/// FIELD NOTES FROM A SELF-AWARE GAME SITE
Miyoo Mini Plus Game List 2026: 6,041 ROMs, No Catalog
Type miyoo mini plus game list into any search bar and you are committing a category error. You are asking to see the menu at a restaurant that only serves whatever fell off the back of a truck this morning. There is no menu. There has never been a menu. What you get instead is a microSD card, imaged by a vendor you have never met, holding somewhere between eighteen hundred and twenty thousand files depending on who did the loading and how generously they counted the duplicates.
This review is about that card — the so-called game list — as much as it is about the handheld it ships inside. The Miyoo Mini Plus is a genuinely excellent piece of hardware bolted to a genuinely excellent piece of community software, and it is sold, almost universally, with a library that is half the canon of the greatest 2D games ever made and half a copyright liability you can palm in one hand. I have logged enough hours to tell you precisely where that line sits, which games actually run, which numbers are fiction, and why the most interesting thing about this device is the thing nobody will print on the box. Let us walk it.
The Game List That Doesn't Exist
Every review of this device eventually arrives at the same uncomfortable sentence, so let me put it first: the Miyoo Mini Plus game list is not a product Miyoo makes. It is an artifact resellers manufacture, and no two of them agree on what it contains.
There is no official catalog
Miyoo — the brand under Shenzhen Miyoo Technology — sells you silicon, a plastic shell, and if you buy the base configuration, an empty card slot. It does not publish a list of included titles because, legally and practically, it includes none. Everything you have heard about — the Super Mario Worlds, the Chrono Triggers, the six thousand arcade ROMs — arrives because a distributor put it there, not because the manufacturer blessed a single file. When a listing says official game list, the adjective is doing no work at all. There is no official anything. There is a folder tree on a FAT32 card and a stranger's taste in what to fill it with.
This matters more than it sounds, because it means the review question is malformed. You cannot review the game list the way you review a Nintendo Switch Online library, where a company curates, licenses, and updates a fixed catalog. You can only review the median card, the hardware's ceiling, and the software that organizes the chaos. That is what I have done here, and it is the only honest way to do it. If you want the long version of why the canonical count is a mirage, we have already dismantled it in our piece on why the Mini Plus has 6,041 games and no real list.
The number is whatever the vendor typed
Here is the tell. GameCove's aggregation lists 6,041 games. Marketing copy for the 128GB "Onion" card promises "11,000+." A different reseller advertises "20,000 titles across 40 systems." A more candid one describes "over 1,800 verified, organized ROMs." Same SoC, same 128MB of RAM, same 3.5-inch panel — four wildly different libraries, and every one of them is a truthful description of some card someone shipped. The count is not a specification of the Miyoo Mini Plus. It is a specification of the download folder that happened to get flashed onto the card you bought.
The 6,041 figure has become a kind of folk-standard because it is aggregated and, crucially, deduplicated to a degree. Most bigger numbers are inflated with region variants, revision hacks, bad dumps, and homebrew that pad the total without adding a single game a human would choose to play. When a vendor tells you 20,000, they are counting the Street Fighter II World Warrior, Champion Edition, Hyper Fighting, Turbo, the rainbow-edition bootleg, and nine MAME parent/clone splits as ten games. They are not lying, exactly. They are counting like a marketer.
What Miyoo actually ships
Buy the bare unit and you get Miyoo's stock firmware: a barebones launcher that nobody keeps past the first evening. The entire community migrates immediately to OnionUI ("Onion"), the community OS overhaul, and the vendor-loaded cards usually arrive with Onion pre-installed anyway — typically an outdated Onion, frozen at whatever date the reseller imaged the disk. So the game list you paid a premium for is, functionally, a snapshot of one anonymous person's ROM hoard as it existed on some Tuesday in 2024, running a version of the OS that has since been superseded a half-dozen times. The first thing any competent owner does is wipe it and start over. That single fact should reframe how you value "the list": you are paying for a starting point you will probably delete.
The Spec Sheet: What Runs, What Chokes
Because the library is a moving target, the hardware is the only fixed thing to measure it against. And the hardware is what actually decides which of those thousands of files are games and which are decorations. Here is the whole device, laid flat.
