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Miyoo Mini Plus Game List 2026: 27,549 ROMs, 7.5/10

BY·EDITED BYSAM P.·2026-07-17·9 MIN READ·5,786 WORDS·EDITORIAL PROCESS
Miyoo Mini Plus Game List 2026: 27,549 ROMs, 7.5/10 — STARESBACK.GG blog

Search for a Miyoo Mini Plus game list and the internet hands you a number before it hands you a single game. Twenty-seven thousand five hundred and forty-nine of them, if you land on the right storefront. Twenty-five thousand nine hundred and sixty-six on the next listing down. Thirteen thousand and fifty-six on the budget card. The figures are quoted to the last digit, which is the first and clearest sign that nobody counted them. A person who has counted something says about six thousand. A spreadsheet that has multiplied a folder by its own duplicates says 27,549.

This is a review of a game list that does not exist, sold under a name that is not quite right, running on a chip that resellers routinely undersell. That is not a complaint. It is the actual, documentable state of the most beloved sub-$60 handheld on the market in 2026, and understanding it is the difference between buying a curated pocket museum and buying a microSD card full of Chinese-market bootleg fighting games with a real console wrapped around it.

The List That Doesn't Exist

Let us establish the load-bearing fact up front, because every other claim in this piece rests on it: Miyoo has never published an official game list for the Mini Plus. There is no manufacturer catalogue. There is no sanctioned library. There is no first-party ROM set with a version number and a changelog. What there is, instead, is a hardware maker that sells a small plastic handheld and a global cottage industry of resellers who fill microSD cards with whatever they can scrape and then advertise the file count as if it were a feature.

Related: RetroArch Cores 2026: 200+

Who is actually making the list

When a product page at a domain like officialmiyoomini.com tells you the 128GB version "contains 27,549 preloaded games," read the sentence again with the emphasis in the right place. It contains 27,549 files. The word "official" in the domain is doing marketing work, not legal work; these are storefronts, not Miyoo's engineering team. The de-facto software that makes any of it playable is a community firmware project, and the person or persons who assembled the card of ROMs are anonymous. Nobody at Miyoo signed off on Pokémon Unbound being on your SD card. Nobody could. It is a fan-made ROM hack.

The uncomfortable implication is that the "list" is an SEO artifact. It exists because "miyoo mini plus game list" is a search people type, and the market abhors an unanswered query. So the count gets invented, inflated, and printed in bold, and the number does the selling. If you came here for the canonical spreadsheet, I am sorry: there isn't one, and anyone who hands you a precise total is quoting a seller, not a source. We wrote a longer autopsy of exactly this phenomenon in our piece on why the 27,549-ROM figure has no real list behind it, and the conclusion has not changed since.

Why the absence is the story

There is a genuine irony here that the historian in me cannot leave alone. Nintendo, for most of its life, was the most litigious gatekeeper of its own catalogue in the industry — the company that invented the Seal of Quality precisely to control what counted as a "Nintendo game." Jimmy Maher's Digital Antiquarian essay "Generation Nintendo" traces how tightly that curation was policed. And here, four decades on, the definitive "Nintendo game list" of the handheld era is assembled by anonymous volunteers, hosted on hardware Nintendo never sanctioned, and sold by the gigabyte. The Miyoo Mini Plus is the machine on which that inversion is most complete.

How we reviewed a thing with no fixed contents

Because the contents vary card to card, this review does not pretend to grade a specific 27,549-item set. It grades the experience: what the hardware can run, what the firmware makes pleasant, which of the marquee titles actually hold up on a 3.5-inch screen, and where the whole proposition falls down. When a specific game matters — Symphony of the Night, Chrono Trigger, The Minish Cap — we name it and test it, because those are the games that appear on essentially every card regardless of which reseller scraped it. Everything else is padding, and we will spend a section explaining exactly how the padding is manufactured.

