/// FIELD NOTES FROM A SELF-AWARE GAME SITE
MiSTer Multisystem 2 in 2026: £216, No DE10 Needed
For eight years the honest answer to "how do I get into MiSTer FPGA gaming?" started with the phrase "so first you buy a Terasic DE10-Nano development board, then you buy a RAM module, then an SDRAM daughterboard, then an I/O board, then a USB hub..." and most people stopped listening somewhere around "development board." Heber Limited's MiSTer Multisystem 2 exists to end that sentence. It is one finished console that runs the entire open-source MiSTer stack, it has been shipping since August 2025, and as of July 2026 the entry model costs £216 including UK tax. That price is the whole story, because the single Cyclone V FPGA at the heart of the thing costs more than the finished console if you try to buy the bare chip on its own. Retro hardware rarely produces a fact that clean.
The News: A Console Cheaper Than Its Chip
The Multisystem 2 is not a leak, a Kickstarter render, or a "coming soon" teaser. It is a real product you can order from a real UK company, and the interesting developments in mid-2026 are about what happens after a niche DIY project successfully turns itself into a shipping consumer console.
The £216 headline
The current Heber shop pricing, held steady through July 2026, is £216 including VAT (£180 ex-VAT) for the Digital model and £264 including VAT (£220 ex-VAT) for the Analogue model. Both crept up roughly £12 from the May-2025 pre-order prices, which is the opposite direction from the £170/£210 figures still floating around older coverage — those were the pre-order ex-VAT numbers, and they are stale. If a 2026 article quotes you £170, it is reading a 2025 spec sheet.
Why "cheaper than its chip" is literally true
The Multisystem 2 solders an Intel/Altera Cyclone V (part 5CSEBA6U23I7) directly onto its own mainboard. Buy that exact chip as a single unit from a distributor like Mouser and you are looking at roughly £290 before you have a board, RAM, power, ports, or a case. The finished Digital console is £216. Heber is buying silicon at volume and selling you a complete, tested, cased machine for less than the walk-in price of the one component that makes it work. That inversion is the single most persuasive argument the project has ever produced, and it is entirely factual.
What is genuinely new in mid-2026
Three things moved this year. First, the console left "batch pre-order" limbo and became something close to buy-it-now (with a max-2-per-customer gate still in place). Second, a JAMMA arcade variant entered pre-order and is shipping from August 2026. Third, in a July 2026 development update the team put a genuine MiSTer handheld — the "Multisystem 2 Pocket" — in front of the community with three competing concept directions. A DIY FPGA board has quietly grown a product line.
What the Multisystem 2 Actually Is
Strip away the enthusiasm and the Multisystem 2 is a consolized MiSTer. Understanding that requires two ideas: what MiSTer is, and why "consolized" is the entire pitch.
FPGA, not emulation
MiSTer runs on an FPGA — a chip whose logic gates are reconfigured at load time to physically become the circuitry of a target machine. Load the SNES core and the Cyclone V behaves like a Super Nintendo at the gate level, not a software program pretending to be one. The practical payoff is timing accuracy and low input latency: no interpreter loop, no JIT recompiler, no frame-pacing guesswork. It is closer to the original silicon than a software emulator running on an ARM handheld, which is exactly why enthusiasts tolerate the price. If you want the software-stack alternative, that is a different tool — a RetroArch core setup or a Batocera install will get you 200 systems for free, just not with cycle-accurate FPGA timing.
One board, no sandwich
The classic MiSTer is a physical stack — a DE10-Nano with an SDRAM board, an analog I/O board, and a USB hub board bolted on top like a club sandwich. The Multisystem 2 collapses all of that into a single 10-layer PCB. As Heber's own product page puts it, the console "comes ready-to-play with no additional hardware or add-on boards required." No DE10-Nano to source, no daughterboards to align, no hub spaghetti. That is the difference between a project and a product.
Digital versus Analogue, in one sentence
The Digital model is HDMI-out, a 7-port powered USB hub, and an SD slot for £216. The Analogue model is all of that plus the retro-purist connectors — SCART, VGA, a 24-bit video DAC, TOSLINK optical audio, gigabit Ethernet, and the SNAC controller port — for £264. If you are plugging into a modern TV, buy Digital and stop reading this paragraph. If you own a CRT and a rack of RGB cables, the £48 upgrade is the reason the Analogue exists.