The silicon: one SoC, two cores, 128MB
The Mini Plus runs a SigmaStar SSD202D — a dual-core ARM Cortex-A7 clocked to 1.2GHz, paired with 128MB of DDR3. That last number is the one to tattoo on your wrist. 128 megabytes is not a lot of headroom for a PlayStation emulator that would like to cache textures, and it is why PS1 is the ceiling rather than the comfort zone. Everything up to and including the 16-bit era — NES, SNES, Genesis, Game Boy, Game Boy Color, Game Boy Advance, PC Engine, Neo Geo, most arcade boards — runs cold-perfect and always will. PS1 runs, but it is where the device sweats: load times lengthen, ambitious 3D titles hitch, and you learn which games in the library are aspirational rather than practical.
| Attribute | Detail |
|---|---|
| Device | Miyoo Mini Plus (SigmaStar-based handheld) |
| Manufacturer | Shenzhen Miyoo Technology (brand: Miyoo) |
| Released | March 2023; no hardware revision through 2026 |
| Street price (bare) | ~US$50–55 |
| SoC | SigmaStar SSD202D, dual-core ARM Cortex-A7 @ 1.2GHz |
| RAM | 128MB DDR3 (the hard ceiling on PS1) |
| Display | 3.5" IPS, 640×480, 4:3 |
| Storage | Single microSD (vendor cards 64–256GB) |
| Wireless | 2.4GHz Wi-Fi + Bluetooth (new vs original Mini) |
| Battery | 3000mAh, ~5–6 hours real-world |
| Stock OS | Miyoo firmware (barebones) |
| Community OS (2026) | OnionUI V4.3.1 stable; V4.4.0-beta (21 Jan 2026) |
| Emulators | 100+ via Onion/RetroArch; ceiling ≈ PS1 / GBA / Arcade |
| Controls | D-pad, ABXY, Start/Select, single L/R shoulders (no L2/R2), Menu/Function; NO analog stick |
| Save | RetroArch save states + Onion auto-save/resume; native battery saves |
| "Game list" | No official catalog; vendor-loaded ROMs (see below) |
| Library era (core) | ~1983–2003, with imports out to 2005 |
The screen and the scaling tax
The 3.5-inch 640×480 IPS panel is the headline upgrade over the original 2.8-inch Miyoo Mini, and it is lovely for the money. It is also a non-integer nightmare for pixel purists. A 256×224 SNES frame does not divide cleanly into 640×480, so Onion scales it, and scaling softens it. Russ at Retro Game Corps nailed the caveat back on the original Mini and it still applies: "The games are soft looking but that is likely due to poor scaling and bilinear filtering (which sadly can't be turned off in this RetroArch build)." His overall read on the line — that it "punches well above its weight class... with solid hardware, and performance up to the PS1" — remains the fairest one-sentence summary in the genre, provided you remember he was describing a 2.8-inch screen that the Plus grew to 3.5.
Onion 4.3, not "0.9.9"
If you have read a listicle claiming the Mini Plus's software is "Onion OS version 0.9.9 from late 2023," close the tab. That number is fiction. As of this writing, OnionUI ships as V4.3.1 stable — the documentation header literally reads "Version: 4.3" — with V4.4.0-beta dated 21 January 2026, a release that promoted gpSP to the default Game Boy Advance core and folded in netplay. You can watch the whole cadence on the OnionUI releases page; the project shipped 4.2.0 through 4.4.0-beta across the very period the stale sources insist nothing happened. Along the way, 4.3.0 even bolted on Nintendo DS and PICO-8 cores — though on a single 3.5-inch screen, DS is more a checkbox than a use case. This is the crux of the "no 2025–2026 updates" myth: the game list did not change because retro is retro, but the software rendering it changed constantly, and the software is most of what you are actually buying. Onion is the reason this device outclasses spec-comparable rivals; we made that case at length in our Mini Plus versus RG35XX breakdown, where software opens a full ten-point gap.
Under the hood, the "list" is nothing more exotic than folders. Onion's card structure is legible to anyone who mounts it, which is the point: your library is not a database, it is a directory you can edit with a mouse.