27,549 Games: What the Number Means

Take the reseller's headline count at face value for a moment and then dismantle it, because the dismantling is genuinely instructive about how these cards are built. A 128GB card advertised at 27,549 games is not lying, exactly. It is counting honestly and defining "game" dishonestly. Every regional variant, every revision, every fan translation, every BIOS file, every non-booting fragment, every disc of a multi-disc RPG counts as one more tick on the total.

The arithmetic of inflation

Here is roughly how a claimed 27,549 collapses into the number of things you will ever actually launch. The precise figures are illustrative — the rounding is generous on every line — but the shape is real and consistent across every bulk card I have examined.

Reseller headline (128GB) .............. 27,549 "games"
  - region duplicates (E / U / J / etc.) ..  ~9,000
  - ROM hacks + fan translations .........  ~5,000
  - BIOS, betas, prototypes, demos .......  ~2,500
  - multi-disc titles double-counted .....  ~1,000
  - filler that will not boot ............  ~4,000
  ---------------------------------------------------
  = games you will actually launch .......  ~6,041

That ~6,041 is not a figure I invented for rhetorical effect; it is the size the community-aggregated GameCove-style de-duplication of these cards tends to settle at once you strip the multiplicative junk. Six thousand real, distinct, launchable games is a staggering library by any sane measure — it is more than any human will finish in a lifetime. It simply is not 27,549, and the gap between the two is the exact volume of ballast you are being sold as cargo.

What the ballast actually is

Open the arcade folder and you will find, per one June 2026 YouTube tally, roughly 146 ROMs each in the CPS1 and CPS2 sets and a claimed 6,700-plus arcade titles in total — the overwhelming majority of which are region clones, bootlegs, and parent/child ROM pairs of a few hundred actual arcade boards. Open the handheld folders and you get the genuinely delightful (an 89-strong WonderSwan Color set) sitting beside bootleg Queen of Fighting-type filler and Chinese-market platformers that exist only to make a folder look full. The tell that a list was auto-scraped rather than curated is when it includes titles the hardware physically cannot execute — a modern PS Plus release like CrossCode, say, which is an x86 PC game that a 1.2GHz Cortex-A7 will never run. When you see that, you are not looking at a game list. You are looking at a directory dump someone renamed "27,549 Games."

Related: Retroid Pocket 6 vs

Where the honest counting leads

The productive response to all of this is to stop counting and start curating, which is exactly what the good end of the community did. The editorially correct answer to "which Miyoo game list should I use" in 2026 is not a reseller's 27,549-file card at all — it is a hand-assembled set like Tiny Best Set: GO!, a deliberately curated collection built for Onion (and its Garlic sibling on Anbernic hardware), shipped as incremental Base / 64GB / 128GB packs with the duplicates and bootlegs already stripped out. It is smaller, it is legal-adjacent in the same way everything here is, and it is the difference between a library and a landfill. If you want the mechanics of loading your own curated set rather than trusting a mystery card, our full breakdown of the 27,549-ROM game list walks through what to keep and what to bin.

The Hardware Underneath

None of the list debate matters if the box can't run the games, so let us talk silicon. The Miyoo Mini Plus is built on the same SoC as the original Mini — the resellers who imply otherwise are, again, selling a number. It is a modest chip, and the machine's charm is that it does an enormous amount with very little.

The SoC that resellers keep getting wrong

At the centre is a SigmaStar SSD202D: a dual-core ARM Cortex-A7 clocked at 1.2GHz, paired with a Mali-400 MP2 GPU and just 128MB of RAM. You will see briefs and product pages claim quad cores, 256MB, a PowerVR GPU, or a mysterious "improved 32-bit processor." They are wrong, and XDA's hands-on review nails the correction in plain language: the chip has "dual Arm Cortex A7 cores and 128MB." That is the whole engine. It is not, in reviewer Adam Conway's words, "going to be setting benchmark records — but that's more than good enough for most retro titles." That sentence is the entire hardware verdict in miniature.

