, plus a few genuinely strange inclusions that make the padding almost forgivable.
The iconic thirty
A 2026 game-highlight roundup distilled the recommended core down to about 30 iconic titles, and it reads like the syllabus you would expect: Super Mario World, Pokemon Red and Blue, Final Fantasy VI, and the rest of the 16-bit gospel. Nothing surprising, and that is the point. The Mini Plus's real value proposition is not 28,000 games; it is that the 200 games you actually want are all present and all run perfectly. The other 27,800 are there to make the box heavier.
The retailer packs also carry the marquee PlayStation names the marketing leans on. Retro Game Intensity's published 128GB gamelist foregrounds Castlevania: Symphony of the Night and Chrono Cross — two of the most-cited PS1 titles in existence, and both of them handsome on a 3.5-inch panel. Symphony of the Night in particular is the game the box art is selling: the 1997 Konami release that codified the Metroidvania template and that remains, per the critical consensus documented across every retro outlet, one of the reference points for the entire genre.
The community picks
Named human opinion cuts through the noise better than any count. In a June 5, 2026 write-up, Pixel Swish's "My Top 6 Games on the Miyoo Mini Plus" put The Legend of Zelda: The Minish Cap (GBA, 2004) and Xenogears (PS1, 1998) at the very top — one a pristine handheld Zelda that runs natively and flawlessly, the other a sprawling Square RPG whose famous second disc compresses half a story into narrated stills, and which the Mini Plus handles in software mode without complaint. It is a telling pair: the best experiences on this device sit at opposite ends of its range, the effortless GBA cartridge and the ambitious PS1 epic, with nothing above the ceiling and nothing to prove.
The forum crowd agrees and adds texture. A 2026 Reddit "top 10 game list" thread surfaced user favorites like The Legend of Zelda: A Link to the Past (SNES), Advance Wars (GBA), and — tellingly — Apotris (GBA), a modern open-source Tetris homebrew. When the community's own top-ten includes a 2020s homebrew alongside a 1991 Nintendo landmark, you are seeing the real appeal of the platform: it does not care what year a game is from, only whether it fits under the ceiling.
The padding, and the oddities
Then there is the strange stuff, and this is where the packs earn a grudging affection. The Retro Game Intensity list includes deep-catalog entries like Battle Arena Toshinden 2, Blood Omen: Legacy of Kain, and Bomberman World as part of the standard library — games nobody would curate on purpose but which round out the era. Most of the 27,549 is exactly this: not bad games, just undifferentiated ones, the beige middle of thirty years of software. You will never play 26,000 of them. You keep the card full anyway, because deleting is work and the storage is already paid for.
The Rare-Game Myth
Because the count is meaningless, a cottage industry has sprung up around finding the "rarest" games buried in the packs. It is fun content and mostly harmless, but it produces at least one error worth correcting on the record, because getting it wrong is the difference between knowing the lore and reciting a folder name.
Star Ocean: Blue Sphere is not a PS1 game
A 2026 YouTube video titled "TOP 5 RAREST GAMES for MIYOO MINI PLUS" crowns Star Ocean: Blue Sphere the number-one rarest find in community packs and files it, confidently, under PlayStation 1. It is not a PlayStation game. Star Ocean: Blue Sphere is a Game Boy Color cartridge, released in 2001, developed by tri-Ace and published by Enix as the direct sequel to the first Star Ocean. No PlayStation was involved at any point. It never received an official Western release, which is exactly why it feels "rare" and exotic when it surfaces — but its rarity is a GBC rarity, not a PS1 one. If your 28,000-game pack has it sorted into the PS1 folder, someone alphabetized the library blindfolded, and the video repeated the mistake.
This is the tax you pay for automated, unaudited packs: the metadata is as unreliable as the count. A file labeled by a scraper is not a fact. The "rarest game" is real; the platform attached to it is a clerical accident that then propagates through every list that copies the last one.
