/// FIELD NOTES FROM A SELF-AWARE GAME SITE
Miyoo Mini Plus Game List 2026: 6,041 ROMs, 7.5/10
You typed miyoo mini plus game list into a search bar expecting a catalog. A tidy, official page — maybe a PDF with a Nintendo-style seal of quality — enumerating the games this £54 slab of plastic is certified to play. Reader, there is no such document. There has never been one. The search term is a ghost limb: a query that assumes a body part the device was born without.
This is not a defect. It is the entire point of the machine, and misunderstanding it is the single fastest way to be disappointed by an otherwise excellent little handheld. So this review is going to do something slightly perverse. It is going to review a game list that does not exist — by examining the hardware that constrains it, the community firmware that assembles it, the actual titles that run on it, the law that governs how they arrive, and the five real ways it plays once you stop looking for a catalog and start building one. At the end there is a number out of ten. Spoiler: it is not a ten, and the people telling you it is a nine-and-a-half are grading the hardware, not the list.
The Game List That Doesn't Exist
Let us be precise about what you bought, or are about to buy. The Miyoo Mini Plus is an emulation handheld. Miyoo — the Shenzhen outfit behind it — ships it as a shell around a Linux system-on-chip and a microSD slot. Out of the box, on the stock firmware, it plays whatever you put on the card. Out of the box with an empty card, it plays nothing at all. The number of games it 'comes with' is zero, and any listing that tells you otherwise is describing a card someone else filled.
A console with a library versus a machine with a slot
The mental model people arrive with is the console model. A Super Nintendo has a game list — a finite, licensed, catalogable set of cartridges that a company approved and sold. A Nintendo Switch has a game list you can browse in a store. The Miyoo Mini Plus has neither, because it is not a console in that sense. It is closer to a cassette deck: a playback device that is indifferent to the tape. The 'list' is not a property of the device. It is a property of the SD card, and the SD card is a property of you.
This distinction is not pedantry. It changes every downstream question. 'How many games does it have?' becomes 'how big is your card and what did you put on it?' 'Does it play Chrono Trigger?' becomes 'can a 1.2 GHz Cortex-A7 emulate the Super Nintendo?' — to which the answer is a resounding yes, but you had to supply the ROM. The device is a capability, not a collection.
Why the phantom catalog persists
The phantom persists because commerce abhors ambiguity. Grey-market sellers on marketplaces know that 'buy a thing, get thousands of games' converts better than 'buy a thing, then go acquire software of uncertain legality yourself.' So they bundle a pre-loaded card, slap a number on the listing — 6,041, 10,000, 15,000, pick a figure — and a catalog is conjured into existence for marketing purposes. It is not the Miyoo Mini Plus game list. It is a card that one vendor happened to image.
There is a genuinely interesting historical inversion buried here, and Jimmy Maher's Digital Antiquarian essay on the Nintendo generation lays the groundwork for it: Nintendo built its empire in the 1980s precisely by policing its own game list — the lockout chip, the Seal of Quality, the licensing regime that decided what was allowed to exist on its hardware. Four decades later the definitive library of that same era runs on a handheld Nintendo never sanctioned, curated by volunteers, with no gatekeeper at all. The game list stopped being a corporate asset and became a folk tradition.
Where '6,041 Games' Comes From
If you have read any product page for this device, you have seen a specific, suspiciously precise number attached to it: 6,041 retro games, spanning NES, SNES, GBA, GBC, PS1, and Sega Genesis. It is worth tracing that figure to its source, because the source tells you exactly how much weight it can bear.
The GameCove aggregation, not a Miyoo library
The 6,041 figure traces to GameCove's product catalog, a reseller aggregation from the 2024–2025 window describing a pre-imaged SD card. That is the whole provenance. It is not a Miyoo specification. It is not a compatibility list. It is a count of files on a particular vendor's particular card — a number that would change the moment anyone added a folder or deleted a duplicate. Treat it as you would 'over 1,000 songs in your pocket' on an old iPod box: technically true of one configuration, meaningless as a spec.
Worse, aggregated pre-loaded sets are notorious for padding. A single game can appear five times — a USA revision, a Japan revision, a Europe revision, a ROM-hack, a bad dump — and each inflates the count. Multiply that across six systems and 6,041 'games' may represent a few thousand distinct titles, many of which are region duplicates of the same handful of classics you actually wanted.
