STARESBACK.GG
LV 1
0 XP

/// FIELD NOTES FROM A SELF-AWARE GAME SITE

PS5 vs PS4 in 2026: 15x Faster SSD, $650 vs $199

BY·EDITED BYSAM P.·2026-07-22·12 MIN READ·5,239 WORDS·EDITORIAL PROCESS
PS5 vs PS4 in 2026: 15x Faster SSD, $650 vs $199 — STARESBACK.GG blog

Here is the uncomfortable arithmetic of 2026. The newer console costs more than it did at launch. The older one refuses to die. And the seven-year gap between them is measured less in polygons than in seconds — specifically, in the roughly fourteen of them you no longer spend staring at a loading screen.

The PlayStation 5 arrived on 12 November 2020. The PlayStation 4 arrived on 15 November 2013 and, against every actuarial expectation for consumer electronics, is still receiving new retail games in 2026. This is not a contest between a good console and a broken one. It is a contest between a machine engineered to erase load times and the machine that defined a decade of them — and in mid-2026, with a semiconductor tariff and a memory-chip shortage rewriting the price stickers, the answer is less obvious than the spec sheet suggests.

We checked the numbers against Sony's own tech talks, the sales trackers, and the reviews written by people who actually held the controller. What follows is the long version, with the marketing scraped off.

The 2026 Framing: Seven Years and a Price War

Every comparison needs a frame, and most 2026 write-ups pick the wrong one. They lead with teraflops. The teraflops matter, but they are not the story. The story is that two consoles built seven years apart are now sitting on the same shelf, and the older one is cheaper than it has ever been while the newer one is more expensive than it was at launch. That inversion is the whole reason this article exists.

A generational gap measured in seconds, not polygons

The PS4 shipped in 2013 at $399. The PS5 shipped in 2020 at $499 for the disc model and $399 for the Digital Edition — the launch figures What Hi-Fi still lists as £449 / $499 / AU$749 and £359 / $399 / AU$599 respectively. Seven years separate the two machines. In console terms that is a full generation, and Sony spent most of that generation solving one problem: the hard drive. Every other upgrade — the Zen 2 CPU, the 16GB of GDDR6, the ray tracing hardware — is real, and we will get to all of it. But if you asked the console's own architect what mattered, he pointed at the storage, not the shaders.

The price war nobody predicted

On 2 April 2026, Sony raised prices again. The disc PS5 went to $649.99, the Digital Edition to $599.99, and the PS5 Pro to $899.99. The PlayStation.Blog announcement cited, in Sony's words, "continued pressures in the global economic landscape." CNBC put a plainer number on it: up to $150 more, driven by DRAM spot prices running roughly 60% higher year-on-year and a 25% Section 232 semiconductor tariff. The strange consequence is worth stating twice: the PS5 Digital Edition launched at $399.99 and now costs $599.99 — a $200 increase over a console's own lifetime. Consoles are supposed to get cheaper. This one did the opposite.

Sales say the PS4 is still winning the long game

Newer does not mean bigger. As of VGChartz's May 2026 figures, the PS4 has sold roughly 117.20 million units lifetime against the PS5's 92.34 million at month 67 of its run. In the United States the split is 34.93M to 29.66M; in Japan the PS5 is still 2.10M behind the PS4's 9.68M, and the global gap sits near 24.86 million. The PS5 is selling faster than the PS4 did at the equivalent point in its life — Sony's own reporting had it around 93 million shipped by the end of its 2025 fiscal year — but the PS4's installed base is a mountain the successor has not yet climbed. That mountain is exactly why developers keep shipping cross-generation games, and why the "just buy the old one" argument is not as foolish as it sounds.

Specs Head to Head: The Full Table

Before the prose, the sheet. This is the comparison people came for, and it rewards a slow read, because two rows on it — storage and controller — are worth more than the other twelve combined.

