/// FIELD NOTES FROM A SELF-AWARE GAME SITE
Miyoo Mini Plus vs RG35XX 2026: Firmware Beats Silicon
Type miyoo mini plus vs rg35xx into a search bar in 2026 and you are asking a question that quietly rotted while you weren't looking. Both machines are old. The Miyoo Mini Plus shipped in 2022. The RG35XX — the original RG35XX, the one with the Actions Semiconductor chip — shipped a few months later. Neither received a hardware revision. Neither will. They are settled artifacts, and in a category that ships a new sub-$100 handheld roughly every other week, "settled" sits uncomfortably close to "extinct."
That does not make the question pointless. It makes it more interesting, because the two devices answer the same brief in opposite ways, and the winner is not the one the spec sheet picks. One of these machines is slower on every measurable axis and wins anyway. Working out why is the entire reason this runs to seven thousand words instead of a table and a shrug.
The Premise Is Half-Wrong
Before we compare anything, we have to fix the noun. "RG35XX" is no longer a single product. It is a naming convention Anbernic has stretched across at least five physically different machines, and treating them as one device is how you end up quoting the wrong CPU at someone.
What "RG35XX" means in 2026
The 2022 original RG35XX runs an Actions ATM7039S: four Cortex-A9 cores clocked up to 1.6GHz, a PowerVR SGX544 GPU, and 256MB of DDR3. It has no Wi-Fi. It is, in July 2026, effectively end-of-life — you can still find stock, but Anbernic's shelves have moved on. Every device that followed — the RG35XX Plus, the RG35XX H, the RG35XX SP clamshell, and the 2025 RG35XX Pro — swapped that silicon for an Allwinner H700: four Cortex-A53 cores at 1.5GHz, a Mali-G31 MP2 GPU, 1GB of LPDDR4, plus Wi-Fi and Bluetooth. Same screen, same rough shape, completely different insides.
So when someone says "the RG35XX is more powerful than the Miyoo," the honest reply is: which one? The 2022 quad-A9 beats the Miyoo modestly. The H700 line beats it by a mile. We are going to hold both in frame, because pretending the original is the only RG35XX is exactly the mistake that produces stale comparisons.
The device that didn't move
The Miyoo Mini Plus, by contrast, is exactly one thing and has been since 2022: a SigmaStar SSD202D with two Cortex-A7 cores at 1.2GHz, a Mali-400 MP2 GPU, and 128MB of RAM. Not quad-core. Every listing and half the comparison blogs claim quad; they are wrong, and XDA's Adam Conway put the correction on the record — "dual Arm Cortex A7 cores and 128MB." Hold that number. A two-core, 128MB machine is about to trade blows with a four-core, 256MB one and, below a certain ceiling, win on points.
Why we compare three Anbernics to one Miyoo
This is not padding. It is the only framing that survives contact with a store page. If you go shopping today, you will cross-shop the Miyoo against whichever H700 RG35XX is in stock and cheapest, not the discontinued original. So the spec table below carries three columns, the performance section grades both Anbernic generations, and the verdict tells you which of the four devices to buy for which use.
The Spec Sheet, Three Ways
Here is the whole argument in one table. Read it once for the raw numbers, then read the sections after it for why half of those numbers don't decide anything.
