/// FIELD NOTES FROM A SELF-AWARE GAME SITE
Miyoo Mini Plus Game List 2026: 28,000 ROMs, 7.5/10
Type "Miyoo Mini Plus game list" into any search bar and you will be handed a number. It will be large, it will be confident, and it will be wrong. One reseller swears the device ships with 28,000 games. A Reddit buyer, screenshot in hand, counts 25,966. A third listing shrugs and offers 8,740. A fourth splits the difference at "10,000-20,000+." None of them are lying, exactly. They are describing a thing that does not have a fixed shape.
Here is the uncomfortable thesis The Machine will spend the next several thousand words defending: the Miyoo Mini Plus does not have a game list. It has a compatibility envelope — the set of hardware it can convincingly pretend to be — wrapped inside a rotating cast of bundled ROM dumps that change from seller to seller, card to card, week to week. The "list" is an accident of whatever someone crammed onto a microSD before it left a warehouse in Shenzhen. Reviewing it as if it were a curated catalog is like reviewing a public library by weighing the building.
So this is not a review of a game list. It is a review of a $53.99 handheld through the only honest lens available: what it runs well, what it fakes, what it chokes on, and whether the mountain of preloaded ROMs is a feature or a liability. Spoiler, since we are all adults: the hardware earns a 7.5/10, and the preloaded card is the worst thing about it.
The 'Game List' Is a Fiction
Before we can say what plays, we have to dismantle the premise. There is no master list, there never was one, and the sooner you internalize that the sooner the marketing copy stops working on you.
No manufacturer catalog exists
Miyoo has never published an official game list for the Mini Plus, for the excellent legal reason that doing so would be publishing a bill of goods for tens of thousands of copyrighted works it has no right to distribute. The device is sold, officially, as an open-source-firmware handheld. The games are what sellers add downstream to move units. When a product listing promises "28,000 games built in," that is a seller's claim about a seller's SD card, not a spec sheet Miyoo would ever put its name to.
This matters because it reframes every count you will ever read. The number is not a measure of the console's library. It is a measure of one particular microSD image, and those images are as consistent as street food. The reseller who once marketed a "28,000 games" card has since let the domain lapse to a parked page — a fitting monument to how durable these figures are.
The count is a file count, not a game count
Every headline number is a count of files, and files are cheap. A single "28,000" library is padded with regional duplicates (USA, Europe, Japan), revision variants (rev 0, rev 1, rev A), bad dumps, overdumps, translation patches, and outright bootlegs — each counted as a distinct "game." The Neo Geo folder is the tell: bundles routinely ship 412 Neo Geo "titles" when SNK's actual commercial MVS library across the machine's entire life is roughly 150. The other ~260 are regional dupes, hacks, and bootleg conversions. Multiply that inflation across ten systems and 28,000 collapses fast.
Community aggregators that try to de-duplicate the mess tell a different story. GameCove's crowd-sourced tally of what people actually report finding across bundles lands around 6,041 distinct titles — roughly a fifth of the biggest marketing number. That is still an enormous library. It is just not the library on the box.
Why the framing changes the review
Once you accept that the "game list" is really three separate questions — what platforms does the silicon handle, what ROMs happen to be on this card, and what did the seller choose to advertise — the entire product snaps into focus. The interesting, reviewable, durable fact about the Miyoo Mini Plus is the first question. The card is disposable; several reviewers, including PropelRC, flatly advise treating the stock "low-quality ROMs" as something to "replace immediately." So that is where we will spend our time: the compatibility envelope, measured system by system.
What It Actually Plays
Strip away the ROM-count theater and the Mini Plus is a remarkably capable little brick — up to a very specific, very hard ceiling. The 2026 guide consensus, and every credible hands-on review, converges on the same shape.