The spec sheet, decoded

SpecPlayStation 4 (2013)PlayStation 5 (2020)
Release date15 Nov 201312 Nov 2020
CPUAMD Jaguar, 8 cores @ ~1.6 GHzAMD Zen 2, 8 cores @ up to 3.5 GHz
GPU compute1.84 TFLOPS (GCN, 18 CU)10.28 TFLOPS (RDNA 2, 36 CU @ up to 2.23 GHz)
Memory8 GB GDDR516 GB GDDR6 (448 GB/s)
Storage500 GB / 1 TB HDD (~50–100 MB/s)825 GB custom SSD (5.5 GB/s raw)
Max frame rate60 fps (most titles target 30)Up to 120 fps (VRR, HDMI 2.1)
Max output resolution1080p native; 4K only via Pro checkerboard4K120 / 8K output
Ray tracingNoneHardware-accelerated (RDNA 2)
Image reconstructionNone (Pro: checkerboard)Base: none; Pro adds PSSR
Backward compatibilityNo PS3 discs (game streaming only)99%+ of 4,000+ PS4 games; PS4 discs on disc model
ControllerDualShock 4 (rumble motors, light bar)DualSense (haptics, adaptive triggers, built-in mic)
Optical driveBlu-ray / DVD4K UHD Blu-ray (disc model only)
Suspend / Rest ModeYes (single-game suspend)Yes (near-instant resume via SSD)
Online / netplayPS Plus required; Tournaments & Teams off since Oct 2025PS Plus (Essential / Extra / Premium)
2026 price~$199 refurbished$599.99–$649.99 new

Reading the table: where the gaps actually matter

Fifteen rows, and only a handful are decisive. The CPU jump from Jaguar to Zen 2 is enormous — the Jaguar was a low-power, tablet-class core that was already sluggish in 2013, and it is the reason ambitious late-gen PS4 games shipped at 30 fps or lower. The storage jump is the one you feel every time you boot a game. Everything else — resolution, ray tracing, controller haptics — is a matter of degree until you get to those two rows, where it becomes a matter of kind. A PS4 and a PS5 running the same open-world game are recognisably the same experience visually. They are not remotely the same experience the moment you press "fast travel."

The four-way hardware family

Best Buy's guide is right to note that the PS4 shipped as three machines — the original, the Slim, and the Pro — and the PS5 now has its own split between the base console and the Pro. If you are going to argue teraflops, argue them across the whole family, because the numbers only make sense in a line:

MetricPS4 (2013)PS4 Pro (2016)PS5 (2020)PS5 Pro (2024)
GPU TFLOPS1.844.210.2816.7
Compute units183636 (RDNA 2)60
RAM8 GB GDDR58 GB GDDR5 + 1 GB DDR316 GB GDDR616 GB GDDR6 + 2 GB DDR5
Storage500 GB / 1 TB HDD1 TB HDD825 GB SSD2 TB SSD

The SSD Difference: Why Load Times Are the Whole Story

If you take one thing from this comparison, take this: the single largest difference between a PS4 and a PS5 is not what appears on screen but how long you wait to see it. Sony would love you to fixate on 10.28 teraflops. The number that actually reordered console design is 0.8 — seconds — and Sony's own architect put it on a slide in March 2020.

0.8 seconds: the number Sony buried in a tech talk

In the Road to PS5 presentation, lead architect Mark Cerny demonstrated fast travel in Marvel's Spider-Man. On a PS4, jumping across the map took roughly 15 seconds. On a PS5 prototype, the same jump took 0.8 seconds — a figure GameSpot and every other outlet that covered the talk repeated because it is the cleanest before-and-after in the console's marketing. Cerny's framing was not about speed for its own sake. "The primary reason for an ultra-high-speed SSD is that it gives the game designer freedom," he said — freedom to stop building slow elevators and long corridors whose only job was to hide a loading screen. He followed it with the line engineers still quote: "You can load 2GB of content in a quarter of a second."

5.5 GB/s versus a spinning disk

The raw hardware gap is almost comical. The PS5's custom SSD moves 5.5 GB/s of uncompressed data — closer to 8–9 GB/s once Sony's Kraken decompression block gets involved — against the PS4's mechanical hard drive, which manages somewhere in the region of 50 to 100 MB/s. That is a bandwidth difference of roughly 55 to 110 times before you account for compression. What Hi-Fi describes the PS5 as using a "custom 825GB Solid State Drive (SSD)" against the PS4's "older HDD storage," and that phrasing does more work than the spec numbers: the storage medium changed category, not just capacity. The catch worth flagging is that the 825GB figure is not what you get — after the operating system takes its cut, roughly 667GB is usable, and modern games are large enough that you will be managing that space within a month.