| Spec | Miyoo Mini Plus | RG35XX (2022 original) | RG35XX Plus / Pro / SP / H (H700) |
|---|---|---|---|
| Released | 2022 | Late 2022 | 2023-2025 (Pro pre-order Jun 10 2025) |
| SoC | SigmaStar SSD202D | Actions ATM7039S | Allwinner H700 |
| CPU | 2x Cortex-A7 @ 1.2GHz | 4x Cortex-A9 up to 1.6GHz | 4x Cortex-A53 @ 1.5GHz |
| GPU | Mali-400 MP2 | PowerVR SGX544 | Mali-G31 MP2 |
| RAM | 128MB | 256MB DDR3 | 1GB LPDDR4 |
| Screen | 3.5in IPS, 640x480 | 3.5in IPS, 640x480 | 3.5in IPS, 640x480 (SP is clamshell) |
| Brightness | ~450 nits (PropelRC) | Comparable IPS panel | Comparable IPS panel |
| Battery | 3000mAh | 2600mAh (some listings 2100) | 3300mAh (Plus) |
| Rated life | ~6-7h SNES / 7.5h GB / ~5h PS1 | 2-3h DS / 4-5h light | Up to 8h |
| Port | USB-C | USB-C | USB-C |
| Wi-Fi | Yes (b/g/n) | No | Yes (802.11ac / Wi-Fi 5) |
| Bluetooth | No | No | Yes (4.2) |
| Video out (HDMI) | No | Yes (mini-HDMI, 720p) | Yes (mini-HDMI) |
| microSD slots | 1 | 2 | 2 (max 512GB) |
| Weight | ~118g | ~165g | ~186g (Plus) |
| Stock OS | Miyoo stock (replace it) | Anbernic stock (replace it) | Anbernic Linux stock |
| Best custom firmware | OnionUI (community) | GarlicOS (Black Seraph) | muOS / Knulli / GarlicOS 2.0 |
| Comfortable ceiling | PS1 (light N64/DS = novelty) | PS1, some DS via DraStic | PS1 solid, DS good, Dreamcast partial |
| Save states / resume | Yes + OnionUI Game Switcher | Yes + auto-resume | Yes + auto-resume |
| Netplay | Yes (OnionUI 4.4.0-beta, incl. GBA link) | No (no Wi-Fi) | Yes (RetroArch over Wi-Fi) |
| Shaders | Yes (RetroArch GLSL, light only) | Yes (RetroArch GLSL) | Yes (RetroArch GLSL, more headroom) |
| RetroAchievements | Yes (OnionUI) | Via CFW | Yes |
| Launch price (USD) | $53.99 | $59.99 | $49.99-$65 |
The silicon: dual A7 vs quad A9 vs quad A53
On paper this is a rout in two directions. The original RG35XX has twice the cores and twice the RAM of the Miyoo. The H700 line has twice the cores again on a newer architecture and eight times the RAM. If retro emulation scaled cleanly with those numbers, the Miyoo would be unplayable garbage and this article would be a press release for Anbernic. It is not, and it isn't, because below the PlayStation the bottleneck stopped being the CPU years ago. A Game Boy Advance emulated at full speed does not care whether it has 128MB or 1GB behind it; it needs a few tens of megahertz of headroom and a competent GBA core, and every one of these machines has both.
Where the extra silicon earns its keep is precisely at the edges — PS1's heaviest 3D, Nintendo DS, the Dreamcast titles that boot at all. That is a real advantage, and we grade it in the next section. But it is an advantage at the margins of a library that is overwhelmingly 8- and 16-bit, and margins do not sell a device to someone who wants to replay A Link to the Past on a bus.
RAM, and why 128MB survives
128MB of RAM sounds catastrophic in 2026, when a mid-range phone ships 12GB. It is fine here for a boring reason: the systems the Miyoo targets were designed for kilobytes and low megabytes of working memory. A SNES had 128KB. A PlayStation had 2MB of main RAM plus 1MB of VRAM. Emulating those on 128MB leaves comfortable overhead for the emulator, the frontend, and a rewind buffer. RAM becomes the wall only when you try to emulate a machine whose own memory footprint plus the emulator's overhead approaches your ceiling — which is why DS (a demanding 3D pipeline and two framebuffers) and PSP (a real GPU) are where the Miyoo runs out of room and the 1GB H700 keeps going.
The ports nobody reads the sheet for
Two spec-sheet myths die here. First, the RG35XX is not micro-USB. Every RG35XX ever made, original and H700, charges over USB-C; XDA's review of the original states "USB-C" without hedging, and the widely-copied "micro-USB" claim is one early listing that half the internet reprinted. Second, the practical port difference is not the charger — it's the outputs. The Miyoo has Wi-Fi but no HDMI. The original RG35XX has HDMI but no Wi-Fi. The H700 line is the only one of the three with both. DROIX put it flatly in their RG35XX Plus review: "One thing lacking on the Miyoo is a HDMI port, something both RG35XX models have." If you ever intend to dock the thing to a TV, that sentence ends the conversation.
