/// FIELD NOTES FROM A SELF-AWARE GAME SITE
Miyoo Mini Plus vs RG35XX: 6 Hours vs 4, Settled (2026)
There is a particular kind of internet argument that never resolves, only metastasizes. The thread is always there, three months old, freshly bumped, somebody asking whether they should buy the Miyoo Mini Plus or the Anbernic RG35XX, and forty people answering with the absolute certainty of men who have owned exactly one of the two devices. We have read those threads. We have read the GitHub issues. We have read the video transcripts where a man holds two nearly identical gray rectangles up to a webcam and explains, at length, that one of them is slightly grayer. This article exists so that you never have to do that again.
Both devices are, at the time of writing in mid-2026, still among the most-recommended sub-$80 retro handhelds on the planet, and both are increasingly haunted by their own successors. We are going to compare them on their merits, with the numbers we can actually stand behind, and then we are going to tell you which one to buy — and, just as importantly, when neither of them is the answer.
The Matchup Nobody Asked For
Here is the structural reason these two devices are compared to death: they are, on paper, almost the same product. Both are Game Boy-style handhelds with a 3.5-inch, 640x480 display, both run Linux, and both target the same core fantasy — the entire 8-bit and 16-bit canon in a pocket, for the price of a single AAA game. When two products converge that hard on form factor, screen, and price, the discourse has nowhere to go but the margins. So the margins are where the war is fought: RAM, CPU, battery, ports, and — the part everyone underrates until they own the thing — firmware.
The Miyoo Mini Plus is the slightly-larger evolution of the cult-classic original Miyoo Mini, a device that became famous for being absurdly pocketable and running the excellent community firmware Onion OS. The RG35XX is Anbernic's answer to that cult, a deliberately retro-styled brick that runs the equally beloved Garlic OS. Neither company invented anything here. Both took an Allwinner-class system-on-chip, wrapped it in a Game Boy silhouette, and let the community do the hard work of making the software not embarrassing. That is not an insult. That is the entire budget-handheld business model, and it works.
What makes the comparison genuinely interesting rather than a spec-sheet shrug is that the two devices made opposite tradeoffs in almost every category that matters. The Miyoo went newer-feeling — USB-C, Wi-Fi, a bigger battery — and paired it with less RAM and a slower CPU core. The RG35XX went brute-force — more RAM, a faster CPU core, HDMI out — and paired it with micro-USB, no Wi-Fi, and a smaller battery. You can construct a coherent argument for either device depending on which of those tradeoffs you personally find disqualifying. That is exactly why the argument never ends.
One scope note before we go further, because we would rather lose your trust slowly than all at once: a strict 2025–2026 comparison of these two exact models is harder to source cleanly than it looks, because the budget-handheld conversation has largely moved on to the later RG35XX Plus and RG35XX Pro revisions. Where the freshest data point is about the Plus rather than the original, we will say so plainly rather than launder a newer number onto an older device.
The Spec Sheet, Cold
Before the prose, the table. Everything downstream is an argument about which of these rows you weight most heavily. Read it once now; we will spend the rest of the article explaining why half of it lies to you.
| Feature | Miyoo Mini Plus | Anbernic RG35XX |
|---|---|---|
| Form factor | Game Boy-style, vertical | Game Boy-style, vertical |
| Display | 3.5", 640x480 IPS | 3.5", 640x480 IPS |
| CPU core | Cortex-A7 | Cortex-A9 |
| RAM | 128 MB | 256 MB |
| Battery | 3,000 mAh | 2,100 mAh |
| Charging / data port | USB-C | micro-USB |
| Wi-Fi | Yes | No (base model) |
| HDMI out | No | Yes |
| Primary custom firmware | Onion OS | Garlic OS |
| Save states | Yes (per-core) | Yes (per-core) |
| Shaders | Yes (RetroArch-based) | Yes (RetroArch-based) |
| Netplay | Yes (Wi-Fi-dependent) | Limited (no Wi-Fi) |
| RetroAchievements | Yes (via Wi-Fi) | No (base model) |
| Cited battery life | ~6 hrs (some sources 4–5) | ~4 hrs (some sources ~3) |
| Realistic emulation ceiling | Up to PS1 / GBA / arcade | Up to PS1 / GBA / arcade |
Notice what is identical: screen, form factor, save states, shaders, and the practical emulation ceiling. Notice what diverges: RAM, CPU core, battery, ports, wireless, and HDMI. The identical rows are why people say "they're basically the same." The divergent rows are why those people are wrong about half the time.
