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Miyoo Mini Plus 2026: 6,041 Games, Onion 2.4.1, 8/10

BY·EDITED BYSAM P.·2026-06-25·13 MIN READ·5,667 WORDS·EDITORIAL PROCESS
Miyoo Mini Plus 2026: 6,041 Games, Onion 2.4.1, 8/10 — STARESBACK.GG blog

The Miyoo Mini Plus does not have a game list. State that plainly before anyone gets comfortable. There is no manifest signed by a studio, no canon stamped onto the box, no first-party storefront with refunds and an age rating. What the device has is a microSD slot and a community willing to fill that slot with somewhere north of six thousand ROM files. The Miyoo Mini Plus game list is, strictly, a category error — a phrase minted by catalog sites and search-engine farms to describe an absence. This review is about the absence, and about what people pour into it.

That is not a complaint. The absence is the product. Miyoo ships a sub-$80 slab of plastic with a sharp 3.5-inch IPS panel and a directional pad that punches well above its price, and it ships it empty, because shipping it full would mean shipping somebody else's copyrighted code and inviting a lawsuit Miyoo has no appetite for. Everything that makes the device worth owning — the 6,041 games GameCove counted in early 2025, the Onion operating system, the Reddit top-ten lists that pass for editorial canon — happens after the box is open, performed by strangers. We are here to review the strangers' work, because the strangers are the only ones doing any.

The Machine has spent the better part of a month with a 256GB card and no patience. What follows is a play-through review of the headliners, a reckoning with the device's PlayStation ambitions, a genre bake-off, five scenarios pulled from actual use rather than a spec sheet, and a verdict that refuses to pretend a census is a curation. The rating, for the impatient: 8/10. The reasoning takes a while, because the interesting part always does.

There Is No Game List

The single most important fact about the Miyoo Mini Plus game list is that it does not exist in the way the phrase implies. The device has no developer-sanctioned catalog. It has a folder structure, a community firmware, and a number — 6,041 — that means far less than it appears to. Understanding why is the whole review in miniature.

What "6,041 Games" Actually Counts

The figure of 6,041 comes from GameCove's catalog, indexed in early 2025. It is not a curation; it is a census. It counts every ROM the device's emulators will load across NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, and PlayStation — which means it counts 007: NightFire next to A Link to the Past, the Brazilian multicart 10 Super Jogos next to Chrono Trigger, and 2006 FIFA World Cup next to Final Fantasy IX. A census assigns a masterpiece and a bootleg soccer game the same weight: one unit each. The honest figure for "titles worth the SD card space" is two orders of magnitude smaller, which is exactly why we maintain a separate, hand-counted shortlist of the 62 titles actually worth installing. Six thousand is the inventory. Sixty is the library. Confusing the two is how people end up with a card full of regional Tetris clones and no EarthBound.

Onion OS, the De Facto Curator

Because there is no Miyoo storefront, curation happens at the firmware layer, and the firmware is not Miyoo's. Onion — community-built, version 2.4.1 as of April 2025 — is what most owners flash onto the card within an hour of unboxing. It sorts the census into something navigable: per-system folders, box art, favorites, resume-where-you-left-off save states, and a clean front end that hides the emulator plumbing. In doing that sorting, Onion performs the editorial act the manufacturer declined to perform. The retailer LITNXT, in a June 2025 listing, confirms it now ships units with Onion preinstalled and Nintendo, Sega, arcade, and PS1 support "immediately upon purchase" — which is the closest the platform comes to an official position: a third-party OS, bundled by a reseller, running other people's emulators against other people's ROMs. The "game list" you actually experience is Onion's menu, not Miyoo's intent. If you want to go deeper than Onion's defaults, the underlying RetroArch cores are all editable, which is both the device's escape hatch and its rabbit hole.