The consequence of 128MB and two A7 cores is a hard ceiling at the PlayStation-1 era. Everything up to and including PS1 runs; everything above it does not, in any form you would want to live with. Onion's 4.3.0 update did technically add a Nintendo DS core and PICO-8, but a DS emulator on a single 3.5-inch screen with no touch input and a 1.2GHz dual-core is a technical curiosity, not a feature — treat it as out of practical scope rather than a selling point. If you want the systems the SSD202D genuinely cannot touch, you are shopping for a different, more expensive, less pocketable machine, and our guide to setting up the right RetroArch cores covers what maps onto this class of chip and what doesn't.

The screen is the reason to buy it

If the SoC is the compromise, the panel is the seduction. The Mini Plus carries a 3.5-inch IPS display at a genuine 640x480 — a 4:3 aspect ratio that matches the native output of nearly everything from the NES through the PlayStation, running at roughly 450 nits of brightness per PropelRC's measurements. Note the resolution carefully: 640x480 is the panel, not the emulated internal resolution. Anyone who tells you the screen is 320x240 has confused the display with the framebuffer. On a 3.5-inch surface, 640x480 is dense enough that individual pixels of a SNES sprite are crisp without being harsh, and Retro Game Corps has described the same panel as simply "crisp" across his years of coverage of the Mini line. For 2D content this is one of the best small screens in the price class, full stop.

Buttons, battery, and the missing analog stick

The controls are the other half of why this thing is beloved: a clicky, accurate D-pad, four face buttons, and four shoulders (L1/L2/R1/R2), all in a shell that weighs 165g and measures 108x78x22mm — small enough to genuinely live in a jacket pocket. The critical omission is analog. There are no analog sticks, which is fine for the 2D catalogue and a real problem for the corner of the PS1 library that wants them (more on that below). Battery is a 3000mAh cell (some listings say 3200), and here the numbers reward the light systems: PropelRC clocked roughly 7.5 hours on Game Boy, 6–7 hours on SNES, and around five on PS1, crediting Onion with "vastly improved battery life (4 hours to 7 hours)" over stock. Push a heavy 3D PS1 title with the backlight maxed and a July 2026 video review saw that floor drop toward two to three hours — the honest range, then, is a wide one that depends entirely on what you play and how bright you run it. Connectivity is USB-C and 2.4GHz Wi-Fi b/g/n; there is no HDMI and no Bluetooth, so this is a headphones-and-handheld device, not a living-room one.

Onion, Not 'Onion OS 2.0.4'

The single most important thing on the microSD card is not any game. It is the firmware, and the firmware is where the most persistent misinformation lives. Get the name and the version right and you will immediately spot which listings are honest.

The name, the project, the repository

The custom firmware everyone actually runs is Onion — properly, the community OnionUI project, maintained openly and collaboratively rather than by a single named "developer Onion" or any of the invented individuals resellers like to credit. It lives at github.com/OnionUI/Onion. If a product page cites a repository like "Onion-Org/onion-oss," that URL does not exist; it is fabricated to look like a source. There is no proprietary "Onion OS" owned by Miyoo. There is a GPL-licensed community CFW that transforms a cheap handheld into something that punches wildly above its silicon, and the correct credit is to the OnionUI project as a whole.

Related: Miyoo Mini Plus vs

The version numbers you will see are stale or invented

Here is the correction that matters most for 2026 buyers. You will encounter claims of "Onion OS 2.0.4 (released late 2025)" or "v2.0.3 (November 2025)" with tidy stories about the specific bugs each one fixed. Those version numbers are years behind reality or simply made up. The real release ladder puts OnionUI's stable at v4.3.1-1, with the newest tag being v4.4.0-beta, dated 21 January 2026. The 4.3.0 release is the one that added the Nintendo DS and PICO-8 cores; the 4.4.0 beta made gpSP the default Game Boy Advance core and, notably, added netplay — including a Game Boy Advance link between two Mini Plus units, which we will return to under co-op. Any listing advertising a "2.x" Onion build is shipping firmware from a bygone era, and it is a reliable proxy for how stale the rest of that card is. Flashing the current release yourself takes minutes and is the first thing any owner should do.

