/// FIELD NOTES FROM A SELF-AWARE GAME SITE
Miyoo Mini Plus Game List 2026: 27,549 ROMs, 7.5/10
Type Miyoo Mini Plus game list into a search bar and you will be told, with total confidence and no agreement whatsoever, that the device holds 6,000 games. Or 13,056. Or 25,966. Or 27,549. Or a clean, suspiciously round 28,000. Every one of those numbers sits next to a Buy button, and not one of them comes from Miyoo. That is the first thing to understand about the Miyoo Mini Plus game list: as an official artefact, it does not exist. There is no canonical manifest, no manufacturer catalogue, no ROM count anyone at Miyoo ever signed. What exists instead is a swarm of third-party sellers, each cramming a microSD card with as many files as will fit and rounding up for the product photo.
So this is a review of a product that is mostly a rumour. We will treat the game list as the thing it is actually sold as — a preloaded compilation — and judge it the way any compilation deserves: on curation, on legality, and on how the marquee titles actually behave on a 3.5-inch, 640×480 screen driven by a chip that costs less than lunch. The short version: the number on the box is the least interesting fact about it, the firmware is the real product, and roughly 27,000 of those 27,549 games are ballast. The long version runs below, and it lands at 7.5 out of 10 — most of that earned despite the game list, not because of it.
The List That Isn't
Let us dispose of the premise before we build on it. There is no such thing as “the” Miyoo Mini Plus game list, and the sooner you internalise that, the less money you will waste. The device is a piece of hardware. The games are files. The relationship between them is set entirely by whoever formatted the microSD card, and that person is almost never Miyoo.
No official catalogue exists
Search for a definitive list and you will find, at best, a PDF somebody posted to a hobbyist blog — an 8bitstick spreadsheet dump of one particular 128GB Onion card, presented as if it were scripture. It is not. It is one seller's card, frozen at one moment, with that seller's choices about regions, revisions, and hacks baked in. The nearest thing to a public, browsable manifest is a retailer aggregation like GameCove's, which lists on the order of 6,041 titles — and even that is a store's inventory page, not a manufacturer specification. The counts contradict each other because there is nothing for them to agree with. When Amazon listings advertise “6,000 games” on one card and “15000+” on the next, both are telling the truth about their own SD image and lying about the existence of a standard.
This matters because retro gaming spent forty years with the opposite problem. Nintendo, famously, built an empire on controlling which games were allowed to exist — the Seal of Quality, the licensing chokehold, the region locks. Jimmy Maher's Digital Antiquarian essay on “Generation Nintendo” documents just how tightly the platform holder policed its own catalogue. The Miyoo Mini Plus is the exact inversion of that world: a $54 handheld selling you tens of thousands of those same games with no gatekeeper, no seal, and no list. That is not a bug in the product. It is the product.
Why the numbers contradict each other
Here is the mechanism. A ROM is not a game; it is a file. “Super Mario World” might appear on a card as the USA release, the Europe release, the Japan release, a rev-1 dump, a rev-A dump, three fan translations of the Japanese version, and a dozen ROM hacks that change the palette. That is one game and roughly eighteen files. Multiply that across a stock library and the arithmetic inflates spectacularly: the official-distributor figures of 13,056 (32GB), 25,966 (64GB), and 27,549 (128GB) are counting files, region variants, revisions, bootleg Game Boy Color oddities, and homebrew filler — all weighted equally with Chrono Trigger. Retro Game Intensity markets a 128GB “Gamelist” at a flat 28,000, and diligent Onion tinkerers push a fully stuffed card past 30,000. Dedupe any of them to one clean entry per actual title and the real number collapses into the low thousands.
The 64GB tier is instructive. Multiple sellers and late-2025 store enquiries pin it at exactly 25,966 games — a number so precise it looks authoritative. It is precise because it is a directory count of a specific, widely-cloned SD image, not because 25,966 discrete, playable, worthwhile games exist for these systems. They do not. The SNES library that anyone actually cares about is a few hundred titles; the rest is padding.
