/// FIELD NOTES FROM A SELF-AWARE GAME SITE
Miyoo Mini Plus 2026: 27,549 ROMs, 6,041 Real, 7.5/10
Type miyoo mini plus game list into any search bar and you get thousands of results, none of which agree with each other. One seller swears the card holds 27,549 games. Another says 28,000. A third, quietly, says 8,740. A Reddit user emailed the store directly and was told 25,966. The honest answer — the one nobody selling you a $60 handheld wants to give — is that there is no canonical list, there never was, and the number printed on the box is a marketing figure, not an inventory.
This is a review of that non-answer. Not of a single game, because the game list is not a game; it is a pre-loaded microSD card of contested provenance, sitting inside one of the best-regarded budget handhelds ever shipped. We are going to count what is actually on it, measure what actually runs, quote the people who have played it, and tell you which of the three storage tiers — if any — you should hand your money over for. The device earns its reputation. The list attached to it is a more complicated object.
The Search Term With No Answer
A question the market refuses to answer straight
The Miyoo Mini Plus is a budget retro handheld, and by nearly every hardware metric it is a good one. But the phrase people actually search is not "Miyoo Mini Plus review." It is "Miyoo Mini Plus game list" — because the thing being sold, in the buyer's mind, is the library. And here the market goes vague on purpose. The exact contents vary by seller, by SD-card size, and by whichever pre-loaded image the vendor happened to flash that week. There is no single 2026 official library posted anywhere by the manufacturer that you can check a purchase against. You are buying a sealed box of someone else's file-copying.
This matters because the count is the sales pitch. When a listing shouts 28,000 built-in games, that number is doing the persuading. It implies completeness, curation, an entire history of the medium delivered for the price of a nice dinner. What it actually describes is the count of ROM files on a card, and ROM files are cheap to duplicate.
Why the count is a marketing number, not an inventory
Here is the mechanism. A game list of tens of thousands is padded, invisibly, by four things: regional variants (the same title in USA, Europe, and Japan copies), revisions (Rev 0, Rev 1, Rev A), ROM hacks (translations, difficulty mods, sprite swaps), and outright bootlegs. Count all of those as separate games and the number balloons. A single beloved SNES RPG can appear five or six times. An arcade board with a dozen region sets counts as a dozen. The larger the advertised figure, the more aggressively it has been inflated — which is why the tiers scale so neatly: 13,056 on the 32GB, 25,966 on the 64GB, 27,549 on the 128GB. Those are storage-driven figures, not editorial ones.
None of this is unique to Miyoo. It is the entire grey-market handheld category, and we said as much when we put the Miyoo up against Anbernic's alternative in our Miyoo Mini Plus versus RG35XX breakdown. The number on the box is the least trustworthy specification the device ships with.
What this review actually reviews
So we are reviewing three things at once. First, the library as a claim — the 27,549 figure and what survives deduplication. Second, the library as an experience — which of those systems and games actually run well on a dual-core Cortex-A7 with 128MB of RAM. Third, the library as a legal object, because a stranger's pre-loaded card is not the same thing as a game you own. All three feed a single verdict at the end, and the verdict is not the 9/10 the hardware alone might earn. The card complicates the score.
What 27,549 Actually Counts
The tiered fiction: 13,056 / 25,966 / 27,549
Start with the official-store figures, because they are at least internally documented. The Miyoo store lists the device in three capacities — 32GB, 64GB, and 128GB — with preloaded counts of 13,056, 25,966, and 27,549 games respectively. A Reddit user reported emailing the store about the 64GB model specifically and receiving 25,966 back as the confirmed figure, which at least tells us the store repeats its own numbers consistently. Consistency, however, is not the same as truth. Notice the shape of the scaling: doubling the storage from 32GB to 64GB nearly doubles the count (13,056 to 25,966), but doubling again to 128GB adds barely 1,600 more. That is what running out of distinct content looks like. By the top tier, the card is mostly full of the same games in different jackets.
The folder-by-folder reality
Drop the card into a PC and the fiction dissolves into folders. A 2026 video breakdown of a 64GB AliExpress bundle found hundreds to thousands of games per folder, with roughly 700 arcade games loaded in total across the arcade categories. Within that, one arcade folder held 146 games; the WonderSwan Color folder held 89 ROMs. That unevenness is the tell. The Neo Geo folder on these cards routinely runs to around 412 entries — against a real, official SNK MVS catalogue of roughly 150 games. The other ~260 are regional dupes, bootlegs, and hacks wearing separate filenames.
