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Miyoo Mini Plus 2026: 28,000 Games, 6,041 Real, $54

BY·EDITED BYSAM P.·2026-08-14·7 MIN READ·5,152 WORDS·EDITORIAL PROCESS
Miyoo Mini Plus 2026: 28,000 Games, 6,041 Real, $54 — STARESBACK.GG blog

Type miyoo mini plus game list into a search bar and you are asking a question with no honest answer. There is no list. There is no manufacturer catalog, no first-party store, no fixed menu of titles that ships in the box. The Miyoo Mini Plus is a $54 Linux computer roughly the size of a keychain, and what it has is whatever a stranger loaded onto a microSD card before it reached you — which is exactly why the numbers attached to it wander from a modest few thousand to a frankly deranged twenty-eight thousand.

So this review does two jobs. It reviews the hardware, which is a genuinely lovable little machine, and it reviews the list: the shifting, duplicated, occasionally fraudulent pile of ROM files that resellers dress up as a headline feature. We will count the real number. We will tier what actually runs, top to bottom, and name the exact games worth the storage. And because this is a site that reads the case law, we will be blunt about which parts of that "game list" you are legally entitled to own. The device earns its reputation. The number on the sticker does not.

There Is No Miyoo Mini Plus Game List

The search term with no product behind it

Every other device this site reviews has a catalog. A cartridge has one game. A Switch 2 has an eShop. Even a bootleg Famiclone has a fixed 9,999-in-1 chip you can, in principle, enumerate. The Miyoo Mini Plus has none of that. Miyoo, the manufacturer, sells you a piece of hardware and, at most, a bundled memory card it is careful not to describe too precisely in writing. The "game list" you are chasing is an emergent property of three things you control: the operating system, the firmware version, and the image on the card. Change any one and the list changes with it.

This is not a dodge. It is the single most important fact about the product, and the reason the marketing is so slippery. A vendor can advertise "28,000 games" the way a hardware store can advertise "unlimited water" by selling you a hose. The count describes the pile, not the plumbing.

The list is a function of OS, firmware, and card

Out of the box the Mini Plus runs Miyoo's own stock OS, which is serviceable and forgettable. Nobody who loves this device is running stock. The reason to own it is OnionUI, the community firmware hosted at github.com/OnionUI/Onion, whose stable build is V4.3.1-1 (June 2024) with a live beta tag, V4.4.0-beta-20260120, dated 21 January 2026. That beta is not cosmetic: it makes gpSP the default Game Boy Advance core, adds netplay (including a GBA link cable between two units), and bolts on CPU-overclock hotkeys, an on-screen overlay, and a seamless-state Game Switcher. Alternatives exist — MinUI, Allium, Koriki, the older MiyooCFW — each with a different core loadout, which is to say a different "list." Underneath OnionUI is RetroArch, so if you want to understand what the front-end is actually calling, our walkthrough of RetroArch cores is the map to the machinery.

The practical consequence: the "game list" is the union of the emulator cores your firmware ships times whatever files you supply. On a device with dual Cortex-A7 cores and 128 MB of RAM, that union has a hard, physical ceiling — and it is nowhere near twenty-eight thousand distinct experiences.

Where the "28,000 games" number comes from

Resellers, not Miyoo, mint these figures. One 2026 game-list page from a shop called RetroGameIntensity marketed a 128 GB card as "28,000 games built in," name-dropping WWF SmackDown!, WWF War Zone, Xenogears, and Yu-Gi-Oh! Forbidden Memories. (The page now redirects to a parked domain, so we cite it by name and decline to link a corpse.) Other listings claim 10,000 to 20,000+; a widely-circulated Reddit card image counted 25,966 on a 64 GB card; still others advertise a suspiciously precise 8,740. The spread itself is the tell. These are file counts — regions, revisions, bad dumps, ROM hacks, and outright bootlegs — and file counts are marketing, not curation. We will dismantle the number properly in its own section, but keep the thesis in mind from here: the sticker counts files; you play games.