What you are actually buying
Strip the marketing away and the honest description of a “preloaded Miyoo Mini Plus” is: a competent little emulation handheld, plus a microSD card of unlicensed ROMs someone else assembled, plus a count chosen to look impressive in a thumbnail. The hardware is worth reviewing. The firmware is worth reviewing. The “game list” is worth interrogating precisely because the interrogation is the review. If you understand what the number means, you will spend your money on the two things that matter — the device and the curation — and ignore the third. If you want the broader hardware context, our Miyoo Mini Plus versus Anbernic RG35XX breakdown covers how the same shell games play against its most common rival.
The Hardware Under the List
You cannot evaluate a game list without evaluating the machine that runs it, because the machine sets the ceiling on which of those 27,549 files are actually playable versus merely present. The Miyoo Mini Plus is a modest device wearing an extremely good chassis, and the gap between what it can run and what sellers claim it runs is where most disappointment lives.
The SSD202D and the ceiling it sets
At the heart is a SigmaStar SSD202D: a dual-core ARM Cortex-A7 clocked at 1.2 GHz, paired with an ARM Mali-400 MP2 GPU and just 128 MB of RAM. This is not a powerhouse; it is a competent 8-bit-through-32-bit machine and nothing beyond. In practice that means NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Sega Genesis, Neo Geo, arcade (CPS-1/CPS-2), and PlayStation 1 run well or well enough. It means Nintendo 64 is a bad time, PSP is a non-starter, and Nintendo DS — which Onion technically added support for — is a curiosity rather than a feature. The 128 MB RAM ceiling and the modest clock are the reasons; no firmware update repeals physics.
PropelRC's 2026 testing puts hard numbers on this: the SNES benchmark, Chrono Trigger, runs at a “Perfect 60fps,” while the PS1 stack is strong with only “minor slowdown in Gran Turismo 2.” That is the honest performance envelope. Anything a seller lists above the PS1 line — and plenty of cards toss in N64 and PSP folders for the impressive count — is there to be counted, not to be played.
The 640×480 screen and 4:3 games
The single best decision Miyoo made was the display. It is a 3.5-inch IPS panel at 640×480, a true 4:3 ratio at roughly 450 nits. That 4:3 shape is not nostalgia cosplay; it is the correct aspect ratio for almost everything on the list. NES, SNES, Genesis, Game Boy, and PS1 games were composed for 4:3 screens, and here they fill the panel edge to edge with no letterboxing and no stretch. The 640×480 resolution is a clean integer-friendly canvas for pixel art — a 240p SNES image scales up crisply rather than smearing. Retro Game Corps, after roughly 30 hours across 15 systems in their Miyoo Mini starter guide, called the screen small but crisp enough for everything the device is meant to play, and praised the buttons and d-pad as genuinely excellent. That is the correct read.
Battery, buttons, and the pocket test
The 3000 mAh battery is the other quiet win. Expect roughly 6–7 hours on SNES, around 7.5 hours on Game Boy, and closer to 5 hours when you are pushing the PS1 core — and, crucially, do not believe the “12-hour” claims that circulate on some listings, because they are fantasy. The device is 119×60×20 mm, which is the actual headline: this is the rare emulation handheld that is genuinely pocket-portable in the way an original Game Boy was, not the way a modern “portable” that needs a bag is. DROIX, reviewing the platform, called the result a “legitimate £60 hybrid console,” and on the hardware alone that is fair. Where it stumbles is control depth: there are no analog sticks. A d-pad, A/B/X/Y, two shoulders, Start/Select, a Menu button and a function key is the entire vocabulary. For 2D that is perfect. For Metal Gear Solid or Gran Turismo, the missing sticks are a real, permanent compromise no game list can paper over.