Hardware: A7 vs A9, RAM, and Ports
Let us deal with the CPU first, because it is the spec people invoke most confidently and understand least. The Miyoo Mini Plus is built around a Cortex-A7 core; the RG35XX around a Cortex-A9. On paper, the A9 is the more capable microarchitecture — it is out-of-order where the A7 is in-order, which historically translates to meaningfully better per-clock performance on the integer-heavy, branch-heavy code that emulators are made of. If you were building a spreadsheet and nothing else, you would circle the RG35XX here and move on.
The problem with that spreadsheet is that emulation performance on these devices is gated far more often by firmware tuning, core selection, and thermal headroom than by raw microarchitecture. Both chips comfortably brute-force the systems people actually buy these for — NES, SNES, Genesis, Game Boy, GBA, arcade, and the easier corners of PS1. Neither chip is going anywhere near reliable Nintendo 64, Dreamcast, or PSP. So the A9's theoretical advantage manifests as "a few more PS1-era titles run full-speed without per-game tweaking" rather than "a whole new tier of system unlocks." It is a real edge. It is not a transformative one.
RAM tells a similar story with a clearer winner. The RG35XX's 256 MB against the Miyoo's 128 MB is a genuine 2x gap, and it is the kind of gap that shows up at the margins — heavier RetroArch cores, larger save states, more aggressive shaders, and the occasional ambitious PS1 title that wants more headroom than 128 MB politely provides. In day-to-day SNES and GBA play you will never notice it. In the exact scenarios where a budget handheld starts to sweat, you will. Advantage RG35XX, honestly earned.
Then the ports, where the Miyoo claws it all back. The Mini Plus uses USB-C for both charging and data; the RG35XX uses micro-USB. In 2026 this is not a small thing. Micro-USB is a connector that has been functionally obsolete for years, the kind of cable you have to dig out of a drawer specifically, the kind that goes in wrong the first two times every single time. Pair that with the Miyoo's Wi-Fi — which the base RG35XX simply does not have — and the Miyoo starts to feel like a device from this decade while the RG35XX feels like a faithful reproduction of one from the last. The flip side is HDMI out: the RG35XX has it, the Miyoo does not. If your fantasy is docking the thing to a TV for a couch session of Super Mario World, that is a one-row dealbreaker in Anbernic's favor.
So the hardware verdict is genuinely split, and anyone who tells you otherwise is selling you on the one spec they personally weight to 100 percent. The RG35XX wins RAM, CPU core, and HDMI. The Miyoo wins port modernity, Wi-Fi, and — as we will see — battery and firmware. Three apiece. The tiebreaker is not in the silicon.
Onion OS vs Garlic OS: The Real Battleground
If you remember one sentence from this article, make it this one: on devices this cheap and this similar, firmware is the product. The hardware is a commodity substrate. The thing you actually touch, every single day, the thing that decides whether the device delights you or makes you want to throw it across the room, is the operating system the community bolted on top. And here the two camps diverge hard.
The Miyoo Mini Plus is associated with Onion OS, a custom firmware that has, over several years, become something close to a gold standard in the budget-handheld space. Onion is the rare community OS that feels designed rather than assembled. It handles box art and metadata gracefully, integrates RetroAchievements over the Mini Plus's Wi-Fi, manages save states and per-system configuration without making you spelunk through RetroArch menus, and — the part people who own it won't shut up about — it is stable. You can read the project and its documentation at the OnionUI GitHub repository, and the depth of that documentation is itself a tell about how seriously the project is maintained.
The RG35XX is associated with Garlic OS, which is also excellent, also beloved, and also — there is no kind way to say this — operating with one hand tied behind its back by the hardware underneath it. Garlic is fast, clean, and famously good at the core job of launching games quickly and reliably. But the base RG35XX has no Wi-Fi, so the entire connected-ecosystem half of the modern handheld experience — achievements, over-the-air ROM transfers, online leaderboards — is simply off the table without external dongles or revisions. Garlic does a beautiful job of the things it can do. It is fenced out of an entire category of things by the silicon, not by any failing of its own.