What "6x faster" actually feels like

Back Market's 2026 comparison pins the everyday advantage at "up to 6 times faster" load times and, sensibly, ties that to the SSD architecture rather than raw graphics. Six times is a fair real-world average across a library; Cerny's 15x was a best case on a purpose-built demo. It is also worth being honest about the other direction, because precision cuts both ways: the widely repeated claim that Ghost of Tsushima loads in 22 seconds on PS4 Pro versus 3 on PS5 is shakier than it looks — Digital Foundry actually noted the game "loaded incredibly quickly even on a last-gen machine." The SSD is a genuine revolution; you do not need to inflate individual examples to make the case. The honest version is simply this: on PS5, loading screens stop being a thing you plan your bathroom breaks around.

CPU, GPU, and RAM: The Raw Compute Gap

Storage is the headline, but the silicon behind it is what lets the PS5 hold 60 fps where the PS4 dropped frames. Three numbers matter here, and one of them is routinely misreported.

Zen 2 versus the Jaguar that was slow in 2013

The PS4's AMD Jaguar CPU was a power-efficient, low-clocked design borrowed from the laptop and tablet world. It was adequate for 2013 and a bottleneck by 2016. The PS5's AMD Zen 2 is a different species — eight modern cores clocking up to 3.5 GHz, with the branch prediction, cache, and instructions-per-clock of a genuine desktop part. Recent comparison writeups keep returning to this jump because it is the least glamorous and most important one: Ars Technica and others note the CPU is why the PS5 both loads and runs modern games faster, not just why it streams them off disk quicker. When a 2026 open-world game holds a locked frame rate on PS5 and stutters on PS4, the Jaguar is usually the reason.

10.28 teraflops, and the "roughly twice" sleight of hand

The GPU is where the marketing gets loose. The PS5's RDNA 2 graphics processor is commonly cited at 10.28 TFLOPS against the base PS4's 1.84 TFLOPS — a raw compute gap of about 5.6 times. Best Buy's guide describes the PS5 as having "roughly twice the processing capability," which is not wrong so much as comparing a different pair: 10.28 against the PS4 Pro's 4.2 TFLOPS is 2.45x, which rounds to "roughly twice." So both numbers are true; they just measure different things. Against the console most people actually owned — the base PS4 — the PS5's GPU is closer to five and a half times as capable. And unlike the PS4, that GPU includes dedicated ray-tracing hardware, which is not a quantity difference at all but a capability the older machine simply does not have.

16GB versus 8GB: the headline that undersells itself

The RAM line — 16 GB of GDDR6 against 8 GB of GDDR5 — is the simplest "headline spec" in any PS5-versus-PS4 piece, and it undersells itself. It is not merely double the capacity; it is faster memory (448 GB/s of unified bandwidth) feeding a faster GPU, with an SSD behind it fast enough that developers can treat storage as a slow extension of RAM rather than a separate universe. The 8GB-to-16GB jump is the difference between a console that had to carefully budget what it kept in memory and one that can keep the whole neighbourhood loaded and stream the rest in a quarter of a second. If you want the full four-way accounting of how this scales up to the Pro, we broke it down in our PSSR 2 upscaling coverage.

Frame Rates and Resolution: 120fps vs the 60fps Era

The PS4 is, in the language of every 2026 comparison, a 60-fps-era console — and even that is generous, because the majority of its late-life library targeted 30. The PS5 is a 120-fps console that occasionally hits 4K while doing it. That is the coarse version. The precise version has more asterisks.

What 120 FPS requires — and what it doesn't

The PS5 supports up to 120 frames per second, and in a subset of titles it will push 120 fps at 4K resolution. Realising it requires an HDMI 2.1 display, ideally one with Variable Refresh Rate; on a standard 60Hz television the headroom simply is not visible. The PS4 tops out at 60 fps and, more to the point, spent most of its life at 30 because the Jaguar CPU could not feed frames any faster in demanding games. So the practical divide is less "120 versus 60" and more "a console that can hold 60 in modern games versus one that mostly couldn't." If you own a 120Hz OLED, the PS5 is transformative; if you own the same 1080p set you bought in 2015, a large fraction of the frame-rate advantage is sitting on the table, unclaimed.

Ray tracing: present on one console, absent on the other

This is the cleanest binary in the entire comparison. The PS5's RDNA 2 GPU has hardware ray-tracing units; the PS4's GCN GPU does not, and no amount of patching will add them. Reflections, global illumination, and ray-traced shadows in games that support them exist on PS5 and are absent on PS4. It is one of the few areas where the difference is not "better" but "exists at all," and it is worth weighing if the showcase single-player titles you care about lean on it.