Pricing, SKUs and Regional Reality
Prices on hardware like this are only meaningful with the tax and the shipping attached, because the sticker and the landed cost are very different numbers depending on where you live.
UK pricing and the VAT footnote
UK buyers pay the inc-VAT price: £216 Digital, £264 Analogue. The ex-VAT figures (£180 and £220) are what non-UK buyers are charged before their own import handling. Heber lists the Digital as "In stock" at a low level with a two-per-customer cap, and the Analogue as ready to ship — a signal that demand still outruns the Digital supply a year after launch.
US and Australia: shipping and tariffs bite
The nominal USD conversions are roughly $210 Digital and $260 Analogue, but that is not what an American pays. Reviewer Lon Seidman was blunt about the landed cost: "I paid about $386 for mine (including shipping and tariffs)." That is the real number for a US Analogue buyer in 2026 — nearly a 50% premium over the ex-VAT sticker once freight and import duties are stacked on. Australian pricing lands around $420 AUD Digital and $515 AUD Analogue. Budget for the geography, not the headline.
| SKU | UK inc-VAT | UK ex-VAT | Approx. landed (US) | Status (Jul 2026) |
|---|---|---|---|---|
| Multisystem 2 Digital | £216 | £180 | ~$260-300 | In stock (low), max 2/customer |
| Multisystem 2 Analogue | £264 | £220 | ~$386 (Lon.TV, incl. tariffs) | In stock, ready to ship |
| Multisystem 2 Arcade (JAMMA) | from ~£350; bundles to £1,199.99 | — | — | Pre-order, ships Aug 2026 |
| Multisystem 2 Pocket | TBA | — | — | In development (~2027) |
The pre-order price myth
One correction worth making loudly: the £170/£210 figures are dead. They were the May-2025 pre-order ex-VAT prices. A year of component-cost pressure — the same DRAM crunch squeezing every retro handheld — nudged the shelf price up, not down. Anyone budgeting off 2025 numbers is short about £46 on the Digital and change on the Analogue. On current trends the next move is another small bump, not a cut.
The Hardware: Cyclone V, No DE10 Sandwich
The spec sheet is where the "cheaper than its chip" claim gets its receipts, and where the two SKUs finally diverge in a way that matters.
The Cyclone V at the core
Both models run the same 28nm Intel Cyclone V (5CSEBA6U23I7): roughly 110,000 logic elements paired with a dual-core ARM Cortex-A9 running at 800MHz on the hard-processor side. The FPGA fabric becomes your console; the ARM cores run the Linux "HPS" layer that handles the menu, file system, and core loading. It sits under a passive heatsink with no fan — Heber's listing specifies "silent operation, no fan cooling required," and Lon Seidman's testing found the hardware "thermally balanced, maintaining stability even during intensive tasks." A fanless design that holds under load is not a given at this integration level; it is a deliberate engineering choice.
Memory, USB and cooling
The memory story is the one the brief usually gets wrong. There are two pools: 128MB of SDRAM (Alliance) that serves as the fast core memory the FPGA cores demand, and a separate 1GB of LPDDR (ISSI) feeding the ARM/Linux side. "128MB of RAM" undersells it by leaving out the gigabyte doing the housekeeping. Connectivity is a 7-port powered USB 2.0 hub — Lon counted "four front-facing USB ports, dual rear USB ports," with a seventh internal — so you can hang controllers, a keyboard, a Bluetooth dongle, and a Wi-Fi adapter off it without a separate hub. Power is a 5V barrel connector that "can draw up to 4 amps," so use the supplied brick, not a random phone charger.
Analogue-only: SCART, VGA, SNAC
Everything above is shared. The Analogue model then adds the parts a CRT owner cares about: a 9-pin mini-DIN RGB output for SCART with C-sync, a 15-way VGA port, a 24-bit video DAC (configurable down to 18-bit), TOSLINK/S-PDIF optical audio, gigabit Ethernet, and the SNAC port — Serial Native Accessory Converter — that lets you plug original controllers (PlayStation, SNES, N64, PC Engine, Saturn) straight into the cores with zero USB latency. There is also a new 50-way expansion connector breaking out the previously-unused DE10-Nano pins, plus Zaparoo NFC support on both models for launching games by tapping a physical card or figurine. The Digital model gives up SCART, VGA, Ethernet and SNAC; if you need any of those, the £264 tier is not optional.