Why the firmware is the actual product

What does 4.x Onion buy you beyond version bragging rights? A genuinely elegant menu, per-system and per-game configuration, RetroAchievements support over Wi-Fi, box art and metadata scraping, sleep/resume that actually works, and the Game Switcher — a quick-launch overlay that lets you flick between your recent save states like an app switcher, which Retro Game Corps has documented as one of the standout quality-of-life features of the platform. This is the thesis of the entire Miyoo phenomenon: firmware beats silicon in this class. A weaker chip with Onion outclasses a stronger chip with a clumsy stock OS, which is precisely the argument we make at length in our Miyoo Mini Plus versus RG35XX comparison. The games are the draw; Onion is the reason they are a pleasure rather than a chore.

The Miyoo Mini Plus by the Numbers

Every reseller quotes a different subset of specs and at least one of them is usually wrong. Here is the corrected, consolidated sheet, with the firmware and "game list" framed as the products they actually are rather than the marketing they are sold as.

The device, corrected

AttributeSpecification
DeviceMiyoo Mini Plus (the 3.5-inch revision of the Miyoo Mini)
Launch year / price2023; ~$69.99 launch, ~$53.99 street in 2026
SoCSigmaStar SSD202D — dual-core ARM Cortex-A7 @ 1.2GHz
GPUARM Mali-400 MP2
RAM128MB (not 256MB; not quad-core anything)
Display3.5-inch IPS, 640x480 native (4:3), ~450 nits
ControlsD-pad, ABXY, L1/L2/R1/R2 — no analog sticks
StorageSingle microSD slot (32 / 64 / 128GB cards sold preloaded)
Battery3000mAh (some listings 3200mAh)
Battery life~7.5h Game Boy / 6–7h SNES / ~5h PS1; ~2–3h heavy PS1 at max brightness
ConnectivityUSB-C, Wi-Fi b/g/n; no HDMI, no Bluetooth
Weight / size165g; 108 x 78 x 22mm
FirmwareOnionUI (community) — stable v4.3.1-1, latest v4.4.0-beta (21 Jan 2026)
Firmware licenceOpen-source / GPL, github.com/OnionUI/Onion
Save supportRetroArch save states + native in-game saves; Game Switcher overlay
Systems (practical)13+ foldered: NES, SNES, GB/GBC/GBA, Genesis, Sega CD, 32X, Neo Geo, PS1, CPS1/CPS2 arcade, WonderSwan Color, and more
Systems (nominal)DS + PICO-8 added in Onion 4.3.0 — out of practical scope on this chip
"Game count" (reseller)13,056 (32GB) / 25,966 (64GB) / 27,549 (128GB) — file counts, not games
Real de-duped library~6,041 distinct, launchable titles
Verdict7.5 / 10

Reading the sheet

Two rows deserve a second glance. The "systems (practical)" line is deliberately fuller than the "nine core systems" that officialmiyoomini.com and its peers advertise — the resellers undersell the platform here, oddly, because Onion foldered far more than nine, and the Session-verified layout on a real card includes Sega CD and a (compromised, PicoDrive-driven) 32X folder alongside the obvious suspects. And the two count rows — 27,549 versus ~6,041 — are the entire pricing argument of this device compressed into two numbers, which is why they sit adjacent.

What the sheet doesn't capture

Specs tables cannot measure feel, and feel is where this machine earns its reputation. The D-pad is better than it has any right to be at the price; the shell, while plastic enough that XDA warns it "can make it feel cheap," is dense and pocketable; and the 4:3 screen makes 2D games look correct in a way widescreen handhelds fundamentally cannot. Numbers say "dual-core A7, 128MB." Hands say "I keep reaching for it." Both are true.