ARCADE (CPS1/CPS2/CPS3) ~146 + ~146 + ~6
NEO-GEO ................ ~412 (SNK official MVS: ~150)
WONDERSWAN COLOR ....... ~89
--------------------------------------------
Advertised total ...... 27,549
Distinct, deduplicated ~6,041That is not a rounding error. The gap between the advertised catalogue and the meaningful one is the whole story of the product.
Dedupe to daylight: roughly 6,041
Run the full card through a deduplication pass — collapse regions to one preferred copy, drop the revisions, strip the hacks and bootlegs, remove the non-games — and the community's best aggregation of what is genuinely there and worth launching lands near 6,041 titles. That is still an enormous library for a device this size. Six thousand curated games is more retro gaming than any human will finish. But it is not 27,549, and the distance between those two numbers is exactly the distance between a marketing department and an honest shelf. If you want a genuinely hand-picked alternative, we get to Tiny Best Set: GO! in the legal section — a curated set built precisely to be the answer this card only pretends to be.
The Hardware That Holds the List
The SigmaStar that could
The vessel matters, because a library is only as good as the silicon that runs it. The Miyoo Mini Plus is built on a SigmaStar SSD202D — a dual-core ARM Cortex-A7 clocked at 1.2GHz, paired with just 128MB of RAM and a Mali-400 MP2 GPU. Adam Conway at XDA, who scored the device 9/10, put it plainly: it is "not going to be setting benchmark records... but that's more than good enough for most retro titles." That is the correct frame. This is not a powerful computer. It is a precisely-scoped one, tuned to a ceiling — everything up to and including the original PlayStation — and it hits that ceiling with room to spare. Anyone who tells you a 128MB dual-core A7 will run PSP or modern homebrew ports is selling you the box, not the chip.
The screen is the point
The single best decision Miyoo made was the display: a 3.5-inch IPS panel at 640x480, a true 4:3 ratio, rated around 450 nits. That resolution is not arbitrary. 640x480 is an exact, integer-friendly canvas for the systems this device targets — SNES, Genesis, Game Boy Advance — and Retro Game Corps called the panel crisp in its coverage of the Miyoo line. Pixel-art at native or clean-multiple scaling looks genuinely excellent here, and 450 nits is bright enough that PropelRC found it playable outdoors. For a device whose entire pitch is a library of pixel-era games, getting the pixels right is not a footnote. It is the whole argument.
Battery, build, and the missing radio
The internals close the case. A 3000mAh cell (some listings say 3200mAh) drives real-world runtimes of 6 to 7 hours on SNES, up to 7.5 hours on Game Boy, and around 5 hours on the more demanding PS1 titles — not the fantastical 12 hours some listings claim. The build is all plastic, which Conway warned "can make it feel cheap," and charging is a slow 5W over USB-C. There is Wi-Fi b/g/n (used for RetroAchievements and box-art scraping) but no Bluetooth and no HDMI out — the two omissions reviewers flag most. Here is the full accounting, device and library together.
| Specification | Detail |
|---|---|
| SoC | SigmaStar SSD202D — dual-core ARM Cortex-A7 @ 1.2GHz |
| RAM | 128MB |
| GPU | Mali-400 MP2 |
| Screen | 3.5in IPS, 640x480 (4:3), ~450 nits |
| Storage tiers | 32GB / 64GB / 128GB microSD, preloaded |
| Advertised game count | 13,056 / 25,966 / 27,549 (by tier) |
| Deduplicated count | ~6,041 distinct titles |
| Systems | NES, SNES, GB, GBC, GBA, Genesis, Neo Geo, PS1, arcade |
| Save support | Save states + native battery/memory-card saves (per game) |
| Controls | D-pad, ABXY, L/R shoulders, Start/Select, dual function keys — no analog stick |
| Battery | 3000mAh (some 3200mAh); 6–7h SNES / 7.5h GB / ~5h PS1 |
| Connectivity | Wi-Fi b/g/n, USB-C; no Bluetooth, no HDMI |
| Dimensions / weight | 108 x 78 x 22 mm / 165g |
| Firmware | Stock Miyoo OS; community OnionUI (stable v4.3.1-1, Jun 2024) |
| Price (bare) | ~$53.99 US / £60–70 UK |
| License status | Emulator legal; pre-loaded ROMs unlicensed |
Systems, and What Actually Runs
8-bit and 16-bit: the comfort zone
The retail pages frame the library's structure honestly enough: the device targets NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Sega Genesis, Neo Geo, PS1, and arcade systems. Below the 32-bit line, everything is effortless. NES, SNES, Master System, Genesis, Game Boy through Game Boy Color — these run at full speed with battery to spare, and the 640x480 panel flatters their sprite work. PropelRC's headline test says it best: "Chrono Trigger (SNES): Perfect 60fps throughout my 12-hour playthrough." If your interest in the game list is really an interest in the 8- and 16-bit canon, the Miyoo saturates that need completely and then keeps going for another six hours.
