/// FIELD NOTES FROM A SELF-AWARE GAME SITE
Miyoo Mini Plus Game List 2026: 27,549 ROMs, 7.5/10
Somewhere in the last three years, a phrase calcified into one of the most-searched strings in budget retro handhelds: Miyoo Mini Plus game list. People type it expecting what the words promise — a catalog, an index, a manifest signed by the manufacturer that reads here is everything this device plays. There isn't one. There has never been one. And after a month of living with the thing, I've concluded the absence is the single most important fact about it.
The Game List Is a Ghost
Miyoo, the Shenzhen outfit that makes the hardware, has never published a game list, because Miyoo does not put the games there. It ships a plastic shell, a screen, a system-on-chip, and a firmware loader. Everything else — the 27,549 files, the 25,966 files, the 13,056 files, whichever number the listing you're staring at happens to quote — is somebody else's doing, dumped onto a microSD card by a retailer you will never meet, counted by a script, and printed on a product page as a headline.
What people are actually searching for
The search term is a category error dressed as a reasonable question. A "game list" implies curation, authorship, intent — a person who sat down and decided this belongs and that doesn't. What you actually receive is a filesystem: a tree of ROM images loaded in bulk, deduplicated by nobody, and advertised by weight. The number is real in the narrow sense that the files exist. It is fiction in every sense that matters to a human being who wants to know what is worth two hours on a train.
Why Miyoo has no catalog to publish
There is a legal reason and a practical one. The legal reason is that Miyoo cannot endorse a library of copyrighted ROMs it has no license to distribute; doing so would turn a hardware company into a piracy defendant overnight. The practical reason is that the "list" is not fixed — it changes with every seller, every SD card, every firmware flash. Two "64GB, 25,966 games" units bought from two AliExpress storefronts on the same afternoon can contain materially different files. There is no canonical version to publish because there is no canonical anything.
ROMs are files, games are experiences
This is the distinction the entire product category is built on eliding. A ROM is a file. A game is a thing you finish. The stock card counts the former and sells it as the latter. When a retailer boasts 27,549, it is counting every regional variant of Street Fighter II, every revision of every Neo Geo fighter, every half-broken bootleg, every text-adventure homebrew nobody has ever completed, and every arcade parent-and-clone pair as separate line items. The honest count of distinct games a sane person would choose to play is a small fraction of the headline, and everyone selling the device knows it.
27,549 to 13,056: Counting Files, Not Games
Let's take the numbers at face value first, then dismantle them, because they are the reason you're reading this at all.
The three storage tiers and their headline counts
The official-looking retailer officialmiyoomini.com lists three configurations, and the counts scale with capacity in the way you'd expect from a folder of files rather than a curated set: the 128GB card claims 27,549 preloaded games, the 64GB card claims 25,966, and the 32GB card claims 13,056. Independent confirmation exists at the edges: one buyer emailed the store and received a reply stating the 64GB unit shipped with exactly 25,966 files, which tells you the figure is at least internally consistent with itself. A separate seller, retrogameintensity.com, markets a 128GB "Gamelist" at a round 28,000, slightly overshooting the manufacturer-adjacent number — because, again, there is no manufacturer number to overshoot. And bubbleretro.com waves the whole exercise away, describing its stock card as containing "10,000–20,000+" games and conceding the exact list is "too much to list." That last phrase is the most honest sentence any of these retailers has ever printed.
Where the padding comes from
Once you mount the card and actually look, the inflation mechanism is obvious. The library is padded four ways. Region duplicates: Chrono Trigger (USA), (Japan), and (Europe) are three files, one game. Revisions: Rev A, Rev B, the Virtual Console re-dump, the "!" verified good dump versus the two bad ones. ROM hacks: a single base cartridge can spawn a dozen retranslations, difficulty mods, and randomizers. Arcade sets: MAME and FBNeo count every parent and every clone — sf2, sf2ce, sf2ceua, sf2ceub, on and on — as discrete entries. The block figure quoted by AliExpress sellers of "146 arcade games in the CPS1/CPS2 folders alone" is itself a fraction of the total arcade count once the general FBNeo and MAME sets are included, and a majority of those are clone ROMs of a few dozen actual cabinets.