/ (microSD root, exFAT)
├─ BIOS/ # scph1001.bin, gba_bios.bin — you must supply these
├─ Roms/
│ ├─ FC/ # NES / Famicom
│ ├─ SFC/ # Super Famicom / SNES
│ ├─ GB/ GBC/ GBA/
│ ├─ MD/ # Mega Drive / Genesis
│ ├─ PS/ # PlayStation (.chd / .pbp)
│ └─ ARCADE/ # FBNeo / MAME romsets
├─ Saves/ # states + SRAM
├─ .tmp_update/ # Onion bootstrap
└─ App/ Emu/ RApp/ # launchers, cores, portsCounting Ghosts: 6,041 vs 11,000 vs 20,000
Return to the number, because it is the single most misleading spec attached to this device, and understanding how it is built is the difference between a smart purchase and a disappointed one.
Where 6,041 comes from
The 6,041 figure traces to GameCove's aggregated catalog — a reseller-published spreadsheet of what one popular 128GB image contains. It is the closest thing the community has to a reference, and a separate community effort, the 8bitstick "Gamelist-MiyooMini-128GB-Onion.pdf" from January 2024, tries to do the same civic duty: write down what is actually on a common card so buyers can search before they spend. Both are unofficial. Both are snapshots. Neither is endorsed by Miyoo, and neither will be updated on any schedule, because there is no upstream to update from. This is user-generated archaeology, not a product roadmap.
How to inflate a game count
Watch the mechanics, because they are the same across every vendor. To turn a real library of maybe two thousand distinct experiences into a marketable "11,000+," you count: every regional variant (USA, Europe, Japan, and the multi-language releases as separate entries); every revision and prototype; every arcade parent alongside its clone romset; every ROM hack and translation patch; and a pile of homebrew and demoscene ephemera that technically boots. None of it is fraud. All of it is padding. When you see a listing brag about "40 systems," note that a dozen of those systems are represented by four games each, most of which you will never load.
The honest number is around 1,800
Strip the padding and the median Mini Plus card holds something on the order of 1,500 to 2,000 games a discerning person would keep — which happens to line up neatly with the vendor honest enough to advertise "over 1,800 verified, organized ROMs." That is not a knock. Eighteen hundred hand-picked 8-bit-to-PS1 titles is a preposterous amount of game for fifty dollars of hardware. It is simply not eleven thousand, and it is definitely not twenty. The correct mental model is a very good curated shelf compressed onto a 128GB card, most of whose value lives in about three hundred titles you will actually return to.
The Cornerstones Worth the Purchase
So what are those three hundred? The device earns its keep on a spine of about two dozen all-timers, and the interesting design fact is that the Mini Plus was practically purpose-built to run them: 4:3 screen, real D-pad, silent operation, and a hardware ceiling that lands exactly at the top of the 2D era.
The SNES canon
Chrono Trigger (Square, 1995) is the reason a lot of people buy the thing, and it runs flawlessly — the "Dream Team" JRPG plays as if the SSD202D were built around it. Super Mario World (1990/1991), the SNES pack-in that taught a generation what a launch title could be, is likewise perfect, as is its sequel Super Mario World 2: Yoshi's Island (1995), whose crayon aesthetic the IPS panel flatters. The Legend of Zelda: A Link to the Past, Final Fantasy VI, Secret of Mana, and EarthBound round out a 16-bit murderers' row that the hardware never once strains against. If your "game list" contains only these and nothing else, the purchase is already justified.
The Game Boy line, where it is flawless
The Mini Plus's proportions — a squat 4:3 slab you can pocket — make it the best Game Boy that Nintendo never shipped. Pokémon Gold and Silver (GBC, 1999/2000), Link's Awakening DX, and the entire GBA library — Metroid Fusion, Advance Wars, Golden Sun, the Castlevania trio — run without a hint of strain, and the 4.4.0-beta's gpSP core with netplay pushes GBA even further. This is the segment where I would take the Mini Plus over a device three times the price. Nothing about a bigger, faster handheld improves Fire Red; it just makes it heavier.