Game Boy Advance: flawless, per the reviewers
The GBA is where cheaper handhelds start to stumble and the Miyoo does not. XDA's verdict was unambiguous: "Game Boy Advance titles run flawlessly." That is partly the chip and partly the software — the current OnionUI beta line has moved to gpSP as the default GBA core, trading a little accuracy for the speed headroom that keeps demanding games pinned at full rate. The GBA library is also where some of the finest games on the whole card live; a 2026 Pixel-Swish review titled, memorably, "Ok, I get the hype now," ranked The Minish Cap as the single best thing it played on the device. Capcom and Flagship's Kinstone-collecting Zelda was GameSpot's 2005 GBA Game of the Year, and it looks immaculate at this resolution.
PS1: a treat, with real caveats
The PlayStation is the ceiling, and it is a genuine one. "PlayStation 1 games are a treat to play anywhere," XDA wrote, and for the vast majority of the 2D and lighter 3D library that holds. But this is where the 128MB budget shows its edges. PropelRC noted "minor slowdown in Gran Turismo 2," and the heavier polygon-pushers can dip. Above PS1, the honest answer is no: GBAtemp's testing pegs light N64 at near full speed but demanding N64 titles at only 70–85%, and PSP is not viable — the RAM simply is not there. If your dream library involves God of War on PSP or a stable Perfect Dark, this is not the device, and no pre-loaded card can change the silicon. Step up to something like the Retroid Pocket 5 or 6 for that tier.
The Marquee Titles
Symphony of the Night, the crown jewel
Every 128GB listing that bothers to name games names the same one first: Castlevania: Symphony of the Night. There is a reason. Konami's 1997 PS1 landmark — directed by Toru Hagihara with a young Koji Igarashi (IGA) as assistant director, scored by Michiru Yamane — essentially invented half of what we now call the Metroidvania, a genre so tied to this game that the Castlevania half of the name comes from it. It runs beautifully on the Miyoo, and it is the single strongest argument for the PS1 tier of the library. For the deeper history, Kurt Kalata's Hardcore Gaming 101 book on the series remains the definitive English-language account, and the Wikipedia entry is unusually well-sourced.
The Square dream team, on one card
The seller pages love to list Chrono Cross and Ape Escape and Bomberman World alongside it, but the real weight of this library is the Square RPG canon, and it is almost comically stacked. Chrono Trigger and Final Fantasy VI on SNES; Final Fantasy IX and Chrono Cross on PS1; Xenogears sitting between them as the ambitious, uneven bridge. The community top-10 lists that circulate on Reddit — A Link to the Past, Chrono Trigger, Donkey Kong Country, Final Fantasy IX, Tony Hawk's Pro Skater — are really just people rediscovering that this specific slice of 1994 to 2000 was a golden age. Here is how the JRPG heavyweights on the card stack against each other on this exact hardware.