What You're Actually Buying: The Hardware

The SSD202D and the 128 MB wall

Strip the mythology and here is the silicon: a SigmaStar SSD202D, a dual-core ARM Cortex-A7 clocked at 1.2 GHz, paired with a Mali-400 MP2 GPU and, critically, 128 MB of RAM. That last figure is the entire story of what this device can and cannot do. XDA's Adam Conway, who scored the unit 9/10, put the temperament exactly right: the chip is "not going to be setting benchmark records," but it is "more than good enough for most retro titles." Both halves of that sentence are load-bearing. The SSD202D chews through everything up to and including the PlayStation 1 without complaint, and it hits a wall the moment a system's working set no longer fits in 128 MB. There is no overclock, no core swap, no firmware miracle that adds memory. When we later explain why N64 is a party trick and Dreamcast is a fantasy, this is the reason.

The screen everyone praises, and rightly

The 3.5-inch, 640×480 IPS panel is the reason this thing developed a cult. At roughly 450 nits and about 229 pixels per inch, it is, in the words of PropelRC's review, "sharper than the original Nintendo 3DS" — and the 4:3 aspect ratio is not an accident but a thesis. Nearly everything worth playing on this hardware was authored for a 4:3 tube, and a square-ish high-density panel renders 8-bit and 16-bit sprite work with a density that widescreen handhelds simply cannot match. Retro Game Corps, whose Miyoo setup guides are the default reference for OnionOS newcomers, called the same 640×480 panel "crisp," and that is the correct clinical word. It is a very good screen bolted to a very cheap computer, and the mismatch is the whole appeal.

OnionUI, battery, and the honest cons

The plastic shell, Conway noted, "can make it feel cheap," and he is not wrong; this is a sub-$60 object and occasionally reminds you. Two omissions matter in daily use: no Bluetooth (so no wireless pads or earbuds) and ~5 W charging (so top-ups are leisurely). Battery is a 3000 mAh cell delivering roughly 7.5 hours of Game Boy, 6–7 hours of SNES, and closer to 5 hours of PS1 — not the twelve-hour figure some listings invent. Installing OnionUI does more than prettify: PropelRC measured battery climbing from "4 hours to 7 hours" after the switch, alongside a proper Game Switcher, box-art scraping over the 2.4 GHz Wi-Fi, and save-state handling that turns the thing into a bookmarkable novel. The full specification sheet:

AttributeDetail
ClassVertical Linux emulation handheld (not a fixed-catalog console)
Released2023 (Miyoo)
SoCSigmaStar SSD202D, dual-core ARM Cortex-A7 @ 1.2 GHz
GPUARM Mali-400 MP2
RAM128 MB
Display3.5" IPS, 640×480 (4:3), ~450 nits, ~229 PPI
StoragemicroSD, single slot; bundles ship 32–128 GB
Battery3000 mAh Li-Po; ~7.5 h GB / 6–7 h SNES / ~5 h PS1
ChargingUSB-C, ~5 W (no fast charge)
Wireless2.4 GHz Wi-Fi (netplay, box-art scraping); no Bluetooth
ControlsD-pad, ABXY, Start/Select, L1/R1/L2/R2, function key
AudioMono speaker + 3.5 mm headphone jack
FirmwareStock Miyoo OS or community OnionUI (V4.3.1-1 stable / V4.4.0-beta, Jan 2026)
SavesRetroArch save states + in-game battery saves; Game Switcher resume
Weight / size~165 g; ~108 × 78 × 22 mm
Realistic ceilingPlayStation 1 (8/16-bit + arcade flawless; N64/DC/PSP not practical)
Price (2026)~$54 bare; $56.99–$79.99 official 64 GB; reseller bundles ~$59.99–$69.99

The Real Library: What Runs, Tier by Tier

Flawless: the 8-bit and handheld canon

Start where the device is invincible. On NES / Famicom the SSD202D does not so much emulate as shrug: Super Mario Bros., Contra, Mega Man, and Gradius run without a wrinkle, and they always will. (A pedantic aside the reseller lists routinely botch: Contra III: The Alien Wars is a 1992 SNES game; the NES had Contra, 1987, and Super C, 1990. If "Contra III" appears in your FC folder, it is a bootleg demake, not the real thing.) On Game Boy and Game Boy Color the story is the same — Pokémon, The Legend of Zelda: Link's Awakening, Tetris, Kirby — and the 7.5-hour battery means you finish a Kanto run before you finish a charge.

Game Boy Advance is where the fun starts. With gpSP as the default core in the 4.4.0 beta, GBA is buttery: Pokémon (Ruby/Sapphire/Emerald), the Igarashi Castlevania trilogy (Circle of the Moon, Harmony of Dissonance, Aria of Sorrow), Final Fight One, and the Metroid pair (Fusion, Zero Mission). Conway's verdict was unequivocal: "Game Boy Advance titles run flawlessly." So does The Minish Cap, which is the single game Pixel Swish's 2026 review reached for first and never put down.