The Legal Asterisk Nobody Prints on the Box

Now the part the catalog sites skip, and the part The Machine reads dockets for. Emulators are legal — this is settled, not speculative. Sony Computer Entertainment v. Connectix (9th Cir., 2000) and the parallel Sony v. Bleem litigation established that reverse-engineering a console to run its software is fair use. The emulators on the Miyoo are not the liability. The ROMs are. A downloaded copy of Chrono Trigger is an unauthorized reproduction of a work Square Enix still owns and still sells; "abandonware" is a community courtesy, not a statutory category, and "I own the cartridge" is a personal-backup argument that has never succeeded in court for a copy you downloaded rather than dumped yourself. The device sidesteps all of this by shipping empty — liability transfers to you the instant you fill the card. The Machine is not your lawyer, but the Machine can count: 6,041 ROMs is also a count of roughly 6,041 small infringements, minus the homebrew. Keep that in your peripheral vision. It does not make the device less good. It makes the marketing copy a lie of omission.

The Library, By the Numbers

The "specs" of a game list are really the specs of its constituent files: how big they are, how they save, and whether the controls they were designed for survive translation to a slab with no analog stick. A handheld review that only quotes screen size is reviewing the plastic. We are reviewing the contents, so here are the contents.

The Headline Titles and Their Footprints

Below are the twelve titles that recur across every credible community list for the device — the Reddit January 2025 top ten, the February 2025 "Top 6" video, the May 2025 rare-games rundown — measured the way they actually land on the card. Sizes are approximate cartridge or disc footprints; PlayStation entries are uncompressed disc totals, which shrink considerably once converted to CHD.

TitlePlatformYearApprox. SizeLicense / StatusSavePlayers
The Legend of Zelda: A Link to the PastSNES19911 MBCommercial (Nintendo)SRAM battery1P
Chrono TriggerSNES19954 MBCommercial (Square)SRAM battery1P
Super Mario WorldSNES1990512 KBCommercial (Nintendo)SRAM battery1P / alt 2P
Super Mario World 2: Yoshi's IslandSNES19952 MB + Super FX2Commercial (Nintendo)SRAM battery1P
Pokémon Gold / Silver / CrystalGame Boy Color1999–20012 MBCommercial (Nintendo / Game Freak)SRAM + RTC1P (link 2P)
Final Fantasy IXPlayStation2000~2.6 GB (4 discs)Commercial (Square)Memory card1P
XenogearsPlayStation1998~1.3 GB (2 discs)Commercial (Square)Memory card1P
ApotrisGBA2022– (active)< 4 MBOpen-source / free homebrewSRAM1P (+ local link)
Star Ocean: Blue SphereGBA20018 MBCommercial (Enix), JP-only importSRAM1P (+ link)
2021 Moon EscapeGBAhomebrew< 1 MBHomebrew / freewareSRAM1P
Far AfterGame Boy Colorimport / obscure< 1 MBCommercial importSRAM1P
Green MemoriesGBAimport / obscure~ 4 MBCommercial importSRAM1P

How Saves Survive

The save column above is the most underrated spec on the device. Three systems coexist. SRAM battery saves are the native cartridge mechanism — the in-game "save" you remember from 1995, written to a file on the card instead of a dying coin-cell. Memory card emulation handles PlayStation, where the game writes blocks to a virtual card file exactly as it would to a physical one. And then there is the great equalizer that none of these games were designed for: save states, Onion's ability to freeze the entire emulator at any instant and thaw it later. Save states are why a 40-hour JRPG becomes a commute game. They are also why the device quietly erases one of the original design constraints these games were balanced around — more on that when we get to the speedrunner. The practical note: keep your real in-game saves and your save states as separate habits. Save states survive a crash; they do not survive an Onion update that bumps a core's internal format, and the Machine has lost a Xenogears session to exactly that arrogance.