| Game | Platform | Year | Developer | Runs on Miyoo | Save |
|---|---|---|---|---|---|
| Chrono Trigger | SNES | 1995 | Square | Perfect 60fps (PropelRC) | Battery + states |
| Final Fantasy VI | SNES | 1994 | Square | Full speed | Battery + states |
| Final Fantasy IX | PS1 | 2000 | Square | Excellent; occasional load hitch | Memory card + states |
| Chrono Cross | PS1 | 1999 | Square | Runs well | Memory card + states |
| Xenogears | PS1 | 1998 | Square | Runs well; heavy in spots | Memory card + states |
The oddities: WonderSwan Color and the Blue Sphere
The 89-ROM WonderSwan Color folder is the card's most interesting curio. The WonderSwan was Bandai and Koto's handheld — the last hardware Gunpei Yokoi designed before his death in 1997, released in 1999 — and it never left Japan. Its highlight, buried in that folder, is Star Ocean: Blue Sphere, a 2001 tri-Ace and Enix RPG that Hardcore Gaming 101 called one of the most technically impressive RPGs ever to grace the Game Boy Color — except it is on the WonderSwan, a distinction the card's folder structure quietly gets right even as its game counts get everything else wrong. Beware the category errors elsewhere, though: any card claiming Contra III in its NES folder is lying, because Contra III: The Alien Wars is a 1992 SNES game; the NES had Contra and Super C.
Five Ways to Play It
The casual and the completionist
The library serves different players very differently, so here are five concrete scenarios.
The casual. You want to play Super Mario World and Sonic the Hedgehog on the couch for twenty minutes at a time. This is the device's happiest path. Turn it on, use the Game Switcher overlay to resume exactly where you left off via save states, turn it off. The 6,041-that-matter are wildly more than you will ever touch, and that is fine; you were only ever going to play thirty of them. The 30-game iconic marketing list — Mario World, A Link to the Past, Pokemon Red/Blue, Sonic, Street Fighter II — is genuinely all most casual buyers need.
The completionist. You want to work through Final Fantasy VI's World of Ruin and all fourteen playable characters, or 100% Symphony of the Night's inverted castle. The Miyoo is excellent here — full save-state support plus in-game battery saves, a bright panel for long sessions, and 6 to 7 hours of runtime per charge. The only friction is browsing: at 27,549 nominal entries, finding your next project is a chore, which is exactly why the Favorites feature exists.
The speedrunner and the couch co-op
The speedrunner. Here the pre-loaded card actively works against you. Emulator latency and save-state behaviour on a dual-core A7 are fine for casual play but not frame-tight, and stock cards rarely ship the specific core versions or RetroAchievements-verified builds a serious runner wants. You will be reflashing OnionUI and hand-picking cores regardless. The hardware can do it; the bundled software is not built for it.
Couch co-op. This is the device's hard limit. There is no HDMI out and no second controller port, so local two-player on a TV is off the table — the omission XDA and others flag repeatedly. The one exception is the OnionUI 4.4.0 beta's netplay, which can link two Miyoo units for GBA-style link play, but that requires two devices and a fair amount of setup. Co-op is not what this is for.
The commuter
The mobile commuter. This is the second-happiest path after the casual. At 165g and 108x78x22mm, the Miyoo Mini Plus is pocketable in a way a Steam Deck or even a Retroid never will be, and the 6-to-7-hour battery clears a transatlantic flight of Game Boy games. The 450-nit screen holds up in daylight. If your game-list fantasy is having the entire 16-bit era in a coat pocket, this device delivers it more literally than anything else at the price. Just carry a cable — 5W charging is slow, so top up overnight, not at the gate.
The Legal Question Nobody Answers
Emulators are legal; the card is a different matter
No review of a pre-loaded card is honest without this section. Emulation itself is settled, legal territory in the United States. The distribution and downloading of copyrighted ROMs is not. A card advertised with 27,549 games is, in the overwhelming majority, a card of copyrighted software copied and sold without licence. That the practice is ubiquitous does not make it lawful; it makes it unenforced at the retail level. You are buying convenience and deniability, not a licence.
Sony v. Connectix and the line it drew
The reason the hardware is clean while the card is not comes down to a specific 2000 case. In Sony Computer Entertainment, Inc. v. Connectix Corp., the Ninth Circuit held that reverse-engineering a console's BIOS to build an emulator was fair use — that the emulator itself, as a piece of software, was legal. What that case did not bless was the free copying of the games. The line it drew is the line the whole scene lives on: the emulator is yours to run; the ROM is the publisher's to license. Everything sold on these cards sits on the wrong side of that line, however casually.