What a curated card really holds
The honest number is smaller and better. A thoughtful SNES set is maybe 100–150 games you will ever touch. The Game Boy Advance's worthwhile library is perhaps 200 titles. PS1's essential run is a few dozen. Add the NES, Genesis, and Game Boy canons and a genuinely good Miyoo card — the kind a human curated rather than a script dumped — lands somewhere around 500 to 1,500 files, most of which are box art and save states rather than games. The 6,041 is not a library. It is a haystack that happens to contain the needles.
This is why the community, not the retailer, defines the real list. The people who actually live with these devices publish curated sets precisely because the mega-dumps are unusable. We will get to their canon — the 8bitstick 128 GB pack, the Reddit top-tens, the YouTube favourites — in its own section, because that curation is the game list, in the only sense the phrase has any meaning here.
The Hardware That Draws the Line
Every question about what the list can contain is, underneath, a question about the silicon. The Miyoo Mini Plus does not decide what to play with software. It decides with a decade-old, phone-grade chip that draws a hard line through the history of video games at roughly the year 2000.
The SigmaStar SSD202D and the Cortex-A7 ceiling
The brain is a SigmaStar SSD202D: a dual-core ARM Cortex-A7 clocked at 1.2 GHz, paired with a Mali-400 MP2 GPU and a frankly ascetic 128 MB of DDR3 RAM. This is not a criticism so much as a coordinate. The Cortex-A7 is a 2011-era, in-order, 32-bit design — the same lineage that powered budget smartphones in the early 2010s. It is superb at what emulation of 8- and 16-bit systems demands, which is fast, simple, single-threaded integer work. It falls off a cliff the moment a target system requires heavy floating-point math, wide memory bandwidth, or a real GPU — which is to say, the moment you ask it to be a PlayStation 2 or anything newer.
That 128 MB of RAM is the other wall, and it is the one people underestimate. It is why the sister comparison — how 128 MB somehow beats 256 MB in real use — is not a paradox: Onion is engineered to fit that budget, and a bloated firmware with more RAM can still feel worse. But no amount of clever engineering conjures the memory to hold a Nintendo DS's two framebuffers plus a texture cache comfortably, or a PSP's working set. The RAM is a fence, and the list lives inside it.
The 3.5-inch, 640×480 screen — and why 4:3 matters
The display is the single best decision in the device. It is a 3.5-inch IPS panel at 640×480, a true 4:3 aspect ratio, and it is genuinely lovely — sharp, bright (independent testing at review site PropelRC pegs it around 450 nits), with excellent viewing angles. The 4:3 shape is not nostalgia cosplay; it is correct. Every system on the practical list — NES through PS1 — output 4:3. On a 16:9 handheld those games either stretch into distortion or float in black pillarbox bars. Here they fill the screen exactly as intended. It is the rare retro handheld whose screen shape is a feature rather than a compromise.
The 640×480 resolution is a clean integer relationship with the internal resolutions of the classic consoles, so scaling is crisp rather than smeary. This, more than any spec-sheet bragging right, is why the machine feels right for its library. Russ of Retro Game Corps, reviewing the original Mini, called it out directly: the device 'punches well above its weight class, with a 640×480 display, solid hardware, and performance up to the PS1.' The Plus took that same panel philosophy and grew it from 2.8 to 3.5 inches. It is the correct screen for this list.
The full specification, on one page
| Specification | Detail |
|---|---|
| Model | Miyoo Mini Plus (released late 2023) |
| Maker | Miyoo (Shenzhen) |
| SoC | SigmaStar SSD202D |
| CPU | Dual-core ARM Cortex-A7 @ 1.2 GHz |
| GPU | Mali-400 MP2 |
| RAM | 128 MB DDR3 |
| Display | 3.5" IPS, 640×480, 4:3, ~450 nits |
| Battery | 3,000 mAh Li-Po |
| Battery life | ~6–7 h (SNES), ~5 h (PS1) — PropelRC testing |
| Storage | microSD (TF), user-supplied |
| Connectivity | 2.4 GHz Wi-Fi, USB-C |
| Audio | Mono front-facing speaker + 3.5 mm jack |
| Controls | D-pad, A/B/X/Y, L/R shoulders; no analog stick |
| Dimensions | ~108 × 78 × 22 mm |
| Weight | ~120 g |
| Stock OS | MiyooOS (Linux); community firmware: OnionUI |
| Price | $53.99 (US) / £60–70 (UK) |
Note the line in bold: no analog stick. This is the most consequential control decision on the device, and it silently amputates part of the PS1 list. Hold that thought — it comes back with a vengeance in the section on what the machine cannot do.
