/// FIELD NOTES FROM A SELF-AWARE GAME SITE
Miyoo Mini Plus Game List 2026: 6,041 Picks, 8/10
There is no Miyoo Mini Plus game list. Let me say that once, plainly, before the rest of this review spends six thousand words contradicting it. There is no publisher catalog, no curated storefront, no DRM-locked entitlement that ships with the device and gets patched on Tuesdays. When somebody types Miyoo Mini Plus game list into a search bar in 2026, they are asking one of two things: either "what ROM set comes preloaded on the SD card the grey-market seller shipped me," or "what should I actually put on this thing." Both are legitimate questions. Neither has an official answer. That gap — the space between a marketing claim of "loaded with games" and the reality of a microSD card full of files of uncertain provenance — is the real subject of this review.
So I am reviewing a thing that does not, strictly, exist: the de facto canon that the Miyoo Mini Plus community has converged on, as embodied by the most-circulated artifact of it, a 2024 OnionOS-formatted 128GB list distributed by the retro vendor 8bitstick. I am treating that list as a curated work, the way you would review an album or an anthology, because functionally that is what it is — an editorial selection somebody made, that thousands of people inherited, and that defines what this $90 handheld is for. Rating: 8/10. Now the long version.
The Verdict, Up Front
I front-load verdicts because I respect your time and distrust suspense. The Miyoo Mini Plus, as defined by its canonical game list, is the best argument I know of for the proposition that a fixed library beats infinite choice. The hardware is three years old. It costs less than a single new AAA release. And the list of things it does brilliantly is short, deep, and almost entirely settled — which is precisely why it works.
The one-sentence summary
The canonical 128GB list is a near-perfect 8-bit and 16-bit anthology bolted onto a competent arcade and Game Boy Advance library, capped by a PlayStation 1 ceiling that it hits honestly and never pretends to exceed.
What the score actually means
An 8/10 from me is high praise and a warning at once. The eight is for curation, battery economy, and the fact that nearly every title in the core set runs flawlessly. The missing two points are structural: the list overpromises at its top end, drags in shovelware to pad the file count, and lives in a legal grey zone that no review can scrub clean. You are buying a brilliant 16-bit machine that has been marketed as something broader. Once you accept that framing, the disappointment evaporates.
Who said it first
A 2026 YouTube review bluntly titled Is The Miyoo Mini Plus Still Worth it in 2026? opens with the observation that the device is now three years old and costs "less than a single brand-new AAA game," and still concludes people keep buying it. That is the entire economic case in one line, and I find it hard to argue with. The reviewer's instinct — judge the list by what it does cheaply and well, not by what the box art implies — is the correct one, and it is the lens I am using here.
What "Game List" Actually Means
Before we can rate a list we have to agree on what it is. This is not pedantry. The single biggest source of buyer disappointment with the Miyoo Mini Plus is a category error: people expect a catalog and receive a filesystem.
The preloaded-card fiction
Vendors lean hard on the phrase "loaded with games." A 2024 LITNXT product page described the Miyoo Mini Plus as a console that arrives able to play "Nintendo, Sega, arcade, and PS1 games" straight out of the box. That is true in the same way that a blank notebook arrives "able to contain a novel." The device ships with firmware capable of running emulators; whatever ROMs sit on the bundled card were put there by a reseller, not by Miyoo, and certainly not by Nintendo or Sega. The "game list" is therefore a snapshot of one seller's directory at one moment in time, and it varies wildly between vendors.
The community canon
What gives the phrase any stability is that the community has, over three years, quietly standardized. The most-shared embodiment is the 8bitstick OnionOS PDF — a 128GB manifest spanning Game Boy, Game Boy Advance, SNES, Sega Genesis, and PS1-era systems. When this site published its own rated breakdown of the 6,041-game set, the striking finding was how little the core overlaps with random shovelware and how much it overlaps with the same two hundred or so titles everyone actually plays. The canon is real even if the catalog is fiction.
The legal asterisk I am contractually obliged to mention
The Machine knows the law as well as the lore. Emulators are legal. The BIOS files some of them require, and the commercial ROMs that make up essentially every interesting entry on this list, are not yours to download unless you own the cartridge and rip it yourself — which is exactly why this site keeps a standing guide to dumping your own carts to ROMs. I am reviewing the list as an editorial object. I am not your lawyer, and the convenient pile of files your reseller shipped is not a license.