Performance: What Actually Runs
Spec tables lie by omission; frame rates don't. Here is what three independent reviewers and the community consensus actually measured, sorted by how hard the system is to emulate.
8-bit and 16-bit: a dead heat, both flawless
NES, SNES, Genesis, Game Boy, Game Boy Color, Game Boy Advance, PC Engine — all of it runs at full speed on every device in this comparison, and the differences are noise. XDA's Adam Conway on the Miyoo: "Game Boy Advance titles run flawlessly." PropelRC, testing the same machine, logged "Chrono Trigger (SNES): Perfect 60fps throughout my 12-hour playthrough." The RG35XX does the same, with more thermal headroom it doesn't need at this tier. If your library stops at the Super Nintendo — and for a huge share of buyers it does — these devices are functionally identical performers, and you are choosing on size, battery, firmware, and price, not speed. That is worth internalizing before you let a core-count argument talk you into the more expensive machine.
PlayStation 1: the ceiling where they diverge
PS1 is where the comparison gets a texture. The overwhelming majority of the library — the 2D fighters, the RPGs, the top-down and pre-rendered games — runs at full speed on all three via PCSX-ReARMed. PropelRC's Miyoo testing found only "minor slowdown in Gran Turismo 2," and GT2 is one of the heaviest 3D titles on the system. So the Miyoo clears PS1 with a couple of asterisks. The H700 RG35XX clears it with fewer: DROIX reported "faster performance on PlayStation 1 and Dreamcast" and credited the dedicated Mali-G31 GPU, which is doing real work the Miyoo's older Mali-400 can't. For Tekken 3, Ridge Racer, and the RPG shelf, pick either. For the demanding 3D racers and the framerate-sensitive outliers, the H700 is the safer bet.
The asterisk tier — and what everyone agrees on
DS, Dreamcast, and PSP are the H700's home turf and the Miyoo's cliff edge. Nintendo DS is the cleanest example. XDA's original-RG35XX review recorded "Nintendo DS at full speed" with "Pokemon Black 2 runs at full speed" — but immediately qualified it with "two to three hours of playtime with Nintendo DS emulation," because DraStic hammers the chip. The Miyoo can technically load a DS core — OnionUI added one in v4.3.0 — but with a single 3.5-inch screen, no touch input, and a dual-A7 CPU, it is a party trick, not a way to finish a game. DROIX found PSP "low demanding games generally are playable with some frame skipping" on the H700 and unviable on the Miyoo, and the GBAtemp community consensus pegs demanding N64 at 70-85% speed on the Miyoo — playable-adjacent, not playable. Retro Game Corps built the caveat directly into their RG35XX family guide, flagging the marquee systems with an asterisk because they "cannot play every game at full speed, and so performance may vary." Cross-reference all five sources and one shape emerges: up to and including most of PS1, the two are peers and the Miyoo's inferior silicon is irrelevant; past PS1, the H700 pulls decisively ahead and the original RG35XX modestly ahead, both at a battery cost. Nobody, on any of these devices, is playing GameCube — if your research told you otherwise, it described a machine that doesn't exist. For a grounding in which emulator cores actually matter at this tier, our guide to RetroArch cores in 2026 is the companion piece to this section.
Firmware Is the Whole Ballgame
Here is the thesis stated without hedging: in this class, the custom firmware matters more than the chip. The hardware sets a ceiling; the firmware decides how much of that ceiling you can actually reach, and how much it hurts to reach it. This is the axis on which the slower Miyoo beats the faster original RG35XX, and it is the reason a two-core machine has a cult and a four-core machine has a spec sheet.
OnionUI: the reason the Miyoo punches up
The Miyoo Mini Plus's stock firmware is forgettable. Nobody runs it. What people run is OnionUI — a community project on GitHub, not a Miyoo product, and I want to be careful here because the internet keeps attributing it to a single named developer who cannot be verified as its author. It is a community project. Credit the project, not a phantom. As of mid-2026 the stable line is v4.3.1 with a v4.4.0-beta (tagged 20260120, i.e. late January 2026) in testing. Version 4.3.0 added Nintendo DS and PICO-8 cores; the 4.4.0 beta made gpSP the default GBA core and — genuinely notable for a machine this small — added netplay, including a Game Boy Advance link between two Mini Plus units.