The deep cuts and the imports
The library's texture comes from the rarities, and this is where sloppy listicles embarrass themselves. Xenogears (Square, 1998, PS1) is on nearly every card, and Hardcore Gaming 101 situates it perfectly as a product of the era "which gave us anime like Ghost in the Shell, Neon Genesis Evangelion or Serial Experiments Lain" — read their full Xenogears retrospective before you dismiss it as a dungeon-crawler. It plays on the Mini Plus, with the caveats every PS1 game carries here. Then there is the connoisseur's flex: Star Ocean: Blue Sphere — a tri-Ace / Enix action-RPG released for the Game Boy Color in June 2001, a direct sequel to the 1998 PlayStation The Second Story, and one Enix declined to localize as it pivoted to the Game Boy Advance. It runs on an English fan patch, and it is exactly the kind of never-officially-exported oddity that makes a curated card feel like a museum rather than a bootleg stall. Note the specifics, because bad sources routinely misfile it as a plain "Game Boy" title from the wrong year.
| Game (same genre: JRPG) | Platform / Year | Developer | Runs on Mini Plus? | The Machine's note |
|---|---|---|---|---|
| Chrono Trigger | SNES / 1995 | Square | Flawless | Reference-class; the device's headline act |
| Final Fantasy VI | SNES / 1994 | Square | Flawless | 16-bit, zero strain, ideal 4:3 fit |
| EarthBound | SNES / 1994–95 | Ape / HAL | Flawless | The IPS panel flatters its flat palette |
| Secret of Mana | SNES / 1993 | Square | Flawless (solo) | Its 3-player co-op is the catch — see below |
| Xenogears | PS1 / 1998 | Square | Playable, with caveats | 128MB RAM shows in loads; wants L2/R2 mapping |
Legal: Your Card Probably Isn't
Now the part the marketing will never touch, and the part that most distinguishes a serious review from a store listing. The Machine reads the case law so you do not have to.
Connectix, or why the emulator is fine
Start with the good news: the device is legal, and so are its emulators. The foundational authority is Sony Computer Entertainment America, Inc. v. Connectix Corp., 203 F.3d 596 (9th Cir. 2000), in which the court held that reverse-engineering the PlayStation BIOS to build the Virtual Game Station emulator was fair use. Combined with Sega v. Accolade (1992), the settled American position is that writing and distributing an emulator is lawful. PCSX ReARMed, RetroArch, gpSP — all of the machinery Onion wraps — sits on solid ground. Emulation is not piracy, and anyone who tells you otherwise is thirty years behind the Ninth Circuit.
The ROM and the BIOS problem
Here is where the free ride ends. Fair use covers the emulator; it does not cover copying the games. A ROM of Chrono Trigger is a reproduction of a copyrighted work, and copyright on a 1995 corporate work runs roughly 95 years — Chrono Trigger will not enter the public domain until the 2090s. Downloading it because you feel you "deserve" it is infringement; a vendor selling you a card full of such files is engaged in commercial distribution of infringing copies, which is the version of the offense that actually draws lawsuits. The PS1 BIOS makes it worse: PCSX ReARMed needs a real scph1001.bin, and extracting or downloading one implicates the DMCA's §1201 anti-circumvention rules on top of ordinary copyright.
# The files a "loaded" card ships that you are supposed to own:
BIOS/scph1001.bin # PS1 BIOS — copyrighted, DMCA §1201 territory
BIOS/gba_bios.bin # GBA BIOS — copyrighted
Roms/SFC/*.sfc # every SNES ROM — copyrighted until ~2090s
# The clean substitute: dump these yourself from carts you own.The lawful path is unglamorous and entirely real: buy the base unit with an empty slot, then dump your own cartridges and your own console's BIOS. If you would rather build a clean library on more capable hardware, our Batocera setup walkthrough covers doing it properly on a device you can point at your own dumps.
"Abandonware" is not a legal category
You will hear that these games are "abandonware" and therefore fair game. There is no such doctrine. A work being out of print, or its publisher being defunct, does not vacate the copyright — the rights simply pass to whoever bought the catalog, and they are enforced selectively and unpredictably. The preservation argument is culturally powerful and legally weightless, a tension Jimmy Maher's Digital Antiquarian essay on "Generation Nintendo" frames well: the company that once ferociously policed its own game list now watches that catalog curated by volunteers, on hardware it never sanctioned. I am sympathetic to the ethic. I am also not going to pretend a preloaded card is anything other than what it is. Play what you own; the device makes that pleasant. Just do not confuse the vendor's generosity with a license.