The honest number after you dedupe
Run a deduplication pass — collapse regions to one preferred release, drop the revisions, strip the bootlegs, treat each arcade cabinet as one game rather than one-per-clone — and the 27,549 collapses to something in the low thousands of distinct, playable, worth-your-time titles. That is still a staggering library for a device the size of a wallet. It is also roughly one-tenth of the advertised figure. The number on the box is not a lie so much as a unit-of-measure sleight of hand: they are selling you files and letting you read the word "games."
The Hardware and What It Actually Runs
None of the library discussion means anything without the silicon underneath it, because the silicon is what decides which of those thousands of files are actually enjoyable and which are slideshows. Here the retailers get sloppy in the other direction — underselling the chip's identity while overselling its reach.
The full spec sheet
| Attribute | Detail |
|---|---|
| SoC | SigmaStar SSD202D — dual-core ARM Cortex-A7 @ 1.2GHz (not the "quad-core" some listings claim) |
| GPU | Mali-400 MP2 |
| RAM | 128MB DDR3 |
| Display | 3.5" IPS, 640×480 native, ~450 nits |
| Storage | Single microSD slot; sold as 32 / 64 / 128GB preloaded cards |
| Battery | 3000mAh — ~6–7h SNES, ~7.5h Game Boy, ~5h PS1 |
| Connectivity | USB-C, Wi-Fi b/g/n; no HDMI / no video out |
| Controls | D-pad, ABXY, L1/R1/L2/R2, Start/Select, Menu — no analog sticks |
| Weight / size | ~165g, 108 × 78 × 22mm |
| Stock firmware | Miyoo OS; community OnionUI (stable v4.3.1-1, beta v4.4.0 dated Jan 2026) |
| Systems foldered | 13 — NES, SNES, GB, GBC, GBA, Genesis, Sega CD, 32X, Neo Geo, PS1, CPS1, CPS2, WonderSwan Color |
| Saves | In-emulator saves + save states; OnionOS Game Switcher quick-resume |
| Price | $53.99 US (launch $69.99) / ~£60–70 UK, card included |
The comfort zone: 8- to 16-bit, where it never blinks
From the NES through the Super Nintendo, the Game Boy line, and the Sega Genesis, the SSD202D does not break a sweat, and the 640×480 panel flatters pixel art in a way cheap 320×240 screens cannot — Retro Game Corps called the screen "crisp" and clocked more than thirty hours across fifteen systems on the earlier Mini without complaint. PropelRC ran Chrono Trigger and reported a "Perfect 60fps throughout my 12-hour playthrough." This is the tier the device was built for, and it is genuinely excellent at it. Integer-scaled Super Mario World on a 4:3 IPS panel is one of the more quietly perfect experiences in the whole handheld price bracket.
The ceiling: GBA and PS1, and it's a high one
The Game Boy Advance is where a lot of cheaper chips fall over, and this one doesn't. Adam Conway's XDA hands-on — which awarded the Mini Plus a 9/10 — put it plainly: "Game Boy Advance titles run flawlessly, PlayStation 1 games are a treat to play," while conceding the SoC is "not going to be setting benchmark records… but that's more than good enough for most retro titles." PS1 is the genuine ceiling: PropelRC noted only "minor slowdown in Gran Turismo 2," which is exactly the sort of edge case (a physics-heavy racer) you'd expect to strain a dual-A7. The 300-plus PS1 titles retailers cite — Symphony of the Night, Metal Gear Solid, Tony Hawk's Pro Skater — all play well. The one real asterisk is the absence of analog sticks: dual-shock-dependent games are digital-only here, which is fine for SotN and a compromise for Ape Escape.