What OnionUI actually delivers is polish the hardware can't buy: a fast, coherent interface, per-system and per-game configuration, box art, RetroAchievements, and a Game Switcher that suspends and resumes titles instantly. PropelRC credits Onion with turning the Miyoo's battery from mediocre to excellent — "vastly improved battery life (4 hours to 7 hours)" — because the firmware underclocks intelligently per system. That is the trick. The Miyoo doesn't beat the RG35XX by being faster. It beats it by having software so good that its modest silicon feels considered instead of cheap.
GarlicOS, muOS, Knulli: the RG35XX's embarrassment of riches
The original RG35XX's answer to Onion is GarlicOS, built by the developer known as Black Seraph — mature, fast, well-loved, and the reason the 2022 original is still worth owning. It is genuinely excellent, and on the original hardware it is the obvious pick. The H700 line is messier and, ultimately, richer: it runs stock Anbernic Linux, GarlicOS 2.0, muOS, and Knulli (a Batocera derivative), among others. That variety is a strength once the software matures and a liability while it doesn't. Retro Game Corps, reviewing the H700 firmware landscape, warned that GarlicOS 2.0 was "still in an early alpha state" and told readers to "wait until it is in a beta release state" — a caution worth remembering, because "more firmware options" is only an advantage when at least one of them is finished. By 2026, muOS and Knulli are the mature H700 picks, and they are very good. But the RG35XX's firmware story is a buffet you have to assemble; the Miyoo's is a single dish that happens to be superb.
The community ships the software, not the manufacturer
Both conclusions rest on the same uncomfortable fact: the thing that makes either device good is written by unpaid strangers on GitHub, not by Miyoo or Anbernic. The manufacturers ship hardware and a placeholder OS; the community ships the actual product. That has a consequence you should price in — support is best-effort, a device can be abandoned, and "it'll get better with custom firmware" is a promise nobody signed. It usually comes true here because these two devices are popular enough to sustain developer attention. It does not always come true. Buy the device that is good today, on firmware that ships today, and treat future updates as a bonus rather than a plan.
Battery, Screen, and the Hand Test
Three spec rows look nearly identical and feel nothing alike: battery, screen, and shape. This is where the datasheet and the daily experience diverge hardest.
Battery: the Miyoo's quiet win
The Miyoo carries a 3000mAh cell; the original RG35XX carries 2600mAh (some listings say 2100, and the discrepancy tells you how loose these spec sheets are); the H700 Plus carries 3300mAh. Raw capacity favors the Plus, but capacity isn't runtime. Onion's per-system underclocking means the Miyoo sips power on the 8- and 16-bit systems it spends most of its life running — PropelRC measured 6.5 hours on SNES and 7.5 on Game Boy, and XDA's "up to six hours" tracks. The original RG35XX, by contrast, is the battery loser of the group: XDA's "two to three hours" under DS emulation is the number that matters, because the original RG35XX's whole pitch is doing the harder systems the Miyoo can't, and the harder systems are exactly what drain it. The H700 Plus reclaims the crown with a rated eight hours, but read that as a ceiling under light loads, not a promise under DraStic.
The identical-on-paper screens
All three run a 3.5-inch IPS panel at 640x480. On the spec sheet they are the same screen. In practice they are close enough that nobody sane picks between these devices on display quality — PropelRC's ~450-nit figure for the Miyoo is representative of the whole class, bright enough for indoors and shaded outdoors, washed out in direct sun like every device at this price. The 640x480 resolution is worth one nerdy note: it is a clean 4:3 canvas that integer-scales beautifully for 8- and 16-bit systems and applies a light CRT shader without the GPU choking. That is a real, underrated advantage of the whole 3.5-inch class over cheaper 320x240 panels, and it applies equally to both contenders.