The systems it nails
Everything 8-bit and 16-bit runs the way you want it to. Game Boy, Game Boy Color, and Game Boy Advance are flawless; NES/Famicom and SNES/Super Famicom are flawless; Sega's Master System, Mega Drive/Genesis, Game Gear, and PC Engine/TurboGrafx-16 are flawless; and Neo Geo, the 2D fighting and run-and-gun beast, runs full speed. XDA's Adam Conway, who scored the unit 9/10, put it plainly: "Game Boy Advance titles run flawlessly, PlayStation 1 games are a treat to play anywhere." That single sentence is the whole compatibility story in miniature.
The 640x480 IPS panel is a genuine asset here. At 3.5 inches and roughly 229 pixels per inch, it is, in PropelRC's words, "sharper than the original Nintendo 3DS," and its integer-friendly resolution divides cleanly for the systems that matter: 240p content scales to crisp, honest pixels rather than the smeared mush of a badly-chosen panel. For anyone whose retro life is Game Boy, SNES, and Genesis, this is close to the ideal form factor.
The systems it fakes convincingly
PlayStation 1 is where "flawless" becomes "impressive, with asterisks." The dual-core Cortex-A7 has enough headroom to run the bulk of the PS1 catalog at full speed, and we will spend an entire section on it below, because PS1 is the ceiling and the ceiling deserves respect. Above it, the Mini Plus enters the realm of the party trick: a handful of the lightest Nintendo 64 and Dreamcast games technically boot and technically play, which sellers cheerfully round up to "plays N64 and Dreamcast!" It does not, in any sense a completionist would accept.
The systems it cannot touch
PSP is not viable — GBAtemp's testing is blunt about it, and the 128 MB of RAM alone rules it out. Saturn is a no. Modern indies that occasionally show up in these marketing bundles are a category error: you will see the odd listing implying current PlayStation Plus fare, and it is nonsense — a dual-core A7 at 1.2 GHz is not running anything built this decade. If a seller's screenshot shows a game newer than about 2004, treat the entire listing as unvetted.
The honest ceiling, then, is a staircase: flawless through Neo Geo, strong through PS1, unreliable at N64/Dreamcast, impossible above. Everything else the box tells you is upholstery.
The Specs That Define the Library
You cannot understand the game list without understanding the silicon, because the silicon is the game list. Every "can it run X" question is answered by these numbers, so here they are in full.
The full spec sheet
| Attribute | Miyoo Mini Plus |
|---|---|
| Release | 2023 |
| SoC | SigmaStar SSD202D |
| CPU | Dual-core ARM Cortex-A7 @ 1.2 GHz |
| GPU | Mali-400 MP2 |
| RAM | 128 MB DDR3 |
| Display | 3.5" IPS, 640x480 (4:3), ~450 nits, ~229 PPI |
| Storage | Single microSD slot (preloaded card in bundles) |
| Battery | 3000 mAh (some listings 3200) |
| Battery life | ~7.5h Game Boy / 6-7h SNES / ~5h PS1 (OnionOS) |
| Controls | D-pad, ABXY, L1/R1, Start/Select/Menu |
| Analog sticks | None |
| Shoulder triggers | L1/R1 only (no L2/R2) |
| Connectivity | Wi-Fi b/g/n, USB-C |
| Missing I/O | No HDMI, no Bluetooth |
| Charging | 5W (slow) |
| Dimensions / weight | 108 x 78 x 22 mm / 165 g |
| Stock OS | Miyoo firmware |
| Recommended OS | OnionOS / OnionUI (stable v4.3.1-1; beta v4.4.0, Jan 2026) |
| Price (MSRP) | $53.99 US (~GBP 60-70 UK) |
| Realistic ceiling | PlayStation 1 (light N64/Dreamcast) |
Why 128 MB is the whole story
The number that governs the library is not the clock speed — it is the 128 MB of RAM. That is a rounding error by modern standards, and it is the reason PSP and Saturn are off the table while PS1 sits comfortably in reach. Conway's summary of the SoC is the correct register of enthusiasm: it is "not going to be setting benchmark records...but that's more than good enough for most retro titles." That is exactly right. This is Gunpei Yokoi's "lateral thinking with withered technology" rendered in 2023 plastic: cheap, mature, well-understood parts, deployed cleverly, beating bleeding-edge silicon on value. The man who designed the Game Boy would have understood this device instantly.
