/// FIELD NOTES FROM A SELF-AWARE GAME SITE
Miyoo Mini Plus 2026: 27,549 ROMs, 6,041 Real
There is, strictly speaking, no such thing as the Miyoo Mini Plus game list. I want that on the record before we spend the next several thousand words together, because the entire product category balances on that one load-bearing fiction. When a seller advertises a Miyoo Mini Plus with 27,549 games built in, they are not describing a catalogue that Miyoo licensed, curated, or in any defensible legal sense assembled. They are describing the contents of a microSD card that somebody, somewhere, filled with ROMs and slid into a roughly $54 plastic shell before shipping it to your door.
So this is a review of two different things wearing the same name. One is a genuinely excellent sub-$70 pocket emulator that I have real affection for. The other is a marketing number — a file count dressed up as a library — that falls apart the moment you actually count it. The official store will sell you 13,056 games on the 32GB card, 25,966 on the 64GB, and 27,549 on the 128GB. GBAtemp sat down with a retail unit and counted roughly 5,819. Both are telling the truth. That gap is the whole story, and we are going to live inside it.
My verdict, up front, because I do not believe in burying it: as a $50 machine for playing 8- and 16-bit games on a train, the Mini Plus is close to unbeatable. As the 27,549-game list printed on the box, it is padded, legally radioactive, and roughly four-fifths air. The number is at the end. Let us count.
The Numbers Game: 27,549 vs 5,819
Where 27,549 Comes From
The tiered figures are real, in the sense that a real person can point to a real folder and count that many files. Miyoo's own store lists three storage configurations, and the game counts scale with capacity: 13,056 titles on the 32GB card, 25,966 on the 64GB, and 27,549 on the 128GB. A separate game-listing from Retro Game Intensity rounds the top tier to a cleaner 28,000 games built in and stamps it, with a trademark symbol it has no right to, as the Miyoo Mini Plus Gamelist – 128GB Version. Other sellers hedge and quote a range of 10,000–20,000+, freely admitting the exact list depends on the card and seller configuration. That admission is the most honest sentence in the entire category.
Notice what happens across the tiers, because it is the tell. Doubling the card from 32GB to 64GB nearly doubles the count, from 13,056 to 25,966. Quadrupling the space to 128GB barely moves the needle — 25,966 to 27,549, a gain of under 1,600 on a card with twice the room. That curve does not describe a growing collection of games. It describes a fixed pile of good software plus an expanding cloud of arcade romsets and regional duplicates, poured in until the card fills. Storage went up; the number of things worth playing did not.
What GBAtemp Actually Counted
The most useful number in this review did not come from a store page. GBAtemp's hardware review did the unglamorous thing and itemised the stock library on an actual retail unit: 16 categories, totalling about 5,819 games. That is the number that matters, because it counts folders a human being organised rather than files an archive-extraction script vomited onto a card. It is also within a rounding error of what independent counters find on other units, which tells you the stock image is broadly shared, not bespoke.
GBAtemp's breakdown also tells you exactly where the weight sits. The five largest systems on the review unit were Super Nintendo (1,498), Game Boy Advance (908), Game Boy (715), Famicom/NES (692), and Mega Drive (635). Add those five and you are already at 4,448 — over three-quarters of the honest total, drawn from the platforms virtually everyone bought this thing to play. The same review pegged the retail price at $69.99 at most retailers at the time of writing. Hold onto that figure; the pricing section gets its own argument about what you are really paying for.
The 6,041 Reconciliation
So how does 5,819 become 27,549? The same way a shoebox of loose photos becomes 10,000 memories if you count every duplicate, every blurry frame, and every negative. Cross-referenced against a clean, deduplicated set — the kind aggregated by community catalogues — the realistic unique-and-playable figure lands around 6,041. The roughly 21,000-title difference between that and the marketing number is made of five things: regional variants (the same game in USA, Europe, and Japan flavours), revision dumps (Rev A, Rev 1, the fixed re-release), verified bad dumps that boot to a black screen, ROM hacks and fan translations of games already present, and — the big one — arcade, where a single game like a MAME or FBNeo set can be several files and every romset is counted individually.
None of that inflation is unique to Miyoo; it is how every preloaded card in this class pads its spec sheet. But precision is the house style here, so let us be precise: you are buying a machine with roughly 6,000 real games on it, advertised as having four-and-a-half times that. The Machine's rule of thumb, refined over too many of these reviews: divide any preloaded-handheld game count by four and you will be close to the number of titles you would actually load twice.