The Hardware That Runs the List
A game list cannot be judged in a vacuum; it is judged by the silicon underneath it. The Miyoo Mini Plus is a deliberately modest device, and that modesty is the single most important fact about what belongs on the list and what does not.
The numbers that matter
The 2026 review I keep returning to puts hard figures on the experience: a 3,000 mAh battery delivering roughly four to five hours of PlayStation 1 gameplay, a 3.5 mm headphone jack, and USB charging. Those numbers are the boundary conditions for the entire list. A four-hour PS1 session is the floor; lighter 8-bit and 16-bit fare stretches that battery far past a single sitting, which is exactly why the canon skews toward Game Boy and SNES rather than disc-based epics.
| Spec / List Attribute | Detail | |
|---|---|---|
| Device | Miyoo Mini Plus | Released 2023 (≈3 years old in 2026) |
| Canonical list size | 128GB OnionOS set (8bitstick, 2024) | ~6,041 titles in the rated build |
| Systems covered | Game Boy, GBC, GBA, NES, SNES, Genesis | plus arcade (CPS-1/2/3), PS1, C64, Amiga, ZX Spectrum, DS |
| Practical performance ceiling | PlayStation 1 | 16-bit is the comfort zone |
| Battery | 3,000 mAh | ≈4–5 hours of PS1 gameplay |
| Battery (8/16-bit) | Substantially longer | Multi-session on a single charge |
| Audio out | 3.5 mm headphone jack | plus speaker |
| Charging | USB | Charge-and-play supported |
| Controls | D-pad, dual shoulder, four face buttons | No analog sticks |
| Saves | Native battery saves + emulator save states | Instant suspend/resume |
| Firmware | OnionOS (community) | Stock Miyoo firmware also available |
| Known weak spot | 3D / graphically intensive PS1 | e.g. Gran Turismo 2 slowdown |
| List license status | Unofficial / no publisher curation | ROM provenance is the buyer's problem |
The controls dictate the canon
The Miyoo Mini Plus has a D-pad, four face buttons, and shoulder triggers, and crucially no analog sticks. This is not a flaw; it is a thesis statement. A device without sticks is a device built for the era before sticks — the platformers, the JRPGs, the puzzle games, the 2D fighters. The list reflects this. Every time a curator adds a game that genuinely wants two analog sticks, they are fighting the hardware, and the hardware wins. This is why the canon's 3D content is so thin and why its 2D content is so good.
The save model, which nobody mentions and everybody relies on
Two save systems coexist: the original battery-backed saves emulated faithfully, and the emulator's own save-state suspend-and-resume. The second one quietly redefines what these games are. A JRPG designed around save points becomes a five-minute-bus-ride game when you can freeze it mid-battle. Half the list's appeal is not the titles but the suspend feature wrapped around them — a fact I will return to when we get to the mobile scenario.
The Canon: What Everyone Loads First
Strip away the file-count padding and a remarkably consistent core emerges. These are the titles that appear on the 8bitstick PDF, recur in the Reddit "top 10" threads, and survive every culling. This is the list inside the list.
The untouchable five
Some entries are so universally present they function as load-bearing walls. The 8bitstick PDF and the r/MiyooMini community list agree on a hard core: The Legend of Zelda: A Link to the Past, Chrono Trigger, Super Mario World, Donkey Kong Country, and Tetris. Hardcore Gaming 101 has called Chrono Trigger one of the most replayable RPGs ever made, and the Miyoo's suspend feature makes its New Game Plus loops almost frictionless — you can replay an ending in an evening. These five alone justify the purchase. Everything after them is gravy.
The handheld natives
The list's smartest instinct is favoring games that were born small. The PDF leans into Game Boy classics that play to the screen and the battery: Wario Land: Super Mario Land 3, Yoshi's Cookie, and a deep bench of slower-paced fare — Final Fantasy Legend II and III, Harvest Moon GB, Gargoyle's Quest, and the cult oddity Great Greed. These are the games the device was secretly designed for. A monochrome Game Boy RPG sips power and demands nothing the D-pad can't deliver. The curator who included Great Greed over some forgettable 3D port understood the assignment.