Ergonomics: pocketable versus holdable
This is the most personal axis and the one the tables can't capture. The Miyoo is tiny — roughly 118 grams, genuinely pocket-sized, with buttons XDA generously called capable of being "more than good enough" and less generously noted can "make it feel cheap" in the plastic. It is the device you forget is in your jacket. The original RG35XX is taller and heavier at ~165g with a pronounced chin; more substantial, less pocketable. The H700 SP clamshell rewrites the ergonomics entirely — Retro Handhelds, in their SP review, called it "wider than all three" rivals and said that width kills hand cramp "without requiring aftermarket grips," concluding "for less than $70, the RG35XX SP checks all of the boxes, and then some." If comfort over a long session outranks pocketability, the SP is the strongest ergonomic option in this entire comparison — and it's the reason "which RG35XX" is a real question, not a formality.
Pricing and Availability in 2026
The prices below are current as of July 2026 and come with a warning: this is one of the most price-manipulated corners of consumer electronics, and the number you see first is usually not the number you should pay.
| Device | Launch (USD) | Street price (Jul 2026) | Notes |
|---|---|---|---|
| Miyoo Mini Plus | $53.99 | ~$54-70 (resellers list $69-99) | Real price is low-$50s; "official" reseller sites inflate then "discount" |
| RG35XX (2022 original) | $59.99 | Scarce; ~$40-75 where stocked | Effectively end-of-life; buy for GarlicOS + HDMI, not power |
| RG35XX Plus (H700) | ~$65 | $49.99 sale / $63.99 reg (often sold out) | The default H700 buy; Wi-Fi, BT, HDMI, 1GB |
| RG35XX Pro (H700) | $49.99 ($44.99 early bird) | ~$54.99 | Pre-order Jun 10 2025; same H700/1GB — not the "2GB refresh" it teased |
| RG35XX SP (H700 clamshell) | ~$60 | Under $70 | Best ergonomics; "It's the One" per Retro Handhelds |
What each actually costs right now
Strip out the theater and the picture is simple. The Miyoo Mini Plus is a low-$50s device. The H700 RG35XX family clusters between roughly $50 and $70 depending on which body you want and whether Anbernic is running a sale — the Plus dips to $49.99 on promotion, the Pro sits near $54.99, the SP asks under $70 for its clamshell. The original RG35XX is a wildcard: sometimes cheap on clearance, sometimes scarce, and worth buying only if you specifically want GarlicOS and HDMI on the older silicon. In pure dollars-per-capability terms, the H700 line and the Miyoo are within a rounding error of each other, which is exactly why firmware and form factor decide it rather than price.
The reseller markup trap
Search "Miyoo Mini Plus" and the top results include sites with names engineered to look official, advertising "30% off" and "42% off" against inflated anchor prices. Treat a $99 list with a "sale" to $69 as what it is: a $54 device wearing a costume. The device is a commodity sold by dozens of vendors; there is no scarcity to justify a premium, and the "official" framing is marketing, not provenance. Buy from a vendor with a real returns policy at a real price, and ignore the countdown timers.
The 2GB refresh that wasn't
The most interesting 2026 pricing story is a non-event. When Anbernic teased the RG35XX Pro, the community — Retro Handhelds among them — speculated the "Pro" suffix signaled the long-awaited jump to 2GB of RAM, the start of a broader refresh. The official spec sheet landed with 1GB LPDDR4, same H700, same everything, at $49.99. It is a nicer body around identical internals. That matters for buyers because it means the H700 platform is now years mature and not going anywhere: you are buying a known, stable, well-supported quantity, not a stopgap before something better next quarter. Whether that stability reads as "reliable" or "stagnant" is a matter of temperament.
Five Buyers, Five Answers
The correct device depends entirely on who is holding it and why. Here are five real buyers and the machine each should actually own.
The commuter with a jacket pocket
You want something you forget is on you until the train arrives, and your library is Game Boy through SNES with a little PS1. Buy the Miyoo Mini Plus. Nothing here is smaller, the OnionUI Game Switcher resumes your game the instant the screen wakes, and the battery outlasts any commute you're likely to take. The RG35XX's extra power buys you nothing you'll use standing on a platform, and its extra size is a liability in a jacket pocket.