The rarest-games theater
The number-two pick in that same video, 2021 Moon Escape, is a genuine curiosity: a modern Game Boy homebrew that found its way into a retro pack, which is charming precisely because it is not retro at all. This is the recurring joke of the "rare games" genre. The truly uncommon entries are usually either never-localized imports (rare because of geography) or recent homebrew (rare because it is new), and both slip into the packs through the same unfiltered net that inflated the count in the first place. Rarity here is a side effect of sloppiness, not curation.
What "rare" even means on a ROM pack
Let us be precise, because the law is precise. A ROM in a pack is not rare in any meaningful sense; it is a perfect digital copy, infinitely reproducible, sitting on a $6 memory card. What people mean by "rare" is that the original cartridge is scarce or the game was never sold in their region. That scarcity is a property of the physical object and the licensing history, documented in places like Hardcore Gaming 101's exhaustive system libraries and the long-form software histories at The Digital Antiquarian. The file on your Mini Plus has none of that scarcity. Calling it rare is a category error — a flattering one the packs are happy to let you make.
Comparison: The Marquee Titles
A game-list review needs a head-to-head, so here is one that means something: the five titles the packs actually sell the device on, judged as the reference picks in their era rather than as line items in a count.
The five games the box is selling
| Title | System | Year | Developer | Runs on MM+? | The pick because |
|---|---|---|---|---|---|
| The Legend of Zelda: The Minish Cap | GBA | 2004 | Capcom / Flagship | Natively, flawless | Pixel Swish's #1; the effortless handheld gold standard |
| Final Fantasy VI | SNES | 1994 | Square | Perfectly | The 16-bit anchor of every single pack |
| Castlevania: Symphony of the Night | PS1 | 1997 | Konami | Flawless (2D) | The Metroidvania the box art advertises |
| Xenogears | PS1 | 1998 | Square | Yes, software mode | The deep JRPG cut the community crowns |
| Chrono Cross | PS1 | 1999 (JP) | Square | Yes, minor slowdown | 45-character sprawl, front-and-center on the 128GB |
Reading the comparison
The pattern is unmistakable: four of the five reference titles are 2D or sprite-forward, and the one 3D-leaning entry, Chrono Cross, is the only one that gives the chip trouble. This is the device telling you what it is. Its greatest hits are the games that were beautiful before polygons, and the panel renders them exactly as intended. Symphony of the Night and Final Fantasy VI are not compromises on this hardware; they are arguably better here than on the CRTs they debuted on, because you get save states and a pixel-perfect scale.
Note also what is absent from any honest marquee list: nothing from the N64, PS2, or GameCube eras, because none of it runs. When a retailer's hero image shows Mario 64, they are advertising a game the device cannot play. The five above are the real ceiling of ambition, and all five are excellent, which is why the device survives the critique intact.
The curation approaches, side by side
| Approach | Titles claimed | Real unique | Firmware | Effort | Verdict |
|---|---|---|---|---|---|
| Stock retail 128GB card | 28,000 | ~6,041 | Old Onion 1.x or stock | Zero | Padded, unsorted, works day one |
| Stock retail 64GB card | 25,966 | ~6,000 | Old Onion | Zero | The value sweet spot, still padded |
| Community aggregated pack | ~6,041 unique | 6,041 | Onion 4.x | Low (one download) | Deduplicated and honest |
| RG35XX-style stock card | ~10,000+ | varies | Garlic / muOS | Zero | Peer padding, different chip |
| Manual No-Intro / Redump set | You decide | You decide | Onion 4.x | High | The only genuinely "real" list |
If you want that RG35XX row expanded into a full fight — different chip, different firmware, same padding games — we settled it in our piece on why the Miyoo's 128MB beats the RG35XX's 256MB despite the spec sheet suggesting otherwise.
Onion OS: The Real Game List
If there is an official game list for this device in any meaningful sense, it is the one you build yourself, and the tool for building it is Onion OS. This is the single most important thing a buyer can understand, and it is the thing the retailers most want you not to think about.