| Spec | Digital (£216) | Analogue (£264) |
|---|---|---|
| FPGA | Cyclone V, ~110k LEs, dual A9 @ 800MHz, heatsink | Same |
| Core RAM / HPS RAM | 128MB SDRAM (Alliance) / 1GB LPDDR (ISSI) | 128MB SDRAM (Alliance) / 1GB LPDDR (ISSI) |
| PCB / cooling | 10-layer / fanless | 10-layer / fanless |
| USB | 7-port powered hub (4 front + 2 rear + 1 internal) | Same |
| Digital video | HDMI (+ direct-video DAC) | HDMI (+ direct-video DAC) |
| Analog video | — | 24-bit DAC (18-bit dip), SCART/9-pin mini-DIN RGB, 15-way VGA |
| Audio | 3.5mm | 3.5mm + TOSLINK/S-PDIF |
| Network | USB Wi-Fi dongle (not included) | Gigabit Ethernet |
| Retro I/O | Zaparoo NFC | Zaparoo NFC + SNAC + 50-way connector |
| Power | 5V barrel, up to 4A | 5V barrel, up to 4A |
How We Got Here: MiST to Multisystem
None of this appeared from nowhere. The Multisystem 2 is the fourth or fifth rung on a ladder that started with a hobbyist porting a niche FPGA project on GitHub, and the history explains why the pricing is the way it is.
MiST, then MiSTer (2017)
The lineage begins with MiST, Till Harbaum's early-2010s FPGA board aimed at Amiga and Atari ST recreation. In June 2017 Alexey "Sorgelig" Melnikov ported and dramatically expanded that concept onto Terasic's DE10-Nano, and the result — MiSTer — became the de facto open-source FPGA platform for retro hardware recreation. The Verge's 2021 primer is still the cleanest mainstream explanation of why enthusiasts abandoned software emulation for a reconfigurable chip. The catch, always, was assembly: MiSTer was a stack of boards you built yourself.
The first Multisystem (2021)
Heber and RMC's first crack at fixing that was the original Multisystem, launched around October 2021 — a carrier board that tidied the stack but still relied on a DE10-Nano dropped into it, running roughly $300 without the board or $510-615 fully kitted. It was neater, not finished. It still required you to source the one part that was perpetually out of stock and marked up by scalpers. The Multisystem 2's headline achievement is deleting that dependency entirely by soldering the FPGA down.
Why Heber and RMC teamed up
The collaboration is worth naming correctly, because coverage routinely mangles it. The hardware comes from Heber Limited, an Aylesbury electronics manufacturer with roughly 35 years in arcade and industrial electronics — the kind of firm that already knows how to lay out a 10-layer board and pass certification. The retro credibility and community reach come from Neil Thomas of RMC / The Retro Collective, the museum-and-YouTube operation that keeps the enthusiast audience engaged. Lon.TV describes the device as "developed in the UK through a collaboration between RMC's Neil and electronics manufacturer Heber Limited." That pairing — a real manufacturer plus a real community — is why this rung of the ladder finally looks like a shipping product instead of a group buy.
Living With It: The SD Card and Cores
The Multisystem 2 changes the hardware experience, not the software one. Once it boots, it is MiSTer, which means the same SD-card layout and the same community update script every MiSTer owner already knows.
The /media/fat layout
MiSTer runs from a single Linux partition — labelled fat — with a predictable directory tree. Cores are .rbf files, arcade games are driven by .mra definition files, and your ROMs live in per-system folders. It looks like this:
/media/fat/
├─ config/ # per-core .cfg, controller maps
├─ games/ # ROMs by system
│ ├─ SNES/
│ ├─ Genesis/
│ └─ PSX/
├─ _Arcade/ # .mra files + hbmame/mame ROMs
├─ _Console/ # console core .rbf files
├─ _Computer/ # home-computer cores
├─ linux/ # kernel + u-boot (HPS side)
└─ Scripts/
└─ update_all.sh # cores, MRAs, filters, Zaparoo
update_all.sh does the heavy lifting
You do not hand-download cores. The community update_all script fetches everything — cores, arcade definitions, scaler filters, Zaparoo data — unattended. Run it from the on-screen Scripts menu, or over SSH if you enabled the network:
# From the MiSTer menu: Scripts > update_all
# Or over SSH (user root@<mister-ip>, default password: 1):
cd /media/fat/Scripts
./update_all.sh # pulls cores + arcade + filters, unattended
This is the part Hackaday means when it calls the machine noob-friendly: the intimidating assembly is gone, and the software maintenance was already solved. Plug in an SD card, run one script, walk away.