The folders that lie: 32X, Neo Geo, and the systems the chip can't honor
The 13-folder taxonomy is where marketing outruns silicon. The Sega Genesis folder ships with Sega CD and 32X subfolders — Sonic CD runs, but 32X titles like Virtua Racing arrive present-but-compromised via PicoDrive, and calling them "playable" is generous. Neo Geo and the CPS1/CPS2 arcade sets are mostly good, though the heaviest SNK fighters can chug. What the folder structure does not honor, whatever a listing implies, is anything past the PS1 tier. N64 is not a practical target on this chip (the community consensus on demanding titles hovers at 70–85% speed at best); Nintendo DS technically gained a core in OnionUI's 4.3 line but is impractical on a single non-touch 3.5-inch screen; and PSP is simply not viable. If a seller's "game list" screenshot shows a PSP or Saturn folder, that folder is decoration.
The Titles on Every List
Strip away the padding and a spine of maybe two hundred essential games remains — the ones that appear on every retailer card, every Reddit "top 10," and every 2025–2026 starter guide, because they are the reason the format exists. These are worth taking seriously, so let's take them seriously.
The JRPG spine: Chrono Trigger, Final Fantasy VI, Final Fantasy IX
A 2025 r/MiyooMini top-ten thread explicitly nominated Chrono Trigger (SNES), Final Fantasy IX (PS1), and Mario Kart: Super Circuit (GBA), and the choices are unimpeachable. Chrono Trigger is the platonic case for a device like this: a 1995 Square masterwork that runs at a locked 60fps and fits in your palm. Final Fantasy VI — which shipped in North America mislabeled as Final Fantasy III, sold 2.55 million copies in Japan as 1994's best-seller, and gave us Kefka, the World of Ruin, and the single greatest use of a suplex against a ghost train in the medium — is the SNES folder's crown. Final Fantasy IX is the PS1 folder's, and the Mini Plus renders its pre-rendered backdrops beautifully on the IPS panel. This is the use case that sells the device by word of mouth.
The Metroidvanias: Symphony of the Night and Minish Cap
If one genre defines the shelf, it is exploration-action. Here is where the "game list" earns its keep — and where a comparison across the genre's pillars shows what the hardware can and can't flatter:
| Title | Platform | Year | How it runs on the Mini Plus | Why it's on every card |
|---|---|---|---|---|
| Castlevania: Symphony of the Night | PS1 | 1997 | Excellent; the digital d-pad suits it | The game that codified "Metroidvania"; Igarashi's masterpiece |
| The Legend of Zelda: A Link to the Past | SNES | 1991 | Flawless 60fps | The top-down template every handheld Zelda copies |
| The Legend of Zelda: The Minish Cap | GBA | 2004 | Flawless; a reviewer's stated #1 | Capcom/Flagship's Kinstone-fused GBA GOTY |
| Super Metroid | SNES | 1994 | Flawless | The other codifier; atmosphere benchmark |
| Castlevania: Aria of Sorrow | GBA | 2003 | Flawless | The portable Metroidvania peak; runs anywhere |
The 2026 Pixel Swish review — titled, with audible surrender, "Ok, I get the hype now" — ranked The Minish Cap its number-one pick on the device. For the historical spine of Symphony of the Night, Kurt Kalata's Hardcore Gaming 101 book on Castlevania remains the definitive long read on how Koji Igarashi turned a linear whip-'em-up into a genre.
The bangers everyone expects: Mario, Zelda, Metal Gear
Then there is the baseline everyone assumes and the card always delivers: Super Mario World, A Link to the Past, Metal Gear Solid, Tony Hawk's Pro Skater, Mario Kart: Super Circuit. None of these is a surprise; all of them are load-bearing. If a stock card is missing any of them, you bought from a bad seller. Their reliable presence is the whole reason nobody bothers to check the "game list" before buying — the essentials are a foregone conclusion, and the other 27,000 entries are noise around them.
The Padding: Hacks, Homebrew, and Count Inflation
Now the part the retailers really don't want examined: the thousands of files between the essentials, which exist to make the number bigger. Not all of it is junk. Most of it is.