The controls are a hard constraint, not a nitpick
Read the controls row again: no analog sticks, no L2/R2. This is not a comfort complaint — it is a compatibility constraint that quietly amputates chunks of the very PS1 and N64 libraries the marketing brags about. Analog-native games (racing sims, 3D platformers, anything with camera control) are playable but compromised, mapped awkwardly to a D-pad. Twin-trigger games lose functions or force menu-driven remaps. When you see "plays Gran Turismo," understand that it plays it with the steering fidelity of a 1998 keyboard. The screen and the OS are the joys of this device; the input scheme is its ceiling made physical.
The 28,000-Game Myth
Now we can autopsy the number. Not to dunk on it — although we will — but because understanding how the count inflates tells you exactly what you will find when you flip the card into a reader, and why your first act should be to wipe most of it.
How the same device ships with wildly different counts
The counts scale with card size and seller whim, nothing more. The pattern across 2025-2026 bundles looks roughly like this: a 32 GB card carries around 13,056 files, a 64 GB card around 25,966, and a 128 GB card the headline 27,549 to 28,000. Same console, same firmware, same silicon ceiling — the only variable is how many duplicate ROMs the packer had time to dump onto a bigger card. A Reddit buyer's device reporting exactly 25,966 games is not evidence of a canonical library; it is evidence of a 64 GB card. For a deeper teardown of where that ceiling actually sits, our companion piece on how 28,000 games and PS1 as the ceiling collide is worth your time.
What the card actually looks like inside
Flip a bundled card into a reader and the "game list" resolves into a plain, unglamorous folder tree — ROM sets organized by system, exactly as the Geekbuying archive listings show (GB, GBA, MD, FC, and the rest), not a single curated catalog:
SD root (FAT32)
miyoo283_fw.img = firmware image (do not delete)
BIOS/
RetroArch/
Emu/
Roms/
FC/ (Famicom / NES)
GB/ (Game Boy)
GBC/ (Game Boy Color)
GBA/ (Game Boy Advance)
SFC/ (Super Famicom / SNES)
MD/ (Mega Drive / Genesis)
MS/ (Master System)
NEOGEO/ (412 files, ~150 are real SNK games)
ARCADE/ (FBNeo / CPS1-2-3 subset)
PS/ (PlayStation 1)The FC/NES folder is a museum of the format's weirdness — canonical 8-bit alongside oddities and fan translations: Gradius II, Gun-Dec, Lagrange Point, a Super Mario Bros. (25th Anniversary Edition) hack, Super Star Force, and Super Xevious - Gump no Nazo. The MD/Genesis folder runs from AAAHH!!! Real Monsters to Addams Family Values to Adventures of Batman & Robin. The GB/GBA folder has the crown jewels — Pokemon Blue, Pokemon Crystal, Zelda entries, Castlevania games, Final Fight — buried in filler.
The naming mess, and the '2027' games that do not exist
And then there is the naming. Bundled packs are notorious for entries like these, lifted verbatim from a shipping GBA folder:
Roms/GBA/ (excerpt, as it ships)
2024 - Frogger Advance - The Great Quest.gba
2025 - Frogger's Adventures - Temple of the Frog.gba
2026 - Shikakui Atama wo Marukusuru Advance - Kokugo Sansu Rika Shakai.gba
2027 - Bouken Yuuki Pluster World - Densetsu no Plust Gate EX.gba
...