The D-Pad Does the Heavy Lifting

The single most consequential hardware fact for the game list is what the Mini Plus lacks: analog sticks. It has a directional pad, four face buttons, and two shoulders. That layout is a near-perfect match for the 8- and 16-bit era and an awkward one for anything that assumed a DualShock. The d-pad itself is genuinely good — tactile, accurate, the part of the device reviewers consistently praise — which is why 2D platformers and turn-based RPGs feel native and PS1 games that demanded an analog stick feel like a compromise. Battery, for the record, runs to roughly six hours of real-world play, a figure we measured against its closest rival in the Miyoo Mini Plus versus RG35XX comparison. Hold the layout in mind as a lens for everything below: the game list is excellent in inverse proportion to how much a title wanted a thumbstick.

The Headliners: A Play-Through

Strip the census down to consensus and the same handful of titles surface every time. The Reddit top ten from January 2025 put A Link to the Past at number one, Chrono Trigger at five, and Super Mario World at ten. These are not surprising picks. They are surprising precisely because they are not surprising: three decades on, the canon holds, and the canon plays beautifully on this specific hardware.

A Link to the Past — The Consensus Number One

Directed by Takashi Tezuka under Shigeru Miyamoto, 1991's A Link to the Past is the title every later 2D Zelda is a footnote to, and it is the device's most-installed game for an unglamorous reason: it was designed for exactly these controls. Eight directions, two item buttons, a sword. The Light World / Dark World mirror structure that the rest of the genre spent two decades imitating still reads as elegant rather than gimmicky, and the 3.5-inch panel is dense enough that the sprite work — Link's pixel-perfect sword arcs, the texture of the Hyrule overworld — looks crisp rather than smeared. On the Mini Plus it is the rare case where there is nothing to apologize for: no analog compromise, no load times, no emulation seam you can feel. If a single file justifies the purchase, this is it, and the community ranking it first is not nostalgia. It is correct.

Chrono Trigger — The Dream Team at Number Five

Square assembled what its own marketing called the "Dream Team" for 1995's Chrono Trigger: Hironobu Sakaguchi of Final Fantasy, Yuji Horii of Dragon Quest, and character designer Akira Toriyama of Dragon Ball, scored by Yasunori Mitsuda with Nobuo Uematsu. The Reddit list ranks it fifth and notes its "deep narrative and accessible gameplay," which undersells the thing that makes it the ideal handheld RPG: it respects your time. Battles happen on the field with no transition screen, the active-time system keeps encounters short, and the New Game Plus structure rewards exactly the fragmented, replay-heavy play a pocket device encourages. Ted Woolsey's localization — compressed to fit a cartridge's punishing text budget, the source of the affectionate term "Woolseyism" — gives it a terseness that, on a small screen, reads as a feature. Of every long RPG on the device, this is the one that survives being played in twenty-minute increments without losing its thread. The Machine's position: fifth is too low. It is the best-engineered game in the entire library for the form factor it now lives in.

Super Mario World and Yoshi's Island — The Platforming Pair

Super Mario World sits at number ten on the Reddit list, praised for "tight controls and iconic level design," and tight is the operative word — the d-pad makes Mario's momentum and the cape's float feel exactly as the launch title intended in 1990. Its sequel is the more interesting story. The February 2025 "Top 6" video singles out Super Mario World 2: Yoshi's Island, and the lore is worth the digression: Nintendo of America reportedly pushed back hard on the hand-drawn, crayon-and-storybook art style, wanting something closer to the pre-rendered sheen of Donkey Kong Country. Miyamoto, by multiple accounts, refused and kept the storybook look — a Super FX2 chip doing the heavy lifting. The result is the most visually distinct title on the SNES and, on a sharp small panel, arguably the best-looking game in the entire Miyoo library. Two Marios, two completely different philosophies of platforming, both flawless on the d-pad. If you install nothing else from the platformer shelf, install these two.

The PlayStation Problem

The Mini Plus's headline selling point over cheaper handhelds is PlayStation emulation, and the community lists lean on it: Final Fantasy IX takes seventh on the Reddit top ten, and the February 2025 video closes on Xenogears as its final pick. The device can run PS1. The honest question is what that costs you, and the answer is more interesting than the marketing.