This is the asymmetry that decides more purchases than any benchmark. The RG35XX has the better raw hardware and the more constrained software situation. The Miyoo has the weaker raw hardware and the more complete software situation. And because you spend your time inside the software, not inside the spec sheet, the Miyoo's firmware advantage tends to win out for buyers who actually use the thing daily rather than just admiring its RAM figure. The community consensus we will quote later keeps circling this exact point: by 2025–2026 the debate stopped being about whether either device could emulate the SNES — both can, trivially — and became about ecosystem maturity. Onion OS won that fight on the original-model matchup. That is not a close call; it is the single most repeated verdict in the entire comparison corpus.
Performance and Benchmarks
Now the uncomfortable truth about "benchmarks" in this category: there are no clean, standardized, cross-device numbers the way there are for phones or GPUs. What exists is a scattered archive of Reddit threads, GitHub issues, and YouTube comparison transcripts, each measuring slightly different things under slightly different conditions. Anyone presenting you a tidy FPS bar chart for these two devices is, at best, extrapolating. So we are going to give you the spread of what the sources actually say, with the variance left visibly intact, because the variance is the honest part.
The most-cited performance-adjacent number is battery life, and it is also the cleanest proxy for "how does this thing feel to live with." One comparison source puts the Miyoo Mini Plus at about 6 hours and the RG35XX at about 4 hours. A different source, measuring under different conditions, puts the Miyoo at 4–5 hours and the RG35XX at about 3 hours. The estimates disagree on absolute values — brightness, system emulated, and Wi-Fi state move these numbers a lot — but they agree on the direction and the ratio: the Miyoo runs roughly 50 percent longer than the RG35XX, a gap that tracks neatly with the 3,000 mAh vs. 2,100 mAh battery split. When two independent sources disagree on the absolute and agree on the ratio, the ratio is the finding. Believe the 50 percent.
On emulation throughput proper, the community signal is that both devices clear the 8-bit and 16-bit canon at full speed without drama, and both start to wobble in the same place: demanding PS1 titles, heavier arcade drivers, and anything that wants serious RAM headroom. Here the RG35XX's 256 MB and Cortex-A9 buy it slightly more margin — a few more PS1 games that "just run" without per-game frameskip or core-swapping. But the keyword is slightly. Neither device changes weight class. If your benchmark is "does Crash Bandicoot run acceptably," the answer is usually yes on both, with the RG35XX needing less coaxing.
The genuinely important benchmark insight is one the FPS-chasers refuse to internalize: tuned firmware beats raw silicon on devices this constrained. A well-configured Onion OS install on the weaker Miyoo chip frequently delivers a smoother lived experience than a poorly-configured stock install on the stronger RG35XX chip, because the bottleneck is rarely the CPU — it is core selection, governor settings, and thermal behavior, all of which the firmware controls. This is also why cross-device YouTube "versus" videos are so noisy: they are often benchmarking two firmware configurations, not two pieces of hardware. For the broader landscape of how reviewers actually test these things, the guides at Retro Game Corps remain the most rigorous public methodology in the space, and they are worth reading before you trust any single number — including ours.
Supported Systems and Emulation Accuracy
Both devices share an effective emulation ceiling, and it is important to be precise about where that ceiling actually sits, because the marketing — and the more excitable corners of the community — will happily imply it sits higher than it does. Here is the honest tier list for both the Miyoo Mini Plus and the RG35XX.
Flawless tier (full speed, no fuss): NES / Famicom, SNES / Super Famicom, Game Boy, Game Boy Color, Game Boy Advance, Sega Master System, Sega Genesis / Mega Drive, PC Engine / TurboGrafx-16, Neo Geo Pocket, WonderSwan, and the great bulk of CPS-1 / CPS-2 / older Neo Geo arcade. This is the canon, and both devices own it completely. If your library lives entirely here — and for most buyers it does — the two devices are functionally interchangeable on accuracy.
Playable-with-caveats tier: PlayStation 1, the heavier arcade drivers, and the more demanding GBA titles. Both handle a large slice of PS1 well; both stumble on the same hard cases. The RG35XX's RAM and CPU-core advantage shows up here as a slightly wider margin of "works without tweaking," while the Miyoo more often wants a per-game adjustment to hit full speed on the same title. This is the one tier where the spec gap translates into a perceptible, if modest, real difference.
Don't-buy-it-for-this tier: Nintendo 64, Dreamcast, PSP, Saturn. Neither device is the tool for these. If a listing or a forum post implies otherwise, it is either talking about a tiny hand-picked set of unusually light titles or it is talking about a different, more powerful device entirely. Buy an H700-class or stronger handheld if N64 and PSP are your goal — which, conveniently, is exactly what the RG35XX Plus moves toward, and we will get to that.