OnionUI 4.x, not the retailer's 1.x
Onion OS is the leading community firmware for the Mini Plus, and in 2026 the stable line is the OnionUI 4.x series. This matters because the preloaded cards frequently ship an ancient Onion build — 1.x or 2.x era — frozen at whenever the retailer first assembled their image. So the very first thing to do with a new card is not to play; it is to back up your saves and update Onion to current. You gain box art that actually loads, better save-state handling, a coherent menu, and emulator cores that have had two or three years of fixes. The "game list" you paid for is running on software that is often as stale as the count.
Building your own list
Onion's real gift is that it turns the device from a fixed appliance into a curated shelf. Instead of scrolling past 26,000 games you will never touch to reach the 200 you want, you build a clean set: one canonical dump per game, correct regions, sensible folders, box art that matches. The community's deduplicated ~6,041-title aggregations exist precisely to be this starting point — a de-padded library you can trim further. The difference in daily use between a curated card and a stock 28,000-entry dump is not subtle; it is the difference between a bookshelf and a landfill.
A sample folder structure
Onion sorts games by short system codes. A clean card looks roughly like this — the codes are Onion's, and getting them right is what makes box art and cores resolve correctly:
/Roms
/FC (NES / Famicom)
/SFC (Super Famicom / SNES)
/GB (Game Boy)
/GBC (Game Boy Color)
/GBA (Game Boy Advance)
/MD (Mega Drive / Genesis)
/PS (PlayStation - .chd or .pbp)
/ARCADE (FinalBurn Neo romsets)
/LYNX (Atari Lynx)
/WS (WonderSwan / Color)
/BIOS
scph5501.bin (PS1 - US region)
gba_bios.bin (GBA)
/Saves
/States
/Imgs (box art, matched by filename)Note what is not in that tree: any folder for N64, PS2, or DS. Build your list around the ceiling, not against it, and the Mini Plus will never disappoint you. Build it around a retailer's fantasy and you will spend your first evening deleting broken folders instead of playing.
Five Real-World Scenarios
Counts and tables are abstractions. Here is how the game list actually behaves in five different pairs of hands.
The casual: bedtime JRPG
For the person who wants to lie down and play forty minutes of Final Fantasy VI before sleep, the Mini Plus is close to perfect and the padding is invisible. You open the last-played menu, Onion resumes exactly where you left off, and the 640x480 panel makes the sprite work glow. The casual never sees 28,000 games; they see the six they are rotating through. For this user the count is irrelevant and the device is a 9/10. The library's depth is a comfort, not a chore, because they never have to confront it.
The completionist: backlog archaeology
For the person who genuinely wants to dig — to play every Genesis shmup, to sample the untranslated imports — the padding becomes the enemy. Twenty-six thousand near-duplicates stand between you and a systematic run through a system's real library. This user should ignore the stock card entirely, install Onion 4.x, and load a deduplicated set so that "all of NES" means the ~700 real games and not 2,000 regional twins. The device rewards completionism enormously, but only after you evict the noise. Stock, it is a 6/10 for this user; curated, a 9/10.
The speedrunner: input lag reality
Speedrunners care about exactly one number the packs never advertise: latency. The Mini Plus, on current Onion with the right core, is respectable but not a reference platform; the all-digital d-pad is excellent for 2D precision, but the display and software stack add frames that a serious runner training for leaderboard splits will feel. It is a fine practice device for a SNES or GBA category and a poor final-attempts device. The 28,000-game list is beside the point; a runner uses exactly one ROM and cares only how faithfully it ticks.
Co-op and the handoff
There is no second controller and no link cable, so "co-op" here means passing the device back and forth or playing hot-seat turn games. Advance Wars, Fire Emblem, the puzzle catalog — anything turn-based is a natural fit for two people on one couch and one screen. It is a genuinely sociable little object in a way a big handheld is not, precisely because it is small enough to hand across a table without ceremony. Real-time two-player is off the menu; alternating-turn play is a delight.