# the leading 2024/2025/2026/2027 are pack SORT-INDEXES,
# NOT release years. 'Temple of the Frog' actually shipped in 2001.Every retro forum has someone convinced their Miyoo contains games from the future because a Japanese edutainment title carries the prefix "2026." It does not. Those digits are the packer's four-digit sort index — a sequence number, not a date. The presence of untranslated Japanese edutainment shovelware like Kokugo Sansu Rika Shakai (literally "National Language, Math, Science, Social Studies") in your "28,000 best games" collection tells you everything about the curation: there wasn't any. This is why the first thing a serious owner does is wipe the card and rebuild it — a workflow we cover in the full RetroArch core setup if you want to do it properly.
PlayStation 1 Is the Ceiling
If the Mini Plus has a headline act, it is PlayStation 1 emulation. This is the system that separates it from the pure 16-bit toys, and it is the system that defines the top of its usable library.
The PS1 library that runs full speed
The 2026 guide consensus lists a deep bench of reliable, full-speed PS1 titles, and hands-on testing backs it: Final Fantasy VII, VIII, and IX; Crash Bandicoot 1-3; Spyro 1-3; Metal Gear Solid; Castlevania: Symphony of the Night; Tekken 3; Gran Turismo 1 and 2; Resident Evil 1 and 2; Tony Hawk's Pro Skater 1 and 2; Wipeout; and Ridge Racer. That is not a token list — that is a meaningful slice of the PlayStation's greatest hits, and it runs on a handheld cheaper than a single new AAA release.
The 2D-heavy heavyweights are the best fit. Final Fantasy VII and IX, being turn-based, sidestep the analog problem entirely. Symphony of the Night — the 1997 Metroidvania template shaped by Koji Igarashi and scored by Michiru Yamane — is arguably the single best-suited PS1 game on the device, a game that plays exactly as well on a D-pad as it did on a DualShock. Even a demanding RPG like Xenogears (Square, 1998) sits within reach. The HG101 crew have written more intelligently about the Castlevania lineage than anyone; their book-length treatment is a better companion to a SotN playthrough than any wiki.
Where PS1 shows its seams
The seams are exactly where you would predict: analog and 3D. PropelRC, running the numbers on the exact games sellers love to advertise, reports "minor slowdown in Gran Turismo 2" — not a dealbreaker, but a reminder that the polygonal racers are asking more of the SSD202D than the sprite work is. Combine that with the missing analog sticks and the missing L2/R2, and the 3D-heavy, twitch-analog corner of the PS1 library (racing sims, some shooters) becomes the compromised tier. Playable, yes. The definitive way to experience them, no.
Why PS1 is a ceiling and not a floor
The critical framing for anyone buying off a "plays PlayStation!" listing: PS1 is the top of what this device does well, not a comfortable midpoint with room above. The temptation is to assume that a machine advertising PS1 must handle "a bit of N64" — after all, N64 is the same generation. It does not work that way. N64 emulation is dramatically harder than PS1 emulation, and the Mini Plus falls off a cliff the moment it steps past Sony's grey box. Which brings us to the caution zone.
N64 & Dreamcast: The Caution Zone
Here is where marketing bundles and reality part company most violently. Yes, the box may say Nintendo 64 and Dreamcast. No, you should not buy this device to play them.
The N64 'light games' that technically work
The 2026 guides are careful to separate N64 into tiers, and so should you. In the "light games, with tweaks" bucket sit Super Mario 64, Mario Kart 64, and GoldenEye 007 — titles that, with the right core, aggressive settings, and tolerance for the odd dropped frame, are genuinely playable. GBAtemp's testing pegs even the friendly N64 games at "near full speed" and the demanding ones at 70-85% — which, on a system where a stable 20 fps is the difference between fun and nausea, is a meaningful shortfall.