On accuracy specifically: both run RetroArch-based cores, which means accuracy is a function of which core you select, not which gray rectangle you bought. The same Snes9x or bsnes-derived core behaves the same way on both, modulo performance. So "accuracy" as a differentiator is mostly a mirage here — it is a software choice you make, identically available on both devices, and the only practical constraint is whether the chip can run the more accurate (and more demanding) core at full speed. On that narrow point, the RG35XX again has a sliver of additional headroom. A sliver.
Ergonomics, D-Pad, and Battery Reality
Specs do not touch your hands; the device does. And in the hand, the two diverge in ways the table cannot capture. The Miyoo Mini Plus is the more pocketable of the two, the inheritor of the original Mini's reputation as the handheld you genuinely forget is in your jacket. The RG35XX is a touch chunkier, a touch more substantial, with a build that some reviewers prefer for exactly the reason others don't — it feels like a slightly more serious object, where the Miyoo feels like a slightly more disappearing one. This is taste, not quality, and you should weight it by how you actually carry things.
The d-pad deserves its own paragraph because it is the single most-fumbled component on devices like these. One widely-circulated comparison video noted that the Miyoo Mini Plus felt "better at avoiding accidental diagonals" in some games — which, if you have ever lost a fighting-game input or whiffed a precise platforming jump because the d-pad rolled into a diagonal you didn't ask for, you understand is not a trivial observation. D-pad behavior is intensely personal and varies unit to unit, so treat this as one credible data point rather than a law of physics. But it points the right direction: for input-precision-sensitive genres — fighters, shmups, tight platformers — the Miyoo has at least anecdotal goodwill, and that goodwill shows up repeatedly in community threads.
Battery, in the hand, is where the Miyoo's advantage stops being an abstraction. That 50 percent longer runtime — roughly 6 hours vs. 4 on the more generous estimates, 4–5 vs. 3 on the conservative ones — is the difference between a device that survives a long flight and one that taps out before the layover. Combined with USB-C, which means you can top it up from the same cable that charges everything else you own in 2026, the Miyoo is simply the more pleasant device to keep alive. The RG35XX's micro-USB and smaller cell make it the one you are more likely to find dead in a drawer, having drained itself on standby, with the wrong cable nowhere nearby. These are unglamorous, decisive details.
None of this is to crown the Miyoo on ergonomics outright. The RG35XX's larger body suits larger hands, its HDMI-out makes it a better living-room citizen, and plenty of people simply prefer its slightly more retro aesthetic. But on the two ergonomic axes most people actually feel daily — how long it lasts and how it charges — the Miyoo wins cleanly, and it wins for reasons that have nothing to do with the RAM number the spec-warriors keep waving around.
Pricing and Availability
Pricing in this category is a moving target — these devices float on sales, flash deals, and regional availability, and the original models are increasingly sold alongside (and sometimes below) their newer revisions. We will not invent a precise MSRP for a device whose street price changes weekly. What we can give you is the honest shape of the market as it stands in mid-2026.
| Option | Typical positioning | Availability (mid-2026) | Best for |
|---|---|---|---|
| Miyoo Mini Plus | Budget tier, sub-$80 range | Widely available via Miyoo channels and third-party retailers | Pocketability, Wi-Fi, Onion OS, long battery |
| Anbernic RG35XX (original) | Budget tier, sub-$70 range, often discounted | Still sold, increasingly overshadowed by Plus/Pro | HDMI out, more RAM, Garlic OS, retro build |
| Anbernic RG35XX Plus | Budget-plus tier, modest premium over original | Current Anbernic focus; the device most reviewed in 2025–2026 | Buyers who want H700 power and 8-hour battery |
The strategic reading: do not pay near-original prices for the original RG35XX in 2026. If Anbernic is your preference, the math has shifted. The original RG35XX only makes sense at a genuine clearance discount, because the RG35XX Plus — with its quad-core H700, 1 GB of LPDDR4, Bluetooth, and a 3,300 mAh battery rated for up to 8 hours — is the device that actually moved the conversation forward, and it does so for a modest premium. Buying the original today, at anything close to full price, is buying the worse end of two different tradeoffs at once: weaker than the Plus, and lacking the Miyoo's firmware and battery edge. There are narrow scenarios where it still wins, and we will name them. But the default has moved.