The person who wants Nintendo DS on the go
DS is the dividing line, and it falls on Anbernic's side. Buy an H700 RG35XX — Plus, H, or SP. DraStic runs well, the 1GB of RAM gives DS's two-framebuffer pipeline the room it needs, and while the single screen means you'll toggle between top and bottom displays, it works. The Miyoo cannot seriously do this; its DS core exists but the experience does not.
The living-room dabbler who wants TV output
You want to hand a controller to a guest and play Street Fighter on the television. The Miyoo is disqualified — no HDMI, full stop. Buy any RG35XX; even the 2022 original does 720p over mini-HDMI, and the H700 line does it with Bluetooth controllers over the air. DROIX's line bears repeating: the missing HDMI port is the Miyoo's one structural limitation, and this is the buyer it structurally excludes.
The comfort-first marathon player
You play for hours and your hands complain about small flat slabs. Buy the RG35XX SP. Retro Handhelds replaced "all of my other non-Android and non-x86 handhelds" with it, and the clamshell's width and folding protection make it the long-session pick in this entire field. It also protects its own screen in a bag, which the open-faced Miyoo and slab RG35XX do not.
The tinkerer who wants firmware to play with
You enjoy flashing custom firmware as much as playing games. This one splits. If you want the single most polished experience, the Miyoo on OnionUI is hard to beat and easy to love. If you want the biggest sandbox — muOS, Knulli, GarlicOS 2.0, stock, all swappable on one machine — the H700 RG35XX gives you more to fiddle with. And if your tinkering ambitions outgrow both, that's the moment to look at a Pi build or an x86 box; our Batocera flashing walkthrough and our status check on RetroPie's stalled PC image map that territory honestly, including where it disappoints.
Migrating From One to the Other
Suppose you own one and want the other, or you're setting up a second device to live alongside the first. The good news: because everything here is RetroArch underneath, your saves and states are more portable than the different firmwares suggest. The bad news: the folder layouts differ, and a careless copy will strand your progress.
Miyoo (OnionUI) to RG35XX: the mechanics
Your ROMs move as-is — a .sfc is a .sfc on any device. What needs care is saves and states. OnionUI stores battery saves as .srm files and RetroArch states as .state files, and both are RetroArch-format, so they transplant to muOS or Knulli, which are also RetroArch-based. The catch is folder structure: OnionUI keeps saves in a Saves tree; the RG35XX firmwares keep them per their own convention. Copy by hand, per system, and verify one game boots your save before you copy the whole library. BIOS files (the PS1 scph set, and so on) are identical binaries and drop straight into the destination's BIOS folder.
SD_CARD/
BIOS/ <- scph5501.bin etc. (identical across devices)
Roms/
SFC/ <- your .sfc / .smc files (portable as-is)
PS/ <- .cue / .bin / .chd (portable as-is)
Saves/
SFC/ <- .srm battery saves (RetroArch format = portable)
States/
SFC/ <- .state quicksaves (portable, but core-version sensitive)RG35XX to Miyoo: the constraints
Going the other direction hits two walls the reverse trip doesn't. First, scope: don't try to bring DS, Dreamcast, or PSP libraries to the Miyoo — the hardware won't run them comfortably, so leave them behind rather than wondering why they stutter. Second, states are core-version sensitive. A save state captured under one version of a PS1 core may not load cleanly under a different version on the other device; battery saves (.srm) are far more robust across versions, so rely on in-game saves for anything you care about keeping, and treat states as disposable convenience. Set your systems to write standard .srm saves and you'll rarely lose progress in either direction.
The one-time setup that saves grief
Whichever way you migrate, do three things before you copy anything valuable. Update the destination's firmware to the current stable build first — OnionUI 4.3.1 on the Miyoo, current muOS or Knulli on the H700 — so you're not migrating onto a moving target. Copy one system end to end and confirm a real save loads before you trust the process with thousands of games. And keep the source card intact until the destination is verified; a microSD is cheap insurance against a bad copy. If you're building the Miyoo library from scratch rather than migrating, our breakdown of the Miyoo Mini Plus "game list" and where the 6,041 number comes from covers what actually belongs on the card and what's marketing.