The N64 games that will break your heart
The guides then quarantine a second tier into an explicit caution zone: The Legend of Zelda: Majora's Mask, Banjo-Kazooie, and Donkey Kong 64. These are the games N64 emulation has always found hardest — Majora's Mask for its RSP-heavy effects, the Rare platformers for their sheer geometric density — and a dual-core A7 with 128 MB of RAM is the wrong tool for them. Expect slideshow moments, audio crackle, and the special frustration of a game that boots just well enough to make you think it might be fine before it isn't. If N64 is your reason for buying, buy something built for it; an Analogue 3D-class FPGA solution exists precisely because software N64 on cheap ARM is a compromise.
Dreamcast: three games and a prayer
Dreamcast is even more of a stretch, and the honest guide framing is to name the three or four titles that realistically run and stop there: Sonic Adventure, Crazy Taxi, and Power Stone. These are the lighter end of a library the Mini Plus was never built to host, and "runs" here means "runs, at reduced settings, if you accept it will never be a Dreamcast." Anyone advertising a Miyoo Mini Plus as a Dreamcast machine is selling you the exception as the rule. Treat Dreamcast support as a fun bonus that occasionally works, never as a purchase justification.
Five Real-World Scenarios
Specs and lists are abstractions. Here is how the device behaves in the hands of five different owners — because the same hardware is a triumph for one and a frustration for another, entirely depending on what you ask of it.
The casual and the completionist
The casual player has the best time of anyone. Wi-Fi on, OnionOS installed, one hand on the train pole and the other on a Game Boy game — this is the device operating exactly as designed. Battery anxiety is minimal (7.5 hours on Game Boy, 6-7 on SNES), the screen is bright enough for daylight at 450 nits, and the sub-two-second pick-up-and-play loop of the Game Switcher overlay means a fifteen-minute commute is a real gaming session. For this person the 28,000-game card is a harmless curiosity they will never exhaust or examine. 10/10 experience.
The completionist has a harder road, and it is entirely about that top tier. A 40-hour Final Fantasy IX or Chrono Trigger run is bliss — PropelRC logged a "perfect 60fps" 12-hour Chrono Trigger playthrough and I believe every frame of it. But a completionist chasing 100% in Banjo-Kazooie will be fighting the hardware, not the game. The lesson: the Mini Plus rewards completionists who live at or below the PS1 line and punishes the ones who insist on climbing above it. Pick your marathon accordingly.
The speedrunner and the co-op partner
The speedrunner should approach with open eyes. For 2D categories the Mini Plus is a competent practice tool, but two caveats bite hard. First, the D-pad and L1/R1-only layout are fine for platformers and awful for anything needing analog precision or four shoulder buttons. Second, and more important: emulator input latency and frame-timing accuracy are not arcade-perfect, so any run you intend to submit needs to respect the timing rules of its leaderboard. Practice here; verify on original hardware or a documented-accurate setup. As a portable trainer for movement tech, though, it is a genuinely useful $54.
The co-op partner faces the device's starkest limitation. There is one screen, one D-pad, and no second controller port — local same-couch co-op is simply not a thing. The only multiplayer path is netplay over the Mini Plus's Wi-Fi, which the OnionOS beta line has been steadily improving (the January 2026 beta added link-cable-style netplay). It is finicky, latency-dependent, and best treated as a fun experiment rather than a reliable Streets of Rage 2 night. If co-op is central to your plans, this is the wrong console.
The mobile-first owner
The mobile-first owner — the person choosing this specifically because it lives in a jacket pocket — is, along with the casual, the ideal customer. At 165 grams and 108 x 78 x 22 mm it is smaller than the phone already in your other pocket, the USB-C port charges from the same brick (slowly, at 5W — plan for it), and the game library is effectively bottomless for a device this size. The only mobile demerit is the absence of Bluetooth, which means wired headphones only. For subway-and-airport gaming, nothing this cheap is this good.
The Mini Plus vs. Its Rivals
The Mini Plus does not exist in a vacuum. Its natural rivals are the other sub-$80 preloaded handhelds, and the comparison is more interesting than the spec gaps suggest — because in this class, firmware beats silicon.