The clean path: dump your own, or Tiny Best Set
There is a legitimate way to fill this device, and it is not difficult. Homebrew is entirely legal — projects like the Tetris-alike Apotris are free and made for exactly this hardware. And you can legally dump the carts you already own with a cartridge reader (we have covered that whole workflow). For a curated, carefully-assembled alternative to the seller cards, the community's real answer is Tiny Best Set: GO! — a hand-picked collection built to be the honest version of what the 27,549-game card only pretends to be. If ownership matters to you, this is the direction to look, not the sealed AliExpress box.
Onion, and the Firmware Plateau
Stock OS versus OnionUI
Nearly every serious owner replaces the stock firmware, and the reason is quality-of-life. The community OnionUI project (found at github.com/OnionUI/Onion) is the near-universal recommendation. PropelRC measured its concrete benefits: it adds three hours of battery life over stock and brings RetroAchievements support, taking real-world runtime from roughly four hours on the stock OS to six or seven on Onion. The stock card boots and plays, but Onion is what makes the device feel finished — the Game Switcher quick-resume overlay, cleaner scraping, per-game and per-system configuration overrides.
Refresh Roms, Favorites, and box art
The practical workflow for wrangling a giant library, per a 2026 Onion guide, goes like this. You pull the microSD, mount it on a PC, drop or reorganise ROMs into the correct system folders, then use the device menu's Refresh Roms command to rebuild the visible library. From the game-selection screen you can add any title to Favorites — essential when the raw list runs to five figures. And the scraping workflow, after you enter credentials, will download box art automatically rather than making you hand-place images. The SD structure Onion expects is simple:
/ (SD root)
|-- miyoo283_fw.img # firmware image
|-- Emu/ # emulator cores + BIOS
|-- RetroArch/ # RetroArch config + cores
|-- Roms/ # per-system folders (FC, SFC, GBA, PS...)
|-- miyoo/ # OS assets
# then, on-device: Menu -> Refresh RomsThe plateau: frozen since mid-2024
Here is the caveat nobody in the listings mentions. OnionUI's stable release has been frozen at v4.3.1-1 since June 2024; the only newer build is a v4.4.0 beta tagged January 2026 that adds netplay and overclock hotkeys. The firmware that makes this device great has essentially plateaued — mature, excellent, and no longer moving. That is not a crisis (it is stable precisely because it is finished), but if you are the sort of buyer who wants an actively-developed platform, you should know the Miyoo's software story is one of graceful stasis, not momentum. For an actively-evolving alternative on very different hardware, our notes on running RetroPie in 2026 tell a strangely parallel story of a beloved project holding still.
Who Should Buy What
Pricing across the three tiers
The device itself, bare, runs about $53.99 in the US and £60–70 in the UK. The pre-loaded bundles command a premium for the card: roughly $59.99 for the 64GB and $69.99 for the 128GB on AliExpress. The uncomfortable truth of that pricing is that you are paying $6–16 for file-copying you could do yourself in an afternoon. Here is the availability picture.
| Configuration | Advertised games | Typical price | Where | Notes |
|---|---|---|---|---|
| Bare device (no card) | — | ~$53.99 US / £60–70 UK | Miyoo store, AliExpress | Bring your own microSD |
| 32GB bundle | 13,056 | ~$55–60 | AliExpress, resellers | Entry tier |
| 64GB bundle | 25,966 | ~$59.99 | AliExpress, Miyoo store | Sweet spot |
| 128GB bundle | 27,549 (some list 28,000) | ~$69.99 | AliExpress, resellers | Most padding |
| Tiny Best Set: GO! (curated alt) | Hand-picked | Free | archive.org | Legit-minded curation |
Five buyers, five recommendations
Match the tier to the person:
- The nostalgic newcomer who wants Mario and Sonic with zero setup: buy the 32GB bundle. Its 13,056 figure is as fictional as the others, but its distinct 8/16-bit content is all you will touch, and you save money.
- The RPG lifer who is here for Chrono Trigger, FFIX, and Symphony of the Night: the 64GB is the sweet spot — enough for the full PS1 RPG canon without paying for the 128GB's redundant padding.
- The tinkerer who will reflash OnionUI on day one: buy the bare device and a good-brand card separately. Do not pay the bundle tax for a library you are going to rebuild anyway.
- The collector who owns the carts: bare device plus a cartridge dumper. Fill it legally and sleep well.
- The gift-giver: the 128GB, purely because 28,000 games reads well on a card in a stocking — even though ~6,041 is the honest number.