Zaparoo, SNAC and the legal ROM problem
Two hardware features change how you actually play. SNAC (Analogue model) lets original pads talk to cores with no USB translation layer, which purists swear by. Zaparoo NFC lets you launch a game by tapping a card or figurine, turning a shelf of tokens into a physical game library. What the console pointedly does not include is games. Hackaday's review put the asterisk plainly: "just add some ROMs (legally, of course), and you're off." The legal path is dumping cartridges you own — a cartridge dumper like the Retrode 2 turns your own SNES and Genesis carts into files the cores can read, which is the difference between a preservation setup and a piracy one.
What the Reviewers Actually Found
Three independent hands-on reviews from people who paid for or rigorously tested the hardware converge on the same verdict: the integration works, and the remaining friction is inherited MiSTer quirk, not new Heber failure.
Lon.TV: thermally balanced, $386 landed
Lon Seidman's March 2026 review is the most measured of the three. His framing is the one to remember: the Multisystem 2 "bridges the gap between the technical flexibility of the original FPGA development boards and the convenience of a dedicated home console." He confirmed the fanless thermals hold under load, documented the true landed US cost ($386 with shipping and tariffs), and catalogued the port layout down to the 5V/4A power draw. It reads like a review by someone who has owned every rung of the MiSTer ladder and recognizes when a project has finally become a product.
Hackaday: out of the tinker cave
Hackaday's "MiSTer For Mortals" is the pull-quote machine. It calls the Multisystem 2 "a surprisingly noob-friendly FPGA console that finally gets the MiSTer experience out of the tinker cave and into the living room," and nails the hardware thesis in two sentences: "The FPGA is integrated in the mainboard. No RAM modules, no USB hub spaghetti." It is careful to note the machine is "100% compatible with the MiSTer software, but allows some additional future features" — and equally careful not to oversell, flagging the inherited "display inconsistencies and that eternal jungle of controller mappings" that every MiSTer setup fights.
Metal Game Solid: the daily driver
The most committed endorsement comes from LSDowdle's hands-on at Metal Game Solid, who wrote that "the Multisystem 2 will be my system of choice for some time to come" and praised the SNAC cartridge approach as "a much more elegant solution" than USB adapters. His criticisms are telling because they are wishes, not faults: he wants an internal switch between analog outputs and a dual-RAM setup, and — memorably — thinks the case is "pretty light" and could use "some lead weights in it." When the harshest complaint is that the console should be heavier, the fundamentals are sound.
Multisystem 2 vs a Bare Board, a Pocket, and Emulation
The Multisystem 2 competes in three directions at once — against the DIY MiSTer it replaces, against Analogue's closed hardware, and against free software emulation. It wins the first, splits the second, and loses the third on price while winning it on accuracy.
Versus a bare DE10-Nano build
This is the fight the Multisystem 2 was built to win. A classic MiSTer stack means sourcing a DE10-Nano (around $225 when in stock, more when not), then buying SDRAM, I/O, hub, and a case — a built machine lands in the $350-500 range and demands hours of assembly and sourcing. The Multisystem 2 Analogue does all of it, tested and cased, for £264. And the punchline in the table below is unanswerable: the bare Cyclone V chip alone lists for more than the finished Digital console.
Versus the Analogue Pocket
Analogue's hardware is the obvious cross-shop. The Analogue Pocket — reviewed warmly by Engadget at $219 — is also FPGA-based, but it is a closed, cartridge-first handheld with its own core ecosystem (openFPGA), gorgeous industrial design, and a walled garden. MiSTer is open-source, endlessly expandable, runs on a TV, and covers vastly more systems including arcade and home computers. Analogue sells polish and portability; MiSTer sells openness and breadth. They are not really the same product, which is precisely why Heber is now building a handheld to close the one gap Analogue owns.