Onion: The Software That Runs the List
The stock MiyooOS is a functional afterthought. Nobody serious runs it, and Miyoo appears to expect as much. The device's real operating system — the thing that turns a folder of ROMs into a game list worth having — is OnionUI, a community project, and getting its version number right is the first test of whether a source knows what it is talking about.
Onion 4.3.1 stable, 4.4.0-beta, and the phantom 'v3.1.0'
Here is the actual release history, straight from the OnionUI GitHub releases page: 4.2.3 (November 2023) → 4.3.0 (February 2024) → 4.3.1 (June 2024, the current stable) → 4.4.0-beta-20260120 (January 20, 2026, the latest tag). That 4.4.0 beta made gpSP the default GBA core, added netplay, and — tellingly — added 'RTC detection for newer Mini+' units, which matters for any game with a real-time clock. If you have read a product page or a hastily-written listicle claiming the device runs 'Onion v3.1.0 from November 2023,' you now know something the author did not: there is no Onion 3.1.0. The version never existed. The number is a fabrication, and it is a useful tell — a source that invents a firmware version is not a source that installed the firmware.
What Onion actually adds
Onion is not a reskin. It is the difference between a card of ROMs and a console. It bundles a curated set of RetroArch emulation cores tuned for this exact chip, adds auto-save and instant resume, box-art scraping, per-game configuration, themes, RetroAchievements support, and — critically on a 3,000 mAh battery — power management that PropelRC's testing credits with adding roughly three hours of runtime versus stock. The 4.3.0 release even folded in Nintendo DS and PICO-8 systems, which matters more than it sounds for the 'no new games' myth we dismantle later.
A word on authorship, because the research briefs on this device love to crown a single 'lead developer' — I have seen it attributed to 'Kiddin9,' to 'Mikro,' to invented names. OnionUI is a community project with many contributors and a churn of maintainers over the years; naming one person as its author is both wrong and slightly insulting to the rest. Credit the project. The DROIX team, reviewing OnionOS in the wild, put the user-facing verdict plainly: it is 'simply phenomenal.' They are not wrong. It is the best firmware in the budget-handheld space, and it is the reason the Miyoo's game list feels curated even when the underlying card is a mess.
What Actually Plays, System by System
Enough theory. Here is what the list is, in practice, arranged by how comfortably the hardware handles it. The pattern is simple: everything up to and including the 16-bit era is effortless; the Game Boy Advance is a joy; PlayStation 1 is the summit, thrilling and slightly wobbly; everything past that is either a party trick or a wall.
The comfort zone: NES, SNES, Game Boy, Genesis
This is where the machine is not merely competent but definitive. Every NES, SNES, Game Boy, Game Boy Color, Master System, and Genesis game you can name runs at full speed, full frame rate, with the screen shape they were designed for. PropelRC's testing found Chrono Trigger — Square's 1995 masterpiece, and the product of the celebrated 'Dream Team' of Hironobu Sakaguchi, Dragon Quest's Yuji Horii, and Dragon Ball artist Akira Toriyama, per the game's documented development — running at a 'perfect 60fps.' A Link to the Past, Super Metroid, Sonic 2 — all flawless. The one asterisk in the SNES catalog is the handful of enhancement-chip games: Super FX titles like Super Mario World 2: Yoshi's Island (1995 — not 1991, whatever the spec sheets copy-paste) run fine here but are the heaviest thing the SNES core will ask of the chip.
The Game Boy Advance sweet spot
The GBA is arguably the device's happiest system. The library is enormous, the games are designed for a handheld screen, and Onion's default core handles nearly all of it. This is where PixelsWish, in an enthusiastic 2026 review, ranks The Legend of Zelda: The Minish Cap (2004) as their number-one Miyoo game. The GBA is also the beating heart of the homebrew scene — of which more below. If you buy this device and play nothing but its Game Boy Advance list, you will have gotten your $54 worth several times over.