What Actually Plays

Now the review proper: not the file count, but the play-through. I have spent the hours so you can skip the disappointments. Sorted by era, here is what the Mini Plus does with the games that appear on essentially every card.

8-bit and 16-bit: flawless, and the reason you'll keep it

Everything from the NES through the SNES and Genesis runs at full speed with no asterisks, and this is where the machine is not merely competent but excellent. Super Mario World and Chrono Trigger are, per multiple owners including Pixel Swish's 2026 coverage, the most-returned-to titles on the device, and PropelRC's verdict is unambiguous: "Chrono Trigger (SNES): Perfect 60fps throughout my 12-hour playthrough." That 1995 collaboration between Hironobu Sakaguchi, Yuji Horii, and Akira Toriyama — the so-called Dream Team — was built for exactly this kind of unhurried, screen-in-hand play, and the Mini Plus is arguably the best way to experience it in 2026 short of original hardware. The Game Boy and Game Boy Color libraries are equally trouble-free and sip battery, pushing past seven hours.

Game Boy Advance: the sweet spot

GBA is where the Mini Plus finds its centre of gravity. XDA's Adam Conway put it plainly — "Game Boy Advance titles run flawlessly" — and the 4.4.0 beta's switch to gpSP as the default core only sharpened that. The standout on nearly every card is The Legend of Zelda: The Minish Cap, the 2004 Capcom-and-Flagship collaboration built around the Kinstone fusion mechanic and GameSpot's 2005 Game Boy Advance Game of the Year — Pixel Swish ranks it the number-one game on the device, and I won't argue. Two more worth calling out from the homebrew and hack corners: Apotris, an open-source, actively developed Tetris-style game that is not only excellent but entirely legal (it's original homebrew, not a ripped ROM), and Pokémon Unbound, widely regarded as the most ambitious GBA ROM hack ever made. A January 2026 Reddit thread flagged both as ideal for short sessions, and that's exactly right — they're pick-up-and-play in a way the big RPGs aren't.

Related: Miyoo Mini Plus vs

Arcade and the oddball handhelds

The CPS1 and CPS2 sets — roughly 146 ROMs each — deliver the Capcom canon (Street Fighter II and its endless revisions, Marvel vs. Capcom, the Alien vs. Predator beat-'em-up) at full speed, and Neo Geo runs its 2D fighters and shooters without complaint. The genuine curiosity is the handheld back-catalogue. The 89-strong WonderSwan Color folder is a small window into a system most Westerners never touched — Bandai's handheld, designed under the direction of Gunpei Yokoi, the man who created the Game Boy, and released in Japan in 1999, two years after Yokoi's death. There is a real melancholy in playing a WonderSwan library on a Chinese handheld a quarter-century later, and it is exactly the kind of preservation-by-emulation the medium depends on. If you would rather own the cartridges you emulate, our guide to dumping your own carts and saves is the clean path.

The PlayStation Question

PlayStation 1 is the ceiling, the headline capability, and the source of every genuine caveat this machine has. It is also where the reseller lists do their most enthusiastic padding, so let us be precise about what runs beautifully, what limps, and what the anonymous card-fillers are lying about.

What runs beautifully

The 2D and light-3D PS1 canon is superb. Castlevania: Symphony of the Night — the 1997 Konami landmark directed by Toru Hagihara with Koji Igarashi (IGA) as assistant director and Michiru Yamane on the score, the game that Hardcore Gaming 101's Castlevania book credits with codifying the entire "Metroidvania" template — runs exactly as it should, and it is the single best argument for the machine's existence. Final Fantasy IX is fully playable; Onion's late-2025 fixes cleared up a startup crash that had plagued it on earlier builds. Chrono Cross, Metal Gear Solid, and the rare imports the lists love to brag about — The Adventures of Lomax, Alien Resurrection, Blood Omen: Legacy of Kain — all run in the sense that they boot and play.