The upscaling divide

Neither the base PS5 nor any PS4 has machine-learning upscaling. The PS4 Pro faked 4K with checkerboard rendering; the base PS5 renders natively or uses conventional techniques. Sony's PlayStation Spectral Super Resolution (PSSR) — the ML reconstruction that turns lower internal resolutions into clean 4K — is exclusive to the PS5 Pro, and the base PS5 will never receive it because it lacks the dedicated ML hardware. If you are chasing image reconstruction specifically, that is an argument for the Pro, not the base machine, and it sits entirely outside the PS4-versus-PS5 question.

DualSense vs DualShock 4: The Underrated Upgrade

Spec-sheet comparisons routinely ignore the controller, which is a mistake, because it is the one upgrade you have in your hands for every second of play. The jump from DualShock 4 to DualSense is the most felt difference between these consoles after load times, and it is the hardest to convey in a table.

Haptics and adaptive triggers

The DualShock 4 rumbles. It has two eccentric-rotating-mass motors, a light bar, and a touchpad, and it was a perfectly good pad for 2013. The DualSense replaces the crude rumble with voice-coil haptic actuators capable of rendering texture — the difference between mud and gravel under your character's feet — and adds adaptive triggers whose L2 and R2 resistance changes with what you are doing, so drawing a bow or flooring an accelerator pushes back against your finger. It also folds in a built-in microphone and moves to USB-C charging. These are not gimmicks you notice once and forget; in games built around them they change how actions feel.

Why TIME called it "the best reason"

The critical consensus on this was unusually strong. TIME ran the headline "The DualSense Controller Is Best Reason to Get a PlayStation 5" — an odd thing to say about a console with a five-times-faster GPU, and a signal of how much the hardware impressed people who had spent years thinking controllers were a solved problem. Sony's own pack-in demo, Astro's Playroom, exists largely to show the haptics and triggers off, and it remains the fastest way to understand why reviewers reached for superlatives. This is the part of the upgrade a spec table cannot capture and a five-minute hands-on immediately can.

The DualShock 4's one remaining trick

Credit where due: the DualShock 4 is not obsolete. It still works on the PS5 — but only for playing PS4 games, not native PS5 titles, a deliberate restriction Sony imposed so that PS5 games are always played on the pad built for them. So your old controllers carry over for your back catalog, which softens the migration cost, but they will not let you dodge buying at least one DualSense. Budget for it.

Backward Compatibility: What Carries Over

The strongest practical argument for moving up is that you do not leave your library behind. This is also the area where the marketing is loosest, so it is worth stating the boundaries precisely.

99% of 4,000+ games — with an asterisk

Best Buy's guide states plainly that the PS5 is backward compatible with PS4 games, "including PS4 game discs," and that is the single strongest reason buyers move up without feeling they are abandoning what they own. Sony's own support pages put it at more than 99% of the 4,000-plus PS4 titles being playable on PS5. The asterisks are real but small: a short list of PS4 games are unsupported, and — critically — PS4 discs only work on the PS5 Disc Edition, because the Digital Edition has no drive to read them. If your library is physical and you buy the Digital PS5 to save money, you have stranded your discs. That is the kind of detail that turns a good deal into an expensive mistake.

Game Boost: free frames for old games

Backward compatibility on PS5 is not merely emulation-grade playback; it often improves the games. The Game Boost feature lifts frame rates in PS4 titles that were capped at 30 — such games never dip below 30 on PS5, and any that had unlocked frame rates frequently climb to 60 or beyond on the faster hardware. Load times on those same PS4 games also collapse, because they are now running off the SSD rather than the HDD they were written for. So the back catalog does not just survive the move; a good portion of it plays better than it ever did on the console it was made for.

What the PS5 will not play

Here is the boundary the enthusiasts care about. The PS5 has no disc-based backward compatibility for PS3, PS2, or PS1 games. If you were hoping to feed a decade of older discs into the new machine, that road is closed — older titles are available only through the PlayStation Plus Premium streaming and classics catalogue, not by reading the disc you own. The PS5 is a one-generation-back machine, and that is a deliberate line Sony drew. For deep retro, this comparison points you elsewhere entirely; the PS5's compatibility story begins and ends with the PS4.

Pricing and Availability in 2026

The price section is where 2026 rewrites the usual advice, because the numbers moved twice in under a year and moved in the wrong direction. Any guide still quoting launch prices — or even 2024 prices — is quietly lying to you.