| Attribute | Detail |
|---|---|
| Product category | Preloaded ROM compilation on microSD (no official manufacturer list) |
| Host device | Miyoo Mini Plus |
| Device release | March 2023 |
| SoC | SigmaStar SSD202D, dual-core ARM Cortex-A7 @ 1.2 GHz |
| GPU | ARM Mali-400 MP2 |
| RAM | 128 MB |
| Display | 3.5-inch IPS, 640×480, 4:3, ~450 nits |
| Battery | 3000 mAh (~6–7h SNES, ~7.5h Game Boy, ~5h PS1) |
| Dimensions | 119 × 60 × 20 mm |
| Storage tiers advertised | 32 GB / 64 GB / 128 GB |
| Advertised “game” count | 13,056 / 25,966 / 27,549 (marketed up to 28,000) |
| Foldered systems (stock card) | 13 — NES, SNES, GB, GBC, GBA, Genesis, Sega CD, 32X, Neo Geo, PS1, CPS-1, CPS-2, WonderSwan Color |
| Recommended firmware | Onion OS (OnionUI) v4.3.1 stable / v4.4.0-beta |
| Systems under Onion | 100+ emulators |
| Save system | In-game saves, save states, Game Switcher overlay |
| Controls | D-pad, A/B/X/Y, L/R, Start/Select, Menu, Fn — no analog sticks |
| License / legality | Emulators open-source and legal; bundled ROMs unlicensed |
| Street price | ~$53.99 bare / £60–70 UK |
Onion OS Is the Real List
If the “game list” is a fiction, the firmware is the fact. The stock Miyoo OS is serviceable and forgettable. The reason anyone recommends this device — the reason it earns any of its 7.5 — is the community firmware, and evaluating the game list without evaluating Onion is like reviewing a car by its floor mats.
Stock firmware versus OnionUI
Out of the box, a preloaded card boots into Miyoo's own launcher: a flat menu, basic emulation, no achievements, mediocre battery management, and a foldered layout of those 13 stock systems. It works. It is also the version almost every experienced owner wipes within a day. In its place goes Onion (OnionUI), a community OS overhaul for the Miyoo Mini and Mini+ that ships with 100+ built-in emulators, a custom RetroArch build tuned for the device's display driver, auto-save and resume, box-art scraping, themes, and a genuinely useful set of quality-of-life tools. It is free, open-source, and the single most consequential thing you can do to the machine.
What v4.3 and v4.4 actually added
The current stable line is v4.3.1 (with a v4.4.0-beta circulating for the brave). The v4.3 release notes are the important milestone: this is the build that added Nintendo DS and PICO-8 as systems, a battery monitor, a blue-light filter, and support for the v4 Mini's 560p panel. The v4.4.0-beta went further, making gpSP the default Game Boy Advance core for speed and — remarkably for a device this size — adding netplay, including a Game Boy link between two Mini Plus units. Note what this means for the “game list”: the DS support that sellers now cite to pad their system count is real but impractical, because you are cramming two DS screens onto one 3.5-inch panel with no touch input and a 1.2 GHz A7 struggling underneath. It exists. You will not use it.
The Game Switcher and RetroAchievements
Two Onion features change how the library actually feels to use. The first is the Game Switcher, a quick-launch overlay that lets you flip between the save states of your recently played games without diving back through menus — the closest thing this device has to a modern suspend-and-resume, and a genuine reason the 27,549-file card becomes navigable rather than paralysing. The second is RetroAchievements support, which bolts an achievement layer onto decades-old ROMs and, for completionists, quietly turns a static library into a checklist. PropelRC's testing also credits Onion with adding roughly three hours of battery life over stock — the difference between a ~4-hour and a ~7-hour session. None of that is on the box. All of it is the actual product.
The Curated Answer: Tiny Best Set
Once you accept that 27,549 is a file count and not a game list, the obvious question is: what should be on the card? The community answered this years ago, and the answer is the opposite of “more.”
How a hand-curated set works
The reference curation is the Tiny Best Set — specifically “Tiny Best Set: GO!” — a hand-picked collection built for exactly these devices, with the Miyoo running Onion and the Anbernic RG35XX running Garlic as its two targets. Instead of every region and revision of everything, it is a human's opinion about which games are worth carrying, complete with matching box-art and the BIOS and configuration files each system needs. It is hosted on the Internet Archive, and the better preloaded cards on the market quietly merge “Tiny Best Set: GO!” with the “Platform Explorer ROMs Pack,” strip the duplicates, and present that as their main list — which is why a good 64GB card and a bad one can advertise the same count and deliver wildly different experiences.