The 16-bit heartland

On SNES / Super Famicom, the marquee trio — Super Mario World, Chrono Trigger, Street Fighter II — runs at full frame rate. PropelRC's line is the one to remember: "Chrono Trigger (SNES): Perfect 60fps throughout my 12-hour playthrough." The only asterisks are the enhancement-chip games — Super FX titles like Star Fox, and the heaviest SA-1 games — which can hitch, because those cartridges shipped their own silicon and the A7 has to fake it. For 99% of the SNES library, forget the caveat exists.

Sega Genesis / Mega Drive is another clean sweep: Sonic, Streets of Rage, and Treasure's Gunstar Heroes — a game whose sheer sprite-count showmanship still humbles hardware three console generations newer — all run at speed. The 32X add-on is not supported and should not be missed.

PlayStation 1: the true ceiling

This is the headline capability and the honest top of the mountain. PS1 support is broad and, for the overwhelming majority of the catalog, full-speed: Final Fantasy VII, VIII, and IX; Crash Bandicoot 1–3; Spyro 1–3; Metal Gear Solid; Castlevania: Symphony of the Night; Tekken 3; Gran Turismo 1 and 2; Resident Evil 1 and 2; Tony Hawk's Pro Skater 1 and 2; Wipeout; and Ridge Racer. The one honest wobble PropelRC flagged was "minor slowdown in Gran Turismo 2," which is the sort of edge case that proves the rule rather than breaking it. Multi-disc RPGs work fine; they simply eat card space, which is the practical constraint on a device where the "library" is measured in gigabytes.

Where it falls apart — and where the marketing lies

Now the caveats the reseller lists bury. The optimistic 2026 guides claim the Mini Plus handles "some light Nintendo 64 games" — Super Mario 64, Mario Kart 64, GoldenEye — "with tweaks," while conceding that Majora's Mask, Banjo-Kazooie, and Donkey Kong 64 are "less reliable." Translate that: GBAtemp's testing puts a handful of light N64 titles "near full speed" and the demanding ones at 70–85%, which is a slideshow you tolerate to say you did it, not a way to play. Treat N64 as a party trick. If you actually want Nintendo 64 in your hands, that is a different machine's job — the Analogue 3D and its firmware upscaling is the honest answer, not a $54 keychain.

Dreamcast is worse. The same guides name Sonic Adventure, Crazy Taxi, and Power Stone, and the SSD202D is simply not a Dreamcast machine; treat any Dreamcast claim as aspirational. PSP is a flat no — GBAtemp calls it "not viable" — which is why the surest sign a reseller has never touched the card they are selling is a games list padded with PSP titles. One infamous sample list headlines Brave Story: New Traveler and Castlevania: The Dracula X Chronicles, both 2007 PSP games the hardware physically cannot run, sitting next to three genuine PS1 entries. That mislabel is proof the list was scripted, not curated. Nintendo DS technically gained a core in OnionUI 4.3.0, but with one 3.5-inch screen and no touch input it is out of practical scope. And modern games — the Call of Duty and CrossCode titles that occasionally drift into these listings — are a category error on a Cortex-A7 and should embarrass whoever typed them. For cycle-accurate arcade at the other end of the spectrum, the MiSTer Multisystem 2 is the FPGA answer; the Mini Plus is the pocket-money one.

The 28,000-Game Lie, Counted

How resellers reach 28,000

Multiplication, mostly. Take one game — say Super Mario Bros. — and count its USA release, its European release, its Japanese release, its rev-0 and rev-1 dumps, a "25th Anniversary Edition" that is a ROM hack rather than a Nintendo product, three bad dumps, and a translation patch, and you have manufactured nine "games" from one. Do that across an entire pile and 6,000 real titles inflate to 28,000 files. The arcade folders inflate hardest of all, because SNK's Neo Geo library is a bootlegger's playground.