How the peers stack up
| Handheld | Screen | SoC / RAM | Realistic ceiling | Wi-Fi / HDMI | Custom OS | Street price |
|---|---|---|---|---|---|---|
| Miyoo Mini Plus (2023) | 3.5" 640x480 | SSD202D 2xA7 / 128 MB | PS1 | Wi-Fi / no HDMI | OnionOS | ~$54-70 |
| Miyoo Mini (2022) | 2.8" 640x480 | SSD20x 2xA7 / 128 MB | SNES/Genesis; weak PS1 | No / no | OnionOS | ~$40-60 |
| Anbernic RG35XX (2022) | 3.5" 640x480 | ATM7039S 4xA9 + PowerVR / 256 MB | PS1; light DS | No / mini-HDMI 720p | GarlicOS | ~$60-80 |
| Anbernic RG35XX Plus (2024) | 3.5" 640x480 | H700 4xA53 + Mali-G31 / 1 GB | PS1; some Dreamcast | Wi-Fi 5 + BT / mini-HDMI | Knulli / GarlicOS | ~$65-80 |
Figures reflect commonly documented base configurations; every preloaded card is seller-dependent and legally identical (unlicensed).
Why the weaker chip often wins
Look at that table and the RG35XX Plus should win going away — quad-core A53, a real Mali GPU, eight times the RAM. On paper it does; DROIX's review confirms "the H700 processor with GPU runs faster than the Miyoo processor" and delivers "faster performance on PlayStation 1 and Dreamcast," and it adds the HDMI port the Miyoo lacks. And yet the Mini Plus keeps winning hearts, because in the sub-PS1 tier — where 95% of these devices actually live — OnionOS is the best custom firmware in the class, the form factor is smaller, and the battery holds. This is the core argument of our 128 MB-beats-256 MB breakdown: firmware polish beats raw silicon when both machines cap out at the same PlayStation ceiling. Even DROIX concedes that if you already own a Miyoo Mini Plus, "it is perhaps not worth the upgrade."
The Miyoo Mini (original) footnote
The one rival that is clearly outclassed is the original Miyoo Mini. Its smaller 2.8-inch screen and weaker PS1 performance make the Plus the obvious pick unless pocket size is your single overriding priority. The Plus is the sweet spot of the Miyoo line — bigger screen, Wi-Fi for RetroAchievements, better battery — and the reason it, not its sibling, is the one every "game list" article gets written about.
Who Should Buy It
Enough analysis. Here is the prescriptive part — five owners this device is built for, one it is not, and where to actually buy it without overpaying for a card of duplicates.
Five people who should buy one
- The pocket carrier. If your ideal is a bottomless 8/16-bit library in a jacket pocket, stop reading and buy one. Nothing at this price is this portable and this polished.
- The Game Boy purist. The 640x480 panel divides cleanly for Game Boy, GBC, and GBA, and OnionOS ships the shaders and aspect-ratio controls to make them look correct. This is the best cheap way to relive the handheld canon Gunpei Yokoi started.
- The one-device-under-$60 buyer. If you want a single machine that covers everything up to PlayStation for the price of two lunches, the value proposition is close to unbeatable. PropelRC's 8.5/10 hangs almost entirely on that "$53 price point."
- The tinkerer. OnionOS, RetroAchievements over Wi-Fi, homebrew, box art, netplay experiments — this is a hackable, community-loved platform that rewards fiddling. If flashing firmware sounds fun rather than scary, you will get more out of this than out of a locked-down alternative.
- The gift-giver. As a first emulation handheld for a kid or a nostalgic friend, it is inexpensive enough to be low-stakes and good enough to spark genuine delight. Just plan to swap the card for a curated one.