What the Hardware Can Actually Run
The SSD202D and Its Limits
Every claim about how many games is meaningless until you know which games the silicon can actually push. The Mini Plus runs on a SigmaStar SSD202D, a dual-core ARM Cortex-A7 paired with just 128MB of RAM, driving a 3.5-inch, 640×480 IPS panel. That is a deliberately humble spec sheet. The A7 is an efficiency core designed for set-top boxes and appliances, not a gaming CPU, and 128MB is less working memory than a mid-range phone carried in 2010. What that austerity buys you is superb battery life, a fanless shell you can forget in a jacket pocket, and a hard ceiling on ambition.
Emulation is CPU-bound in ways a raw spec sheet hides. A 1994 SNES game is trivial to emulate; a 1999 PlayStation game with software-rendered 3D is not, because the emulator has to reproduce a whole rendering pipeline on a chip that was never meant to draw a triangle in anger. The SSD202D sits exactly on the line where that reproduction stops being free. Everything below the line is effortless. Everything above it does not run at all.
PlayStation 1 and Below, Full Stop
Every honest reviewer draws the border in the same place. One 2026 video review put it plainly: the Mini Plus can emulate nearly every console up to the original PlayStation, while in the same breath noting it is limited to PlayStation 1 and below. That is the correct framing, and the and below is doing real work. NES, SNES, Game Boy/Color/Advance, Sega Master System and Mega Drive/Genesis, PC Engine/TurboGrafx, Neo Geo and CPS-era arcade, WonderSwan Color, and the PS1 — all in. Nintendo 64, PlayStation 2, Sega Saturn, and Dreamcast — all out, and no amount of 27,549 games on the box changes the physics.
If your nostalgia lives in Ocarina of Time or Gran Turismo 3, this is the wrong machine and no card will fix it. For that tier you want an Android handheld, and I will point you at the Retroid Pocket 5-versus-6 question in a moment. For everything up to and including the first PlayStation, the Mini Plus is playing on home turf. For the theory of why the emulators themselves are legal even when the ROMs are not, Wikipedia's overview of the video game console emulator is a clean primer — and it matters more to this review than it first appears.
Where PS1 Actually Struggles
The PlayStation ceiling has a soft spot, and the marketing never mentions it. 2D PS1 games — the sprite-based RPGs, the fighters, the point-and-click horror — run beautifully, because they lean on the same 2D strengths as the 16-bit library. Fully 3D PS1 titles are a different negotiation. Heavier polygonal games can dip below their target frame rate, and because the Mini Plus has no analog sticks, anything designed around the DualShock's twin sticks is playing with one hand tied behind its back.
Ape Escape is the perfect illustration: on original hardware it literally cannot be completed without two analog sticks, which is a neat demonstration of why a game's mere presence in a list is not the same as the game being playable on the device. A title can sit in your PS folder, boot cleanly, scrape a lovely piece of box art, and still be functionally unfinishable on this hardware. The list counts it. Reality does not.
What's Actually in the List
The 16 Categories
Strip the arithmetic and here is the shape of the thing. GBAtemp's 16 stock categories map cleanly onto the PS1-and-below ceiling: the Nintendo line (Famicom/NES, SNES, Game Boy, Game Boy Color, GBA), the Sega line (Master System, Mega Drive/Genesis, Game Gear), the PC Engine/TurboGrafx family, Sony's PlayStation, Neo Geo and arcade via FBNeo and MAME, and a scattering of the delightfully obscure, WonderSwan Color among them. A separate how-many-games breakdown of a 64GB card corroborates the big folders almost exactly: around 412 arcade games, 692 Famicom/NES entries, 908 GBA files, and 1,498 SNES files, alongside categories for vertical shooters and 89 WonderSwan Color ROMs.
Two things stand out. First, the folder counts are consistent across independent reviewers, which tells you the stock list is more or less a shared community image, not a bespoke curation per seller. Second, vertical shooters as its own category — pulling shmups out of the arcade and console folders and grouping them by orientation — is the single most thoughtful piece of curation in the entire image, and I strongly suspect it was done by a fan, not a factory. That one folder tells you the good version of this list was assembled by someone who plays these games.