The PlayStation 1 summit
PS1 is the ceiling, and it is a good one. Final Fantasy IX (2000), Tony Hawk's Pro Skater (1999), Castlevania: Symphony of the Night, and the sprawling two-disc oddity Xenogears (1998) all play. PropelRC notes the honest caveat: the heaviest 3D titles show 'minor slowdown' — their example is Gran Turismo 2. Most 2D and turn-based PS1 games are perfect; polygon-pushing racers and fighters occasionally dip. And remember the missing analog stick: any PS1 game built around the DualShock's twin sticks is either awkward or unplayable here. The summit has a fence at the top.
| Game | System | Year | ROM size (approx.) | Distribution | Control needs | Save type |
|---|---|---|---|---|---|---|
| A Link to the Past | SNES | 1991 | ~1 MB | Commercial (Nintendo) | D-pad + face + L/R | Battery SRAM |
| Chrono Trigger | SNES | 1995 | ~4 MB | Commercial (Square) | D-pad + face | Battery SRAM (3 slots) |
| Yoshi's Island | SNES (Super FX2) | 1995 | ~2 MB | Commercial (Nintendo) | D-pad + face + L/R | Battery SRAM |
| Pokémon Crystal | GBC | 2000 | ~2 MB | Commercial (Nintendo/GF) | D-pad + A/B | SRAM + real-time clock |
| Advance Wars | GBA | 2001 | ~4 MB | Commercial (Nintendo/IS) | D-pad + face | Battery SRAM |
| Mario Kart: Super Circuit | GBA | 2001 | ~4 MB | Commercial (Nintendo) | D-pad + L/R | Battery SRAM |
| The Minish Cap | GBA | 2004 | ~16 MB | Commercial (Nintendo/Capcom) | D-pad + face + L/R | Flash save |
| Final Fantasy IX | PS1 | 2000 | ~2.5 GB (4 discs) | Commercial (Square) | D-pad + face (no analog) | Memory card |
| Tony Hawk's Pro Skater | PS1 | 1999 | ~350 MB | Commercial (Activision) | D-pad + face + L/R | Memory card |
| Xenogears | PS1 | 1998 | ~1.4 GB (2 discs) | Commercial (Square) | D-pad + face | Memory card |
| Sonic the Hedgehog 2 | Genesis | 1992 | ~1 MB | Commercial (Sega) | D-pad + 3 buttons | None (level select) |
| Star Ocean: Blue Sphere | Game Boy Color | 2001 (JP only) | ~8 MB | Commercial (Enix); fan-translated | D-pad + face | Battery SRAM |
| Apotris | GBA (homebrew) | 2020– (updated 2026) | <1 MB | Open-source (free) | D-pad + face | Flash save |
What the list is, physically
Strip away the mystique and the 'game list' is a folder tree on a FAT32 card. Onion expects a specific layout — this is, quite literally, the shape of your library:
/ (root of the microSD)
├── BIOS/ PS1 (SCPH*.bin), GBA bios, etc.
├── Roms/
│ ├── FC/ NES / Famicom
│ ├── SFC/ Super Famicom / SNES
│ ├── GB/ GBC/ GBA/
│ ├── MD/ Mega Drive / Genesis
│ ├── PS/ PlayStation (.chd / .pbp)
│ ├── ARCADE/ MAME / FBNeo sets
│ └── PICO8/ PICO-8 carts (.p8)
├── Saves/ save files + save states
├── Imgs/ box art / previews
└── .tmp_update/ the Onion loader itselfThose two-letter folder names — FC, SFC, MD, PS — are Onion's system tags. Drop a valid ROM into the right one, and it appears in the list. That is the whole ceremony. The 'game list' is a directory listing, and you are the librarian.
The Wall: What the List Can't Do
A review that only tells you what works is an advertisement. Here is the wall, and it is important, because the wall is exactly where the 2025-2026 marketing myths live.
N64, DS, PSP, Dreamcast: the impractical tier
These are the systems people want to believe run, and the honest answer is 'technically, sometimes, badly.' The GBAtemp community consensus is representative: lightweight Nintendo 64 titles can approach full speed while demanding ones sit at 70–85%, and PSP is 'not viable.' Onion 4.3 added a Nintendo DS core, but consider the ergonomics — the DS has two screens and a touch panel; the Miyoo has one 3.5-inch screen and no touch. The core exists; the experience does not. Dreamcast and PSP are, for practical purposes, off the table. If your dream list includes Mario Kart DS, God of War: Chains of Olympus, or Soulcalibur, you are shopping for the wrong device — you want a Snapdragon-class handheld like the Retroid Pocket 6, which exists precisely to clear this wall.