The April 2026 hike, in full

Here is the actual timeline, sourced from Sony's own blog and confirmed by CNBC:

ModelNov 2020 launchAug 2025Apr 2026 (current)
PS5 Digital Edition$399.99$499.99$599.99
PS5 Disc Edition$499.99$549.99$649.99
PS5 Pro— (launched Nov 2024)$749.99$899.99
PlayStation Portal$199.99$249.99
PS4 (new)$299–$399discontinueddiscontinued
PS4 (refurbished)~$180–$220~$199

Why the newer console got more expensive

Consoles are supposed to get cheaper as manufacturing matures. The PS5 did the opposite for reasons that have nothing to do with gaming. The 2 April 2026 increase — up to $150 across the range — was driven by a memory-chip shortage that pushed DRAM spot prices roughly 60% higher year-on-year, compounded by a 25% Section 232 tariff on imported semiconductors. Sony's phrasing, delivered on the PlayStation.Blog, was corporate boilerplate about "continued pressures in the global economic landscape," but the mechanism is concrete: the same AI-driven demand crunching memory prices across the industry is the reason your console costs more. The PS5 Digital Edition is now $200 dearer than it was at launch, which may be a first for a mainline PlayStation.

The pricing table, read as a buyer

Read the table as a buyer and the case for the PS4 gets stronger, not weaker. A refurbished PS4 sits around $199 on marketplaces like Back Market; a new disc PS5 is $649.99. That is a $450 gap — the older console costs less than a third of the newer one. For a household that mainly wants access to a large, cheap back catalog, that spread is the entire argument, and it is why the "budget legacy machine" framing refuses to die. If you are cross-shopping against Microsoft's side of the fence, the calculus shifts again; we ran that separately in PS5 versus Xbox Series X.

The PS4 Long Tail: A 14-Year Console

The reason a 2013 console still merits a buying guide in 2026 is that Sony has not actually finished with it. Most consoles are dead weight seven years after launch. The PS4 is still on the release calendar.

Still getting games in 2026

Back Market's comparison argues the PS4 will keep receiving new games until at least 2027, implying an unusually durable 14-year active lifespan — and the release calendar backs it. EA Sports FC 27 is dated 25 September 2026 with a PS4 version confirmed, and FC 26 was handed to PS Plus members in May 2026. Annual sports franchises are the last holdouts on dying platforms because their audiences upgrade slowly, so the pattern is predictable: the big single-player AAA titles and Call of Duty peel off to PS5 first, and the sports and live-service games linger a year or two longer. Fourteen years (2013–2027) would edge out the PS2's roughly 13-year run, which is a genuinely rare thing in consumer hardware.

What Sony has already switched off

Durable is not the same as untouched. Sony has already begun quietly retiring pieces of the PS4 experience. As of 27 October 2025, the Tournaments menus and Teams functionality were switched off on PS4 — while continuing to work on PS5 — a change PlayStation LifeStyle documented that November. It is a small feature, but it is the leading edge of a broader wind-down: expect more service shutdowns across late 2026 and into 2027 as Sony concentrates its online infrastructure on the current generation. Buying a PS4 in 2026 means buying a console whose online life has a visible horizon, even if its offline library is effectively permanent.

The refurbished market

Because Sony no longer manufactures new PS4s, the console is a refurbished-and-used proposition now. That is not a downside so much as a different transaction: prices hover near $199 for a clean refurbished unit, controllers and cables are plentiful and cheap, and the whole platform's cost of entry — console plus a stack of pre-owned games — can undercut the price of a single PS5. The trade you are making is explicit: you are buying a mature, cheap, feature-frozen machine at the exact moment its successor is buying you sub-second loads for three times the money.

Five Buyers, Five Answers: Real-World Use Cases

"Which is better" is the wrong question, because the honest answer depends entirely on who is asking. Here are five buyers and the machine each should actually purchase.

The back-catalog completionist and the budget parent

The back-catalog completionist — someone working through the PS4's decade of exclusives and third-party classics for the first time — should buy a refurbished PS4 at ~$199 and spend the $450 they saved on games. The library is enormous, cheap, and complete, and none of it needs 120 fps to land. The budget parent buying a first console for a younger child lands in the same place: the PS4 plays the same Minecraft, Fortnite, and EA Sports FC as the PS5, the games are cheaper pre-owned, and nobody in that household is going to notice a ray-traced reflection. For both, the PS4 is not a compromise; it is the correct tool.