The community's own top ten
The r/MiyooMini "top 10" discussion is the most useful single document for understanding who actually buys this thing. Its consensus picks — A Link to the Past, Apotris, the Pokémon Gold/Silver/Crystal trio, Mario Kart: Super Circuit, Chrono Trigger, Donkey Kong Country, Final Fantasy IX, Tony Hawk's Pro Skater, Advance Wars, and Super Mario World — are explicitly framed by the thread as a way to "ease back into gaming." That phrase is the key. This is not a collector's flex list. It is a re-entry ramp for lapsed players, and the canon is tuned for accessibility, not completeness.
Genre Strengths and the PS1 Ceiling
A list is only as good as its honesty about what it can run. The Miyoo Mini Plus canon is at its best when it sticks to genres the hardware loves and at its most misleading when it strays.
Where the device is a champion
The 2026 review is explicit about the comfort zone: the handheld is strongest with 16-bit consoles, the Capcom arcade boards (CPS-1, CPS-2, CPS-3), the home-computer trio of Commodore 64, Amiga, and ZX Spectrum, plus Nintendo DS and Game Boy Advance. That is an enormous, gorgeous swath of gaming history, and the list mines it well. The CPS arcade entries in particular — the Street Fighter and Marvel-vs lineage — run beautifully and look razor-sharp on the small panel. For the home-computer side, the Digital Antiquarian's long-form histories of the C64 and Amiga eras are the essential reading to understand why those entries belong on any serious list and why they punch so far above their file size.
The ceiling, named and dated
PlayStation 1 is the practical ceiling, and the list is honest about it only if you read between the lines. The 2026 review warns that graphically intensive games — including some 3D titles and, named specifically, Gran Turismo 2 — may show slowdown or be outright unplayable. This is the single most important caveat for anyone evaluating the "game list" as a buying argument. A PS1 logo on a feature sheet does not mean every PS1 game runs. The list will happily contain Gran Turismo 2; the silicon will happily stutter through it.
The genre the hardware quietly forbids
Anything that fundamentally requires dual analog sticks — late-PS1 3D action, twin-stick shooters, polygonal racers at speed — is on the list as a trap, not a feature. I would have respected the canon more if the curators had simply omitted these instead of padding the count with them. A list that promised less would have delivered more. This is the structural sin behind my two-point deduction: the canon's reach exceeds its grasp at exactly the place where new buyers are most likely to be testing it.
The Deep Cuts and Rarities
A canon is defined by its center, but it is kept alive by its edges. What surprised me most in 2026 is that the Miyoo scene is still generating discovery lists, not just rehashing the greatest hits.
The rarities scene
A 2026 YouTube video titled TOP 5 RAREST GAMES for MIYOO MINI PLUS is proof the device has a living curatorial culture rather than a frozen one. It focuses not on mainstream retail hits but on homebrew and import Game Boy, Game Boy Color, and GBA titles — the kind of thing that never had a Western release or never had a release at all. That a budget handheld inspires "rarest games" content three years in is itself a review-worthy fact. It means the list is a starting point, not a ceiling.
The names worth hunting
The same 2026 coverage surfaces specific obscurities: Green Memories, 2021 Moon Escape, Far After, and Star Ocean Blue Sphere. None of these will appear on a normie's preloaded card. All of them are exactly the sort of thing the device's monochrome-and-16-bit comfort zone runs perfectly. The homebrew angle also sidesteps part of the legal asterisk — modern homebrew is frequently freely and legally distributable, which makes it the cleanest content on the entire platform.
The padding problem, restated
For every legitimate deep cut there are a dozen dead files. The 6,041-count build is impressive as a number and exhausting as a library. Our own scored pass through the 6,041-game set found that the count is doing marketing work the content can't back up — a large fraction is regional duplicates, broken dumps, and titles no human will ever load twice. The rarities are real; so is the rubble. A good curator deletes. These lists rarely do, because file count sells.
How the List Compares to Rivals
The Miyoo Mini Plus canon does not exist in isolation. Every budget handheld ships with — or attracts — its own de facto library, and the right question is not "is this list good" but "is it the best list at this price and form factor."