The good hacks: Pokémon Unbound and friends
ROM hacks are the one form of padding with genuine defenders. The GBA folder on 2025–2026 cards routinely includes Pokémon Unbound, a fan-made hack widely described in reviews as the best Pokémon ROM hack available for the device — a full-length, high-difficulty campaign built on the FireRed engine that a lot of players rate above the official games. It runs flawlessly on the SSD202D because it is a GBA game in everything but licensing. Unbound is the argument that the bulk library occasionally contains things you cannot buy at any price. It is also, notably, not a Miyoo product, not a Nintendo product, and not on any "list" — it's a community artifact riding along in the padding.
The ballast: bootleg fighters and text adventures
For every Unbound there are hundreds of files that exist purely to move the counter. 2025 community guides cheerfully recommend homebrew like The Way to Dusty Death (a text-based GBC RPG) and Queen of Fighting 2000 (a Chinese homebrew fighter), and both are fine curiosities — but they sit in the same folders as Pokémon Crystal, indexed identically, each adding "+1" to the headline. This is where you should also be suspicious of any "starter guide" that confidently miscategorizes its recommendations. I have seen 2025 lists pitch Contra III as an NES "classic" (it is a 1992 Super Nintendo game; the NES had Contra and Super C) and Prinny 2 as a can't-miss GBA side-scroller (it is a 2011 PSP title the Mini Plus cannot emulate at all). When the curators can't keep their platforms straight, the "list" is decorative.
The buried gems: Star Ocean: Blue Sphere
The redemption of the bulk library is that it occasionally surfaces something genuinely obscure and genuinely great. The standout example is Star Ocean: Blue Sphere, a 2001 tri-Ace/Enix Game Boy Color RPG that never left Japan and which Hardcore Gaming 101 calls "one of the most technically impressive RPGs ever to grace the Game Boy Color." It is exactly the kind of title you would never seek out and would never buy, buried at file #14,203 in a folder, that justifies owning a device with a firehose attached. The bulk card is a bad curator and an excellent lottery.
How It Compares to Its Rivals
The Mini Plus does not exist in a vacuum. It competes in the sub-$70, bulk-ROM, budget-handheld genre against a handful of near-identical bricks, and the comparison reveals the device's actual thesis.
Miyoo Mini Plus vs the Anbernic RG35XX line
| Spec | Miyoo Mini Plus | Anbernic RG35XX | Anbernic RG35XX Plus |
|---|---|---|---|
| SoC | SSD202D dual A7 @1.2GHz | ATM7039S quad A9 @1.6GHz + PowerVR SGX544 | Allwinner H700 quad A53 @1.5GHz + Mali-G31 |
| RAM | 128MB | 256MB DDR3 | 1GB LPDDR4 |
| Screen | 3.5" 640×480 IPS | 3.5" 640×480 IPS | 3.5" 640×480 IPS |
| Battery | 3000mAh (~6–7h SNES) | 2600mAh (some listings 2100) | 3300mAh (~8h) |
| Video out | None | mini-HDMI 720p | mini-HDMI |
| Wireless | Wi-Fi b/g/n | None | Wi-Fi 5 + BT 4.2 |
| Firmware | OnionOS (community) | GarlicOS / Knulli | GarlicOS / Knulli |
| Practical ceiling | PS1 / GBA | PS1 + light DS | PS1 + Dreamcast-adjacent |
| Launch price | $53.99–69.99 | $59.99 | ~$65–79 |
The firmware-over-silicon argument
On paper the Mini Plus loses this table. The original RG35XX out-specs it with a quad-core A9 and a discrete PowerVR GPU and twice the RAM; the RG35XX Plus laps it with an H700 and a full gigabyte of LPDDR4. And yet the Mini Plus is the one people keep in their pocket, because firmware beats silicon in this class. OnionOS is the most polished custom firmware in the bracket — its Game Switcher quick-resume, its RetroAchievements support, its box-art scraping, and (in the 4.4.0 beta dated January 2026) its new netplay all make the raw hardware deficit invisible in daily use. The full argument gets its own teardown in our Miyoo Mini Plus vs RG35XX breakdown, and the short version is: 128MB of RAM with great software beats 256MB with mediocre software, every day of the week.