Pros and Cons, Per Device
The whole comparison, compressed to its load-bearing points. No device here is bad; each is pointed at a different buyer.
| Device | Pros | Cons |
|---|---|---|
| Miyoo Mini Plus | Smallest and lightest; OnionUI is the most polished firmware in class; best battery efficiency per system; Wi-Fi for RetroAchievements and netplay; low-$50s price | No HDMI; weakest silicon; plastic can feel cheap; single microSD slot; DS/Dreamcast/PSP out of practical reach |
| RG35XX (2022 original) | GarlicOS is mature and excellent; mini-HDMI out; two microSD slots; quad-core edges the Miyoo; often cheap on clearance | No Wi-Fi (no netplay, no achievement sync); worst battery under load (2-3h DS); effectively end-of-life; bigger and heavier than Miyoo |
| RG35XX Plus / Pro / SP / H (H700) | Fastest here; 1GB RAM clears DS and light Dreamcast/PSP; Wi-Fi + Bluetooth + HDMI; firmware buffet (muOS, Knulli); SP clamshell is the comfort king | Larger and heavier; firmware maturity varies by pick; "Pro" is not a hardware upgrade; stock OS still needs replacing |
Reading the table honestly
Notice what the Miyoo's cons are: outputs and headroom, not the core experience. Notice what the H700's cons are: size and firmware fragmentation, not capability. Neither list contains a sentence that says "and so the games are bad," because on the systems each device is built for, the games are not bad — they are excellent. These are two good machines with different silhouettes, and the cons are the price of the silhouette, not defects in the product.
The one con that's close to disqualifying
The original RG35XX is the exception. No Wi-Fi in 2026 is not a cosmetic omission — it means no RetroAchievements sync, no netplay, and no over-the-air anything, on a device already flirting with end-of-life. That, more than any frame-rate number, is why the 2022 original survives as a specialist pick for GarlicOS-and-HDMI enthusiasts rather than a default recommendation. If you are not specifically chasing that combination on the older silicon, the H700 line supersedes it on every axis that isn't nostalgia, and usually for the same money.
The Legal Part Nobody Reads
An emulation article that skips the law is doing you a disservice, because the single most common mistake in this hobby is assuming the fuzzy consensus of a subreddit is the actual legal position. It is not. Here is the part that holds up.
The emulators are legal
The software that makes these devices work — RetroArch, the libretro cores, OnionUI, GarlicOS, muOS — is entirely lawful. This is settled U.S. law, not vibes. In Sony Computer Entertainment v. Connectix (9th Cir. 2000), the court held that reverse-engineering a console's BIOS to build an emulator was fair use, and that emulation as a practice is legitimate. Nothing about owning or running a Miyoo or an RG35XX is legally ambiguous. The device is a small Linux computer running lawful software; that part is clean.
The ROMs are the problem
The legal fault line is content, not hardware. Downloading a copyrighted ROM you don't own a copy of is infringement, full stop, and the widely-repeated folklore — the "24-hour rule," "it's abandonware," "it's fine if the game isn't sold anymore" — has no basis in law. Copyright doesn't expire because a publisher stopped selling something. These devices ship empty or with a vague card precisely because the manufacturers know this; the ROMs are your responsibility, and the law does not care that acquiring them legally is inconvenient.
The clean path exists
You can run either device entirely above board, and it's less painful than the folklore implies. Dump your own cartridges and discs — you own the license to games you physically bought, and a cartridge dumper turns that license into files you're entitled to use. Homebrew is another clean lane: a growing shelf of original games, like the open-source GBA shooter Apotris, are free to distribute and run beautifully on this hardware. Neither device forces you to choose between working legally and having a full library; it just asks you to source the library yourself instead of downloading someone else's. The Machine's standing advice: dump what you own, play homebrew freely, and don't mistake a forum's confidence for a court's ruling.
The Verdict
Two devices, one of them slower on every line of the spec sheet, and the slower one wins its own argument. Here is how to act on that.
Buy the Miyoo Mini Plus if...