The Marquee PS1 Names
The PlayStation folder is where the list earns its keep, and it is stacked. The Retro Game Intensity 128GB list name-checks the titles that actually sell these cards: Castlevania: Symphony of the Night (Konami, 1997), the game that gave Metroidvania half its name; Chrono Cross (Square, 2000); Capcom's back-to-back Breath of Fire III (1998) and Breath of Fire IV (2000); Sony's Ape Escape (1999); and the point-and-click survival horror of Clock Tower (1997). It is, essentially, a greatest-hits shelf of the PS1's 2D and 2.5D catalogue — which is exactly the catalogue this hardware runs best. The list, at its core, is well-chosen. It is the padding wrapped around that core that lies.
This is where a good preloaded list quietly does something valuable: it surfaces games people forgot they wanted. Clock Tower is a cult object now — Hardcore Gaming 101 has spent years arguing for its place in horror history — but few people would seek it out cold. On a card with 6,000 games and a Favorites button, you stumble into it at 11pm and lose an evening. Serendipity is the one genuine feature the bloat accidentally provides, and I will not pretend it is worthless.
The Oddities: WonderSwan, Vertical Shooters, Arcade
The tail of the list is where you find both its charm and its dishonesty. On the charm side: 89 WonderSwan Color ROMs is a lovely thing to find on a $54 device. Bandai's late-'90s handheld never left Japan, and having its library in your pocket is exactly the kind of preservation-by-accident that historians like Jimmy Maher's Digital Antiquarian project treat as culturally serious business rather than a hobbyist footnote. On the dishonesty side: the roughly 412 arcade games are where the file-count inflation lives, because arcade preservation counts parent sets, clone sets, and regional variants as separate entries. Your 412 arcade games might be 150 distinct titles once you strip the World, USA, and Japan triplets.
And then there is the category error I want you to watch for like a hawk. Some reseller lists pad their spec sheets with titles the hardware physically cannot run — modern indie or current-gen console games thrown in purely to fatten the headline number. If you see a Mini Plus listing promising you Call of Duty or a brand-new indie darling, you are looking at a copy-pasted lie. The SSD202D stops at the PlayStation. Anything above that line, on that box, is either a broken file that will never boot or an outright fabrication designed to win a spec-sheet comparison against the identical card two listings down.
The Legal Reality of a Preloaded Card
The Emulator Is Legal. The ROMs Are Not.
This is the section the marketing pages will never write, so The Machine will. The software that makes the Mini Plus go — RetroArch, its cores, OnionOS — is entirely legal. United States courts settled the emulator question a quarter-century ago. In Sony Computer Entertainment, Inc. v. Connectix Corp. (9th Cir. 2000), the court held that reverse-engineering the PlayStation's BIOS to build the Virtual Game Station emulator was fair use. A few years earlier, Sega Enterprises v. Accolade (1992) established that intermediate copying for interoperability is fair use, and Lewis Galoob Toys v. Nintendo (1992) — the Game Genie case — held that a device altering a game in RAM did not create an infringing derivative work. Emulation, as a technology, is not remotely in legal jeopardy.
The ROMs are another matter entirely. A game ROM is a copy of a copyrighted work, and copying or distributing it without authorisation is infringement — full stop, cartridge ownership or not. There is no recognised right in U.S. law to download a backup of a game you own; that is a widely repeated myth with no case law behind it. So when a seller ships you 6,000 games on a card, they are distributing several thousand acts of infringement, and you are the receiving party. Frank Cifaldi, who runs the Video Game History Foundation, has spent years making the careful version of this point: emulation is a legitimate preservation technology that the industry itself relies on to resell its back catalogue — the ROMs are the legal question, the emulator never was.
The BIOS Problem Nobody Mentions
Here is the wrinkle even most reviewers miss. PlayStation emulation, unlike the cartridge systems, generally wants Sony's original console BIOS — an SCPH-series file — to run properly. That BIOS is Sony's copyrighted code. So a card advertised as PS1 works out of the box is, by necessity, distributing not just infringing game ROMs but Sony's proprietary firmware as well. The Connectix ruling protected reverse-engineered, independently written BIOS code; it very specifically did not bless copying and shipping Sony's actual BIOS to strangers.
If you want the crisp version, here it is: the emulator is clean, your own dumped cartridge ROM is a grey area, and the bundled Sony BIOS sitting on a $60 marketplace card is about as black-letter infringing as a thing can get. The people who assembled that card know this. It is why the listings are vague, the seller names are disposable, and nobody offers a warranty on the software.