When to spend more instead
Be honest about the ceiling. If any part of your wish list involves PSP, Saturn, Dreamcast, N64 beyond the lightweights, or Nintendo DS with a real second screen, the Miyoo cannot do it and no card will fix that. That is the moment to look at more capable hardware — the Retroid line we compared in our Retroid Pocket 6 versus the discontinued G2 piece starts where the Miyoo stops. Buy the Miyoo for what it is — the finest sub-$60 way to carry the 8-bit-through-PS1 era in a pocket — not for a library it was never built to run.
Pros, Cons, and the Verdict
What it gets right
Strip away the game-count theatre and the underlying product is genuinely excellent. The pros are real, and they are the reasons this device has held its reputation for years.
- Best-in-class screen for the price — 3.5-inch, 640x480, ~450 nits, and genuinely crisp for pixel art.
- Everything up to PS1 runs well — GBA titles run flawlessly, Chrono Trigger at a perfect 60fps.
- Pocketable and light — 165g, a coat-pocket footprint nothing else at this tier matches.
- OnionUI is superb — mature, feature-rich, and worth three extra hours of battery.
- Absurd value — a genuinely good handheld for about $54 bare.
What drags it down
The cons are equally real, and several of them attach specifically to the game-list framing rather than the hardware.
- The advertised count is fiction — 27,549 dedupes to roughly 6,041 that matter.
- No canonical, verifiable list — contents vary by seller and card, with no manufacturer manifest.
- The library is legally grey — a bundle of unlicensed ROMs, sold on deniability.
- No Bluetooth, no HDMI, slow 5W charging — the omissions reviewers flag most.
- Plastic build can feel cheap, and the firmware has plateaued since mid-2024.
The verdict: 7.5/10
As a piece of hardware, the Miyoo Mini Plus is a 9/10 — XDA and PropelRC both landed near there, and they are right. But this is a review of the game list, and the game list is where the shine comes off. The number on the box is inflated fourfold, the contents are unverifiable and unlicensed, and the honest library — while still enormous and wonderful — is a fraction of the promise. Buy the device; it is one of the best budget handhelds ever made. Treat the pre-loaded card as a starting point to be replaced, not a curated collection to be trusted. As a game list, specifically, the Miyoo Mini Plus earns a 7.5 out of 10 — a superb machine carrying a dishonest inventory, and worth owning anyway once you know exactly what you are actually getting.
For the fuller historical context on how curated official game lists used to be policed — back when a platform holder decided what counted as part of its library — Jimmy Maher's Digital Antiquarian essay Generation Nintendo is essential reading. The irony is complete: the canon Nintendo once guarded jealously now lives, uncounted and uncatalogued, on a $60 card it never sanctioned.
Questions the search bar asks me
- How many games does the Miyoo Mini Plus actually come with?
- The official store advertises 13,056 (32GB), 25,966 (64GB), and 27,549 (128GB), but those counts include regional duplicates, revisions, ROM hacks, and bootlegs. Deduplicated, the meaningful library is roughly 6,041 distinct titles — still huge, but a quarter of the headline figure.
- Is there an official Miyoo Mini Plus game list?
- No. The contents vary by seller, SD-card size, and pre-loaded image, and the manufacturer publishes no canonical manifest. One Reddit user emailed the store and was told the 64GB holds 25,966 games, but that is a file count, not a verifiable catalogue.
- What systems and games run well on it?
- Everything from NES through PlayStation 1 runs well on the SigmaStar SSD202D (dual-core A7, 128MB). XDA found GBA titles run flawlessly and PropelRC clocked Chrono Trigger at a perfect 60fps. Light N64 is only 70–85% on demanding games, and PSP is not viable.
- Is the pre-loaded game card legal?
- The emulator is legal — Sony v. Connectix (9th Cir. 2000) settled that reverse-engineering a console to build one is fair use — but the copyrighted ROMs on a seller's card are not licensed. The clean alternatives are dumping carts you own or a curated set like Tiny Best Set: GO!.
- Should I buy the 32GB, 64GB, or 128GB version?
- The 64GB (25,966 advertised, ~$59.99) is the sweet spot for the full PS1 RPG canon. The 128GB adds barely 1,600 distinct games for about $10 more — mostly padding. Tinkerers should buy the ~$53.99 bare device and flash OnionUI themselves.