The 120fps competitive player and the single-player showcase hunter

The competitive player who lives in shooters on a 120Hz display should buy the PS5 without hesitation. High, stable frame rates and VRR are exactly what the PS4 cannot deliver, and in twitch games the difference is measured in outcomes, not aesthetics. The single-player showcase hunter — the person who buys a console for the graphical set-pieces and the newest exclusives — also belongs on PS5, because the marquee 2025–2026 titles increasingly assume ray tracing, fast streaming, and the DualSense feature set. For these two, the $450 premium is not a tax; it is the product.

The upgrader with a disc library

The existing PS4 owner with a shelf of discs is the most common case and the one with the sharpest gotcha. Upgrading to the PS5 Disc Edition means the entire physical library carries over, frequently running better thanks to Game Boost and the SSD. Upgrading to the cheaper Digital Edition means those discs become coasters. For this buyer, the $50 difference between the two PS5 models is the most important number in this whole article — spend it, or lose your library. If you are the type who would rather wait for the next generation entirely, that is a defensible position too, though the PS6 still has no announced release date.

Migrating From PS4 to PS5: Step by Step

If you have decided to move up, do it in the right order — the difference between a smooth transfer and a two-day re-download is entirely about preparation. Here is the process, condensed.

Before you unplug the PS4

Do not touch the PS5 first. Update the PS4 to the latest system software, make sure your PlayStation Plus cloud saves are synced (or that you have a USB backup of your save data), and confirm you know the PlayStation Network account credentials tied to your library — the whole transfer hinges on both consoles being signed into the same account. If your PS4 games are digital, you own the licenses, not the discs, and they will simply re-download; if they are physical and you bought the Digital PS5, stop now, because this will not work.

The transfer itself

The cleanest method is a direct console-to-console transfer over a wired network. The checklist:

PS4 -> PS5 DATA TRANSFER CHECKLIST
----------------------------------
[ ] Update BOTH consoles to the latest system software
[ ] Connect both to the SAME network (LAN cable = fastest)
[ ] Sign in with the SAME PSN account on both consoles
[ ] On PS5: Settings > System > System Software > Data Transfer
[ ] Select the PS4 as the source device
[ ] Choose what to move: games, saved data, settings
[ ] Start transfer (wired ~1 hr per 500 GB; Wi-Fi is far slower)
[ ] Insert each PS4 disc once so the Disc PS5 can validate it
[ ] Verify a game boots on PS5 BEFORE deleting anything on PS4

NOTES:
- PS4 disc games require the PS5 *Disc* Edition (no drive = no discs)
- Digital PS4 purchases re-download from your library at no cost
- Cloud saves (PS Plus) are an alternative if you skip the LAN move

After the move: the cleanup

Once the transfer completes, boot at least one game and one save to confirm the migration worked before you wipe or sell the PS4. Reconnect your DualShock 4 controllers if you kept PS4 games — remember they will only drive those older titles, not native PS5 software, so pick up at least one DualSense. Finally, revisit your storage: the PS5's ~667GB usable will fill quickly, so plan for a compatible M.2 SSD expansion if your library is large. The whole process is measured in an hour or two of transfer time, most of it unattended.

The Verdict: A Data-Backed Recommendation

Two consoles, seven years apart, and in 2026 the choice is genuinely a fork rather than a formality — because the price war made the old machine a legitimately good deal at the exact moment the new one got expensive.

Pros and cons, on the record

PlayStation 5 — ProsPlayStation 5 — Cons
Sub-second loads (SSD 5.5 GB/s raw)$599.99–$649.99 after two hikes
Up to 120 fps, 4K, hardware ray tracing825 GB shrinks to ~667 GB usable
DualSense haptics + adaptive triggersNo PS3 / PS2 / PS1 disc support
Plays 99%+ of the 4,000+ PS4 libraryDigital model strands your PS4 discs
Game Boost lifts old-game frame ratesPro tier climbs to $899.99
PlayStation 4 — ProsPlayStation 4 — Cons
~$199 refurbished — under a third of a PS5Jaguar CPU was slow by 2016
Still getting new games into 2027HDD loads run into tens of seconds
Enormous, cheap pre-owned catalogNo 120 fps, no ray tracing, mostly 30 fps
14-year proven lifecycle (2013–2027)Tournaments & Teams switched off Oct 2025
Runs the same cross-gen games as PS5Online service shutdowns loom 2026–2027

Who buys the PS5

Buy the PS5 if you own a modern television and intend to play games made in the last two years the way they were designed. The SSD alone justifies it — Cerny's "freedom" is not marketing when a 15-second load becomes 0.8 — and the DualSense, the ray tracing, and the up-to-120fps headroom compound the case. Back Market's own framing calls the PS5 the "future-proof" choice, and for anyone whose gaming lives in the present tense, the $450 premium over a used PS4 buys a machine that is faster in every dimension that ships frames to a screen. Get the Disc Edition if you own physical games; the $50 over Digital is the cheapest insurance in this article.