What Nintendo's Lawyers Have Actually Done
This is not a theoretical risk that lives only in law-review footnotes. Nintendo has repeatedly turned its lawyers loose on ROM distribution. In 2018 it sued the operators of the LoveROMs and LoveRETRO sites and walked away with a reported multi-million-dollar settlement. In 2021 it won a judgment against the ROM site RomUniverse, with damages assessed in the low seven figures and the operator ordered to destroy his stock of infringing files. The targets are the distributors, not individual buyers, but the buyer is rarely worth suing is a risk assessment, not a legal defence.
Ars Technica and its peers have chronicled this enforcement pattern for years, and the shape of it never changes: the platform holders leave the hobbyists alone right up until the moment money and scale enter the picture, and then they arrive with everything. The takeaway for a review is simple. The hardware is legitimate, the emulation is legitimate, and the game list is contraband. Which is precisely why my strongest recommendation, later, is to buy the machine and skip the card.
Specs & Details
The Device at a Glance
Because this is nominally a review of a list bound to a specific piece of hardware, here is the whole picture in one table — the device that runs the list, and the list's own vital statistics. Where a number comes from a specific source I have said so; where I have deduplicated the marketing, the table says that too.
| Spec | Detail |
|---|---|
| Model | Miyoo Mini Plus (Miyoo Mini+) |
| Released | 2023 (successor to the 2021 Miyoo Mini) |
| SoC | SigmaStar SSD202D, dual-core ARM Cortex-A7 |
| RAM | 128 MB |
| Display | 3.5-inch IPS, 640×480 (4:3) |
| Stock firmware | MiyooOS; community standard is OnionOS / OnionUI (4.2 RC line) |
| Advertised library (128 GB) | 27,549 games (official store) |
| Verified unique / playable | ~5,819 (GBAtemp count) to ~6,041 (deduplicated) |
| Stock categories | 16 system folders |
| Emulation ceiling | Sony PlayStation 1 and below |
| Biggest systems | SNES 1,498 · GBA 908 · Game Boy 715 · Famicom 692 · Mega Drive 635 |
| Controls | D-pad, ABXY, L1/L2/R1/R2; no analog sticks |
| Saves | RetroArch save states + native battery/SRAM saves |
| Box art | Scraped on-device via Scrape All Roms |
| Video out | None (no HDMI / TV output) |
| License status of stock list | Unlicensed ROMs — not authorised or curated by Miyoo |
| Street price | Under $50 to ~$69.99 depending on tier and seller |
Firmware: Stock vs OnionOS 4.2
The single most important upgrade you can make costs nothing. Miyoo's stock firmware is functional but crude; the community's OnionOS (the OnionUI project) is what turns the Mini Plus from a toy into a proper emulation handheld — clean menus, box-art scraping, per-game overrides, and RetroArch under the hood. As of 2026 the current line is the OnionOS 4.2 release-candidate series, and here is a trap worth flagging: many resellers ship cards flashed with badly out-of-date firmware, stale 1.x or 2.x builds, because they imaged the card once years ago and never touched it again.
If your Mini Plus feels clunky, slow, or ugly out of the box, the problem is very likely a two-year-old firmware image rather than the hardware. Reflashing a fresh OnionOS build is the difference between the device the internet raves about and the device you got. Do it first, before you judge anything.
Controls and Saves
The control layout is a D-pad, four face buttons (ABXY), and two shoulder buttons per side — L1/L2 and R1/R2, the Plus's genuine upgrade over the original Mini, which had only L1/R1. There are no analog sticks, which rules out anything built around twin-stick control and makes some 3D-era design a non-starter regardless of what the box promises. It is a fundamentally 2D control scheme for a fundamentally 2D machine.
Saving works two ways, both mature. RetroArch save states give you instant, anywhere suspend-and-resume, and native in-game battery and SRAM saves cover games that supported saving originally. Save states are the feature that makes a 6,000-game library survivable: you dip into a game for four minutes on a platform, drop a state, and pick it up next week exactly where you left off. Without them, a library this size would be paralysing. With them, breadth becomes a feature instead of a burden.