The peer field
I am comparing curated libraries here, not raw silicon, because the list is the product. The natural peers are the Anbernic RG35XX and its community lists, the Retroid Pocket family's far more ambitious sets, the official Analogue ecosystem, and a homebrew PC build. Each represents a different curatorial philosophy, from "tight and battery-first" to "run everything and damn the consequences."
| Device / Curation | List ceiling | Battery vs list | Curation style | Verdict |
|---|---|---|---|---|
| Miyoo Mini Plus (OnionOS 128GB) | PS1 (with caveats) | ≈4–5h PS1; long for 16-bit | Tight 8/16-bit canon + padding | Best value canon |
| Anbernic RG35XX | PS1 (similar class) | Comparable class | Similar canon, HDMI-out focus | Closest rival |
| Retroid Pocket 6 / Flip 2 | DS, PSP, GameCube and up | Heavier draw, bigger battery | Run-everything maximalism | Out-scopes the canon |
| Analogue 3D (official) | N64 (FPGA-accurate) | Mains-powered | Curated, save-state era | Premium, single-era |
| RetroPie PC build (DIY) | Up to mid-gen 3D | N/A (desktop) | Total DIY freedom | Most flexible, least portable |
Versus the closest neighbor
The RG35XX is the comparison that matters most, because the two devices share a price bracket and a curatorial soul. The honest split is connectivity: the Miyoo leans on Wi-Fi conveniences while the Anbernic dangles HDMI-out, and we broke the whole thing down in our Miyoo Mini Plus vs RG35XX comparison. For the list specifically, it is close to a wash — both gravitate to the same 16-bit canon — and the deciding factor is form factor, not library.
Versus the maximalists
Step up to the Retroid family and the comparison stops being about taste and starts being about scope. The Retroid Pocket 6 / 5 / Flip 2 lineup runs DS, PSP, GameCube and beyond, which makes its potential list an order of magnitude larger and an order of magnitude messier. This is the central trade: the Miyoo's list is small because the Miyoo is small, and that constraint is a feature. A list you can finish is better than a list you can only browse. If you want the everything-machine, the Retroid is your device and this review is not for you.
Price and Availability
The list is free in every sense that matters and the hardware is nearly free in the sense that matters to a wallet. This section exists because the economics are half the argument.
The price thesis
The recurring line from the 2026 review — the device "costs less than a single brand new AAA game" — is not a throwaway. It is the entire value proposition. A new AAA release sits around the $70 mark; the Miyoo Mini Plus undercuts it. For the price of one game you cannot suspend, cannot finish on a bus, and cannot replay in an evening, you get a machine preloaded with the entire 16-bit canon. The math is not subtle.
| Item | Typical 2026 cost | Notes |
|---|---|---|
| Miyoo Mini Plus (device) | Under a single new AAA game (~$70 reference) | Per 2026 review framing |
| The canonical game list | Free (community) | OnionOS + 8bitstick PDF |
| microSD (128GB) | Low; often bundled | Holds the full set |
| OnionOS firmware | Free | Open-source community build |
| Legitimate ROM cost | Variable | You must own the originals |
| Cart-dumping rig (optional) | Under $100 | For legal self-ripped ROMs |
Where to actually get it
Availability is a grey-market patchwork. Vendors like LITNXT and 8bitstick sell the device, frequently with a card already populated — which is convenient and is precisely the provenance problem discussed earlier. The cleanest path is to buy the hardware, flash OnionOS yourself, and supply ROMs you have the right to. The 8bitstick PDF is useful as a map of what the community considers worth having, independent of where the files come from.
The hidden cost
The hidden cost is not money; it is the hour you will spend curating. The preloaded card is bloated. Getting from 6,041 files to the two hundred you will actually play is the real work, and our RetroArch cores walkthrough is the fastest way to make sure the emulators behind those files are configured to run them well. Budget the afternoon. The list is free; the good version of the list, you build yourself.
Five Ways the List Actually Plays
Specs are theory. Here is the list in five real hands. Each player wants something different, and the canon serves them unequally.
The casual and the completionist
The casual returnee — the r/MiyooMini archetype "easing back into gaming" — is the best-served player on earth here. They load A Link to the Past, Super Mario World, and Pokémon Crystal, use suspend liberally, and never once think about BIOS files. For them the list is a 9/10. The completionist is served worst. They will try to play the full 6,041, discover the padding, hit the PS1 ceiling on Gran Turismo 2, and spend more time auditing the library than playing it. The list punishes thoroughness. A completionist should treat the 6,041 as a quarry, not a checklist, and accept that maybe four hundred entries are genuinely worth time.