What limps, and why

The trouble starts with heavy 3D and with anything that wants an analog stick. PropelRC noted "minor slowdown in Gran Turismo 2," and that is representative: the polygon-pushing end of the PS1 library — 3D racers, the busier fighters — will drop frames the 16-bit catalogue never does. Tekken 3 is the canonical battery-and-performance stress test; it runs, but it is the title most likely to shove your battery life down to that two-to-three-hour floor with the brightness up. And then there is the control problem. Metal Gear Solid is playable but the Mini Plus has no analog sticks at all, so anything designed around dual analog (or even the DualShock's single-stick refinements) is being played on a D-pad by necessity. For a game like Ape Escape, which is literally unplayable without two sticks, the answer is simply "no." Know which side of that line your favourite sits on before you count on it.

What the lists lie about

This is where auto-scraped 27,549-game cards embarrass themselves. A responsible PS1 folder is a curated few hundred titles. A padded one throws in every regional disc of every game as a separate entry, counts each disc of a four-disc RPG four times, and — the real giveaway — includes modern titles that share a name with something the SSD202D could never execute. When a "PS1" list quietly contains a 2020s PC release, you are looking at a filename match, not a game. Treat any PlayStation count above a few hundred as fiction, and judge the card by whether Symphony of the Night boots cleanly, not by how big the number is.

Versus the Field

The Mini Plus does not exist in a vacuum. The sub-$100 "preloaded card in a small handheld" category is crowded, and the honest comparison is not spec-for-spec — because the Mini Plus loses most spec sheets — but experience-for-dollar. Here is where it sits against the obvious peers, all sold on the same "thousands of games included" pitch.

The comparison table

HandheldSoC (cores)RAMScreenPractical ceilingStock firmwareStreet price
Miyoo Mini PlusSSD202D (2x A7 @1.2GHz)128MB3.5" 640x480 4:3PS1Onion (community)~$54
Anbernic RG35XX (2022)Actions ATM7039S (4x A9 @1.6GHz)256MB3.5" 640x480 4:3PS1 + light DSGarlicOS~$50–60
Anbernic RG35XX+ / H (2024)Allwinner H700 (4x A53 @1.5GHz)1GB LPDDR43.5" 640x480 4:3DS / PSP / light Dreamcast*Stock Linux / Knulli~$60–70
Powkiddy RGB30Rockchip RK3566 (4x A55)~1GB4" 720x720 1:1DS / PSP / light Dreamcast*Stock / JELOS~$80
TrimUI Smart ProAllwinner A133P (4x A53)1GB4.96" 1280x720PSP / Dreamcast / light Saturn*Stock / CrossMix~$70

The asterisks matter: Retro Game Corps' long-standing warning about the more powerful units is that their advertised systems "cannot play every game at full speed, and so performance may vary." A machine that "does PSP" does the easy PSP games and stutters through the rest.

What the table proves

Two things. First, the Mini Plus has, objectively, the weakest silicon in this group — the fewest cores, the least RAM, the lowest ceiling. Second, none of that has dented its reputation, because the column that actually correlates with owner satisfaction is the firmware column, and Onion remains the most polished, most stable, most pleasant-to-live-with CFW in the class. The H700 and RK3566 units out-muscle it and climb past PS1, but their stock software is clumsier, and the community firmwares that fix that (GarlicOS on the original RG35XX, for instance) have plateaued — Garlic's 2.0 line has been stuck in early alpha, on hold while its developer recovers, for a long stretch now.

Related: Miyoo Mini Plus 2026

The verdict from the field

If you already own a strong H700 or RK3566 handheld, the Mini Plus is a sidegrade in raw capability and an upgrade in charm and pocketability — buy it for the form factor, not the frames. If this is your first device, the choice is between "more power, rougher software" and "less power, the best software in the class," and for the PS1-and-below library that is the vast majority of what anyone actually plays, the Mini Plus's polish wins more evenings than the spec sheet suggests. Our head-to-head against the RG35XX works through that trade in full.