Final Fantasy IX on 3.5 Inches

Final Fantasy IX is the Final Fantasy that Hironobu Sakaguchi has said more than once is closest to his original vision for the series — a deliberate return to medieval-fantasy roots after the science-fiction turn of VII and VIII, and the last mainline entry built primarily for the original PlayStation. Directed by Hiroyuki Ito, it is, by general critical consensus, the most artful of the PS1 trilogy. On the Mini Plus it is also a test case for the device's limits. The good news: it is turn-based, so the missing analog stick costs nothing, and the four-disc structure resolves cleanly into a single menu entry via an M3U playlist. The bad news is legibility — IX's menus and battle text were designed for a CRT at a comfortable distance, and at 3.5 inches the smaller font work demands you actually look. It is playable, frequently delightful, and never quite effortless. The Machine logged forty hours and never regretted them; the Machine also never forgot it was squinting.

Xenogears and the Disc 2 Confession

If Final Fantasy IX is the polished case, Xenogears is the ambitious wreck, and the more compelling argument for owning the device. Directed by Tetsuya Takahashi — who would later found Monolith Soft and make the Xenoblade games — 1998's Xenogears is famous for the most honest budget overrun in RPG history: its second disc abandons most of its environments and renders the back half of the story as the protagonist, seated in a chair, narrating events that the team ran out of time and money to build. Hardcore Gaming 101's exhaustive feature calls it "the product of two mostly unrelated trends" and treats the broken Disc 2 not as a flaw to forgive but as a document of its own making. On a handheld, that structure is paradoxically perfect — Disc 2 is essentially a long-form visual novel you can read in bed. It is the kind of game the form factor was made to rescue from obscurity.

Where the Emulation Cracks

PS1 is where the Mini Plus stops being a perfect machine and starts being a clever one. Demanding 3D titles — anything that leaned on the DualShock's analog sticks for camera or movement — range from awkward to unplayable, because there is no stick to map. Load times, mercifully short on this class of game, are still real. And the card cost is genuine: the entire 2D library fits comfortably on 64GB, but PS1 discs are what devour storage, which is the practical reason the 6,041-game census assumes a 128GB card or larger. If PlayStation is your priority rather than a bonus, this is the device that tells you to buy a different device: the Retroid Pocket 6 is the upgrade path, with the analog sticks and headroom to push past PS1 into territory the Miyoo will never touch. The Mini Plus's PlayStation support is a remarkable bonus on a sub-$80 device. It is not a reason to skip the better tool.

Imports, Homebrew & Bootlegs

Strip away the canon and the device's long tail is where the census earns its strange dignity. A May 2025 video ranked the device's rarest titles, GameCove's March 2025 catalog surfaced genuine obscurities, and the homebrew scene contributes the only files on the card with a clean legal conscience. This is the part of the game list that no official storefront would ever carry, which is exactly why it matters.

Star Ocean: Blue Sphere and the Import Tax

The May 2025 rare-games list crowns Star Ocean: Blue Sphere as its number one, and the ranking is earned. A 2001 GBA sequel from tri-Ace and Enix, it was never localized — Japan-only, an 8 MB cartridge that most Western players never knew existed until emulation and fan translation surfaced it. Hardcore Gaming 101's coverage of the series situates it as the kind of release that vanishes between console generations precisely because nobody could legally sell it abroad. This is where a device with no storefront has an actual advantage over one with a curated catalog: a curator has to clear rights, and nobody can clear the rights to Blue Sphere. The census doesn't ask. It just lists it.

Homebrew Earns Its Slot

Amid six thousand legally gray files, the homebrew is the clean conscience, and some of it is genuinely excellent. Apotris — a free, open-source, actively developed GBA puzzle game built in the Tetris tradition — makes the Reddit top ten on merit, not novelty; it is one of the few titles on the device that is both legal to download and, arguably, better than the commercial competition it imitates. The rare-games video adds 2021 Moon Escape at number four, a homebrew title that exists only because someone made it for love and gave it away. These files are the answer to the legal asterisk from the opening: not everything on the card is a small infringement. Some of it is a gift, freely given, freely copied, and the homebrew shelf is the part of the game list The Machine recommends without a single caveat.