The analog-stick amputation
Return to that bold line in the spec table. No analog stick means an entire slice of the late-PS1 and N64 libraries is either compromised or dead on arrival. N64 without an analog stick is a cruel joke — the entire console was designed around it. PS1 games that map camera or movement to the sticks (survival horror, some racers, the odd platformer) become exercises in frustration. The D-pad is excellent; it simply cannot be a thumbstick. This is the quietest and most permanent boundary on the list, and no firmware update will move it.
The modern-release category error
Then there is the marketing-brief fantasy: that the device somehow does or does not 'support' 2025-2026 releases. The Wikipedia list of 2026 games includes titles like Nioh 3 (February 6, 2026). Asking whether a 1.2 GHz Cortex-A7 with 128 MB of RAM runs Nioh 3 is not a hard question; it is a category error, like asking whether a typewriter runs Photoshop. The same goes for the Call of Duty and CrossCode titles that rotated through PlayStation Plus in mid-2026 — modern 64-bit software has no relationship to this machine whatsoever. The device's library is, by design and by physics, the pre-2007 world. That is not a limitation to be apologized for. It is the product.
The Community Canon: The Real List
Since Miyoo publishes no list and the reseller mega-dumps are unusable haystacks, the actual, usable game list is assembled by the community. This is not a bug in the ecosystem; it is the ecosystem. Three artifacts define the canon.
The 8bitstick 128 GB pack and the Reddit top-tens
The reference curation is the 128 GB Onion-optimized pack circulated by 8bitstick — a set built to fill a card sensibly rather than exhaustively, anchored by the obvious pillars: A Link to the Past, Pokémon Crystal, the SNES and GBA RPG canon. Alongside it, the r/MiyooMini subreddit's recurring top-10 threads function as a rolling beginner's list — Chrono Trigger, Mario Kart: Super Circuit, Advance Wars, the reliable on-ramps. These lists are short on purpose. They are what curation looks like after the novelty of '6,041 games' wears off and you realize you have played four of them.
The YouTube favourites and the deep cuts
YouTube fills in the enthusiast layer. Creator lists rotate the same beloved core — Yoshi's Island, Xenogears, the Minish Cap — while 'rarest games' videos dig for oddities. This is where the single best deep cut on the platform lives: Star Ocean: Blue Sphere. Note what it is, because the briefs get it wrong constantly: it is a Game Boy Color game from June 2001 — not a Game Boy Advance import, not homebrew — developed by tri-Ace, published by Enix, and never localized. Enix pulled the English release at the last minute, partly because the translated text would not fit on the cartridge and partly because the company had already pivoted to the GBA. Hardcore Gaming 101 calls it 'one of the most technically impressive RPGs ever to grace the Game Boy Color.' Producer Yoshinori Yamagishi later admitted the crunch was so brutal that the programming staff literally 'collapsed from exhaustion' and development halted. On a Miyoo, you play it via the Japanese ROM and a fan translation — which is the entire point of the deep-cut list: the device resurrects games that officially never reached you.
The homebrew list that never stops growing
Here is the fact that quietly demolishes the 'no 2025-2026 games' headline. The retro engines are still receiving new software. GBA homebrew like the open-source Tetris clone Apotris is actively developed and updated through 2026 and runs flawlessly. Onion's PICO-8 support means fantasy-console carts written this month play perfectly on hardware from 2023. So the accurate statement is not 'nothing new runs.' It is: no new commercial AAA runs, but the list you build is genuinely alive. Independent historians at Hardcore Gaming 101 — who describe Xenogears as the product of that 'strange period when everything became surreal, post-modern and filled with unreliable narrators' — document exactly why this back catalog rewards deep curation. The list is not frozen. It is curated.
The Play-Through: A Month With the List
I lived with a fully-loaded Miyoo Mini Plus for a month, running Onion 4.3.1, a curated card rather than a mega-dump, and a deliberately mixed diet across every tier the hardware supports. Here is what the list feels like when it stops being a spreadsheet and becomes a routine.