How the List Stacks Up
Miyoo Mini Plus vs the Anbernic Field
The Mini Plus does not exist in a vacuum; it exists in a knife-fight of near-identical budget handhelds, most of which ship the same kind of grey-market preloaded card. Here is how the stock-list proposition compares across the class — a category that outlets from Engadget to Polygon now cover as mainstream rather than niche. Treat every stated games figure as marketing and every realistic unique figure as the truth after deduplication; the peer numbers are rounded from vendor claims and community counts, not gospel.
| Handheld | Stated stock games | Realistic unique | Ceiling | Firmware | ~Price |
|---|---|---|---|---|---|
| Miyoo Mini Plus | 13,056–27,549 | ~5,819–6,041 | PS1 & below | OnionOS | $50–70 |
| Anbernic RG35XX H | thousands | comparable | PS1; light N64/DC/PSP | Stock / Knulli | $65–80 |
| Anbernic RG34XX | thousands | comparable | PS1; light N64 | Stock / muOS | $65–75 |
| Powkiddy R36S | up to 15,000+ | a few thousand | PS1 & below | ArkOS / stock | $40–55 |
| Retroid Pocket 5 | bring-your-own (Android) | your own dumps | up to GameCube/PS2/Switch-lite | Android 13 | $199+ |
Against the R36S and the Retroid Ceiling
Two comparisons frame the Mini Plus's real position. Below it sits the Powkiddy R36S and its clone army — cheaper, often uglier, frequently shipping even more aggressively inflated 15,000-game cards, and running the same PS1-and-below ceiling. The Mini Plus generally wins that fight on build quality, screen, and the sheer maturity of OnionOS. Above it sits the Android tier, the Retroid Pockets and their kin, which trade pocketability and price for genuine N64, Dreamcast, PS2, and even light GameCube emulation.
If the Mini Plus's ceiling frustrates you, that upper tier is the door out, and I have mapped it in detail in the Retroid Pocket 6 versus the discontinued G2 breakdown. The honest framing: the Mini Plus is not competing with a $200 Android handheld on capability, and it should not try to. It is competing on the price of a single new AAA game — one 2026 review made exactly that comparison — and on that battlefield it is very hard to beat.
The 128MB Paradox
Here is the counterintuitive part, and it is my favourite thing about this device. The Mini Plus ships with only 128MB of RAM, half the 256MB in some rivals like the Anbernic RG35XX, and yet it routinely delivers a smoother, better-tuned experience within its ceiling. The reason is software, not silicon: OnionOS is simply better optimised than much of the competition's firmware, and a well-tuned emulator on modest hardware beats a sloppy one on generous hardware every single time.
I made the full argument in why the Mini Plus's 128MB out-punches the RG35XX's 256MB, and it remains the cleanest case study in this whole category for an old truth that spec-sheet warriors keep re-learning: numbers do not play games, software does. It is also, not coincidentally, why the firmware advice in this review matters more than any hardware figure in the specs table.
Five Ways It Actually Plays
Casual and Commuter: Home Turf
For the casual player and the commuter — really one person in two moods — the Mini Plus is close to perfect, and the enormous list becomes a genuine asset rather than a liability. You are not trying to 100% anything; you are killing twenty minutes on a platform or a couch with Super Mario World, a Game Boy Zelda, or a round of Metal Slug. The instant save-state resume means the four-minute session is viable, the shirt-pocket form factor means it is always there, and the sheer breadth means you never run out of oh, I have not played this in twenty years.
This is the use case the device was born for, and it earns full marks. One 2026 review flatly called it the best ultra-portable retro handheld under $50, and for this player, in this mood, it simply is. The 21,000 phantom games do not hurt you here, because you are grazing, not cataloguing. You want a machine that always has something you fancy, and a padded library, ironically, delivers exactly that.
Completionist and Speedrunner: Friction
The completionist hits a wall that has nothing to do with the games and everything to do with the list. Six thousand titles with duplicated regions, no reliable beaten-tracking, and metadata only as good as your last scrape is a curation nightmare. You will spend an afternoon deleting Rev A duplicates and Japan-only variants of games you already own in English before the collection feels like yours rather than like a dump someone handed you. Budget that time; it is real work, and the device does nothing to help you do it.
The speedrunner has a subtler problem: precision. The Mini Plus is fine for casual play, but competitive runs care about input latency and exact game versions, and a preloaded card is cavalier about both. Which regional revision of a game is on your card matters enormously for routing, because different versions carry different glitches, and the list will not tell you which one you have. Serious runners verify their ROM against a known hash and play on hardware or an emulator they have latency-tested. A mystery card fails both tests. For practice and fun, fine. For a submitted time, verify everything, twice.