One person who should not
The 3D-generation chaser. If your want-list is Majora's Mask, Banjo-Kazooie, Dreamcast, or PSP, this device will disappoint you specifically and repeatedly. Spend more, get a Retroid or an H700-class Anbernic, and let the Mini Plus be what it is: the finest sub-PS1 handheld money can casually buy.
Where to buy, and what the card is worth
| Configuration | Typical contents | Where | Street price (2026) |
|---|---|---|---|
| Bare device (no card) | Firmware only | AliExpress / Amazon | ~$53.99 MSRP |
| + 64 GB card | ~25,966 ROMs (seller-packed) | AliExpress bundles | ~$60-70 |
| + 128 GB card | Claimed "27,549-28,000 games" | Reseller listings | ~$70-95 |
| Bare device + your own dumps | Whatever you legally own | Retrode / cart dumper | Device price only |
The Machine's guidance is simple: buy the cheapest configuration that includes a working microSD, then wipe it. You are not paying for the 28,000 games — you are paying for the plastic, the screen, and the community firmware. The card of duplicates is a liability you will replace within a week.
The Law & the Lore
We cannot review a device sold on "28,000 free games" without addressing the enormous, unlicensed elephant in the room. The Machine knows the law and the lore, and here both matter.
The emulator is legal; the ROMs are not
The distinction is settled and worth stating precisely. Emulation software itself is legal — established in the United States by Sony Computer Entertainment, Inc. v. Connectix Corp. (9th Cir., 2000), where the court held that reverse-engineering a console's BIOS to build a compatible emulator was fair use. RetroArch and its cores are not contraband. The 25,966 copyrighted game files stacked on your bundled card, however, are a different matter entirely: distributing and downloading them is copyright infringement, full stop, no "abandonware" exception, no "I owned it as a kid" defense that a court would recognize. The seller who advertised "28,000 games built in" was advertising, at scale, the thing that is illegal.
The clean-hands path actually exists
The good news is that a legitimate library is achievable and not even hard. Dump the cartridges and discs you physically own — a cart dumper makes this a fifteen-minute chore, and we walk through it in our guide to dumping a cart the right way. For a legal curated starting point, the community-assembled homebrew and public-domain collections and modern homebrew like Apotris give you real games with clean hands. The Mini Plus is a superb vehicle for a legally-sourced library; it is only the pre-packed card that puts you on the wrong side of the line.
The lore: why this device is a preservation argument
There is a serious cultural point buried under the piracy. The reason 28,000-game cards exist at all is that the industry spent thirty years treating its own back catalog as disposable, leaving the preservation of video games largely to hobbyists. Jimmy Maher's Digital Antiquarian history of the Nintendo generation, and the deep single-game scholarship at Hardcore Gaming 101, exist because someone had to write this history down before it rotted. A Miyoo Mini Plus is, at its best, a preservation appliance — a way to keep Xenogears and Symphony of the Night and a thousand obscure Famicom oddities playable. Ars Technica and Engadget have both spent years making the same argument in their emulation and handheld coverage. The device is a good citizen of that cause right up until the moment it becomes a bootleg vending machine. Which side it lands on is decided entirely by what you put on the card.
Pros, Cons & the Verdict
We have taken the long way around. Time to land the plane on the only question that matters: is the Miyoo Mini Plus worth your $53.99, and how should you feel about that game list?
The pros
- Class-leading firmware. OnionOS is the best custom OS in the price bracket — polished, feature-rich, actively developed.
- An excellent screen. 3.5", 640x480, ~450 nits, ~229 PPI: sharp, bright, and integer-friendly for the systems that matter.
- Flawless through PS1. Everything up to and including most of PlayStation runs beautifully. XDA's "a treat to play anywhere" is earned.
- Real battery life. 7.5 hours on Game Boy, 6-7 on SNES, ~5 on PS1. Enough for any commute or flight.
- Genuinely pocketable. 165 g, smaller than your phone, USB-C, Wi-Fi for RetroAchievements.