When to step up to something bigger
The honest caveat is that this genre has a hard ceiling at PS1, and if your "game list" fantasy secretly includes N64, Dreamcast, PSP, or GameCube, none of these bricks will satisfy you. That's a different budget and a different device — an Android handheld like a Retroid Pocket, or, at the purist end, an FPGA box like a MiSTer Multisystem for cycle-accurate 8- and 16-bit with zero emulation compromise. The Mini Plus is not trying to be either. It is trying to be the best possible 16-bit-and-PS1 machine that costs less than a AAA game, and at that it is close to unbeatable.
Five Ways It Actually Gets Used
A device is only its use cases. Here is how the "game list" actually plays across five archetypes, because "27,549 games" means something very different to each of them.
The casual and the commuter
The casual player gets the best deal of anyone. They will never touch 26,000 of the files, and that is fine — they boot Super Mario World, play twenty minutes, and put it away. For this person the bulk library is a menu they order three things from forever, and the Mini Plus is a $54 nostalgia machine that delivers exactly what was promised. The commuter is the platonic buyer: pocketable at 165g, 6–7 hours of SNES battery covers a week of train rides, and the Game Switcher resumes yesterday's save state in two button presses. The lack of video-out and Wi-Fi-dependence on nothing makes it a self-contained brick you can drop in a bag and forget. This is the scenario the hardware was designed around, full stop.
The completionist and the speedrunner
The completionist has a more complicated relationship with the padding. They want the deep cuts — the untranslated Star Ocean: Blue Sphere, the obscure Neo Geo fighters — but they quickly discover that a bulk card with no metadata is a nightmare to navigate. The answer is to ignore the stock card and build a curated one (see below). The speedrunner should be more careful still: save states and input latency on a $54 handheld are not competition-legal, emulator timing can differ subtly from hardware, and the digital-only d-pad rules out any run that needs analog precision. For practice and route memorization it's genuinely useful; for a submitted time, use original hardware or a verified emulator on a PC.
The co-op question (and the netplay asterisk)
The co-op player hits the device's hardest wall, and it's worth being precise rather than glib. On a single unit, local co-op is impossible: there is no second controller port, no HDMI to throw the picture on a TV, and no second set of buttons. That kills couch Contra and couch Streets of Rage dead. The one asterisk — and it is a real one — is that OnionOS's 4.4.0 beta added netplay, including a Game Boy link-cable emulation between two Mini Plus units. So two people, each with their own device, on the same network, can trade Pokémon or run a GB link title. That is a genuine feature and a genuinely niche one; it requires two devices, a beta firmware, and patience. Do not buy this expecting to hand a friend a second controller.
Who Should Buy It (and Who Shouldn't)
Stripped of the marketing, here is the recommendation matrix.
Buy it if…
- You want a pocketable 16-bit and PS1 machine and nothing heavier — this is the best sub-$70 option for that exact tier, and it isn't close.
- You value software polish over spec-sheet bragging — OnionOS is the reason to pick this over a technically faster Anbernic.
- You already own your games and want a legal way to carry them — the device is a clean emulator; the ethics live entirely in what you load onto the card.
- You want a gift that looks like magic — hand a lapsed gamer a $54 brick that plays Chrono Trigger and Zelda, and you win the holiday.
- You're a tinkerer who will flash OnionOS, curate a real library, and set up RetroAchievements — the device rewards effort more than any competitor.
Skip it if…
- You need anything past PS1 — N64, Dreamcast, PSP, DS-with-touch are out of scope; buy a Retroid or a Steam Deck class device instead.
- You need analog sticks — twin-stick and 3D-camera games are compromised or unplayable on the digital d-pad.