Co-op and Couch: Don't
The local co-op player should look elsewhere, and it is worth being blunt about why. The Mini Plus has a single set of controls, a 3.5-inch screen, and — critically — no video output. There is no HDMI, no way to throw the picture on a television, and no second-controller story. Two-player Contra or Streets of Rage, the exact games the 16-bit library is stuffed with, are simply off the table on this device. If couch co-op is your priority, you want something with video-out and a second pad; the Mini Plus is a resolutely single-player, single-screen object and pretending otherwise will only disappoint you.
The fifth player is the tinkerer and preservationist, and this is the person who gets the most out of the machine — precisely by ignoring the stock card. Flash a fresh OnionOS, curate a clean romset of games you actually own, scrape proper art, and treat the hardware as the cheap, excellent emulation appliance it truly is. For this player the 27,549-game marketing is noise; the SSD202D and OnionOS are the point, and they are genuinely worth having.
Who Should Actually Buy This
Buy It If…
- You want a pocketable 8- and 16-bit machine and nothing more. The Mini Plus is the best-in-class answer for NES-through-PS1 grazing on a train, in a queue, or on the sofa. Nothing at this size and price does it better.
- You are buying a gift for a lapsed gamer or a commuter. It costs less than a single new AAA game, it needs no setup knowledge to enjoy, and the breadth guarantees at least one hit of nostalgia. As a present, it punches enormously above its price.
- You value software polish over spec-sheet bravado. OnionOS is the real product here, and it is superb. If you have been burned by a rival with more RAM and worse firmware, this is the corrective.
- You intend to supply your own games. Bought as bare hardware and loaded with a clean, legal romset, it is an outstanding little emulator with no asterisks.
Skip It If…
- You want N64, PS2, Saturn, or Dreamcast. The ceiling is the PlayStation, and it is a hard ceiling. Buy an Android handheld instead.
- You want couch co-op or TV play. No video out, one controller, one small screen. It is a solo device.
- You are a metadata-obsessed collector who will resent the duplicate sprawl and the absence of real cataloguing tools.
- You need a device you can point to as unambiguously legal out of the box. The stock card, with its ROMs and its bundled Sony BIOS, is not that device.
The Legal-Purist Path
For anyone who wants the machine without the contraband, the path is clear and it is the one The Machine actually recommends. Buy the bare unit, then supply your own games from cartridges you own. Dumping is a solved, well-documented process — our Retrode cartridge-dumping walkthrough takes you from SNES or Genesis cart to clean ROM in about half an hour, saves and all. For the systems that outstrip the Mini Plus, stand up a Batocera build on a spare Pi or old laptop and let the little handheld do what it is best at. You end up with a device that is fast, legal, and yours — and you never have to explain a seven-figure Nintendo judgment to anyone.
Setup, Refresh Roms & Box Art
Refresh Roms: Why Your Games Are Invisible
The single most common my Mini Plus is broken complaint is not a fault at all — it is a cache. OnionOS builds its game lists once and does not re-scan the card on every boot, for the very good reason that scanning tens of thousands of files each time would make startup glacial. Copy new ROMs onto the card and they will simply not appear in the menus until you tell the system to look for them. A 2026 setup guide spends real time on this exact step because it trips up nearly every first-timer who adds a game and panics when it does not show.
The fix is one menu action. Open the games menu, bring up the options, and run Refresh Roms. The system re-indexes the folders, your new titles appear, and the panic subsides. Commit that one step to memory and you will save yourself an hour of pointless troubleshooting the first week you own the thing.
Scrape All Roms for Box Art
A wall of filenames is a miserable way to browse 6,000 games, which is why the second thing you should do is pull cover art. OnionOS exposes a Scrape All Roms action that reaches out and downloads box art for the installed list, turning a text menu into a proper shelf of covers. The same 2026 guide demonstrates this workflow, and it is worth running once up front and then again whenever you add a batch of games.
Scraping is not just cosmetic. On a library this size, art is navigation — your eye finds Symphony of the Night's cover far faster than it parses a filename with region tags and revision codes bolted on. Give the scraper a good Wi-Fi connection and a few minutes, and the whole device feels twice as expensive.