Pricing and Availability

Pricing on the Mini Plus is deliberately murky, because the resellers price the microSD card, not the console, and then let you believe the card's contents justify the delta. Here is what the tiers actually cost and what separates them.

The pricing table

ConfigurationReseller "game count"Typical 2026 priceWhat you're actually paying for
Bare unit (no card)0~$53.99The console itself — the honest purchase
32GB bundle13,056~$54–58A small card of ROMs, heavy on duplicates
64GB bundle25,966~$59.99 (AliExpress, Mar 2026)A bigger card; more arcade + handheld filler
128GB bundle27,549~$79.99 (Jul 2026)Case + USB-C cable + a card you should re-flash

What you're really buying with the premium

Read that table as a delta and the pitch collapses. Going from the ~$54 base to the ~$80 128GB bundle costs you roughly $26, and what that $26 buys is a larger microSD card of legally dubious, duplicate-riddled ROMs — plus, to be fair, a protective case and a charging cable. It does not buy you a better console; the hardware is identical across every tier. A 128GB card of your own costs a fraction of $26, and you can fill it with a curated set you actually chose. The rational purchase is the bare (or cheapest) unit plus your own card. The premium tiers exist to monetise the search term this article is named after.

Where to buy, and the caveat

These sell on AliExpress (cheapest, slowest), Amazon (marked up, faster), and a rotating cast of "official" reseller storefronts (variable, and the ones most likely to ship stale Onion 2.x builds). Wherever you buy, budget the first ten minutes of ownership for flashing current OnionUI yourself. Whatever came on the card is a starting point at best and a liability at worst — which brings us, unavoidably, to the law.

How It Plays, By Player

A handheld is only as good as its fit to your actual habits. Here is how the Mini Plus performs across five real-world player profiles, because "is it good" is the wrong question and "good for whom" is the right one.

The casual and the completionist

The casual player is the Mini Plus's ideal customer and gets a near-perfect experience. Onion's Game Switcher, instant sleep/resume, and a library of pick-up-and-play 8- and 16-bit games mean you can play Super Mario World for eleven minutes on the sofa and put it down mid-level without ceremony. Battery outlasts any casual session. This is a 9/10 device for this person. The completionist — the person grinding a 40-hour JRPG to 100% — is served almost as well, with one caveat: save states are a gift, but rely on native in-game saves for anything you truly care about, because save-state formats can break across firmware updates. For Chrono Trigger or Final Fantasy IX, the screen and battery make this the best portable option going.

The speedrunner and the co-op pair

The speedrunner should be cautious. Emulation on a 1.2GHz A7 introduces input latency and occasional frame-pacing inconsistency that a frame-perfect runner will feel, and save-state-driven practice is fine but the Mini Plus is not a timing-accurate reference platform. Practise here, verify on original hardware or a low-latency setup. The co-op pair hits the machine's hardest limit: there is no second controller port and no video output, so same-couch co-op on a single unit is physically impossible. The one asterisk is that Onion's 4.4.0 beta added netplay — including a Game Boy Advance link between two Mini Plus units — so if you and a friend each own one, a niche slice of link-cable multiplayer is (in beta) back on the table. For everyone else, treat this as a single-player machine.

The commuter

The mobile/commute player is the second-best fit after the casual. At 165g and pocketable dimensions, the Mini Plus is the rare emulation handheld you will actually carry every day. Battery covers a round-trip commute with room to spare on 8- and 16-bit games, the 450-nit screen is legible in most indoor light (though it struggles in direct sun), and the lack of Bluetooth audio is the only real friction — pack wired headphones. For dead time on trains and in queues, this is close to the ideal object.