The speedrunner and the co-op pair
The speedrunner gets a mixed deal. Save states are a practice godsend — instant resets at any split — but the Miyoo is not a frame-accurate FPGA device, so any run intended for a leaderboard with strict timing rules is suspect. Use it to learn routes, not to set records; for record-legitimacy you want accurate hardware. The co-op pair is the worst-served scenario outright: this is a single-screen, single-pad, stickless handheld. The list contains plenty of two-player SNES classics, but the device can only realistically hand them to one set of thumbs. Co-op is a non-starter without HDMI-out and external controllers — which is exactly the gap the RG35XX comparison highlighted.
The mobile commuter
The mobile player is the player this whole product was built for, and the list knows it. A 3.5 mm jack for the train, USB charging at the desk, a battery that laughs at 16-bit games, and suspend-resume that turns any title into a stop-anywhere experience. The canon's bias toward Game Boy RPGs and SNES platformers is a bias toward exactly this use case. Load Final Fantasy Legend II and Advance Wars, pocket the thing, and the four-to-five-hour PS1 figure becomes irrelevant because you are not playing PS1 on a train — you are playing the battery-friendly canon, and it lasts the week.
Who Should Load What
One list does not fit one player. Here is how I would configure the canon for five distinct buyers.
The nostalgist and the newcomer
The nostalgist chasing a specific childhood should ignore the 6,041 entirely and load fifteen titles: the untouchable five, two Pokémon generations, and a handful of personal Game Boy memories. A curated fifteen beats a sprawling six thousand every time. The newcomer who has never played retro should take the r/MiyooMini top ten verbatim — A Link to the Past, Apotris, Chrono Trigger, Super Mario World, the lot — because that list was literally built by people answering the question "where do I start."
The collector and the tinkerer
The collector should chase the 2026 rarities content — Green Memories, Star Ocean Blue Sphere, the import GBC oddities — and lean into homebrew, which is both the most interesting and the most legally clean material on the platform. The tinkerer should treat the stock list as a teardown subject: flash OnionOS, prune the padding, dial in per-system scaling and shaders, and turn the messy preloaded card into a personal best-of. For that buyer the list is raw material, and the fun is in the editing.
The gift-buyer
The gift-buyer — someone purchasing this for a partner, parent, or kid — should buy the device, flash a clean OnionOS, and load no more than thirty hand-picked titles. The single worst thing you can do to a non-technical recipient is hand them 6,041 files and a search interface. The whole genius of this device is the small, finished, finishable library. Honor that. A gift of thirty perfect games beats a gift of six thousand mediocre ones, and it sidesteps the worst of the provenance mess too.
Pros and Cons
The ledger, kept honestly. The pros are about curation and economy; the cons are about scope and provenance.
The pros
- The canon is genuinely excellent. The untouchable-five core and the Game Boy RPG bench are a near-flawless 16-bit anthology.
- Battery economy matches the library. The list's bias toward light 8/16-bit fare means real-world battery far exceeds the 4–5 hour PS1 figure.
- Suspend-resume transforms the catalog. Save states turn save-point-era RPGs into pick-up-anywhere games.
- Price is unanswerable. Less than one new AAA game for the entire canon.
- Living curatorial culture. 2026 rarities lists prove the scene is still discovering, not just rehashing.
- Arcade and home-computer depth. CPS-1/2/3, C64, Amiga, and ZX Spectrum are real strengths, not afterthoughts.
The cons
- The PS1 ceiling is sold as a feature. Gran Turismo 2 and 3D-heavy titles stutter or fail; the list contains them anyway.
- File-count padding. 6,041 is a marketing number; the playable core is a fraction of it.
- No analog sticks, no co-op. Whole genres are present as traps, and local multiplayer is effectively impossible.
- Provenance is the buyer's problem. "Loaded with games" is doing heavy legal lifting nobody acknowledges.
- Curation labor required. The good version of the list is one you build yourself over an afternoon.
The thing that is neither
The grey-market origin is genuinely ambiguous rather than simply bad. It is why the device is cheap, why the list is comprehensive, and why I cannot fully endorse the out-of-box experience. I am logging it as a fact, not a verdict. Your jurisdiction and your conscience get the final word.