Base, 64GB, and 128GB packs
The set is distributed incrementally: a Base pack, a 64GB expansion, and a 128GB expansion, layered so you take as much as your card holds. This is the correct architecture for the problem, because it lets the curation scale with storage without ever descending into the everything-and-the-bootlegs approach that produces a 27,549 count. A typical Onion SD card, once curated, looks less like a data dump and more like a shelf:
/ (SD card root)
├─ miyoo283_fw.img # Onion firmware image (drag to root, boot once)
├─ .tmp_update/ # Onion bootstrap
├─ BIOS/ # per-core BIOS (PS1, Neo Geo, etc.)
├─ Emu/ # emulator cores + per-system config
├─ RetroArch/ # custom RetroArch build
├─ Roms/
│ ├─ SFC/ (Super Nintendo)
│ ├─ GBA/ (Game Boy Advance)
│ ├─ PS/ (PlayStation)
│ └─ .../
└─ Saves/ # in-game saves + save statesWhy a few hundred good ROMs beat 27,549 bad ones
The case for curation is not snobbery; it is usability. A 27,549-entry card is functionally un-browsable — you will scroll past forty bootleg Queen of Fighting knock-offs to reach Pokémon Crystal, and you will do it every time. A curated card of a few thousand deliberate entries, foldered sanely with box-art, is a device you actually reach for. This is the difference between a library and a landfill. A clean folder looks like this — note that Final Fantasy VI lives under its Western SNES name, Final Fantasy III, a small detail the bulk cards routinely get wrong:
Roms/
├─ SFC/
│ ├─ Chrono Trigger (USA).sfc
│ ├─ Final Fantasy III (USA).sfc # = Final Fantasy VI in the West
│ └─ Super Metroid (Japan, USA).sfc
├─ GBA/
│ ├─ Legend of Zelda - The Minish Cap (USA).gba
│ └─ Pokemon Unbound 2.1.1.gba # ROM hack — patch it yourself
└─ PS/
└─ Castlevania - Symphony of the Night (USA).chdThirteen Systems, One Ceiling
Sellers love to headline “8 systems” or “13 systems,” and Onion's “100+ emulators” makes both look conservative. The truth is more interesting: the number of systems is real, but the number of usable systems is set by that Cortex-A7, and the game list quietly conflates the two.
The stock thirteen versus Onion's hundred
A stock preloaded card typically foldered thirteen systems: NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Sega Genesis, Sega CD, 32X, Neo Geo, PlayStation 1, CPS-1, CPS-2, and WonderSwan Color — the last a Bandai handheld most Western buyers have never heard of, present here as roughly 89 ROMs padding the count. The arcade side is genuinely deep: CPS-1 and CPS-2 contribute around 146 titles each, and a full arcade folder can exceed 6,700 games once you count every Neo Geo and MAME-adjacent entry. Onion then blows the roof off with 100+ cores, which is where the “any system” marketing comes from. But cores are not performance, and this is exactly the distinction Retro Game Corps flags by marking demanding systems with an asterisk and the warning that “performance may vary.”
Where the SoC draws the line (PS1 yes, PSP no)
The hard line runs just above PlayStation 1. PS1 is the ceiling this device hits cleanly — Symphony of the Night, Final Fantasy IX, and the 2D-heavy library run beautifully, with only the polygon-heavy racers showing the strain PropelRC noted in Gran Turismo 2. Above that line, reality sets in fast. Nintendo 64 is not a practical target; the GBAtemp community consensus is that only the lightest N64 titles approach full speed while demanding ones sit at 70–85%. PSP is simply not viable on an SSD202D — no core, no chance. Any card that advertises PSP or ships a folder of it is selling you a number, not a feature. This is the single most important thing to know before you trust a “top 10” list, because a shocking number of them recommend games the hardware physically cannot run. If PSP, DS, or serious N64 is what you want, the honest answer is a more powerful device — see our Retroid Pocket 5 versus 6 comparison for what that tier actually costs.