...your library lives at or below the PlayStation, you value pocketability and polish over raw capability, and you'll never dock it to a TV. This is most people, and they should stop overthinking it. The Miyoo is the smaller, smarter device: OnionUI is the best firmware in the class, the battery is excellent, and at low-$50s it is the purest expression of what a pocket emulator should be. XDA scored it 9/10, PropelRC 8.5/10, and Pixel Swish's 2026 revisit — bluntly titled "Ok, I get the hype now" — arrived at the same place a lot of skeptics do. The 128MB and the two cores are not a problem for the systems you'll actually play. Firmware beats silicon, and the Miyoo is the proof.
Buy an RG35XX if...
...you want DS, some Dreamcast or PSP, HDMI to a television, or the best ergonomics in the field — and specifically buy the H700 version (Plus, Pro, H, or the SP clamshell), not the 2022 original unless you're chasing GarlicOS on a clearance-priced classic. The H700 line is the more capable machine on every axis that isn't size, DROIX confirmed its "faster performance on PlayStation 1 and Dreamcast," and the SP is the most comfortable thing here by a wide margin. It costs a few dollars more than the Miyoo and is a few grams heavier; both are fair trades for what you get.
The actual recommendation
If someone put a gun to the question and forced a single answer for a first-time buyer with a 16-bit-and-PS1 library, it's the Miyoo Mini Plus — smaller, cheaper, better software, and it does everything that buyer will actually do. If that same buyer says the words "DS," "my TV," or "my hands cramp," the answer flips instantly to an H700 RG35XX, and probably the SP. Both are excellent; neither is a mistake. What is a mistake is buying either on core count, because in this class the chip sets the ceiling and the firmware decides everything you'll actually feel — and on that measure, the two of these are closer than four years and a doubled core count have any right to make them. And if you find yourself wanting more than either can give, the ceiling above both is Android, where our look at the Retroid Pocket 6 against the discontinued G2 picks up exactly where this comparison runs out of horsepower.
Questions the search bar asks me
- Is the Miyoo Mini Plus actually quad-core?
- No. Every spec sheet that repeats this is wrong. The Miyoo Mini Plus runs a SigmaStar SSD202D with two Arm Cortex-A7 cores at 1.2GHz and 128MB of RAM — XDA's review states "dual Arm Cortex A7 cores and 128MB" plainly. The original RG35XX is the quad-core device (four Cortex-A9 cores), which makes the Miyoo's real-world parity with it more impressive, not less.
- Does the RG35XX use micro-USB?
- No, and this is the most-copied error in the category. Both the Miyoo Mini Plus and every RG35XX — original and H700 line — charge over USB-C. XDA's review of the original RG35XX confirms "USB-C" verbatim. Any comparison claiming the RG35XX is micro-USB simply copied one early, wrong listing.
- Which one plays PS1 better?
- It's close below the ceiling and the RG35XX pulls ahead at it. PropelRC found the Miyoo hits "Perfect 60fps" on Chrono Trigger and only "minor slowdown in Gran Turismo 2" on PS1. DROIX found the H700 RG35XX Plus delivers "faster performance on PlayStation 1 and Dreamcast" thanks to its dedicated Mali-G31 GPU. For 90% of the PS1 library both are fine; for the demanding 3D outliers, the H700 wins.
- Can either one run Nintendo DS?
- The RG35XX can, sort of; the Miyoo mostly can't. XDA's original-RG35XX review recorded "Nintendo DS at full speed" with Pokemon Black 2, but at a cost of "two to three hours" of battery. OnionUI added a DS core in v4.3.0, but with one 3.5-inch screen and no touch input on the Miyoo, it's a novelty, not a way to play. DS belongs to the RG35XX here, and even then only just.
- Should I buy the original RG35XX or the RG35XX Plus in 2026?
- The Plus, or the newer Pro/SP/H — all four run the Allwinner H700 with 1GB of RAM, Wi-Fi, and Bluetooth. The 2022 original (Actions ATM7039S) is effectively end-of-life and hard to find new. In 2026 "RG35XX" on a store shelf almost always means the H700 line at roughly $50-70, which is the device you actually cross-shop against the Miyoo.