For the Miyoo side, the calculus is cleaner: the Mini Plus remains a strong, current recommendation at its price, because its successors and competitors haven't obsoleted it the way the RG35XX Plus has somewhat obsoleted the original RG35XX. You can sanity-check current availability and revisions against the manufacturer landscape via the Anbernic overview on Wikipedia, which tracks the bewildering release cadence better than most retail pages do, and against the active buying threads on r/SBCGaming, which is the closest thing this hobby has to a live price oracle.
Five Use Cases, Five Verdicts
Generic recommendations are how people end up with the wrong device. Here are five concrete buyer profiles and the honest answer for each — because the "best" handheld is entirely a function of what you are actually going to do with it.
1. The pocket-everywhere commuter. You want a device that lives in a jacket pocket, survives a long commute on a charge, and tops up from the same USB-C cable as your phone. Buy the Miyoo Mini Plus. Pocketability, the 50-percent-longer battery, and USB-C make this an uncontested win. The RG35XX's micro-USB alone disqualifies it from this role for most people in 2026.
2. The living-room dabbler. You want to occasionally dock the thing to a TV and play Super Mario World on the couch with the device as a controller. Buy the RG35XX. The HDMI out that the Miyoo lacks is the entire use case here, and it is a one-row, no-argument decision in Anbernic's favor.
3. The achievement hunter. You want RetroAchievements, leaderboards, and the connected-completionist experience that turns retro replay into a fresh challenge. Buy the Miyoo Mini Plus. Wi-Fi plus Onion OS's first-class achievements integration makes this trivial on the Miyoo and effectively impossible on the base RG35XX, which has no Wi-Fi to hang the feature on.
4. The PS1-and-arcade maximalist. Your library leans on the heavier end — demanding PlayStation titles and chunkier arcade drivers — and you want the widest margin of "just works." Lean RG35XX, but seriously consider the Plus. The original RG35XX's 256 MB and Cortex-A9 buy real headroom over the Miyoo here. But if this is your priority, the RG35XX Plus, with its H700 and 1 GB of RAM, is the genuinely correct answer and worth the premium.
5. The fighting-game and shmup purist. Your enjoyment lives and dies on input precision — clean d-pad rolls, no accidental diagonals, tight directional inputs. Lean Miyoo Mini Plus. The community's repeated note that the Miyoo is "better at avoiding accidental diagonals" is anecdotal and unit-variable, but it is the only directional signal we have, and it points at the Miyoo. Test before you commit if you can.
Notice that the Miyoo took three of these and the RG35XX took two, with one of the RG35XX's wins quietly redirecting to the Plus. That distribution is the article in miniature: the Miyoo wins the everyday, lived-in scenarios; the RG35XX wins the specialized ones — and the moment a scenario demands real horsepower, the conversation slides off the original RG35XX entirely.
What the Community Actually Says
We are wary of fabricated quotes, so let us be precise about provenance: the following are the recurring positions that actually surface across reviews, video transcripts, and community threads in the corpus we worked from. Where we cannot verify a verbatim line from a named individual, we paraphrase the documented sentiment rather than invent a quotation. That is the honest way to do this.
On firmware maturity. The dominant community position, repeated across comparison pieces, is that Onion OS is the more stable, more complete firmware and that this stability is the single strongest reason to pick the Miyoo despite its weaker raw specs. This is not a fringe take; it is the closest thing to a consensus the matchup has. The maintainers' own documentation at the OnionUI project reflects the seriousness that earns that reputation.
On the build-vs-software tradeoff. Discussion around the later RG35XX Plus consistently frames the choice as "better chip and build quality on the Anbernic side versus more stable firmware and better pocketability on the Miyoo side." That framing is itself the finding: by 2025–2026, knowledgeable buyers had stopped arguing about whether either device could emulate a SNES and started arguing about ecosystem and ergonomics. The terms of the debate moved up a level.
On battery, from the reviewers. One comparison video states plainly that the Miyoo Mini Plus is "about 50 percent longer" on battery than the RG35XX, grounded in its cited ~6-hour vs. ~4-hour figures. Even reviewers who quote more conservative absolute numbers (4–5 vs. 3 hours) preserve that ratio, which is why we treat the 50-percent gap as the durable claim rather than any single hour-count.
On input feel. The transcript observation that the Miyoo is "better at avoiding accidental diagonals" in some games is the most-cited input-precision note in the set. It is anecdotal and it is unit-variable, and credible reviewers flag both caveats — but it is also the only consistent directional signal on d-pad behavior, and it favors the Miyoo.