Sega CD, 32X, and the edge cases
The interesting middle ground is Sega's oddball add-ons. Sega CD works well — Sonic CD plays as it should, and the CD library expands the Genesis catalogue meaningfully. The 32X is present via the PicoDrive core but compromised: something like Virtua Racing is technically there and practically a slideshow in the worst spots. This is emblematic of the whole list. “Supported” spans a spectrum from flawless to technically boots, and the marketing count treats every point on that spectrum as equal. For the accuracy-obsessed who cannot abide a compromised 32X, the answer was never a $54 software emulator anyway — it was FPGA hardware, and our look at the MiSTer Multisystem 2 covers that end of the spectrum.
The Marquee Titles, Judged
Enough about counts. A game list is only as good as the games you will actually load, so here is the review inside the review: the handful of titles that justify the device, played and judged on their merits and their performance. The Miyoo Mini Plus is, above all, a superb machine for the 16-bit and 32-bit JRPG — and that is where its library genuinely shines.
Chrono Trigger and Final Fantasy VI (SNES)
Chrono Trigger is the reason a device like this exists. Square's 1995 “Dream Team” project — Hironobu Sakaguchi, Dragon Quest's Yuji Horii, and Akira Toriyama on art — remains the consensus greatest JRPG ever made, and thirty years of retrospectives have not dislodged it from that throne. On the Mini Plus it is, per PropelRC, a “Perfect 60fps,” and the 4:3 screen frames Toriyama's sprites exactly as intended. It is the single best argument for the whole enterprise. Sat beside it is Final Fantasy VI — shipped in the West as Final Fantasy III — which sold 2.55 million copies in Japan and was the best-selling game there in 1994. Its fourteen-character ensemble, its mid-game World of Ruin structural gut-punch, and a villain in Kefka who actually wins partway through set a narrative ceiling for the format. And yes, Sabin can still suplex the Phantom Train on a 3.5-inch screen; some things are eternal. For the deeper historical context on this whole lineage, Hardcore Gaming 101's Guide to Japanese Role-Playing Games is the reference text.
Symphony of the Night (PS1)
The PlayStation crown jewel on any Mini Plus card is Castlevania: Symphony of the Night. Konami's 1997 masterpiece, directed by Toru Hagihara with Koji Igarashi (“IGA”) as assistant director and Michiru Yamane on the score, is — alongside Super Metroid — the game that GamesRadar credits with creating the Metroidvania and lending the genre half its name. It runs excellently here; the PS1 core handles its 2D sprite-work and layered backgrounds without complaint, and the 640×480 panel does its castle justice. Kurt Kalata's exhaustive HG101 Presents: Castlevania — a 158-page history of the series — is the deep dive if the game reignites the obsession it is designed to. This is the title that proves the PS1 ceiling is a real, generous ceiling and not a marketing line.
The Minish Cap and the GBA sweet spot
If one platform is the Mini Plus's true sweet spot, it is the Game Boy Advance, and the poster child is The Legend of Zelda: The Minish Cap. Developed by Capcom and its Flagship studio, released in 2004 (2005 in North America), built around the Kinstone-fusion mechanic, and named GameSpot's 2005 GBA Game of the Year, it was designed from the ground up for a small screen — which is why it looks better here than most things do. The reviewer Pixel Swish, in a 2026 write-up titled “Ok, I get the hype now,” ranked it the number-one experience on the device, and returned to it in a June 2026 “Top 6” as the standout. Because GBA games were built for a 240p handheld panel, the Mini Plus renders them at native-perfect fidelity with no scaling artefacts. The table below stacks the JRPG flagships — same genre, different eras — against each other on the metric that matters here: does it actually play?
| Game | Platform | Year | On the Mini Plus | Why it's on the list |
|---|---|---|---|---|
| Chrono Trigger | SNES | 1995 | Perfect 60fps | The consensus greatest JRPG |
| Final Fantasy VI | SNES | 1994 | Flawless | The 16-bit narrative ceiling |
| Xenogears | PS1 | 1998 | Good (.chd disc-swap) | Ambitious, divisive, Disc 2 infamous |
| Final Fantasy IX | PS1 | 2000 | Good, minor load hitches | The series' nostalgic apex |
| Star Ocean: Blue Sphere | GBC | 2001 | Native-perfect | HG101: “most technically impressive RPGs ever to grace the Game Boy Color” |
The Traps in Every Top 10
Search the phrase and you will drown in “top 10 games for the Miyoo Mini Plus” listicles, most written by people who have never held the device. They are a minefield, and learning to read them is part of owning one intelligently.