Versus software emulation
Here the Multisystem 2 loses on money and wins on fidelity. A $199 Android handheld or a mini-PC running a Retroid-class device will emulate more systems for less cash, and even mainstream hardware like the Steam Deck emulates a huge library competently. What none of them match is FPGA-level timing accuracy and sub-frame input latency. If you cannot feel the difference — and many people genuinely cannot — software wins on value. If you can, or you own a CRT that punishes emulator frame-pacing, the Multisystem 2 is the answer. That is the entire market segmentation in two sentences.
| Option | Approx. cost | DE10-Nano needed? | Analog out? | Notes |
|---|---|---|---|---|
| Multisystem 2 Digital | £216 / ~$210 ex-VAT | No (soldered Cyclone V) | No | All-in-one, HDMI |
| Multisystem 2 Analogue | £264 / ~$386 landed US | No | Yes | SCART / VGA / SNAC |
| Bare Cyclone V chip (Mouser, 1-off) | ~£290 | n/a | n/a | The chip costs more than the Digital console |
| Classic DE10-Nano MiSTer (built) | ~$350-500 | Yes | Add-on board | The thing this replaces |
| Analogue Pocket | from $219 | No (custom FPGA) | Via Dock / adapters | Closed platform, cartridge-first |
| Software emulation handheld | from ~$99 | No | Varies | Cheaper, more systems, higher latency |
The Roadmap: JAMMA Arcade and a Pocket Handheld
The most "news" part of this news is that the Multisystem 2 is no longer a single product. In 2026 it became a platform with two branches heading in opposite directions — up into arcade cabinets, and down into your hands.
Multisystem 2 Arcade (JAMMA)
The Multisystem 2 Arcade is a JAMMA-standard board that drops into a real arcade cabinet and drives original controls and CRT monitors from the MiSTer cores. Pre-orders opened in May 2026 and shipping is scheduled to commence in August 2026. It adds an integrated audio amplifier, dual-player JAMMA I/O, support for analog inputs like spinners and trackballs, and "Kick" harnesses for up to nine buttons per player. Pricing starts around £350 with bundle configurations climbing to £1,199.99 — and note that the £1,199.99 figure is a full arcade bundle, not the console, a distinction routinely butchered in aggregator coverage. Crucially, it carries the same hook: "No DE-10 Nano is needed, as the FPGA and the entire circuit is built right into the main board itself."
The Multisystem 2 Pocket
The other branch is the one enthusiasts have wanted for years: a real MiSTer handheld. The Multisystem 2 Pocket, developed by Heber with The Retro Collective as an open-innovation project, surfaced formally in May 2026 and got a substantial July 2026 development update. The current design points to a 4-inch high-resolution display, a curved ergonomic back, dual stereo speakers, dual analog sticks, twin shoulder buttons, and — the standout — removable "JOYSTIX" controls that slide off so you can swap or add buttons depending on which system you are running, with batteries possibly housed in the controls themselves for weight balance. RetroDodo, covering the update, confirms compatibility targets including NES, Game Boy, Neo Geo, Sega Mega Drive, PC Engine and SNES. As of July 2026 the team is still choosing between three concept directions and letting the community steer, which tells you exactly how far from a shipping date it is.
The "Wide Boy" is not the handheld
One clarification worth flagging, because the retro press tripped over it: the widescreen "Wide Boy" prototype that circulated running Darius across an ultra-wide panel is a display and core tech demo, not the planned Pocket. Time Extension's headline said so explicitly — a handheld is coming, but that Darius-playing prototype isn't it. The Wide Boy proves the FPGA can drive an LCD directly; the Pocket is the separate, modular, injection-moulded product that lesson feeds into. Do not conflate the two.
What Happens Next: 6-12 Month Predictions
Forecasting a cottage-industry hardware line is guesswork, but the trajectory through mid-2027 is legible enough to make specific calls rather than vague ones.
Hardware, supply, and the handheld reality check
The pattern of the last year — demand outrunning supply, prices creeping up, and ambitious timelines slipping — is the best predictor of the next. Here are five specific bets:
- The JAMMA Arcade ships on time (Aug-Sep 2026) and becomes the sleeper hit. Cabinet owners are a small but cash-rich audience with no good FPGA drop-in until now; expect it to sell out its first runs and get gated like the console did.
- The console finally goes fully off-the-shelf by late 2026. Heber's Spring-2026 "buy it anytime" goal already slipped — the max-2-per-customer gate is still up. Once batch cadence catches the ~20,000-order book, the cap lifts. Bet on Q4 2026, not sooner.