On methodology, from the testers. The most rigorous public reviewers in this space — the kind of testing exemplified by Retro Game Corps — consistently warn that cross-device "versus" comparisons are frequently measuring firmware configurations rather than hardware, and that stock-vs-stock and tuned-vs-tuned are the only fair framings. We have tried to honor that warning throughout, which is also why we refused to hand you a fake FPS chart. The reviewers who do this for a living don't have one either.
Migration: Switching From One to the Other
Suppose you already own one and you are jumping ship — or you are running both and want your save data to follow you. The good news is that, because both devices run RetroArch-based cores, your saves and save states are far more portable than the firmware split implies. The bad news is that the directory structures, naming conventions, and save-state formats differ between Onion OS and Garlic OS, so it is not a pure drag-and-drop. Here is the disciplined way to do it.
# MIGRATION: Miyoo Mini Plus (Onion OS) <-> RG35XX (Garlic OS)
# Work on a computer with both SD cards. NEVER edit the only copy of a save.
# 0. BACK UP FIRST. Non-negotiable.
# Copy the entire source SD card to a folder on your PC.
cp -r /Volumes/SOURCE_SD/ ~/handheld-backup-$(label)/
# 1. Locate your saves and save states on the SOURCE device.
# Onion OS (Miyoo): /Saves/CurrentProfile/saves//
# /Saves/CurrentProfile/states//
# Garlic OS (RG35XX): /Saves// and /States//
# (Exact paths vary by firmware version -- verify on YOUR card.)
# 2. Match the CORE, not just the system.
# A .srm from gpSP will not cleanly load into mGBA, etc.
# Map source core -> destination core BEFORE copying.
# 3. Copy battery saves (.srm) first -- these are the most portable.
# cp source/.srm dest//.srm
# 4. Save STATES (.state) are the LEAST portable.
# They are tied to core + version. Expect some to fail.
# Strategy: in-game, load your old save state on the SOURCE device,
# then create a fresh BATTERY save (.srm) in-game, and migrate THAT.
# The .srm survives the jump; the raw .state often won't.
# 5. ROM filenames must match EXACTLY across devices,
# or the firmware won't associate the save with the game.
# Keep one canonical, no-region-tag-drift naming scheme.
# 6. Box art / metadata does NOT migrate. Re-scrape on the
# destination firmware. Onion and Garlic use different DBs.
# 7. Eject cleanly. Corrupt a FAT card by yanking it and you
# lose the saves you just spent an evening migrating. The single most important line in that block is step 4. If you remember nothing else: battery saves (.srm) migrate; raw save states (.state) often do not. Save states are bound to a specific core and a specific version of that core, so a state captured on Garlic OS's build of a core may simply refuse to load on Onion OS's build, even for the identical game. The robust workaround is to load your old state on the original device, immediately create a normal in-game battery save, and migrate that instead. Tedious, yes. Reliable, also yes. The alternative is discovering your 40-hour RPG save is unreadable, which is a worse evening than the tedious one.
One more migration note that catches people: filenames must match exactly. The firmware associates a save with a game by filename, so a region tag drift — one card calls it Game (USA) and the other calls it Game (U) — will silently orphan your save. Standardize your ROM naming before you migrate anything, not after. And re-scrape your box art on arrival; metadata does not travel between the two firmware databases, and that is the one loss you should simply accept rather than fight.
Pros, Cons, and the Verdict
We have circled the conclusion long enough. Here are the two devices, tabulated, and then the call.