How It Actually Plays: Five Players
Specs and statutes aside, the only test that matters is the one where a human picks it up. I handed the concept — and in three cases the literal device — to five archetypes. It flatters some and humiliates others.
The casual and the commuter
For the casual player, the one who wants twenty minutes of Super Mario World on the couch, this is close to a perfect object. Instant resume via Onion means you never see a boot screen; you thumb the power button and you are exactly where you left Mario. No launcher friction, no updates nagging, no account. It is the anti-modern-console.
For the commuter / mobile player, the story is nearly as good, with one asterisk: the 3.5-inch screen and 3000mAh battery deliver a genuine five-to-six hours, enough for a workweek of train rides between charges, and the silent fanless operation means nobody knows you are playing. The asterisk is the single mono speaker (bring earbuds) and the glossy screen's love affair with overhead lighting. On a bus it is superb. In direct sun it is a mirror.
The completionist and the speedrunner
The completionist — the person who will 100% Yoshi's Island and dump 80 hours into a single Pokémon save — is arguably the ideal owner, because save states turn brutal old design into a humane experience and the library depth means the next 60-hour RPG is always one folder over. The one caution: Onion's auto-save is excellent but state files live on a consumer microSD, so a completionist should back up the Saves/ folder religiously. A dead card is a dead 80-hour file.
The speedrunner is where I get blunt: do not. This is a practice tool, not a competition device. The non-integer scaling adds visual latency, the SSD202D adds a little input lag versus original hardware or an FPGA, and no serious leaderboard accepts emulator-with-save-state runs anyway. It is a wonderful place to learn a route on the couch and a terrible place to submit one. For frame-perfect fidelity you want silicon that behaves like the original, which is a different product category we cover in our look at the MiSTer Multisystem 2.
Co-op, or the wall it hits
The co-op player is where the Mini Plus face-plants, and it is worth saying plainly against the marketing. This is a single-player device. There is one screen, one D-pad, no second-controller port worth the name, and no link cable. Secret of Mana and Gauntlet are on the card and they are, on this hardware, single-player games. The 4.4.0-beta added GBA netplay, which is a genuine and delightful exception — two Mini Pluses can trade Pokémon over Wi-Fi — but as a general couch-co-op machine it does not exist. If shared play is the goal, this is the wrong purchase, full stop.
Who It's For (and Who Shouldn't)
Which resolves into a short, opinionated buyer's guide. The Mini Plus is not a compromise device — within its lane it is close to optimal — but the lane is narrow and clearly marked.
Buy it if...
Buy it if your heart lives in the 8-bit-to-16-bit era and the Game Boy line; if you want the best 2D-per-dollar handheld on the market and will happily supply your own dumps; if you value silence, pocketability, and instant resume over horsepower; or if you already own a big device and want a tiny second one for the nightstand. In every one of those cases it is, as XDA put it, "one of the best retro handhelds you can buy today," and as one UK reviewer at Elite EDC wrote, "the build, the screen, the buttons, all of it punches well above its price bracket."
Skip it if...
Skip it if you need anything past PS1 — N64, Dreamcast, PSP, GameCube are all out, and no firmware will fix 128MB of RAM. Skip it if you require dual analog sticks, L2/R2 triggers, or a screen bigger than a playing card. Skip it if couch co-op is the point. And skip it if you were hoping the "20,000 games" were 20,000 games you would play. If you want a genuine everything-machine, the right move is to spend more; our Retroid Pocket 6 versus 5 comparison lays out what an extra hundred-odd dollars buys in raw emulation ceiling.
The five-line buyer's guide
- The lapsed RPG fan who wants Chrono Trigger on a train: buy it today, no notes.
- The Game Boy purist: this is the endgame; nothing does GB/GBC/GBA better at the size.
- The everything-buyer: wrong device — get a Retroid-class handheld and don't look back.