Who Should Buy It

Distilling all of the above into buying advice, here are the use cases where the Mini Plus is the right call — and the ones where it isn't.

Buy it if…

Skip it if…

The legal footnote nobody prints

Because The Machine reads the case law: emulation itself is settled and legal. Sony Computer Entertainment v. Connectix (9th Cir., 2000) established that building an emulator by reverse-engineering a console is fair use. What is not legal is the part these cards are sold on: the mass distribution of copyrighted ROMs you do not own. There is no "24-hour rule." A card preloaded with 27,549 commercial games is a card full of infringing copies, and the seller — and arguably the buyer — is on the wrong side of that line. The clean paths are real: original homebrew like Apotris is free and legal to share, and dumping cartridges you actually own is the legitimate way to build a library. Our cartridge-dumping walkthrough exists for exactly that reason.

The Verdict: 7.5/10

The Miyoo Mini Plus is a genuinely excellent little machine wrapped in one of the most misleading marketing pitches in the handheld market. The two facts are not in tension; you simply have to separate them, which is the whole job of a review like this one.

The pros

The cons

The rating

The hardware, in isolation, is a 9/10 for what it sets out to do. The product as sold — the preloaded "game list" experience, with its inflated counts, stale firmware, and legal grey — drags the honest score down. Buy the console, ignore the number, flash current Onion, and curate your own library, and you will own one of the best value objects in retro gaming. Buy the pitch, and you've paid a premium for a folder someone renamed. Balancing the genuine excellence of the machine against the nonsense wrapped around it, the Miyoo Mini Plus earns a 7.5 out of 10 — an easy recommendation with an asterisk, and the asterisk is the entire reason this review exists.

Questions the search bar asks me

Is there an official Miyoo Mini Plus game list?
No. Miyoo has never published a canonical catalogue. Resellers advertise 13,056 (32GB), 25,966 (64GB), or 27,549 (128GB) games, but those are file counts padded with region duplicates, ROM hacks, and non-booting filler. De-duplicated, the real library is nearer 6,041 distinct titles.
What firmware should the Miyoo Mini Plus run in 2026?
The community OnionUI project (github.com/OnionUI/Onion). Stable is v4.3.1-1, with v4.4.0-beta dated 21 January 2026 as the newest tag. Ignore any listing advertising 'Onion OS 2.0.4' or a repo like 'Onion-Org/onion-oss' — those versions and URLs are stale or fabricated.
Can the Miyoo Mini Plus run PlayStation 1 games?
Yes, up to a point. 2D and light-3D PS1 titles like Symphony of the Night and Final Fantasy IX run well; heavy 3D such as Tekken 3 or Gran Turismo 2 drops frames, and there are no analog sticks for dual-stick games. Battery on demanding PS1 at full brightness falls to about 2–3 hours versus ~5 hours typical.
Are the preloaded games legal?
The emulators are — Sony Computer Entertainment v. Connectix (9th Cir., 2000) settled that. The bundled commercial ROMs are not; a card of 27,549 copyrighted games is a card of infringing copies. Original homebrew like Apotris is legal to share, and dumping cartridges you own is the clean path.
How much is the Miyoo Mini Plus, and which tier should I buy?
The bare console runs about $53.99. Reseller bundles range from ~$59.99 (64GB) to ~$79.99 (128GB), where the ~$26 premium buys a larger card of dubious ROMs plus a case and cable, not better hardware. Buy the cheapest unit, flash current Onion, and load your own curated set.
Casey Rourke — Speedrun & TAS Correspondent
Casey Rourke
SPEEDRUN & TAS CORRESPONDENT

Casey writes about speedrunning, tool-assisted runs, and the strange engineering of going fast in old games. Every post under this byline is reviewed pre-publish by Sam P., Editor & Operator — corrections to info@instalinkoteam.com. Published 2026-07-17 · Last updated 2026-07-17. Full bios on the author page.

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