| Miyoo Mini Plus — Pros | Miyoo Mini Plus — Cons |
|---|---|
| USB-C charging and data | Only 128 MB RAM (half the RG35XX) |
| Built-in Wi-Fi (achievements, netplay, OTA) | Slower Cortex-A7 core |
| Larger 3,000 mAh battery, ~50% longer runtime | No HDMI output |
| Onion OS — the more stable, complete firmware | Tighter margins on the hardest PS1 titles |
| More pocketable; favored on d-pad precision | Smaller body may not suit larger hands |
| RG35XX — Pros | RG35XX — Cons |
|---|---|
| 256 MB RAM (2x the Miyoo) | micro-USB charging in 2026 |
| Faster Cortex-A9 core; wider PS1 margin | No Wi-Fi on the base model |
| HDMI output for TV play | No RetroAchievements out of the box |
| Garlic OS — fast, clean, beloved | Smaller 2,100 mAh battery, shorter runtime |
| Slightly more substantial build | Overshadowed by the RG35XX Plus |
And now the call, data-backed and unhedged. For most buyers, choosing strictly between these two original models, the Miyoo Mini Plus is the better device. Not because it has better silicon — it doesn't; the RG35XX wins RAM and CPU core cleanly. The Miyoo wins because the things that decide daily satisfaction on a budget handheld are firmware stability, battery life, charging convenience, and connectivity, and the Miyoo takes all four. Onion OS is the more mature ecosystem, the 3,000 mAh battery runs roughly 50 percent longer, USB-C is the connector this decade actually uses, and Wi-Fi unlocks an entire category — achievements, netplay, OTA transfers — that the base RG35XX cannot touch. The RAM and CPU edge are real, but they manifest as a sliver of extra PS1 headroom, not a new tier of capability. A sliver loses to four daily-felt advantages.
The RG35XX wins the specialized briefs and only the specialized briefs: you specifically want HDMI-out for TV play, or you are wringing the absolute most out of demanding PS1 and arcade titles and value the RAM margin above all else. Those are legitimate buyers. They are not the median buyer.
But the cleanest, most honest verdict requires widening the frame, because the market did. The biggest threat to the original RG35XX is not the Miyoo — it is the RG35XX Plus, Anbernic's own revision with an H700 quad-core CPU, 1 GB of LPDDR4 RAM, Bluetooth 4.2, a 3,300 mAh battery, and a rated up to 8 hours of play. That device closes the Miyoo's battery advantage, adds wireless, and dramatically widens the performance gap, for a modest premium over the original. So the real 2026 decision tree is this: if you want the best everyday budget handheld between these two exact models, buy the Miyoo Mini Plus. If you want Anbernic specifically, do not buy the original RG35XX at full price — buy the RG35XX Plus instead. The only scenario where the original RG35XX is the right purchase is a genuine clearance discount where its HDMI-out or RAM solves your specific problem cheaply. Outside that narrow window, it has been outflanked on one side by Miyoo's firmware and battery, and on the other by Anbernic's own better chip. That is not a comfortable place for a product to sit, and the buying threads on r/SBCGaming reflect it: the original RG35XX is increasingly the device people recommend around rather than toward. Buy accordingly.
Questions the search bar asks me
- Is the Miyoo Mini Plus or RG35XX better for emulation?
- For everything up to and including most SNES, Genesis, GBA and arcade libraries, they are functionally a tie — both are 3.5-inch, 640x480 Linux handhelds built for the same 8-to-16-bit ceiling. The RG35XX has a slight raw-spec edge (256 MB RAM and a Cortex-A9 vs. the Miyoo's 128 MB and Cortex-A7), but firmware quality erases most of that gap in practice.
- Which one has Wi-Fi, and does it matter?
- The Miyoo Mini Plus has Wi-Fi; the base RG35XX does not. It matters if you want RetroAchievements, NES/SNES netplay, or over-the-air ROM transfers via Onion OS. If you only play offline and load games via the SD card, the lack of Wi-Fi on the RG35XX is irrelevant.
- How much longer does the Miyoo Mini Plus battery last?
- Roughly 50 percent longer. One comparison video cites about 6 hours for the Miyoo Mini Plus versus about 4 hours for the RG35XX, driven by the Miyoo's larger 3,000 mAh cell against the RG35XX's 2,100 mAh. Another source gives more conservative figures of 4–5 hours vs. 3 hours, so expect a real-world gap of one to two hours depending on brightness and system.
- Should I buy the RG35XX or wait for the RG35XX Plus?
- If raw power and battery life are your priorities, the RG35XX Plus is the more future-proof buy: it adds an H700 quad-core CPU, 1 GB LPDDR4 RAM, Bluetooth 4.2, a 3,300 mAh battery, and up to 8 hours of play. The original RG35XX only makes sense at a steep discount; otherwise the Plus reframes the whole budget conversation.
- Is Onion OS really better than Garlic OS?
- Onion OS (Miyoo) is generally regarded as the more polished, stable, and feature-complete firmware, with strong RetroAchievements and Wi-Fi integration. Garlic OS (RG35XX) is excellent and beloved, but its development cadence and the device's micro-USB/no-Wi-Fi limits cap how far it can push. The firmware gap is the single biggest reason buyers pick the Miyoo despite weaker raw specs.