Favorites and Taming 27,549 Entries
The last piece of the workflow is the one that makes a bloated list livable. As you play, star the games you actually return to and drop them into Favorites. That single feature means you are not scrolling past hundreds of arcade clone sets and Japan-only duplicates every time you want to resume the RPG you started last week. On a curated card the difference is nice; on a padded 27,549-entry card it is the difference between usable and unusable.
/Roms/ OnionOS system folders
FC/ Famicom / NES 692 files
SFC/ Super Famicom / SNES 1,498 files
GB/ Game Boy / Color 715 files
GBA/ Game Boy Advance 908 files
MD/ Sega Mega Drive 635 files
ARCADE/ FBNeo / MAME sets ~412 sets
PS/ Sony PlayStation PS1 library
WSC/ WonderSwan Color 89 files
... 16 categories total = ~5,819 unique
(advertised: 27,549)
# after copying new ROMs to the card:
Games menu -> [options] -> Refresh Roms
-> Scrape All Roms # pulls box art
star a game -> Favorites # skip the big scroll
Pricing & Availability
The Three Card Tiers
Pricing on the Mini Plus is a moving target because the device and the card are sold together, separately, and in every possible bundle by a rotating cast of resellers. Here is the shape of it, with the advertised game counts attached to each configuration so you can see exactly what the extra dollars are buying — which, spoiler, is storage, not curation.
| Configuration | Advertised games | Typical source | Street price |
|---|---|---|---|
| Bare unit (bring your own SD) | 0 (do-it-yourself, legal) | Miyoo / AliExpress | ~$40–45 |
| 32 GB card | 13,056 | Official store / resellers | ~$50–55 |
| 64 GB card | 25,966 | Resellers | ~$60–65 |
| 128 GB card | 27,549 (some list 28,000) | Resellers / Retro Game Intensity | ~$65–75 |
| GBAtemp review unit | ~5,819 real | Retail | $69.99 |
What You're Actually Paying For
Line the tiers up and the con reveals itself. GBAtemp cited $69.99 at most retailers, while a 2026 review placed the ultra-portable proposition under $50 — the spread is real, driven by which card and which seller you land on. But look at the jump from the 32GB card to the 128GB card: you pay roughly $15–20 more for 14,000 additional advertised games. Those 14,000 games are almost entirely arcade clone sets and regional duplicates. You are not paying for 14,000 experiences. You are paying for a bigger microSD card, and the game count is the wrapping paper.
The honest way to price this device is to ignore the card entirely. The Mini Plus hardware is worth roughly $40–45 on its own, and that is what you should feel you are buying. Everything above that number is you renting a stranger's ROM collection for the price difference — a collection you could assemble yourself, legally, from carts you own.
Availability and the Reseller Lottery
Availability is never the problem; consistency is. The Mini Plus is perennially in stock across AliExpress, Amazon, and a dozen specialist retro shops, but no two cards are guaranteed identical. The firmware version, the exact romset, the quality of the scrape, and even the legitimacy of the seller vary wildly from listing to listing. Two cards both advertised as 27,549 games can contain meaningfully different libraries and wildly different firmware vintages.
The practical defence is the same one I keep returning to: assume the card is a bonus, not the product. Buy from a seller with a real returns policy, reflash OnionOS the day it arrives, and treat whatever came pre-loaded as a starting point to be curated rather than a finished library to be trusted. Go in expecting a lottery ticket and you will not be disappointed; go in expecting a hand-built museum and you will be.
Pros & Cons
The Pros
- Price-to-capability is unmatched. A polished pocket emulator for the cost of one new game, running everything up to and including the PlayStation.
- OnionOS is genuinely excellent. Clean menus, save states, per-game overrides, and on-device box-art scraping that punches far above the hardware.
- Real breadth done right. Under the padding sits a strong 6,000-game core, with thoughtful touches like a dedicated vertical-shooters folder and 89 WonderSwan Color ROMs.
- Superb portability. Fanless, shirt-pocket, always-there, with instant suspend-and-resume that makes four-minute sessions viable.
- Software over silicon. Beats better-specced rivals on tuning alone — the 128MB-beats-256MB story is real.
The Cons
- The headline game count is a lie by inflation. 27,549 advertised, ~5,819–6,041 real. Divide by four for the truth.
- The stock list is legally radioactive. Unlicensed ROMs plus, for PS1, Sony's copyrighted BIOS. Contraband, not curation.