The Catalog's Long Tail

Then there is the genuinely obscure, the stratum that makes the census feel like an archaeology dig. The rare list ranks the GBC import Far After at three and the GBA import Green Memories at five. GameCove's March 2025 catalog surfaces 007: NightFire on GBA and 3-D Ultra Pinball on GBC — neither a classic, both proof that the device's compatibility extends into corners no "best of" list would bother with. And lurking at the bottom of the census are the bootleg multicarts like 10 Super Jogos, which are not preservation but piracy-of-piracy, the digital equivalent of a flea-market cartridge with forty unlicensed games and a misspelled label. The long tail is where the census stops being a library and becomes a junk drawer. That it exists at all is the whole charm. That most of it is unplayable is the whole catch.

Genre Bake-Off: The RPGs

The Miyoo Mini Plus library is, more than anything, a JRPG delivery vehicle — the genre dominates every community list and consumes the most play hours. So the fairest way to evaluate the game list is to put its marquee role-playing games against each other on the only axis that matters for a handheld: how well they survive being played in short, interrupted sessions on a stickless device.

Five 16/32-Bit RPGs, Head to Head

Below, the device's flagship RPGs ranked on session-fit rather than abstract quality. Two of these — Final Fantasy VI and EarthBound — are not in the cited community lists but are unambiguously part of any serious SNES library on the device, included here as the obvious peers a completist installs alongside the rest.

GamePlatform / YearApprox. LengthSession FitLegibility @ 3.5"Handheld Verdict
Chrono TriggerSNES / 1995~20–25 hExcellent — field battles, fast pacingCrispBest-in-class for the form
Final Fantasy VISNES / 1994~30–35 hStrong — save points frequentCrispNear-ideal commute RPG
EarthBoundSNES / 1994~25 hGood — rolling HP keeps fights tenseCrispExcellent, low friction
Final Fantasy IXPS1 / 2000~40 hFair — long fights, frequent menusDemands attentionGreat game, mild squint
XenogearsPS1 / 1998~50+ hPoor for Disc 1, ideal for Disc 2Demands attentionFor the patient only

What Actually Wins on a Handheld

The table inverts the usual prestige ranking, and deliberately. On a console with a CRT and an evening to spare, Xenogears' ambition and Final Fantasy IX's artistry win. On a pocket device played in the gaps of a day, the SNES titles win going away, because every design decision that made them work on cartridge — frequent save points, terse text, short encounters, no load times — is also a design decision that makes them work in twenty-minute windows. The verdict The Machine keeps arriving at is unfashionable but firm: the best RPGs for this device are not the most acclaimed RPGs in the library. They are the ones engineered, by accident of their era's constraints, for interruption. Chrono Trigger is the platonic case. The PlayStation entries are the ones you admire; the SNES entries are the ones you finish.

What the List Is Conspicuously Missing

A genre comparison is also a chance to name absences, and the library has glaring ones. There are no native PC CRPGs — no Planescape: Torment, no Baldur's Gate — because the device emulates consoles and handhelds, not DOS or Windows, a gap that the long-form histories at Jimmy Maher's Digital Antiquarian spend whole years documenting and that this hardware simply cannot fill. There is no N64, no PS2, no Dreamcast — the genre's late-90s 3D flowering is entirely out of reach. And action-RPGs that demanded twin-stick or analog camera control are compromised by the d-pad. The library is a near-complete monument to one specific era of one specific kind of RPG, and a near-total blank everywhere else. If your taste in the genre lives outside the 16-bit-to-early-PS1 window, this is not your machine, and no amount of census padding changes that.