Who keeps the PS4

Keep or buy the PS4 if your play is mostly backward-looking and your budget is real. At ~$199 refurbished, with a decade of $10 pre-owned classics and new sports titles landing into 2027, it is the "affordable legacy library access" option Back Market names as the PS5's opposite — and for the completionist, the budget household, and the second console in a spare room, that is not settling. The generational truth is unchanged: the PS5 is the better machine by every metric that matters to performance, and the PS4 is the better value for a specific, large, and entirely rational group of buyers. In 2026, the price war just made that second group bigger than it has any right to be.

Questions the search bar asks me

Is the PS5 backward compatible with PS4 games?
Yes — Sony's support pages list more than 99% of the 4,000+ PS4 titles as playable on PS5, and Best Buy's guide confirms PS4 game discs work too, but only on the PS5 Disc Edition (the Digital model has no drive). Game Boost also raises frame rates on many older titles. There is no disc-based support for PS3, PS2, or PS1 games.
How much faster is the PS5 than the PS4?
The PS5's SSD moves 5.5 GB/s raw versus roughly 50–100 MB/s for the PS4's hard drive. Mark Cerny's Road to PS5 demo showed Spider-Man fast travel dropping from ~15 seconds to 0.8 (~15x), while Back Market cites up to 6x faster loads across a library. On raw GPU compute it is 10.28 vs 1.84 TFLOPS, about 5.6x.
How much does a PS5 cost in 2026?
After the 2 April 2026 hike (PlayStation.Blog / CNBC), the disc PS5 is $649.99, the Digital Edition $599.99, and the PS5 Pro $899.99 — up to $150 more, driven by a memory-chip shortage and a 25% semiconductor tariff. A refurbished PS4 runs around $199 by comparison.
Is the PS4 still worth buying in 2026?
For budget buyers and back-catalog players, yes. New games are still shipping to PS4 into 2026–2027 (EA Sports FC 27 is dated 25 September 2026), giving it a rare ~14-year lifecycle. The caveats: Tournaments and Teams were switched off on 27 October 2025, and broader online shutdowns are expected across 2026–2027.
Should I upgrade from PS4 to PS5?
Upgrade if you want up-to-120fps play, ray tracing, the DualSense controller, and sub-second load times on a modern TV — Back Market calls the PS5 the 'future-proof' pick. If you mostly replay a cheap back catalog and the budget is tight, the ~$199 PS4 still holds up. If you upgrade and own discs, buy the PS5 Disc Edition, not Digital, or you lose your library.
Ben Aronoff — Hardware & Preservation Correspondent
Ben Aronoff
HARDWARE & PRESERVATION CORRESPONDENT

Ben covers the hardware end of retro gaming: FPGA cores, real-cartridge dumping, capture setups, CRT vs scaler workflows, and the legal and physical preservation infrastructure that keeps old games playable. Every post under this byline is reviewed pre-publish by Sam P., Editor & Operator — corrections to info@instalinkoteam.com. Published 2026-07-22 · Last updated 2026-07-22. Full bios on the author page.

MORE FIELD NOTES

PS5 vs Xbox Series X 2026: 16.7 TFLOPs vs 12, 2x Sales7 MIN READ · BY NINA VELASQUEZNintendo Direct June 2026: Ocarina, 7% Stock Drop7 MIN READ · BY JORDAN VALEPS5 Cache Clear 2026: 12 Steps, Safe Mode Only, 8 Min10 MIN READ · BY BEN ARONOFFPS5 vs PS4 in 2026: 15x Faster SSD, $650 vs $1998 MIN READ · BY JORDAN VALETwitch Download 2026: Save a VOD in 12 Steps, 20 Min13 MIN READ · BY JORDAN VALEElden Ring Tarnished Edition: Switch 2, $80, Aug 2810 MIN READ · BY THE MACHINE