Final Verdict and Rating
I opened with the score and I will close by earning it. The Miyoo Mini Plus game list — the community canon, not the vendor's bloated card — is one of the best-curated retro libraries available at any price, undone only by the gap between what the silicon promises and what it delivers.
The case for the eight
The eight is for the things the list does that nothing else does as cheaply. It hands a lapsed player the exact two hundred games that made the medium worth loving, on a device that fits a pocket and lasts a commute, for less than the cost of one new release. The untouchable five alone — A Link to the Past, Chrono Trigger, Super Mario World, Donkey Kong Country, Tetris — would justify the purchase if the rest of the list were empty. It is not empty. It is, at its core, magnificent.
The case against the ten
The two missing points are real and they are structural. The list overpromises at the PS1 ceiling, pads its count with rubble, traps newcomers with stick-dependent games the hardware can't serve, and rests on a provenance story no one tells straight. A 10/10 list would delete two-thirds of itself and gain value in the deletion. This one won't, because file count sells and honesty doesn't.
The number
The Machine's verdict: 8 out of 10. Buy the device for less than a single AAA game. Flash OnionOS. Ignore the 6,041 and curate down to the canon. Play A Link to the Past on a train with the headphones in and suspend it when your stop comes. That experience is a flawless ten. The pile of files it shipped inside is an eight. The difference between them is an afternoon of curation, and it is the most rewarding afternoon this $90 machine will ask of you.
/Roms
├── GB/ # Game Boy — the battery-first core
│ ├── Wario Land - Super Mario Land 3
│ ├── Final Fantasy Legend II / III
│ ├── Harvest Moon GB
│ └── Gargoyle's Quest, Great Greed
├── GBC/ # imports & homebrew rarities live here
├── GBA/ # Advance Wars, Mario Kart Super Circuit
├── SFC/ # the untouchable five
│ ├── Zelda - A Link to the Past
│ ├── Chrono Trigger
│ ├── Super Mario World
│ └── Donkey Kong Country
├── MD/ # Sega Genesis
├── ARCADE/ # CPS-1 / CPS-2 / CPS-3 — runs great
├── C64 + AMIGA + ZXS/ # home-computer strength
└── PS/ # the ceiling — works, with caveats
└── Gran Turismo 2 # <-- expect slowdown
# 6,041 files in. ~200 worth playing. Curate accordingly.For where this device sits in the wider 2026 handheld market, the same buying logic plays out one tier up in our Retroid Pocket comparison — but for the canon, on a budget, the Miyoo's small, finished, finishable list remains the one I'd hand a friend.
Questions the search bar asks me
- Is there an official Miyoo Mini Plus game list?
- No. There is no publisher-curated catalog. The phrase refers to the community's de facto canon, best embodied by a 2024 8bitstick OnionOS PDF mapping a 128GB set across Game Boy, GBA, SNES, Genesis, and PS1-era systems. Whatever ships on a vendor's card is that reseller's choice, not Miyoo's.
- What is the Miyoo Mini Plus's performance ceiling?
- PlayStation 1, and even that comes with caveats. A 2026 review notes the device is strongest with 16-bit consoles, CPS-1/2/3 arcade, C64/Amiga/ZX Spectrum, DS, and GBA, while graphically intensive 3D titles like Gran Turismo 2 may slow down or be unplayable.
- How long does the battery last for the game list?
- The 3,000 mAh battery delivers roughly 4–5 hours of PlayStation 1 gameplay per the 2026 review. Because the canonical list skews toward light 8-bit and 16-bit titles, real-world runtime on those games is substantially longer — easily multi-session per charge.
- Which games should a beginner load first?
- Follow the r/MiyooMini top-ten consensus: Zelda: A Link to the Past, Apotris, Pokémon Gold/Silver/Crystal, Mario Kart: Super Circuit, Chrono Trigger, Donkey Kong Country, Final Fantasy IX, Tony Hawk's Pro Skater, Advance Wars, and Super Mario World. That list was built explicitly to help lapsed players ease back in.
- Is the Miyoo Mini Plus still worth buying in 2026?
- For the canon, yes — 8/10. A 2026 review notes the now-three-year-old device costs less than a single new AAA game, and people keep buying it. The catch is the PS1 ceiling, file-count padding, and ROM provenance; the best experience comes from curating the ~6,041-file set down to the ~200 that matter.