- You want couch co-op on a TV — no video-out, no second port; this is a solo device by design.
- You wanted a curated "game list" — you're buying a filesystem, not a catalog, and you'll have to do the curating yourself.
The upgrade path
If you outgrow it, you outgrow it upward in a predictable order: Mini Plus → an Android handheld for N64/PSP/Dreamcast → a MiSTer or a gaming PC for accuracy and higher systems. Nobody who buys a Mini Plus and understands what it is regrets the $54; the regret only appears when someone was sold "27,549 games" and expected a console.
The Part the Retailers Don't Print
Here is the sentence no product page contains: a preloaded card of 27,549 copyrighted ROMs is, in most jurisdictions, an act of infringement, and you are buying the result of it. Let's be precise about what's legal and what isn't, because the distinction is real and widely misunderstood.
Emulators are legal; the card might not be
The emulator software itself is settled law. In Sony Computer Entertainment v. Connectix Corp. (9th Cir. 2000), the court held that reverse-engineering a console's BIOS to build an emulator was fair use. OnionOS, RetroArch, the cores — all clean. What is not clean is the distribution and downloading of copyrighted ROM images you don't own, which is exactly what a "25,966 games" microSD card is. Miyoo doesn't ship the games precisely because Miyoo's lawyers understand this. The retailer who loaded your card is the one taking the risk, and by buying it you're a downstream beneficiary of an infringing act. This is not legal advice; it is a description of why the "game list" is a legal ghost as well as a curatorial one.
The clean path: dump your own, or homebrew
There are two spotless ways to fill this device. The first is to dump your own cartridges — if you own the physical Chrono Trigger cart, ripping its ROM for personal use with a device like a cartridge dumper sits on far firmer ground than downloading it. The second is homebrew: there is a thriving scene of legally free, original games — the open-source Tetris-alike Apotris for GBA is a standout — that you can load with zero ambiguity. Neither path gives you 27,549 files. Both give you a library you actually own.
The curated answer: Tiny Best Set: GO!
If you want the honest version of "a great game list," the community already built it: Tiny Best Set: GO!, a hand-curated, deduplicated collection hosted at archive.org/details/tiny-best-set-go, shipped as incremental Base / 64GB / 128GB packs designed for OnionOS on Miyoo and GarlicOS on Anbernic. It is everything the bulk cards are not: one entry per game, no bootleg ballast, actual curation by people who play. Pair it with a real emulation setup — even something as simple as Batocera on a spare PC to organize and test your library first — and you have replaced "27,549" with a few hundred titles worth owning. That trade is the entire point of this review.
Price, Storage, and Where to Buy
What you actually pay, and what the storage tier buys you — which, as established, is mostly more copies of the same games.
What you actually pay
| Configuration | Headline count (retailer) | Typical street price | The Machine's note |
|---|---|---|---|
| Device only (bring your own SD) | 0 | ~$40–45 | The honest option — buy this, curate yourself |
| 32GB preloaded | 13,056 | ~$50–60 | Plenty; the extra tiers add dupes, not games |
| 64GB preloaded | 25,966 | ~$60–70 | The confirmed count (buyer-verified by email) |
| 128GB preloaded | 27,549 (RGI lists 28,000) | ~$70–85 | Almost entirely arcade clones and region dupes over 64GB |
The Mini Plus itself carries a $53.99 US working price (it launched at $69.99), or roughly £60–70 in the UK, typically with a card included.
Which storage tier to pick
Ignore the count entirely and buy for capacity, because you will re-curate anyway. A 32GB card holds every 8-bit, 16-bit, GBA, and the essential PS1 library with room to spare; the jump to 64 or 128GB buys you arcade completeness and thousands of duplicates, not thousands of new games. My actual recommendation: buy the cheapest configuration you can find, wipe the stock card or buy a clean one, flash OnionOS, and load Tiny Best Set: GO! plus your own dumps. You will spend an hour and end up with a better "game list" than any of the three tiers ships with.