- Duplicate and bad-dump sprawl. Regional variants, revisions, and black-screen files bloat the list and burden any collector.
- Hard PS1 ceiling and no analog sticks. No N64/PS2/Saturn/Dreamcast, and twin-stick or heavy-3D games are compromised or impossible.
- No video out, one controller. Couch co-op and TV play are simply not on the menu.
- Reseller firmware roulette. Many cards ship stale 1.x/2.x builds that make a great device feel mediocre until you reflash.
The Caveats
Every con above has a fix or a context, which is the frustrating, fascinating thing about this device. The legal problem dissolves if you supply your own games. The bloat dissolves after an afternoon of curation. The stale firmware dissolves with a free reflash. What does not dissolve is the ceiling and the missing video-out — those are hardware, and you either want a PS1-and-below pocket machine or you do not. Judge the Mini Plus on what it is, not on the number printed on its box, and almost every complaint turns into a to-do list.
The Verdict
As a Pocket Emulator: 8/10
Taken as what it physically is — a sub-$70, fanless, pocketable machine that flawlessly runs everything from the NES to the 2D PlayStation catalogue, wrapped in the best budget firmware in the category — the Miyoo Mini Plus is an easy 8 out of 10. It does one job, it does it beautifully, and it does it for the price of a single new release. If the question is should I own a cheap emulator for retro games on the go, the answer is yes, and this is very likely the one to own.
As a 'Game List': 5/10
Taken as the thing the marketing actually sells you — the 27,549-game list — it is a 5 out of 10, and I am being generous. The number is inflated four-and-a-half-fold, the library is legally indefensible, the top of it is padded with arcade clones and duplicates you will never touch, and some sellers stuff it with titles the hardware cannot even run. There is a strong 6,000-game heart in there, but it is buried under a marketing lie and a copyright problem, and both of those are choices the sellers made, not accidents.
The Blended Score: 7.5/10
Reconcile the two and you land at 7.5 out of 10. The hardware and software earn a warm recommendation; the game list drags it back down to earth. My advice is the same one I have repeated throughout: buy the machine, ignore the number, reflash the firmware, and bring your own games. Do that and the Mini Plus stops being a legally dubious 27,549-game gimmick and becomes what it always should have been — a tiny, brilliant, honest little emulator with about 6,000 of your favourite games on it and nothing to apologise for. That machine deserves a place in your pocket. The one on the box does not exist.
Questions the search bar asks me
- How many games does the Miyoo Mini Plus really have?
- The official store advertises 13,056 games on the 32GB card, 25,966 on the 64GB and 27,549 on the 128GB. Strip out duplicate regions, revisions and bad dumps and the honest number is closer to 5,819 unique titles — the figure GBAtemp counted across 16 system folders — or about 6,041 once deduplicated. The rest is file-count padding, mostly arcade clone sets.
- Is the preloaded Miyoo Mini Plus game list legal?
- No. The ROMs are copyrighted works distributed without authorisation, and PS1 emulation on these cards typically ships Sony's copyrighted BIOS as well. The emulator software itself is legal — U.S. courts blessed console emulation in Sony v. Connectix (2000) — but the bundled games are not. The clean path is a bare unit loaded with your own dumped cartridges.
- What is the most powerful console the Miyoo Mini Plus can emulate?
- PlayStation 1 and below. The SigmaStar SSD202D and 128MB of RAM comfortably run NES, SNES, Game Boy, Genesis, GBA, arcade and 2D PS1 titles, but there is no N64, PS2, Saturn or Dreamcast. Even on PS1, heavy 3D games can drop frames, and with no analog sticks, twin-stick games like Ape Escape are compromised or unplayable.
- Why don't my games show up after copying them to the card?
- OnionOS caches its game lists, so new files stay invisible until you open the games menu and run Refresh Roms. Follow that with Scrape All Roms to pull box art, then star anything you play often into Favorites so you are not scrolling past hundreds of arcade sets every time. A 2026 setup guide flags Refresh Roms as the step that trips up nearly every first-timer.
- Should I buy the 32GB, 64GB or 128GB card?
- The advertised jump from 13,056 to 27,549 games is almost entirely arcade sets and duplicate regions, not new experiences you will actually play. Buy the smallest card — or a bare unit at around $40–45 — and add your own dumps. You are paying roughly $50–$70 for storage and a plastic shell, not for curation, and the extra tiers just add padding.