Games this hardware cannot run
The most common failure is recommending games the SSD202D physically cannot execute. A widely-circulated guide pitches Prinny 2 as a top pick “for side-scrolling GBA mechanics.” It is not a GBA game. Prinny 2: Dawn of Operation Panties, Dood! is a Nippon Ichi PSP title from 2011, and PSP does not run on this chip — so the recommendation is doubly wrong, both platform and possibility. The same guides sometimes list the tactical RPG ZHP, another PSP game, with the same confidence. Treat any “top 10” that mixes PSP titles into a Miyoo list as disqualified on sight; the author is padding from a generic emulation article and has no idea what this device is.
Homebrew and history, mislabelled
The second failure is getting the retro history itself wrong — which matters, because the whole appeal is heritage. Guides routinely file Contra III under “NES classics”; it is not one. Contra III: The Alien Wars is a 1992 SNES game — the NES had Contra (1987) and Super C (1990). Homebrew gets mangled too: the modern indie Apotris is frequently described as “a GBA-style shooter,” when it is in fact an open-source Tetris-style falling-block game for the GBA. These are not pedantic quibbles. A game list is a claim about history, and a list that thinks Contra III is an NES game or that Apotris is a shooter is a list assembled by someone counting files, not someone who has played them.
ROM hacks and translations done right
Not everything unusual on the card is filler. The genuinely valuable non-standard entries are the ROM hacks and fan translations, and here the community consensus is worth trusting. For Game Boy Advance, Pokémon Unbound is repeatedly cited across 2025–2026 guides as the best Pokémon ROM hack available — a full-length, professionally-designed campaign that happens to be a hack. The catch, and the reason the legal section below matters, is that a reputable curated set ships the patch and expects you to apply it to a ROM you supply, rather than distributing the finished hack. That distinction is the entire difference between a hobby and a lawsuit.
How It Actually Plays
Specifications are theory. Here is how the game list behaves across the five ways people actually use one of these, because a 27,549-file card serves each of them very differently.
Casual and mobile
- The casual player is the device's ideal audience. You want to load Super Mario World or Pokémon Crystal on the couch, play for twenty minutes, and put it down. Here the enormous list is a feature: you will never run out, box-art scraping makes browsing pleasant, and the Game Switcher means you can bounce between three games without ceremony. Rating for this use: excellent.
- The mobile player — commuter, traveller, waiting-room veteran — is the reason the 119×60×20 mm body and 6–7 hour battery matter. This genuinely fits a jacket pocket. Save states mean you can quit mid-boss the instant your stop arrives. The only friction is the glossy screen in direct sun and the lack of a lock button, but as a true pocket machine it is close to unmatched at the price.
Completionist and speedrunner
- The completionist is served better than expected, thanks to Onion's RetroAchievements integration turning static ROMs into checklists, and the sheer breadth of the library meaning entire franchises sit in one folder. The trap is the noise: finding the right version of a game among a dozen region-and-revision duplicates is a chore, which is precisely why a curated card beats a bulk one for this user.
- The speedrunner should temper expectations. Emulation adds input latency versus original hardware, save states help practice but are frowned on for legitimate runs, and the lack of analog sticks rules out any 3D category. For 2D practice and casual personal-best chasing it is fine; for competitive, verified runs it is the wrong tool and always will be.
Co-op and the couch
- The co-op player hits the device's hardest wall. There is one screen, one set of controls, no second controller port, and no video output — so shoulder-to-shoulder co-op on a single unit is simply impossible. The one asterisk is that Onion's v4.4.0-beta added netplay, including a Game Boy link between two Mini Plus units, which is a delightful party trick and a genuine feature if you and a friend both own one. For everyone else, this is a single-player machine, full stop.