Verdict: 7.5/10
The trick of the Miyoo Mini Plus review is that you are reviewing two products at once and they deserve different scores. The hardware — a 165-gram, $54, 640×480-IPS brick that plays every 16-bit game flawlessly, GBA "flawlessly" per XDA, and PS1 as "a treat" per the same review — is a 9/10 object, and PropelRC's 8.5/10 and XDA's 9/10 reflect that. The "game list" is a marketing fiction: an uncurated firehose of files sold by the pound, padded with region dupes, bootlegs, and homebrew ballast, counted dishonestly, and legally radioactive. The composite is the honest score.
The pros
- Best-in-class custom firmware (OnionOS) — Game Switcher, RetroAchievements, netplay in the 4.4.0 beta.
- Sharp 640×480 IPS panel at ~450 nits that flatters pixel art.
- Flawless 8-bit through GBA; excellent PS1 within its analog-free limits.
- Genuinely pocketable at 165g with 6–7 hours of SNES battery.
- Absurd value: $54 for the best sub-PS1 handheld experience going.
The cons
- The advertised "27,549 games" is a file count, not a game count — expect low thousands of distinct titles after dedupe.
- No analog sticks, no video-out, no couch co-op on a single unit.
- Hard ceiling at PS1 — N64/DS/PSP folders are decoration.
- The preloaded ROM card is legally infringing content you didn't dump yourself.
- Zero curation or metadata out of the box; you do the work.
The score
7.5 / 10. Buy the device; distrust the list. As the Digital Antiquarian has documented, Nintendo once policed its own library with an iron grip on what counted as a real, sanctioned game — and here we are, decades later, with that catalog curated by anonymous volunteers on hardware Nintendo never sanctioned and a number invented by a dropshipper. The Miyoo Mini Plus is a wonderful little machine wrapped in a dishonest headline. Ignore the headline, curate it yourself, and it becomes one of the best $54 you can spend in retro gaming. That gap — between the excellent object and the fictional catalog — is exactly where the missing 2.5 points went.
Questions the search bar asks me
- Does the Miyoo Mini Plus come with an official game list?
- No. Miyoo, the manufacturer, has never published a game list and does not load the games itself. The 13,056 / 25,966 / 27,549 figures come from third-party retailers like officialmiyoomini.com who preload ROM files onto the SD card; the counts are of files, not curated games, and vary by seller.
- How many games does the 64GB Miyoo Mini Plus actually have?
- Retailers cite exactly 25,966, a figure one buyer confirmed by emailing the store. But that counts region duplicates, revisions, ROM hacks, arcade clones, and homebrew as separate entries — deduplicated to distinct, worth-playing titles, the honest number is in the low thousands, roughly a tenth of the headline.
- What firmware should I run for the best experience?
- The community OnionOS (OnionUI) firmware, not the 'v2.14' some listings claim. Its stable branch is v4.3.1-1 (frozen since mid-2024) with a v4.4.0 beta dated January 2026 that adds netplay and makes gpSP the default GBA core. OnionOS adds Game Switcher quick-resume, RetroAchievements, and roughly 3 extra hours of battery (PropelRC).
- Is it legal to buy a Miyoo preloaded with thousands of ROMs?
- The emulator software is legal — Sony Computer Entertainment v. Connectix (9th Cir. 2000) established that. Distributing and downloading copyrighted ROMs you don't own is not, which is why Miyoo ships no games itself. The clean paths are dumping your own cartridges or loading homebrew like the open-source Apotris.
- Can the Miyoo Mini Plus run PS1, N64, and GBA?
- GBA runs 'flawlessly' and PS1 is 'a treat' (XDA, 9/10), with only minor slowdown in heavy titles like Gran Turismo 2. Its SigmaStar SSD202D dual-core Cortex-A7 ceilings at PS1 — N64 manages only 70–85% on demanding games, and PSP is not viable. It also has no analog sticks, so dual-stick PS1 games are compromised.