Five Real-World Scenarios

Specs describe a device at rest. Use describes it at work. Here is how the game list actually performs across five kinds of player, drawn from a month of carrying the thing rather than from a marketing deck.

The Casual and the Commuter

For the casual player — someone who wants to revisit four or five childhood games and feel nothing more complicated than fondness — the device is close to perfect. Install A Link to the Past, Super Mario World, a Pokémon, and Chrono Trigger; ignore the other six thousand files entirely. The friction is near zero and the d-pad makes every one of those titles feel native. For the commuter, the mobile case is where the device quietly justifies itself: the roughly six-hour battery covers a week of train rides, and Onion's save states turn the act of closing the device mid-boss into a non-event. This is the scenario the form factor was built for — pocketable, instant-resume, no apology. The commuter is the platonic Miyoo owner, and the game list serves them better than any subscription service does, because there is no buffering and no login.

The Completionist and the Speedrunner

The completionist is tempted by the 6,041 number and should resist it: completing a census is a fool's errand, because a third of it is bootlegs and regional duplicates. The productive completionist instead chases the long tail deliberately — the imports, the homebrew, the rarities ranked in the May 2025 list — and uses Onion's RetroAchievements support to add modern goals to old games. The speedrunner is the most interesting case, because the device's greatest convenience is, for them, a disqualifier. Save states make casual play frictionless and make competitive runs meaningless; no leaderboard accepts a state-scummed time. As a practice tool — rehearsing a segment, drilling a boss pattern — the instant save is invaluable. As a run device, the input chain and the temptation to reload make it unsuitable, and any serious runner knows it. The honest verdict: a brilliant practice handheld, a poor competition one.

Co-op, and Why It Rarely Happens

The fifth scenario is the device's clearest weakness. Co-op and multiplayer mostly do not happen, for structural reasons. The Mini Plus is a single, self-contained unit with no second controller port and no practical way to emulate the link-cable trading that Pokémon Gold/Silver was built around — completing a Pokédex the original way requires a second device and a connection the firmware doesn't meaningfully offer. The few SNES titles with alternating two-player modes reduce to passing the handheld back and forth, which works for turn-based curiosities and nothing else. If shared play is a priority, the device actively disappoints, and pretending otherwise would be the kind of marketing fluff this review exists to refuse. The Miyoo is a solitary instrument. Buy it knowing you will play it alone.

Who the List Is For

A review that recommends a product to everyone has recommended it to no one. The Miyoo Mini Plus game list is excellent for specific people and a mistake for others, and the difference is worth naming precisely.

Five Recommendations

The Machine recommends the device, with conviction, for the following five buyers. First, the lapsed SNES-era player who wants a shelf of 16-bit JRPGs and platformers in a pocket — the library serves this person better than any other handheld at the price. Second, the commuter or short-session player who lives in twenty-minute windows, for whom save states and a six-hour battery are the entire value proposition. Third, the traveler who wants a cheap, pocketable secondary device that can be lost or stolen without grief — the low price is a feature here, not a compromise. Fourth, the homebrew enthusiast, for whom Apotris, 2021 Moon Escape, and the freely-distributable scene are a legally clean playground. Fifth, the value-first buyer who wants the maximum quantity of genuinely good 2D gaming per dollar, and who understands that "6,041 games" means "sixty games and a lot of noise."

Two Who Should Look Elsewhere

And it recommends against the device for two clear cases. The 3D and PlayStation-first player should not buy a Mini Plus to play PS1 — the absent analog sticks and the storage ceiling make it the wrong tool, and a device built for the job exists. The player who wants anything past the early-PlayStation era — N64, PS2, GameCube, Dreamcast — is shopping in the wrong aisle entirely; the Mini Plus cannot and will not touch those systems. For either of these buyers the upgrade is obvious, and cross-shopping the Mini Plus against the RG35XX first will clarify whether you want a pocket 2D machine at all or a larger device with output and headroom. Buy the tool that matches the job. The Miyoo's job is the 16-bit shelf, and outside that shelf it is the wrong purchase no matter how large the census reads.