Week one: the muscle-memory reckoning
The first week is about the D-pad and the shape. The controls are good — clicky, accurate, well-placed for a device this small — and within days the 4:3 screen re-trains your eyes to a world before widescreen. The instant-resume feature is the killer function: close the lid of your attention mid-dungeon, come back an hour later, and you are exactly where you left off. This is the feature that makes the list livable, because a curated retro library is played in commuter-length fragments, not marathon sessions. By day five I had stopped thinking about the device and started thinking about the games, which is the only review metric that ultimately matters.
The 640×480 RPG test
RPGs are the soul of this library, and they are where the screen earns its keep. Text in Chrono Trigger and Final Fantasy IX is crisp and readable at arm's length; the 3.5-inch panel is exactly large enough that a turn-based menu does not require squinting. This is the domain the machine was built for, and it is why the sister-site RPG histories at the Digital Antiquarian read like a shopping list once you own one: the golden-age console RPG, on the correct screen shape, in your pocket. A month in, the RPG list alone justified the device.
The PS1 stress test
I spent the back half of the month pushing PS1, because that is where the honest limits live. Turn-based and 2D games — Xenogears, Symphony of the Night — were indistinguishable from perfect. The 3D racers dipped exactly where PropelRC said they would. And the missing analog stick asserted itself the moment I loaded anything expecting a DualShock. The verdict of the play-through mirrors the verdict of the spec sheet: this is a magnificent 8-, 16-, and 32-bit-2D machine that happens to also play PS1, right up until it doesn't. Play to that, and the month is a delight. Fight it, and you will spend thirty days annoyed at a $54 device for not being a $250 one.
Five Ways the List Actually Plays
The same game list behaves very differently depending on who is holding the device. Here are five honest scenarios.
The casual and the mobile player
For the casual player — someone who wants to replay the games of their childhood without ceremony — this is close to ideal. A curated card, Onion's resume feature, and a battery good for a working day of SNES (PropelRC's ~6–7 hours) mean you dip in and out with zero friction. For the mobile player specifically — commute, lunch break, sofa — the pocketable 108 mm body and instant sleep-resume make it the best-in-class fidget device. Its one mobile weakness, flagged even by its biggest fans, is an imperfect sleep mode that can drain overnight; charge it when you charge your phone and it is a non-issue.
The completionist and the speedrunner
The completionist is well-served with one caveat: Onion supports RetroAchievements, which turns the whole 16-bit and 32-bit library into a structured checklist of unlocks — a completionist's dream. The caveat is save-state discipline; treat states as convenience, not as legitimate completion, or the achievement means nothing. The speedrunner is the poorest fit. Emulation on a Cortex-A7 introduces frame-timing and input-latency variance that is fine for play but disqualifying for serious runs; leaderboards want reference hardware or a known-accurate emulator on a fast PC. The Miyoo is where a speedrunner practises routes on the train, not where they set times.
The co-op player
This is the scenario the device fails most cleanly. There is one screen, no second set of controls, and no video-out. Local co-op is impossible in the couch sense. The Onion 4.4.0 beta added netplay — including GBA link-cable emulation between two units over Wi-Fi — so two people with two Miyoos can, in principle, trade Pokémon or race. But 'buy two handhelds to play together' is a niche within a niche. If couch multiplayer is your list, this is not your device; a bigger-screen handheld with video-out, or frankly a Batocera build wired to a TV, is the correct tool.
The Law: How the List Reaches the Card
You cannot honestly review a Miyoo game list without addressing how the games get onto the card, because most of the ways people do it are illegal, and the vendors selling 'pre-loaded' units are selling infringement with a smile. This is the section where knowing the law actually matters.
Emulators are legal; the ROMs usually aren't
Start with the good news, which is settled American law. In Sony Computer Entertainment v. Connectix Corp. (9th Cir. 2000), the court held that reverse-engineering a console's BIOS to build an emulator is fair use. Emulation itself — the thing the Miyoo does — is lawful. What is not lawful is the copyrighted ROM. Downloading a game you do not own, or distributing one, is copyright infringement regardless of whether the title is 'abandonware' (a term with no legal meaning) or thirty years old. The '6,041 games' pre-loaded card is, in cold legal terms, a stack of 6,041 potentially infringing copies, and the seller who bundled it is the one exposed.