The dedupe to ~6,041

When an aggregator like GameCove actually de-duplicates one of these bundles — collapsing regions, revisions, hacks, and bad dumps into distinct titles — a 28,000-file card resolves to roughly 6,041 real games. That is still an absurd, lifetime-sized library; nobody finishes 6,041 games. But it is four to five times smaller than the sticker, and the gap is the entire marketing trick. Here is the approximate shape of the collapse, along with the arcade tell:

Reseller sticker (128 GB card):          28,000  "games"
  - regional dupes (USA/EUR/JPN):       ~ -9,000
  - revisions / bad dumps / bootlegs:   ~ -7,000
  - ROM hacks + translation patches:    ~ -6,000
  ------------------------------------------------
  Distinct real titles (GameCove):        ~6,041

Neo Geo folder: 412 files vs ~150 official SNK MVS games
  => ~260 entries are regional dupes / bootlegs / hacks
(intermediate figures illustrative; 28,000 and 6,041 are the cited endpoints)

The list tells on itself — and how it is organized

Beyond the PSP mislabels, the scripted nature of these cards shows in the labels. "Super Mario Bros. (25 Anniversary Edition)" is a hack wearing a marketing name. The FC folders pad their counts with genuinely obscure Japan-only cuts — Gorby no Pipeline Daisakusen, a 1991 Gorbachev-themed puzzle game, or Gun-Dec, the Japanese title for the game the West got as Vice: Project Doom — which is charming trivia but not "twenty-eight thousand games" of value. Everything lives under a predictable OnionUI directory tree, which is worth seeing precisely because it demystifies "the list" into a set of folders:

SD root (OnionUI)
 |- miyoo283_fw.img      <- firmware image; do NOT delete
 |- BIOS/               <- e.g. PS1 SCPH-xxxx (dump your own)
 |- Roms/
 |   |- FC/     Nintendo / Famicom (NES)
 |   |- GB/     Game Boy
 |   |- GBC/    Game Boy Color
 |   |- GBA/    Game Boy Advance   (gpSP core, default in 4.4.0-beta)
 |   |- SFC/    Super Famicom / SNES
 |   |- MD/     Mega Drive / Genesis
 |   |- PS/     PlayStation 1      <- the ceiling
 |   |- ARCADE/ FBNeo / CPS1-2-3
 |   \- NEOGEO/ SNK MVS / AES
 |- Emu/                <- emulator cores
 |- RetroArch/          <- configs, shaders, overrides
 \- Saves/              <- states + SRAM

The moment you see the folders, the number loses its power. A "game list" is just what falls out of these directories when someone dumps a torrent into them.

The Games Worth the Card

The JRPG spine

If you buy this device for one genre, buy it for the role-playing game, because the 4:3 screen and the PS1 ceiling were practically designed for late-90s Square. Final Fantasy VII (PS1, 1997) is the obvious anchor, but Final Fantasy IX (2000) is the one the panel flatters most — its pre-rendered 4:3 backgrounds look richer on 640×480 than they ever did on a CRT. Above both sits Chrono Trigger (SNES, 1995), the product of Square's so-called "Dream Team" — Hironobu Sakaguchi, Dragon Quest's Yuji Horii, and Akira Toriyama on art, scored by Yasunori Mitsuda with Nobuo Uematsu — a game so consensually adored that the reception section of its history reads like a fan letter. It runs at a perfect 60fps here, per PropelRC's twelve-hour test, and there is no better argument for the hardware.

The cult pick is Xenogears (PS1, 1998), directed by Tetsuya Takahashi — who would leave to found Monolith Soft in 1999, after this game, a fact the reseller blurbs never get right. Its second disc is famously narrated rather than played, a budget casualty that became a legend; the Mini Plus renders both discs identically well, so the only thing standing between you and the ending is your patience. Hardcore Gaming 101's series histories, like the one on Star Ocean, are the right rabbit hole once these games hook you.

Action, horror, and the Metroidvania that named a genre

The device's single best showpiece is Castlevania: Symphony of the Night (PS1, 1997), directed by Toru Hagihara with a young Koji Igarashi — "IGA" — as assistant director and Michiru Yamane on the score. Per Wikipedia's account, it sold poorly at launch, became a word-of-mouth sleeper that moved over 700,000 units across the US and Japan, and is now "often cited by critics as one of the best video games of all time." Its fusion of Super Metroid-style exploration with action-RPG systems is, quite literally, the inflection point that gave us the word Metroidvania. If you want the long version, HG101 published an entire book on the series, HG101 Presents: Castlevania, edited by Kurt Kalata. Alongside it: Metal Gear Solid, still tense on a small screen, and the first two Resident Evil games, whose fixed camera angles suit a handheld far better than you would guess.