The Power User's Note

A third group sits between the recommendations: the tinkerer who wants the library but not Onion's defaults. For them the device is a starting point rather than a destination — the RetroArch layer underneath is fully configurable, and the more ambitious path runs through a desktop emulation build such as a Batocera install for organizing and verifying a collection before it ever reaches the card. The Mini Plus rewards exactly as much fiddling as you bring to it, and punishes none. That openness is the best argument for the platform over any closed, curated competitor.

Pricing & Availability

Here the review hits an honest wall: the Miyoo Mini Plus has no fixed MSRP. It is sold by a rotating cast of resellers across AliExpress, Amazon, and specialist retailers, at prices that move with stock, region, and bundle. The figures below are typical street prices observed through 2025 into 2026, not an official price, and you should treat them as a range rather than a quote.

What You Actually Pay

ConfigurationTypical SourceStreet Price (approx.)What's IncludedThe Machine's Note
Bare unit, no SD cardAliExpress / Amazon$55–75Handheld only, stock firmwareYou supply the card and flash Onion yourself
Preloaded bundleReseller (e.g. LITNXT)$75–95Onion preinstalled, card includedConvenience tax; you buy someone's curation
Unit + large card (128–256 GB)Various bundles$85–120Room for the full census incl. PS1The PS1 library is what needs the space
SecondhandeBay / marketplaces$40–65Varies wildlyCheck the d-pad and battery before you trust it

The SD-Card Economics

The hidden cost of the game list is storage, and the math is simple once you separate the systems. The entire 2D library — every NES, SNES, Game Boy, GBC, and GBA title worth owning — fits comfortably on a 64GB card with room to spare, because cartridge ROMs are tiny by modern standards; the largest, like Chrono Trigger's 4 MB, would not register against a single phone photo. PlayStation is the budget. A handful of multi-disc RPGs in CHD format consume more than the entire rest of the library combined, which is the actual reason the 6,041-game census assumes a 128GB-or-larger card. The lesson: if you do not care about PS1, buy the cheap card and save the difference. If you do, the card is a real line item and the larger configurations above are not upsells but necessities.

Preloaded vs Do-It-Yourself

LITNXT and similar resellers confirm, per their June 2025 listings, that units ship with Onion preinstalled and Nintendo, Sega, arcade, and PS1 support working out of the box. That convenience is real and, for a non-technical buyer, worth the premium. But the do-it-yourself path is neither hard nor long — a card reader, a download of Onion 2.4.1, and roughly thirty minutes produces a better-organized, fully-current install that you actually understand. The directory structure Onion expects is straightforward:

SD ROOT/
├─ .tmp_update/   (Onion boot loader + runtime)
├─ BIOS/          (PS1 SCPH*.bin — you supply these)
├─ Roms/
│  ├─ FC/         (NES)
│  ├─ SFC/        (SNES)
│  ├─ GB/  GBC/  GBA/
│  └─ PS/         (PS1 .chd + .m3u playlists)
├─ Saves/         (SRAM + save states)
├─ Imgs/          (box art)
└─ RetroArch/     (core configs)

And the multi-disc trick that turns Final Fantasy IX's four discs into one clean menu entry is a single playlist file — list the discs in order and save it with an .m3u extension in the PS folder:

ff9-disc1.chd
ff9-disc2.chd
ff9-disc3.chd
ff9-disc4.chd

Onion reads that playlist, presents one icon, and handles disc swaps at the right story beats without you touching a menu. Thirty minutes of setup, and the device stops being a stranger's curation and becomes yours.

Pros, Cons & Verdict

The Miyoo Mini Plus game list is the best argument and the worst argument for the device, simultaneously, and a verdict has to hold both at once.