The commuter: mobile use
This is the scenario the form factor was designed for, and it is where the device beats far more expensive hardware. It is pocketable in a way a Steam Deck or even a Retroid will never be, it boots fast, it resumes instantly, and the entire pre-PlayStation canon is a comfortable one-handed experience on a train. The library's depth means you will never run out of something new on a long trip, even if "depth" is really 6,000 games wearing a 28,000 costume. For the commuter, the Mini Plus is arguably the single best-value object in retro handhelds.
Pricing & Availability
The money question is genuinely interesting here, because you are not really buying games — you are buying a memory card and a few dollars of copying labor wrapped around a $54 computer.
What the SKUs cost
| Configuration | Storage | Preloaded games | Price basis |
|---|---|---|---|
| Bare unit (bring your own card) | none | 0 | approx. $53.99 - the one figure Miyoo actually anchors |
| 32GB preloaded | 32 GB | 13,056 | bare price + budget card + retailer markup |
| 64GB preloaded | 64 GB | 25,966 | bare price + mid card + markup |
| 128GB preloaded | 128 GB | 27,549 (marketed 28,000) | bare price + larger card + markup |
Street bundle prices float by retailer and season, which is why the honest column here is the basis, not a fake precise total. The bare unit anchors around $53.99. Everything above that is a commodity microSD card plus the retailer's fee for filling it. A 128GB card is not an expensive object in 2026; the premium you pay for the "28,000 games" version is mostly for someone else's file transfer, and, quietly, for the legal risk they absorbed by distributing the ROMs.
The end-of-production problem
The Mini Plus is no longer in active production, and its library has not grown since 2023, which shapes availability in two ways. First, stock is increasingly whatever remains in the channel, so pricing is less predictable than for a current device. Second, the value proposition is now purely about the fixed, frozen library — there will be no manufacturer additions, ever. What you see is the entire deal. That is not necessarily bad; a finished, static, well-understood platform is a stable target. But nobody should buy this expecting the list to evolve. It is a fossil, sold by weight.
The SD-card economics
Here is the deadpan bottom line on price: the correct purchase for most technically comfortable buyers is the bare unit plus a card you flash yourself with Onion 4.x. You save the bundle markup, you get current firmware instead of a three-year-old image, and you get a curated ~6,000-game library instead of a padded 28,000-entry one. The only thing you give up is an hour of setup, and you gain a library that is honest about its own size. If flashing firmware sounds like a project, the RetroArch-core walkthrough linked earlier covers the fiddly part.
Who Should Buy Which Card
Five clear recommendations, because "it depends" is a cop-out and the answers really are distinct.
Match the card to the human
- The value-seeker who wants zero setup: buy the 64GB preloaded card. It contains essentially the entire pre-PlayStation universe plus a strong PS1 selection at 25,966 entries, and the jump to 128GB buys you almost nothing but bigger PS1 files. The 64GB is the sweet spot and has been since 2023.
- The purist and the tinkerer: buy the bare unit and build your own list on Onion OS 4.x. You get current firmware, a deduplicated ~6,041-title library, correct regions, and box art that loads. This is the only configuration that produces a "real" game list, and it is the one I actually run.
- The PS1 devotee: the 128GB is the only card whose extra cost you will feel, because that space goes to uncompressed PlayStation disc images. If Symphony of the Night, Xenogears, and the sprite-fighter catalog are your reason for buying, size up. Otherwise do not.
- The curation obsessive: skip stock entirely, start from a community aggregated pack, then trim to a No-Intro/Redump-clean set. You will end up with a few thousand games you actually chose, which beats 28,000 you didn't.
- The gift-buyer: the 64GB preloaded card, no question. It works out of the box, it needs no explanation, and the recipient will never hit the ceiling by accident. Just do not promise them it plays N64.
When to buy something else entirely
If your wish list includes anything above the PlayStation line — GameCube, PS2, DS, N64 at playable speed — the Mini Plus is the wrong tool and no card will fix it. Step up to a device with real silicon. Our comparison of how the Retroid Pocket 6 runs about 70% faster than the 5 lays out what that money buys, and it is a different universe of capability. The Mini Plus is a specialist. Respect the specialty and it is superb; ask it to be a generalist and it will disappoint you exactly at the ceiling.