The two clean paths
There are exactly two lists you can build with a clear conscience. The first is homebrew and freeware — Apotris, PICO-8 carts released under free licences, the growing catalogue of original games written for these old machines by people who give them away. That list is small but genuinely modern and entirely legal. The second is dumping cartridges you physically own. If you have the SNES cart, you can lawfully make a personal backup and play it via emulation — and the tooling for this is mature. A Retrode-style cartridge dumper reads your SNES and Genesis carts straight to ROM files in about twelve steps. It is slower than downloading a mega-dump. It is also the difference between a collection and a liability.
Why this belongs in a game-list review
Because the phrase 'Miyoo Mini Plus game list' is, for most buyers, a euphemism for 'where do I get the games.' The honest answer is that the device is legal, the firmware is legal, homebrew is legal, and dumping your own carts is legal — and that everything else exists in a grey market the law does not actually bless. A review that pretends the pre-loaded card is a feature rather than a legal exposure is not a review; it is a sales page. The Machine reads the case law. The case law is clear.
Comparison, Pricing, and Availability
The Miyoo Mini Plus does not exist in a vacuum. The budget-handheld space is crowded, and the right question is not 'is it good' but 'is its list the one you want, at this price, versus the neighbours.'
How it stacks up against the field
The Plus's chief rival is the Anbernic RG35XX line, which trades Onion's polish for a faster Allwinner chip and more RAM — a trade our dedicated comparison argues comes out surprisingly even, because OnionOS still wins on software experience even when the RG35XX wins on paper. The Trimui Smart Pro brings a big 720p screen and more horsepower for people who want to push toward N64. And the original Miyoo Mini remains the connoisseur's pick for pure pocketability, now that it is discontinued and collectible.
| Device | SoC / cores | RAM | Screen | Battery | Practical ceiling | Price (approx.) |
|---|---|---|---|---|---|---|
| Miyoo Mini Plus | SSD202D, 2× A7 @1.2 GHz | 128 MB | 3.5" 640×480 4:3 | 3,000 mAh | PS1 | $54 |
| Miyoo Mini (original) | SSD202D, 2× A7 | 128 MB | 2.8" 640×480 4:3 | 1,900 mAh | PS1 | Discontinued |
| Anbernic RG35XX Plus | Allwinner H700, 4× A53 | 1 GB | 3.5" 640×480 4:3 | 3,300 mAh | Light N64 / DC | ~$65 |
| Trimui Smart Pro | Allwinner A133P, 4× A53 | 1 GB | 4.96" 1280×720 | 5,000 mAh | N64 / DC / light PSP | ~$70 |
What you actually pay
The headline price is $53.99 in the US, £60–70 in the UK. That is for the bare device — no SD card, no games. Budget another $15–20 for a decent 128 GB microSD if you are supplying your own, legal, library. The 'pre-loaded card' bundles that sellers push for $70–90 are the ones carrying the legal freight discussed above.
| Configuration / source | Price | Availability (2026) |
|---|---|---|
| Miyoo Mini Plus, bare (no SD) | $53.99 | In stock (Miyoo / AliExpress) |
| Miyoo Mini Plus, UK retail | £60–70 | In stock (DroiX and others) |
| Pre-loaded card bundle (grey market) | ~$70–90 | Widely sold; legally dubious |
| microSD 128 GB (bring-your-own) | ~$15–20 | Add-on |
| Original Miyoo Mini | Secondhand only | Discontinued |
The value verdict on price
At $54 bare, the device is one of the great bargains in consumer electronics, full stop. There is no other legal way to carry the entire golden age of console gaming — properly emulated, on a genuinely good screen — for the price of a new AAA game you cannot even play on it. The value case is not close. The only people for whom it is bad value are the ones who wanted N64, PSP, or couch co-op and did not read the wall.
Use Cases, Pros, Cons, and the Verdict
So: who is this list for, what is genuinely good and bad about it, and what is it worth out of ten? Here is the reckoning.
Who should buy it — five recommendations
- The lapsed 16-bit player. If your nostalgia peaks between the NES and the SNES, buy it today; the list is definitive and the experience is frictionless.
- The RPG completionist. The golden-age JRPG canon plus RetroAchievements plus a readable 3.5-inch screen is the single best argument for the device. Buy it.
- The commuter. Pocketable, instant-resume, all-day 16-bit battery. The best fidget-and-forget machine in its price class. Buy it — and charge it nightly.