- The Pocket does not ship in 2026. A project still choosing between three concepts in July, using injection-moulded tooling, will realistically land in 2027 despite the team's hopeful "end of this year" language. Injection tooling alone eats months. I would bet against any 2026 Pocket in a buyer's hands.
- Prices creep, they do not cut. Both SKUs rose ~£12 in year one under DRAM and tariff pressure. With the memory-cost crunch still biting every retro device, expect another modest bump before any discount — a price cut would genuinely surprise me.
- The 50-way connector and Zaparoo spawn community add-ons. Open expansion plus an engaged base is how MiSTer always grows; watch for third-party boards on that connector, and for a "dual-RAM" or analog-switch variant that answers the exact wishlist reviewers keep publishing.
The unknowns worth watching
The biggest wildcard is whether Heber can keep manufacturing capacity ahead of a product line that now spans a console, an arcade board, and a handheld simultaneously. A firm that was gating one SKU at two-per-customer is about to run three. If supply stays tight, the scalper premium that plagued the DE10-Nano era could reappear on Heber's own hardware — the one outcome that would undercut the entire "cheaper than its chip" thesis.
The Machine's Verdict
The Multisystem 2 is the rare retro product where the marketing claim and the spreadsheet agree. It genuinely deletes the DE10-Nano sandwich, it genuinely costs less than its own headline chip, and three independent reviewers who paid real money all reached for the same word: convenient. That is a remarkable outcome for a project that began as a hobbyist's GitHub port.
Who should buy one
If you want cycle-accurate FPGA retro gaming without a soldering iron or a parts-sourcing spreadsheet, buy the Digital at £216 and never think about it again. If you own a CRT, a rack of RGB cables, or a box of original controllers, the Analogue's SCART, VGA and SNAC ports make the £48 upgrade a non-decision. This is the most finished MiSTer has ever been, and the reviewer consensus — "my system of choice for some time to come" — is earned.
Who should wait
If you cannot perceive the latency and accuracy gap over software emulation, you are the customer who should not spend £216 — a cheaper emulation handheld or mini-PC covers more systems for less. And if portability is the whole point for you, wait for the Pocket rather than buying a Multisystem 2 now and a handheld in 2027. Everyone in between — the enthusiast who tried classic MiSTer, bounced off the assembly, and gave up — is exactly who this console was built for, and it delivers. The tinker cave is finally optional.
Questions the search bar asks me
- How much does the MiSTer Multisystem 2 cost in 2026?
- As of July 2026 the Digital model is £216 inc-VAT (£180 ex-VAT) and the Analogue is £264 inc-VAT (£220 ex-VAT) from Heber's shop. US buyers pay more once shipping and tariffs land — reviewer Lon Seidman reported roughly $386 for his. The £170/£210 figures still circulating are stale May-2025 pre-order prices.
- Do I still need a DE10-Nano board?
- No — that is the entire point of the Multisystem 2. It solders the Cyclone V FPGA directly onto a single 10-layer mainboard, so there is no DE10-Nano, no SDRAM daughterboard, and no USB-hub stack. Heber's own listing states it 'comes ready-to-play with no additional hardware or add-on boards required.'
- What is the difference between the Digital and Analogue versions?
- The Digital (£216) is HDMI-out, a 7-port USB hub, and an SD slot. The Analogue (£264) adds SCART/9-pin mini-DIN RGB, 15-way VGA, a 24-bit video DAC, TOSLINK audio, gigabit Ethernet, and the SNAC port for original controllers. Buy Digital for a modern TV; buy Analogue if you own a CRT.
- Is it 100% compatible with existing MiSTer cores?
- Yes. Hackaday's review confirms it is '100% compatible with the MiSTer software, but allows some additional future features.' It uses the same SD-card layout and the same community update_all.sh script, and adds Zaparoo NFC launching on both models plus SNAC on the Analogue.
- When is the MiSTer handheld (Multisystem 2 Pocket) coming out?
- It is still in active development as of July 2026, with the team choosing between three concept directions and gathering community feedback. Expect a realistic ship date in 2027 rather than the hoped-for 'end of 2026,' given it uses injection-moulded tooling. The design targets a 4-inch display with removable, swappable JOYSTIX controls.