The pick-up-and-play canon

Not everything needs to be a forty-hour epic. The 3.5-inch screen exists for Tetris, for Sonic, for Super Mario World, and above all for Metal Slug (Neo Geo, 1996, developed by Nazca and published by SNK), whose hand-drawn animation is the platonic ideal of a bus-stop game. Pixel Swish, who scored the device 9.5/10 and wrote that "if you'd told me Nintendo themselves manufactured this handheld, I would've believed you," spent their time on exactly this axis: The Minish Cap on GBA, Tekken 3 and Square's underrated Brave Fencer Musashi on PS1. That is the honest use pattern — a handful of perfect games, not a spreadsheet of 28,000. To see how the marquee JRPGs stack against one another as a genre cohort:

GamePlatform (Year)Genre roleOn Mini PlusThe catch
Chrono TriggerSNES (1995)JRPG gold standardFull 60 fpsNone — the showcase title
Final Fantasy VIIPS1 (1997)3D JRPG landmarkFull speed3 discs; eats SD space
Final Fantasy IXPS1 (2000)Series' 4:3 swan songFull speed4 discs; but the panel flatters it
XenogearsPS1 (1998)Cult mecha-JRPGFull speedDisc 2 is narrated, not your fault
Castlevania: SotNPS1 (1997)Genre-naming MetroidvaniaFull speedThe best single reason to own the device

Five Ways It Actually Plays

The casual and the commuter

Scenario 1 — the casual. This is the device's home turf and where it scores a 9. You want to play twenty minutes of Super Mario World on the couch without booting anything. OnionUI's Game Switcher resumes exactly where you left off, box art and all; the screen is bright enough for a lit room; the battery outlasts the session several times over. There is no friction, and friction is what kills casual play.

Scenario 2 — the commuter. On a train, the Mini Plus is close to ideal: it is a keychain, it is silent, and the 4:3 panel is legible at arm's length. The two caveats are structural. There is no Bluetooth, so wired earbuds only — a genuine annoyance in 2026. And you will want save states, because commutes end abruptly and PS1 games do not always offer a save point when your stop arrives. For pure portability this is a 9; the headphone-jack tether is the only reason it is not a 10.

The completionist and the speedrunner

Scenario 3 — the completionist. Mixed news. For 8/16-bit and PS1 completion runs, the hardware never gets in your way, and RetroArch's save states let you experiment with missable content safely. But the completionist's instinct — "I'll just keep everything on one card" — collides with reality: 28,000 files is unnavigable, and the device has one microSD slot. The winning move is curation, not accumulation, which is the opposite of what the reseller sold you. Call it a 7.

Scenario 4 — the speedrunner. Proceed with caution. Emulation on any handheld introduces input latency and, more importantly, is not frame-accurate to original hardware, so any time you set here is a personal best, not a leaderboard-legal one. The 4.4.0-beta's overclock hotkeys can help borderline titles hold frame rate, but a serious runner practicing here and competing on console will feel the difference. Fine for fun, a 5 for anything official.

Co-op, the link cable, and pure-pocket play

Scenario 5 — co-op and the link cable. Historically this was the Mini Plus's weakest scenario — one small screen, no wireless pads. The 4.4.0 beta changes the calculus modestly by adding netplay, including a GBA link between two units over Wi-Fi, so two owners can, in principle, trade Pokémon or run a co-op session. It is fiddly and beta-flagged, but it exists; two years ago it did not. Single-device couch co-op on a 3.5-inch screen remains a bad idea. Call it a 6 with the beta, a 3 without.

Scenario 6 — the pure-pocket mobile player. The strongest case of all. If your ambition begins and ends with "the best games ever made, in my pocket, up to the PlayStation 1," nothing at this price does it better. This is the exact person Pixel Swish became when they pared a bloated install down to a personal shortlist of six games across three consoles: the device stopped being a ROM archive and became a favorites machine. That is a 9, and arguably the only scenario that matters.

How It Compares to Its Rivals

Versus the original Miyoo Mini

The Mini Plus is the same silicon as the 2021 original — SSD202D, 128 MB — in a better body. The original's 2.8-inch screen is lovely but cramped, its battery is smaller, and it has no Wi-Fi, which means no over-the-air box-art scraping and no netplay future. The original is now scarce and priced by collectors rather than by reason. Unless you specifically want the smaller keychain form factor, the Plus is the one to buy; it is the same brain with a bigger window and a bigger tank.