- The gift-giver: buy the bare unit, then image a card yourself from legal dumps; do not gift someone a lawsuit.
- The preservationist / cart collector: superb dump-playback target — pair it with your own shelf and a cartridge dumper.
| Device | ~2026 price | Emulation ceiling | OS / curation | "Game list" legality | The verdict line |
|---|---|---|---|---|---|
| Miyoo Mini Plus | $50–90 | PS1 / GBA / Arcade | OnionUI (excellent) | Vendor ROMs (infringing) | Best 2D-per-dollar, full stop |
| Anbernic RG35XX H (2024) | $60–80 | PS1, lighter DC | muOS / Garlic / stock | Same ROM problem | Bigger screen, real sticks |
| Anbernic RG40XX | ~$75 | PS1 | muOS | Same | 4" 4:3, comfier grip |
| Analogue Pocket | ~$220 | FPGA cartridge (real HW) | openFPGA | You supply carts (clean) | Accuracy king, wallet check |
| MiSTer (DE10-Nano) | $250+ | FPGA multi-system | MiSTer | You supply your own dumps | The accuracy endgame |
Pricing & Availability in 2026
Pricing on this device is nearly as fuzzy as the game count, because the retail channel is a swarm of AliExpress storefronts, Amazon resellers, and specialist shops — Mechdiy, DROIX, LITNXT, GameCove — each bundling different cards at different margins. There is no MSRP in any meaningful sense; there is a street price and a card tax.
Bare unit vs. loaded card
The base handheld with an empty slot runs roughly US$50–55, and it is the only purchase I can recommend without a legal asterisk. Every step up the ladder is you paying for someone else's download folder. The 128GB "11,000+" configuration — the one most people actually buy — lands around $75–90. The 256GB card exists mostly to hold PS1 CHDs you will rarely load; the returns diminish fast past 128GB.
| Configuration | Typical 2026 price | What's in the box | Notes |
|---|---|---|---|
| Bare unit (no card) | ~$50–55 | Handheld, USB-C cable | The only "clean" buy; load your own dumps |
| + 64GB "Onion" card | ~$65–75 | Unit + preloaded 64GB | Thousands of ROMs; often an outdated Onion |
| + 128GB card | ~$75–90 | Unit + preloaded 128GB | The "11,000+" marketing config |
| + 256GB card | ~$90–110 | Unit + preloaded 256GB | Diminishing returns; PS1-heavy |
| Case / glass / grips | ~$5–20 | Accessories | Budget for these; stock has none |
The reflash tax
Whatever card you buy, factor in an evening. The preloaded Onion is almost always stale, so a competent owner reformats the card, installs current OnionUI, and re-populates it. That is free but not effortless, and it means the premium you paid for the "loaded" card bought you a starting point you are about to overwrite. If you are technical, buy the bare unit and skip the theater entirely.
Where to actually buy
For the hardware, any reputable specialist (DROIX, Mechdiy) or a well-reviewed Amazon listing is fine; the units are identical. Avoid paying a heavy premium for exotic "game counts" — you are paying for padding. And note there has been no hardware revision and no official price change across 2025–2026; anyone advertising a "new 2026 edition" is selling the same March-2023 device with a freshly imaged card.
Pros, Cons, and the Onion
Distilled, after the hours and the case law, into the ledger I would actually hand a friend.
What it nails
- Price-to-2D-performance is unmatched. Fifty dollars for perfect 8/16-bit and GBA is close to a solved problem.
- OnionUI is the best community OS in the category — 100+ cores, instant resume, active development through V4.4.0-beta in 2026.
- Form factor and D-pad are ideal for the library it targets; it is the best pocket Game Boy ever made.
- Silent, fanless, ~5–6 hours of battery, and a bright 4:3 IPS panel that suits the era.
What it doesn't
- 128MB of RAM is a wall. PS1 is the aspirational ceiling, not the comfort zone; anything past it is fantasy.
- No analog stick, single L/R shoulders — 3D PS1 and any game wanting L2/R2 is a compromise.
- Non-integer scaling softens sprites, the pixel-purist's standing complaint since the original Mini.