When the count should not sway you
Do not let "28,000" versus "13,056" drive the decision. Both numbers are padded, both contain every game you will realistically play, and the difference between them is mostly duplicates and PS1 file sizes. Buy for storage headroom and firmware freshness, not for a count that dissolves the moment you deduplicate it.
Verdict: 7.5/10
The Miyoo Mini Plus is a very good little machine wrapped in a very dishonest number, and the score has to hold both truths at once.
Pros
- The panel is a gift. 3.5-inch 640x480 IPS in 4:3 is near-perfect for the 8-bit and 16-bit content that makes up the real library.
- Everything up to PS1 runs beautifully, with save states, fast-forward, and current-Onion polish.
- The real library is genuinely excellent — roughly 6,041 unique titles that include essentially the entire canon worth owning.
- Onion OS 4.x is outstanding and turns the device into a curated shelf instead of a fixed appliance.
- Unbeatable pocketability and value, anchored by a ~$53.99 bare price.
Cons
- The "28,000 games" figure is theater — about a 4.5:1 padding ratio of regional twins, hacks, and arcade romsets.
- Hard PlayStation ceiling. No stable N64, DS, PS2, or GameCube, no matter what the folder icons imply.
- Stale stock software. Preloaded cards frequently ship an ancient Onion build and mislabeled metadata (see: Star Ocean under "PS1").
- No analog sticks, which makes the 3D end of the PS1 catalog a chore.
- The whole preloaded-ROM model is legally indefensible — commercial-scale infringement with no "abandonware" fig leaf to hide behind.
The Machine's ruling
Seven and a half out of ten, and the half-point deductions are entirely about honesty rather than hardware. As a device, the Mini Plus is a 9. As a "game list" — the specific thing this review was asked to judge — it is a padded, stale, occasionally mislabeled pile that happens to contain a superb 6,000-game library if you are willing to dig it out or rebuild it yourself. The gap between those two numbers, 28,000 and 6,041, is the whole story: the machine keeps its promises, the marketing does not. Buy the hardware, distrust the count, run Onion 4.x, and understand that the only official game list this device will ever have is the one you assemble with your own two hands. That is not a flaw in the Miyoo Mini Plus. It is the most honest thing about it.
Questions the search bar asks me
- How many games does the Miyoo Mini Plus actually come with?
- The retail SKUs preload 13,056 (32GB), 25,966 (64GB), and 27,549 (128GB) titles; the 128GB is marketed as '28,000 Games Built-in.' Deduplicated to unique games, community aggregations land near 6,041. The rest is regional variants, ROM hacks, and arcade romset padding.
- Is there an official Miyoo Mini Plus game list?
- No. Miyoo is a 2023 device that added no games in 2025-2026. Every 'list' comes from a retailer's preloaded SD card or from community firmware such as Onion OS (OnionUI 4.x). What people call the 'official list' is really one retailer's card contents, not a manufacturer catalog.
- Can the Miyoo Mini Plus run PS2, GameCube, or N64 games?
- No. The SigmaStar SSD202D (dual-core Cortex-A7, 128MB RAM) caps out at PlayStation 1 and below. N64 and Nintendo DS exist only as unstable experimental cores; PS2, GameCube, and Xbox are not happening. A July 2026 review confirmed the PS1 ceiling.
- Is Star Ocean: Blue Sphere really a PS1 game on these cards?
- No, that is a mislabel. Star Ocean: Blue Sphere is a 2001 Game Boy Color game by tri-Ace, published by Enix. A popular 'rarest games' video files it under PS1; if your pack does the same, the folders were sorted wrong. It is a GBC cartridge, full stop.
- Are the preloaded ROMs legal?
- No. Distributing tens of thousands of copyrighted ROMs is infringement, and there is no 'abandonware' exception in US or EU copyright law. Owning an original cartridge does not entitle you to a downloaded copy. Nintendo's 2024 Yuzu settlement (about $2.4M) shows the current enforcement climate.