Versus Anbernic's RG35XX family

This is the comparison that matters, because it is a genuine fork in the road. The Anbernic RG35XX Plus runs an Allwinner H700 — a quad-core Cortex-A53 — with a full 1 GB of LPDDR4 and a dedicated Mali-G31 GPU, versus the Miyoo's dual A7 and 128 MB. That is not a spec-sheet quibble; it is the difference between "PS1 is the ceiling" and "Dreamcast, light PSP, and DS are on the table." The RG35XX Plus is the correct buy if your want-list crosses the PS1 line. What the Miyoo keeps is the intangible: a screen and a build quality that reviewers keep describing in terms of Nintendo, and a firmware community that treats the hardware like a labor of love. You are choosing a nicer object with a lower ceiling, or a plainer object with a higher one.

When to spend more

If you have concluded that the PS1 ceiling is a dealbreaker, do not buy a slightly-less-limited budget device — skip the category. An Android handheld like a Retroid Pocket plays GameCube, PS2, and light Switch for around $199, a different league at a different price. Or put a mini-PC on your TV with Batocera and stop worrying about ceilings entirely. The Mini Plus is not competing with those; it is competing with your pocket. The comparison table, with only specs I can stand behind:

DeviceSoC & RAMScreenRealistic ceilingStreet price (2026)
Miyoo Mini PlusSSD202D, 2×A7 / 128 MB3.5" 640×480PlayStation 1~$54
Miyoo Mini (original)SSD202D, 2×A7 / 128 MB2.8" 640×480PlayStation 1Scarce / discontinued
Anbernic RG35XX PlusAllwinner H700, 4×A53 / 1 GB3.5" 640×480Dreamcast / light PSP / NDS~$62–70
TrimUI Smart ProAllwinner A133P / 1 GB4.96" 1280×720Dreamcast / PSP~$70
Retroid Pocket 5Snapdragon 865 (Android)5.5" 1080pGameCube / PS2 / light Switch~$199

Pricing, Bundles, and the SD-Card Trap

The bare device versus the loaded bundle

Pricing is where the "game list" turns into a wallet decision. Bare, the Mini Plus streets around $54 — PropelRC's review pegged its value at "the $53 price point." Miyoo's own store lists 64 GB color variants at $56.99 on sale, up to $79.99 at full price. Then come the reseller bundles, where the markup is the pre-loaded card: roughly $59.99 for a 64 GB image and around $69.99 for the 128 GB "28,000 games" card. You are paying ten-odd dollars for someone else's torrent, organized into the folder tree we printed above. The device is the value; the card is the upsell.

ConfigurationAdvertised countReal de-duped estimatePrice (2026)
Bare unit (bring your own card)0Whatever you legally load~$53.99
Miyoo store, 64 GB colorUnspecified$56.99 sale / $79.99 list
Reseller 64 GB bundle~10,000–25,966Low thousands~$59.99
Reseller 128 GB bundle"28,000 games"~6,041 (GameCove)~$69.99

The legal reality of a pre-loaded card

Here is the part the shops are careful not to write down. The emulators are unambiguously legal — that fight was settled in Sony Computer Entertainment v. Connectix (9th Cir., 2000), which held that reverse-engineering a console to build an emulator is fair use. Distributing or downloading commercial ROMs of games you do not own is not covered by that ruling; it is copyright infringement. A card that arrives with 6,041 games you never purchased is therefore a gray-to-black-market object, whatever the listing implies. Nobody is coming to your house over a bootleg Chrono Trigger, but you should know the ground you are standing on, because the reseller certainly does and has priced the risk into your $69.99.

The honest path

The clean way to fill this device is not exotic. Dump your own cartridges and discs — the tools exist and the results are yours. Fill the gaps with homebrew, which is legal to distribute by definition; a polished modern GBA game like Apotris costs nothing and runs perfectly. And when you want a great, small, pre-curated set instead of an unnavigable 28,000-file dump, the community's answer is the Tiny Best Set, a hand-picked library sized for exactly this hardware. That is the antidote to the sticker: fewer files, every one of them worth the slot.