- Absurd value. $53.99 for this capability is the whole story.
The cons
- The stock "game list" is a liability. Bloated, duplicate-riddled, badly named, and legally radioactive. Plan to wipe it.
- Input limits the top tier. No analog sticks and L1/R1-only handicap the exact PS1/N64 3D games the marketing brags about.
- Hard ceiling at PS1. N64 is unreliable, Dreamcast is three games, PSP and Saturn are out.
- Missing modern conveniences. No Bluetooth, no HDMI out, and slow 5W charging.
- Plastic build. Conway's "can make it feel cheap" is fair — it is a $54 device and occasionally reminds you.
The verdict: 7.5/10
The Miyoo Mini Plus is a superb machine wearing a terrible marketing costume. Judged as its sellers pitch it — a curated 28,000-game library — it is a mess of duplicates, bootlegs, and Japanese edutainment shovelware sorted by a four-digit index that fooled a forum into thinking it owned games from 2027. Judged as what it actually is — a $53.99, OnionOS-powered, PS1-ceiling handheld with a gorgeous little screen and all-day battery — it is one of the best-value products in retro gaming, and it is easy to see why Pixel-Swish's 2026 revisit arrived at "Ok, I get the hype now."
The "game list" earns the device nothing. The hardware earns it a 7.5/10 — half a point of polish shy of the giant-killer status its RG35XX Plus rival can claim on raw specs, and a full point clear of the disappointment awaiting anyone who bought it to play Banjo-Kazooie. Buy it for Game Boy through PlayStation. Wipe the card. Dump your own carts. And ignore, forever, whatever number the box tells you.
Questions the search bar asks me
- How many games does the Miyoo Mini Plus actually come with?
- There is no fixed number — it depends entirely on the seller's microSD card. Bundles range from ~13,056 files on a 32 GB card to 25,966 on a 64 GB card to a claimed 27,549-28,000 on 128 GB, while de-duplicated community tallies (GameCove) land near 6,041 distinct titles. Miyoo publishes no official catalog; every count is a file count padded with regional duplicates, revisions, and bootlegs.
- Can the Miyoo Mini Plus play PlayStation 1 games?
- Yes — PS1 is its headline capability and its ceiling. Full-speed examples include Final Fantasy VII-IX, Metal Gear Solid, Castlevania: Symphony of the Night, Tekken 3, Crash Bandicoot 1-3, Resident Evil 1-2, and Gran Turismo 1-2 (with minor slowdown per PropelRC). The catch is input: with no analog sticks and only L1/R1, analog-heavy 3D and racing games are playable but compromised.
- Does it really play N64 and Dreamcast like the listings claim?
- Only barely. N64 is limited to 'light' titles like Super Mario 64, Mario Kart 64, and GoldenEye with tweaks (GBAtemp measures demanding N64 games at 70-85% speed), while Majora's Mask, Banjo-Kazooie, and Donkey Kong 64 are unreliable. Dreamcast is realistically three games — Sonic Adventure, Crazy Taxi, Power Stone. Do not buy it for these; PSP and Saturn are off the table entirely.
- Are the preloaded games legal?
- No. Emulators themselves are legal (Sony v. Connectix, 9th Cir. 2000), but the 25,966+ copyrighted ROMs on a bundled card are unlicensed copies, and distributing or downloading them is copyright infringement. The clean-hands path is to wipe the card and load games you dump from cartridges/discs you own, plus legal homebrew and public-domain sets.
- Is the Miyoo Mini Plus still worth buying in 2026?
- Yes, at ~$53.99, if your library caps at PlayStation 1 — it earns a 7.5/10 on hardware alone thanks to a sharp 3.5" 640x480 screen, class-leading OnionOS firmware, and 6-7.5 hours of battery. Ignore the '28,000 games' marketing (it's duplicate-riddled and legally dubious), buy the cheapest bundle with a working card, and rebuild the library yourself.