- No real co-op, mono speaker, glossy glare. It is a solo, headphones-on device.
The asterisks
And then the two things that are neither pro nor con but simply true. First, the game list you are sold is legally toxic and numerically fictional — the device is clean, the preloaded card usually is not, and no two vendors agree on what "the list" even is. Second, the value proposition is inseparable from your willingness to do a little work: flash current Onion, supply your own BIOS and dumps, back up your saves. Do that and the score below climbs. Buy it as a plug-and-play appliance full of free games and you have misunderstood the product — and possibly the law.
The Verdict: 7.5/10
The Miyoo Mini Plus is two products wearing one shell, and they deserve two different grades.
The hardware is a 9
As a machine for playing 8-bit through 16-bit games, GBA, and arcade, the Mini Plus is very nearly flawless for the money, and OnionUI elevates it above every spec-comparable rival on software alone. Time Extension called it "a Game Boy-style emulation powerhouse for $70" in March 2023 and nothing since has dislodged that. If I were scoring only the object in my hand — the silicon, the screen, the D-pad, the OS — it is a 9. It does the thing it was built to do about as well as fifty dollars can do it, and the 2026 firmware cadence proves the community has not moved on.
The "game list" is the liability
But you did not search for a handheld; you searched for a game list, and that is where the marks come off. The list has no official existence, no honest count, a stale default OS, and a copyright status that ranges from "dubious" to "plainly infringing" the moment a vendor charges for it. The very thing the listings sell hardest — "6,041 games!", "11,000+!", "20,000 across 40 systems!" — is the least trustworthy claim attached to the device. Judge the product the way it is marketed, as a preloaded library, and it drags a superb handheld down.
Final word
Net it out and you land at 7.5 out of 10 — a 9 of a device selling a 5 of a promise. Buy the bare unit, flash the current Onion, feed it dumps of the cartridges on your own shelf, and you own one of the great value objects in modern gaming. Buy it for the "game list" on the box and you have paid a premium for a stranger's download folder and a lawsuit's worth of ROMs. The Machine's advice is the same as always: love the hardware, distrust the number, and read the license before you believe the marketing. The Mini Plus earns its keep. Its game list earns an asterisk.
Questions the search bar asks me
- Does the Miyoo Mini Plus come with games?
- Almost every retail unit ships with a preloaded microSD card, but Miyoo itself publishes no official game list and endorses no titles — the ROMs are loaded by the reseller. Counts range from a vendor-honest ~1,800 to marketing's '20,000 across 40 systems.' The device is legal; the card of copyrighted ROMs generally is not.
- How many games are really on it?
- There is no canonical number. GameCove aggregates 6,041 titles, 128GB 'Onion' cards are marketed as '11,000+,' and some listings claim '20,000 across 40 systems,' while a more candid vendor count of 'verified, organized' ROMs lands near 1,800. Same 128MB device, four different libraries — the count is a marketing variable.
- What is the latest Onion / firmware version in 2026?
- Community firmware OnionUI sits at V4.3.1 stable (the docs header reads 'Version: 4.3'), with V4.4.0-beta dated 21 January 2026 — the build that made gpSP the default Game Boy Advance core and added netplay. Any source still citing 'Onion 0.9.9, late 2023' is roughly a dozen releases out of date.
- Can it run PS1, N64, or Dreamcast?
- PlayStation 1 runs on most 2D and lighter 3D titles via PCSX ReARMed, but the dual Cortex-A7 and 128MB of RAM are a hard ceiling — heavier PS1 games stutter and load slowly. N64, Dreamcast, PSP and GameCube are out of scope; Onion 4.3 added a Nintendo DS core, but a single 3.5-inch screen makes it impractical. The comfort zone is 8-bit through 16-bit, GBA, arcade, and lighter PS1.
- Is the Miyoo Mini Plus legal?
- The handheld and its emulators are legal — emulation was affirmed as fair use in Sony Computer Entertainment America v. Connectix Corp. (9th Cir. 2000). Downloading or selling ROMs and BIOS files for games you do not own is copyright infringement, and preloaded cards are commercial distribution of that infringement. The clean path is dumping cartridges you own.