Who Should Buy It (and Who Shouldn't)

Buy it if

The Mini Plus is a precise instrument for a specific taste. Buy it if you fit one of these:

Skip it if

And walk away if any of these describe you:

The Verdict: 7.5/10

What it nails

Let us be fair to a device that deserves it. As hardware for its stated job, the Miyoo Mini Plus is close to flawless: a superb 640×480 4:3 screen, a build that makes reviewers invoke Nintendo, a firmware community in OnionUI that adds genuine capability year over year, and a $54 price that undercuts everything it competes with on pocketability. For 8-bit, 16-bit, arcade, and PlayStation 1 — which is to say, the best-loved eras in the medium's history — it does not stumble. PropelRC scored it 8.5/10; XDA gave it 9/10; Pixel Swish went to 9.5. On the hardware alone, they are not wrong.

What it doesn't

Our score is lower than theirs for one reason, and it is the reason this review exists: the "game list" is a lie of scale, and the product is sold on that lie. Twenty-eight thousand games is roughly 6,041 real ones with a marketing multiplier bolted on, padded with PSP titles the hardware cannot run and ROM hacks wearing anniversary-edition costumes. The device's honest ceiling is the PlayStation 1, and every listing that whispers "N64" and "Dreamcast" is selling you a slideshow. Add the daily-driver friction — no Bluetooth, 5 W charging — and you have a wonderful machine wrapped in dishonest packaging.

The score

So separate the two things the way the buyer must. The Miyoo Mini Plus, the object, is a comfortable 9. The Miyoo Mini Plus "game list," the thing you actually searched for, is a marketing fiction that resolves to a superb but finite PS1-and-below library once you strip the padding. Averaged honestly — brilliant hardware, deceptive premise — it lands at 7.5/10. Buy the device, ignore the number, curate the card yourself, and you will own one of the best cheap things in this hobby. Believe the sticker, and you will spend an evening scrolling past nine copies of Contra looking for a game to play. As with generations of players before us — the era Jimmy Maher chronicles in the Digital Antiquarian's "Generation Nintendo" — the magic was never in the size of the library. It was in the handful of games you actually loved.

Questions the search bar asks me

How many games does the Miyoo Mini Plus actually have?
There is no fixed number — it is an emulator, so the count depends entirely on your microSD card. Resellers advertise up to 28,000 'games' on a 128 GB card, but that is raw ROM files (regions, revisions, hacks, bad dumps). De-duplicated, aggregators like GameCove put the real, distinct total near 6,041.
What is the most powerful console the Miyoo Mini Plus can emulate?
PlayStation 1 is the practical ceiling. NES, GB/GBC, GBA, SNES, Genesis, and PS1 all run at full speed; N64 is marginal (a few light titles near full speed, demanding ones at 70–85% per GBAtemp), and Dreamcast, PSP, and DS are not viable on the 128 MB SSD202D.
Is the pre-loaded 'game list' legal?
The emulators themselves are legal — that was settled in Sony v. Connectix (9th Cir., 2000). But distributing or downloading commercial ROMs of games you do not own is copyright infringement, so pre-loaded cards sit in a gray-to-black market. The clean path is dumping your own carts, homebrew like Apotris, or a curated set such as the Tiny Best Set.
Do I need OnionUI, or is the stock firmware fine?
Stock works, but OnionUI (V4.3.1-1 stable, with a V4.4.0-beta from January 2026) is why people love the device. It adds Game Switcher resume, box-art scraping, better battery life (PropelRC measured 4 → 7 hours), and in the beta makes gpSP the default GBA core with netplay, including a GBA link between two units.
Should I buy the Miyoo Mini Plus or an Anbernic RG35XX Plus?
If your library stops at PlayStation 1, the Mini Plus wins on screen and pocketability at about $54. If you want Dreamcast, NDS, or light PSP, the RG35XX Plus is the better tool — its quad-core Allwinner H700 and 1 GB of RAM clear a ceiling the Miyoo's dual-A7/128 MB simply cannot, for around $62–70.
Ben Aronoff — Hardware & Preservation Correspondent
Ben Aronoff
HARDWARE & PRESERVATION CORRESPONDENT

Ben covers the hardware end of retro gaming: FPGA cores, real-cartridge dumping, capture setups, CRT vs scaler workflows, and the legal and physical preservation infrastructure that keeps old games playable. Every post under this byline is reviewed pre-publish by Sam P., Editor & Operator — corrections to info@instalinkoteam.com. Published 2026-08-29 · Last updated 2026-08-29. Full bios on the author page.

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