The Legal Reality
No honest review of a “27,549 games built-in” device can skip the law, because the entire proposition rests on distributing other people's copyrighted work. The Machine knows the law, so here it is, plainly.
Emulation is legal; distribution is not
The emulator is fine. United States case law settled this a quarter-century ago: in Sony Computer Entertainment v. Connectix (9th Cir., 2000), the court held that reverse-engineering a console's BIOS to build an emulator can be fair use. Onion, RetroArch, and the cores they run are legal, open-source software. What is not legal is the microSD card full of unlicensed ROMs. Copyright in Chrono Trigger did not lapse because the SNES did; distributing that ROM without a licence is infringement, and a company selling a device with 27,549 of them preloaded is distributing at industrial scale.
The enforcement pattern
This is not hypothetical. Nintendo has pursued ROM distributors aggressively and successfully: its 2018 action against the operators of LoveROMs and LoveRETRO ended in a $12.23 million judgment, and the company has repeatedly established that bundling infringing software with hardware is contributory infringement. Sellers who ship preloaded cards occupy exactly that territory. The device is legal. The card, as sold, is not — and the fact that enforcement usually targets the seller rather than the buyer does not change what you are participating in.
The clean path: dump your own
There is a legitimate way to own everything discussed here, and it is not complicated. Buy the Mini Plus bare, install Onion, and populate it with games you dump from cartridges and discs you own. A cartridge dumper like the ones in our Retrode SNES and Genesis dumping walkthrough turns your physical shelf into a legal ROM library, and a project like Batocera, covered in our 12-step setup guide, does the same on a larger scale. It is more work than clicking “buy 28,000 games,” and it is the only version of this hobby that does not depend on someone else breaking the law on your behalf. Retro Game Corps' legal guide to ROMs is the fair, non-hysterical primer if you want the full picture.
Price, Availability, What to Buy
The buying decision comes down to one question the marketing is engineered to obscure: are you paying for the hardware, or for the card? Once you separate the two, the value is obvious.
Device versus card pricing
The Miyoo Mini Plus itself is about $53.99 in the US and £60–70 in the UK, bare. Every dollar above that on a “preloaded” listing is you paying a premium for a microSD card someone else formatted — a card you could format yourself, better, for the cost of the blank storage. The tiers below show the pattern: the game count climbs, the price climbs, and the actual device underneath never changes.
| What you buy | Advertised games | Typical price | Where | Notes |
|---|---|---|---|---|
| Miyoo Mini Plus (bare) | 0 | ~$53.99 / £60–70 | AliExpress, Amazon | The honest purchase |
| + 32 GB preloaded | 13,056 | ~$65–80 | Third-party sellers | Bulk ROMs |
| + 64 GB preloaded | 25,966 | ~$75–95 | Third-party sellers | The “official” count |
| + 128 GB preloaded | 27,549–28,000 | ~$85–110 | Retro Game Intensity et al. | Marketing peak |
| Onion OS | Free | $0 | github.com/OnionUI/Onion | The actual value |
| Tiny Best Set: GO! | Curated (thousands) | $0 (donation) | archive.org | Bring your own card |
Five buyer profiles
Who should buy which configuration:
- The newcomer who just wants to play tonight. Buy a bare unit plus a reputable curated card, or buy bare and spend one evening installing Onion and Tiny Best Set. Skip the 27,549 listings entirely.
- The tinkerer. Bare unit, no card. You will format your own, dump your own, and enjoy the process. This is the device's spiritual home.
- The gift-buyer. A preloaded unit is defensible here purely for convenience — you are buying a working toy for someone who will never open a settings menu. Accept that you are paying a premium for a formatted card and buy the 64GB tier, not the 128GB; the extra 1,583 files change nothing.
- The JRPG devotee. This is the ideal owner. The SNES and PS1 RPG library is the device's crown, and a curated card of a few hundred essentials will outlast a bulk card of thousands.
- The would-be N64/PSP player. Do not buy this device. The hardware cannot serve you, and no game list changes that — look one tier up.
What I would actually put on the card
- Onion OS v4.3.1 stable as the foundation, non-negotiable.