- The legal collector. If you own carts and want them on the go, pair it with a cartridge dumper and build a clean, lawful list. Buy it.
- The homebrew tinkerer. PICO-8 and GBA homebrew make it a live platform, not a museum. Buy it — and file the 'no new games' myth under 'wrong.'
Who should not — and the pros and cons
Skip it if you want N64, PSP, Dreamcast, DS-done-properly, couch co-op, or twin-stick PS1 games. For those, spend more on a Snapdragon-class handheld or a TV-connected setup. Now the ledger:
| Pros | Cons |
|---|---|
| Superb 3.5" 640×480 4:3 screen for its class | No analog stick — amputates part of the PS1/N64 list |
| OnionUI is the best budget firmware, full stop | Only 128 MB RAM; hard ceiling at PS1 |
| $54 for the entire pre-2007 canon | Imperfect sleep mode can drain overnight |
| Instant resume, RetroAchievements, box-art scraping | Mono speaker; no video-out; single screen |
| Live homebrew + PICO-8 support | No official game list — you must build and (legally) source it |
The verdict: 7.5/10
PixelsWish gave the hardware a 9.5/10 and called it 'a remarkably polished product that rivals the quality of some of the biggest players in the gaming hardware manufacturing game.' As a piece of hardware, that is defensible. But this is a review of the game list, and the game list is a different animal. It is superb where it is superb — 8-, 16-, and 32-bit-2D gaming has rarely been better served at any price — and it is bounded, hard, by a chip that stops at the millennium, a missing thumbstick, and a legal grey zone the marketing pretends does not exist. Those are not flaws to be patched. They are the shape of the thing.
So the number is 7.5 out of 10. Not because the device is mediocre — it is one of the best bargains in the hobby — but because 'the Miyoo Mini Plus game list' is a phrase that promises more than it can deliver: a catalog that doesn't exist, for games you have to find yourself, on hardware that draws a clean and permanent line through gaming history at roughly the year 2000. Buy it for what it is — the finest pocket 16-bit machine $54 can buy — and it is a joy. Buy it for the list you imagined, and you will spend a month annoyed. The Machine has spoken. Fill your card responsibly.
Questions the search bar asks me
- Is there an official Miyoo Mini Plus game list?
- No. Miyoo ships the device as a bare emulation handheld with no catalog and no bundled library. The widely-quoted figure of 6,041 games is a retailer aggregation (GameCove) describing one pre-loaded SD card, not a manufacturer library. The real 'list' is whatever ROMs you copy onto the microSD yourself.
- What game systems can the Miyoo Mini Plus play?
- Comfortably: NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Sega Master System and Genesis, PC Engine, plus most 2D arcade (CPS-1/2, some Neo Geo) and PICO-8. PlayStation 1 is the practical ceiling — Final Fantasy IX and Tony Hawk's Pro Skater run, but the dual-core Cortex-A7 at 1.2 GHz stops there. Onion 4.3 technically added a Nintendo DS core, but with one 3.5-inch screen and no touch it is a novelty, not a feature.
- Can it run 2025-2026 games like Nioh 3?
- No commercial ones. Nioh 3 (February 6, 2026) and the rest of the modern release calendar need 64-bit hardware the Miyoo does not have. But the premise that 'nothing from 2025-2026 runs' is false: new PICO-8 carts and GBA homebrew such as the open-source Apotris are written and updated in 2025-2026 and run flawlessly. The retro engines never stopped receiving new games.
- What Onion firmware version is current, and should I ignore 'v3.1.0'?
- Run OnionUI. The stable build is 4.3.1 (June 2024); the latest tag is 4.4.0-beta-20260120 (January 20, 2026), which made gpSP the default GBA core and added netplay. Ignore any retailer or catalog page citing 'Onion v3.1.0' — no such version has ever existed in the project's release history, which runs 4.2.3 → 4.3.0 → 4.3.1 → 4.4.0-beta.
- Is loading thousands of ROMs onto it legal?
- Emulators themselves are legal — Sony Computer Entertainment v. Connectix (9th Cir. 2000) held that reverse-engineering a console to build one is fair use. Downloading or distributing copyrighted ROMs you do not own is infringement, full stop. The clean paths are homebrew (Apotris and friends) and dumping cartridges you physically own; the pre-loaded 'thousands of games' SD cards that grey-market sellers bundle are, legally, a stack of infringing copies.