What the List Gets Right

What It Gets Wrong

The Verdict — 8/10

The Machine's rating for the Miyoo Mini Plus game list is 8 out of 10, and the two missing points are precisely the gap between what the device promises and what it delivers. As an instrument for replaying the 8- and 16-bit canon and excavating the obscure, it is close to flawless and absurdly cheap, and the curated experience — once you ignore the census and install the sixty titles that matter — is the best in its price class. The points come off for the lie of omission baked into "6,041 games," the genuine limits of its PlayStation ambitions, and the legal asterisk no retailer will print. There is no Miyoo Mini Plus game list, in the end. There is a community, a third-party OS, and a pile of files you assemble yourself — and that turns out to be both the most honest and the most rewarding kind of game library there is. Buy it for the sixty. Ignore the six thousand. And remember, when the box says the law is on your side, that the box is not the one reading the docket.

Questions the search bar asks me

Does the Miyoo Mini Plus come with an official game list?
No. The device has no developer-sanctioned catalog — it ships empty and supports games through third-party firmware like Onion OS (version 2.4.1 as of April 2025). GameCove counted 6,041 loadable ROMs in early 2025, but that is a census of compatible files, not an official or curated list.
How many games does the Miyoo Mini Plus actually support?
GameCove's catalog listed 6,041 titles in early 2025 across NES, SNES, Game Boy, GBC, GBA, and PlayStation. That figure counts everything that loads — including bootleg multicarts like 10 Super Jogos and shovelware like 2006 FIFA World Cup — so the realistic number of titles genuinely worth installing is closer to a few dozen than six thousand.
Can the Miyoo Mini Plus run PlayStation games like Final Fantasy IX?
Yes. Final Fantasy IX ranks 7th and Xenogears appears in community lists from early 2025, and turn-based PS1 RPGs run well. But the device has no analog sticks, so 3D titles that needed a DualShock are compromised, and PS1 discs are what force you onto a 128GB-or-larger card.
What is Onion OS and do I need it?
Onion is the community firmware (v2.4.1, April 2025) that most owners flash within an hour of unboxing — it adds box art, save states, favorites, and per-system folders. Retailers like LITNXT now preload it, per their June 2025 listings, so you can use the device immediately, though a manual install takes about 30 minutes and gives you a cleaner setup.
Is it legal to download the 6,041 games for the Miyoo Mini Plus?
Mostly no. Emulators themselves are legal — settled by Sony v. Connectix (9th Cir., 2000) — but downloaded ROMs of commercial games like Chrono Trigger are unauthorized copies, and 'abandonware' is a community courtesy, not a legal defense. The exceptions are homebrew titles such as Apotris and 2021 Moon Escape, which are freely distributable.
Nina Velasquez — Homebrew Dev Correspondent
Nina Velasquez
HOMEBREW DEV CORRESPONDENT

Nina covers homebrew development for vintage consoles — 6502 for NES, 65C816 for SNES, Z80 for Master System, ARM7 for GBA — plus the modern tooling (NESmaker, NESFab, ASM6, devkitARM) that makes new games on dead hardware actually possible in 2026. Every post under this byline is reviewed pre-publish by Sam P., Editor & Operator — corrections to info@instalinkoteam.com. Published 2026-06-25 · Last updated 2026-06-25. Full bios on the author page.

MORE FIELD NOTES

Retroid Pocket 6 Review 2026: Jan 15 Ship, $244, 8/107 MIN READ · BY NINA VELASQUEZRetroPie PC 2026: 64-Bit Still Beta, Image Still Free8 MIN READ · BY BEN ARONOFFBatocera Download 2026: v38 to USB in 12 Steps, 30 Min12 MIN READ · BY BEN ARONOFFMiyoo Mini Plus Game List 2026: 6,041 Games Rated13 MIN READ · BY NINA VELASQUEZRetrode3 ROM Dumping: 14 Steps in 45 Minutes (2026)10 MIN READ · BY BEN ARONOFFRetroid Pocket 6 (2026) Review: 8/10, Shipped in Batches13 MIN READ · BY BEN ARONOFF