- Tiny Best Set: GO! Base pack, expanded to your storage tier, as the spine of the library.
- SNES and PS1 RPGs first — Chrono Trigger, the Final Fantasy run, Symphony of the Night — because that is where this hardware is flawless.
- The GBA folder second, because it renders native-perfect on this panel.
- A small, deliberate ROM-hack folder (Pokémon Unbound, patched yourself) rather than a thousand bootleg GBC oddities.
Pros, Cons, and the Verdict
So where does that leave the “Miyoo Mini Plus game list” as a reviewable product? In an odd place: the thing being sold is largely fictional, the device underneath it is genuinely good, and the honest recommendation is to ignore the headline and buy the machine.
What the game list gets right
- The hardware ceiling it targets — 8-bit through PS1 — is exactly the era with the deepest catalogue of timeless games, and the device plays that catalogue superbly.
- The 4:3, 640×480 screen is the correct canvas for these games, and the pocketable body makes them genuinely portable.
- Onion OS transforms a mediocre stock experience into an excellent one, for free.
- Curated sets like Tiny Best Set exist and are trivially available, so the noise problem is entirely solvable.
- At ~$54 bare, the price-to-capability ratio is close to unbeatable.
What it gets wrong
- The “27,549 games” framing is marketing that conflates files with games, and it actively misleads first-time buyers.
- The bulk cards are un-browsable landfills of duplicates and bootlegs.
- Every preloaded card is a legal liability the seller is offloading onto the ecosystem.
- No analog sticks and a PS1 ceiling mean whole swathes of the “list” (N64, PSP, DS) are counted but not playable.
- The listicles that surround the device are riddled with factual errors and impossible recommendations.
The rating
Judged as hardware, the Miyoo Mini Plus is an easy 8.5 — a superb, honest little machine. Judged as the thing the search term actually asks about — the “game list,” the preloaded compilation, the 27,549-file promise — it is a 7.5 out of 10, and the missing points are entirely about the gap between what is advertised and what is real. The number on the box is noise. The device, Onion OS, and a curated set are the signal, and together they are worth every cent of the ~$54 the bare unit costs. Buy the machine, ignore the list, and build your own — preferably from cartridges you own. That is the review, and it is the only version of this device worth recommending.
Questions the search bar asks me
- How many games does the Miyoo Mini Plus come with?
- There is no official count. Third-party sellers advertise 13,056 games (32GB), 25,966 (64GB), and 27,549 (128GB), with some marketing a flat 28,000 — but those are file counts padded with region variants, revisions, and homebrew, not curated games. Dedupe any of them and the real number of worthwhile titles falls into the low thousands.
- Is there an official Miyoo Mini Plus game list?
- No. Miyoo publishes no fixed catalogue; the closest thing to a public list is a retailer aggregation like GameCove's roughly 6,041 entries, and even that is a store inventory page, not a manufacturer spec. Counts vary from 6,000 to 30,000+ across sellers precisely because each one formats its own SD card.
- What firmware should I use on the Miyoo Mini Plus?
- Onion OS (OnionUI), currently v4.3.1 stable with a v4.4.0-beta circulating. It is free and open-source on GitHub, adds 100+ emulators, RetroAchievements, the Game Switcher overlay, and roughly three extra hours of battery (about 4h to 7h). It is the single most valuable thing you can do to the device.
- Can the Miyoo Mini Plus run PSP or Nintendo DS games?
- PSP: no — the SigmaStar SSD202D and 128MB of RAM are far too weak, and no PSP core exists for it. Nintendo DS was technically added in Onion v4.3, but it is impractical on a single 3.5-inch screen with no touch input. Any 'top 10' list recommending PSP titles like Prinny 2 or ZHP is simply wrong.
- Are the preloaded ROMs on these cards legal?
- The emulators are legal in the US — Sony Computer Entertainment v. Connectix (2000) established that. Distributing copyrighted ROMs is not: Nintendo's 2018 action against LoveROMs and LoveRETRO ended in a $12.23 million judgment, and preloaded-card sellers sit in the same contributory-infringement territory. The clean path is dumping cartridges and discs you own.